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ImGuiOverlays: Apply theme to save state selector
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@ -1095,6 +1095,9 @@ void SaveStateSelectorUI::InitializePlaceholderListEntry(ListEntry* li, const st
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void SaveStateSelectorUI::Draw()
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{
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using ImGuiFullscreen::DarkerColor;
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using ImGuiFullscreen::UIStyle;
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static constexpr float SCROLL_ANIMATION_TIME = 0.25f;
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static constexpr float BG_ANIMATION_TIME = 0.15f;
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@ -1106,7 +1109,11 @@ void SaveStateSelectorUI::Draw()
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const float padding_and_rounding = 18.0f * scale;
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ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, padding_and_rounding);
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ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(padding_and_rounding, padding_and_rounding));
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ImGui::PushStyleColor(ImGuiCol_WindowBg, ImVec4(0.11f, 0.15f, 0.17f, 0.8f));
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ImGui::PushStyleVar(ImGuiStyleVar_ScrollbarRounding, 0.0f);
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ImGui::PushStyleColor(ImGuiCol_ScrollbarGrab, UIStyle.PrimaryColor);
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ImGui::PushStyleColor(ImGuiCol_ScrollbarBg, UIStyle.BackgroundColor);
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ImGui::PushStyleColor(ImGuiCol_WindowBg, DarkerColor(UIStyle.PopupBackgroundColor));
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ImGui::PushStyleColor(ImGuiCol_Text, UIStyle.BackgroundTextColor);
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ImGui::PushFont(ImGuiManager::GetOSDFont());
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ImGui::SetNextWindowSize(ImVec2(width, height), ImGuiCond_Always);
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ImGui::SetNextWindowPos(ImVec2(io.DisplaySize.x * 0.5f, io.DisplaySize.y * 0.5f), ImGuiCond_Always,
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@ -1139,6 +1146,7 @@ void SaveStateSelectorUI::Draw()
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if (entry.slot == current_slot && entry.global == current_slot_global)
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{
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ImGui::SetCursorPosY(y_start);
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ImGui::PushStyleColor(ImGuiCol_Text, UIStyle.PrimaryTextColor);
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const ImVec2 p_start(ImGui::GetCursorScreenPos());
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const ImVec2 p_end(p_start.x + item_width, p_start.y + item_height);
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@ -1171,7 +1179,7 @@ void SaveStateSelectorUI::Draw()
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ImGui::GetWindowDrawList()->AddRectFilled(highlight_pos,
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ImVec2(highlight_pos.x + item_width, highlight_pos.y + item_height),
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ImColor(0.22f, 0.30f, 0.34f, 0.9f), padding_and_rounding);
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ImGui::GetColorU32(UIStyle.PrimaryColor), padding_and_rounding);
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}
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if (GPUTexture* preview_texture =
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@ -1201,6 +1209,9 @@ void SaveStateSelectorUI::Draw()
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ImGui::Unindent(text_indent);
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ImGui::SetCursorPosY(y_start);
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ImGui::ItemSize(ImVec2(item_width, item_height));
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if (entry.slot == current_slot && entry.global == current_slot_global)
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ImGui::PopStyleColor();
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}
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}
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ImGui::EndChild();
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@ -1229,8 +1240,8 @@ void SaveStateSelectorUI::Draw()
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ImGui::End();
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ImGui::PopFont();
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ImGui::PopStyleVar(2);
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ImGui::PopStyleColor();
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ImGui::PopStyleVar(3);
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ImGui::PopStyleColor(4);
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// auto-close
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s_state.open_time += io.DeltaTime;
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