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FullscreenUI: Don't round achievements inner progress bars
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9e17e38c9d
commit
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@ -2569,14 +2569,12 @@ void Achievements::DrawPauseMenuOverlays(float start_pos_y)
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text_pos.y += UIStyle.MediumFontSize + paragraph_spacing;
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const ImRect progress_bb(text_pos, text_pos + ImVec2(box_content_width, progress_height));
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const u32 progress_color = ImGui::GetColorU32(DarkerColor(UIStyle.SecondaryColor));
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dl->AddRectFilled(progress_bb.Min, progress_bb.Max, ImGui::GetColorU32(UIStyle.PrimaryDarkColor),
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progress_rounding);
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if (s_state.game_summary.num_unlocked_achievements > 0)
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{
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dl->AddRectFilled(progress_bb.Min,
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ImVec2(progress_bb.Min.x + unlocked_fraction * progress_bb.GetWidth(), progress_bb.Max.y),
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progress_color, progress_rounding);
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ImGui::RenderRectFilledRangeH(dl, progress_bb, ImGui::GetColorU32(DarkerColor(UIStyle.SecondaryColor)), 0.0f,
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unlocked_fraction, progress_rounding);
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}
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buffer.format("{}/{}", s_state.game_summary.num_unlocked_achievements, s_state.game_summary.num_core_achievements);
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@ -2797,9 +2795,8 @@ void Achievements::DrawAchievementsWindow()
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progress_rounding);
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if (s_state.game_summary.num_unlocked_achievements > 0)
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{
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dl->AddRectFilled(progress_bb.Min,
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ImVec2(progress_bb.Min.x + fraction * progress_bb.GetWidth(), progress_bb.Max.y),
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ImGui::GetColorU32(UIStyle.SecondaryColor), progress_rounding);
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ImGui::RenderRectFilledRangeH(dl, progress_bb, ImGui::GetColorU32(UIStyle.SecondaryColor), 0.0f, fraction,
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progress_rounding);
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}
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text.format("{}%", static_cast<u32>(std::round(fraction * 100.0f)));
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@ -3039,8 +3036,8 @@ void Achievements::DrawAchievement(const rc_client_achievement_t* cheevo)
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const float fraction = cheevo->measured_percent * 0.01f;
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dl->AddRectFilled(progress_bb.Min, progress_bb.Max, ImGui::GetColorU32(ImGuiFullscreen::UIStyle.PrimaryDarkColor),
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progress_rounding);
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dl->AddRectFilled(progress_bb.Min, ImVec2(progress_bb.Min.x + fraction * progress_bb.GetWidth(), progress_bb.Max.y),
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ImGui::GetColorU32(ImGuiFullscreen::UIStyle.SecondaryColor), progress_rounding);
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ImGui::RenderRectFilledRangeH(dl, progress_bb, ImGui::GetColorU32(ImGuiFullscreen::UIStyle.SecondaryColor), 0.0f,
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fraction, progress_rounding);
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const ImVec2 text_size = UIStyle.Font->CalcTextSizeA(UIStyle.MediumFontSize, UIStyle.NormalFontWeight, FLT_MAX,
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0.0f, IMSTR_START_END(measured_progress));
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