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FullscreenUI: Center loading screen logo
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@ -3957,23 +3957,17 @@ void ImGuiFullscreen::DrawLoadingScreen(std::string_view image, std::string_view
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const float width = (400.0f * scale);
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const bool has_progress = (progress_min < progress_max);
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const float logo_width = 260.0f * scale;
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const float logo_height = 260.0f * scale;
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const float logo_width = ImCeil(260.0f * scale);
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const float logo_height = ImCeil(260.0f * scale);
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ImGui::SetNextWindowSize(ImVec2(logo_width, logo_height), ImGuiCond_Always);
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ImGui::SetNextWindowPos(ImVec2(io.DisplaySize.x * 0.5f, (io.DisplaySize.y * 0.5f) - (50.0f * scale)),
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ImGuiCond_Always, ImVec2(0.5f, 0.5f));
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if (ImGui::Begin("LoadingScreenLogo", nullptr,
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ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoInputs | ImGuiWindowFlags_NoMove |
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ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoNav |
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ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoFocusOnAppearing |
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ImGuiWindowFlags_NoBackground))
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GPUTexture* tex = GetCachedTexture(image);
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if (tex)
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{
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GPUTexture* tex = GetCachedTexture(image);
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if (tex)
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ImGui::Image(tex, ImVec2(logo_width, logo_height));
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const ImVec2 image_pos = ImVec2(ImCeil((io.DisplaySize.x - logo_width) * 0.5f),
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ImCeil(((io.DisplaySize.y - logo_height) * 0.5f) - (50.0f * scale)));
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const ImRect image_rect = CenterImage(ImRect(image_pos, image_pos + ImVec2(logo_width, logo_height)), tex);
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ImGui::GetBackgroundDrawList()->AddImage(tex, image_rect.Min, image_rect.Max);
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}
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ImGui::End();
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const float padding_and_rounding = 18.0f * scale;
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const float frame_rounding = 6.0f * scale;
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