diff --git a/src/core/fullscreen_ui.cpp b/src/core/fullscreen_ui.cpp index 8e791abe2..07c31d191 100644 --- a/src/core/fullscreen_ui.cpp +++ b/src/core/fullscreen_ui.cpp @@ -107,7 +107,6 @@ using ImGuiFullscreen::EndFullscreenColumns; using ImGuiFullscreen::EndFullscreenColumnWindow; using ImGuiFullscreen::EndFullscreenWindow; using ImGuiFullscreen::EndHorizontalMenu; -using ImGuiFullscreen::SetWindowNavWrapping; using ImGuiFullscreen::EndMenuButtons; using ImGuiFullscreen::EndNavBar; using ImGuiFullscreen::EnumChoiceButton; @@ -148,6 +147,7 @@ using ImGuiFullscreen::RenderShadowedTextClipped; using ImGuiFullscreen::ResetFocusHere; using ImGuiFullscreen::RightAlignNavButtons; using ImGuiFullscreen::SetFullscreenFooterText; +using ImGuiFullscreen::SetWindowNavWrapping; using ImGuiFullscreen::ShowToast; using ImGuiFullscreen::ThreeWayToggleButton; using ImGuiFullscreen::ToggleButton; @@ -6184,10 +6184,6 @@ void FullscreenUI::DrawAdvancedSettingsPage() FSUI_CSTR("Enable debugging when supported by the host's renderer API. Only for developer use."), "GPU", "UseDebugDevice", false); - DrawToggleSetting(bsi, FSUI_CSTR("Allow Booting Without SBI File"), - FSUI_CSTR("Allows loading protected games without subchannel information."), "CDROM", - "AllowBootingWithoutSBIFile", false); - DrawToggleSetting( bsi, FSUI_CSTR("Load Devices From Save States"), FSUI_CSTR("When enabled, memory cards and controllers will be overwritten when save states are loaded."), "Main",