mirror of
https://github.com/stenzek/duckstation.git
synced 2025-06-19 18:00:30 +00:00
Settings: Set sprite texture filter on reset
This commit is contained in:
parent
5eac1e4800
commit
d871c17f3f
@ -553,9 +553,7 @@ void Settings::Save(SettingsInterface& si, bool ignore_base) const
|
|||||||
si.SetBoolValue("GPU", "ForceRoundTextureCoordinates", gpu_force_round_texcoords);
|
si.SetBoolValue("GPU", "ForceRoundTextureCoordinates", gpu_force_round_texcoords);
|
||||||
si.SetBoolValue("GPU", "AccurateBlending", gpu_accurate_blending);
|
si.SetBoolValue("GPU", "AccurateBlending", gpu_accurate_blending);
|
||||||
si.SetStringValue("GPU", "TextureFilter", GetTextureFilterName(gpu_texture_filter));
|
si.SetStringValue("GPU", "TextureFilter", GetTextureFilterName(gpu_texture_filter));
|
||||||
si.SetStringValue(
|
si.SetStringValue("GPU", "SpriteTextureFilter", GetTextureFilterName(gpu_sprite_texture_filter));
|
||||||
"GPU", "SpriteTextureFilter",
|
|
||||||
(gpu_sprite_texture_filter != gpu_texture_filter) ? GetTextureFilterName(gpu_sprite_texture_filter) : "");
|
|
||||||
si.SetStringValue("GPU", "LineDetectMode", GetLineDetectModeName(gpu_line_detect_mode));
|
si.SetStringValue("GPU", "LineDetectMode", GetLineDetectModeName(gpu_line_detect_mode));
|
||||||
si.SetStringValue("GPU", "DownsampleMode", GetDownsampleModeName(gpu_downsample_mode));
|
si.SetStringValue("GPU", "DownsampleMode", GetDownsampleModeName(gpu_downsample_mode));
|
||||||
si.SetUIntValue("GPU", "DownsampleScale", gpu_downsample_scale);
|
si.SetUIntValue("GPU", "DownsampleScale", gpu_downsample_scale);
|
||||||
|
Loading…
x
Reference in New Issue
Block a user