From e19817c7f9eefad531a5b08862cd97fc625e7d1f Mon Sep 17 00:00:00 2001 From: Stenzek Date: Sat, 14 Jun 2025 13:42:02 +1000 Subject: [PATCH] README: Fix typo --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 0129b4172..5592481bc 100644 --- a/README.md +++ b/README.md @@ -232,7 +232,7 @@ If you wish to use a "portable" build, where the user directory is the same as w ## Bindings for Qt frontend Your keyboard or game controller can be used to simulate a variety of PlayStation controllers. Controller input is supported through DInput, XInput, and SDL backends and can be changed through `Settings -> Controllers`. -To bind your input device, go to `Settings -> Controllers`, and select the virtual controller you want to map. Automatic mapping handles the majority of ocntrollers. However, if you need to manually bind a controller, click the box below the button/axis name, and press the key or button on your input device that you wish to bind to. +To bind your input device, go to `Settings -> Controllers`, and select the virtual controller you want to map. Automatic mapping handles the majority of controllers. However, if you need to manually bind a controller, click the box below the button/axis name, and press the key or button on your input device that you wish to bind to. ## SDL Game Controller Database DuckStation releases ship with a database of game controller mappings for the SDL controller backend, courtesy of https://github.com/mdqinc/SDL_GameControllerDB. The included `gamecontrollerdb.txt` file can be found in the `resources` subdirectory of the DuckStation program directory.