1245 Commits

Author SHA1 Message Date
Albert Liu
6d4b812b7c AnalogController: Implement legacy rumble method
Fixes missing vibration in Tobal 2, Bushido Blade, etc.
2020-11-04 22:45:58 -08:00
Connor McLaughlin
2b66492ed8 HostInterface: Add proper turbo speed setting 2020-11-03 22:59:26 +10:00
Connor McLaughlin
2c8a4ff154 HostDisplay: Add an option to decouple display fps from emulator fps
Makes Android so much faster...
2020-11-03 16:17:45 +10:00
Connor McLaughlin
ae1e4b1b8f GPU: Add chroma smoothing for 24-bit display enhancement 2020-11-03 16:17:45 +10:00
Connor McLaughlin
d102b2facd Qt: Fix selecting fullscreen mode breaking other backend borderless 2020-11-03 16:17:45 +10:00
Connor McLaughlin
863f84e3f6 System: Fix frame limiter on fast systems (when frametime <1ms) 2020-11-03 16:17:45 +10:00
Connor McLaughlin
2b2a868fef HostInterface: Fix incorrect translation context in CPU mode switch string 2020-11-02 00:56:05 +10:00
Connor McLaughlin
414bc30f24 HostDisplay: Implement exclusive fullscreen for D3D11 renderer 2020-11-02 00:56:05 +10:00
Connor McLaughlin
858f39827d GPU/HW: Add 'Disable Edge Blending' variants of texture filters 2020-11-02 00:56:05 +10:00
Connor McLaughlin
6ddf6784ab GPU/OpenGL: Fix edge blending when texture filtering 2020-11-02 00:56:05 +10:00
Connor McLaughlin
79aa1cece7
Merge pull request #1031 from ggrtk/negcon-deadzone
NeGcon: Add steering axis deadzone setting
2020-11-02 00:52:27 +10:00
Albert Liu
8b5fde8e6f BIOS: Add SCPH-1000R image infos 2020-11-01 04:21:17 -08:00
Albert Liu
3b51b993f3 NeGcon: Add steering axis deadzone setting 2020-11-01 04:17:18 -08:00
Connor McLaughlin
b5b1c725c1 GPU: Fix MSAA in OpenGL ES 2020-10-31 15:24:25 +10:00
Connor McLaughlin
f2aa343cae GPU/HW: Fix SSAA being enabled when it's not supported 2020-10-31 15:12:12 +10:00
Connor McLaughlin
b3c5c0f852 GPU/OpenGL: Eliminate some redundant per-draw state calls 2020-10-31 14:27:58 +10:00
Connor McLaughlin
2eaebd8921 GPU: Implement support for multisample antialiasing 2020-10-31 14:27:58 +10:00
Connor McLaughlin
61a4960380 GPU: Skip zero-width or height fills 2020-10-31 14:27:57 +10:00
Connor McLaughlin
2e53bf914e CPU/CodeCache: Fix crash when jumping to invalid block in recompiler 2020-10-31 14:27:57 +10:00
Albert Liu
df1c5c0f45 HostInterface: Fix PAL BIOS path not being read from settings 2020-10-29 14:26:07 -07:00
Connor McLaughlin
7078f73ecf AnalogController: Fix analog-as-digital applying in analog mode 2020-10-30 02:10:49 +10:00
Connor McLaughlin
2fb67ee7db AnalogController: Add option to use analog stick as dpad in digital mode 2020-10-30 00:44:40 +10:00
Connor McLaughlin
be63d893cd CPU: Use partial icache fills for non-line-aligned addresses 2020-10-30 00:44:40 +10:00
Connor McLaughlin
3b3ad0c1cb Bus: Fix icache fills from BIOS failing 2020-10-30 00:44:39 +10:00
Connor McLaughlin
f14270fc4b Bus: Ignore reads to nocash EXP2 area 2020-10-30 00:44:39 +10:00
Connor McLaughlin
b2d224abfc System: Set BIOS before resetting
Fixes incorrect first instruction executing in interpreter mode.
2020-10-30 00:44:39 +10:00
Connor McLaughlin
e081ee4b8e CDROM: Return error to guest instead of panicing for unknown commands 2020-10-30 00:44:39 +10:00
Connor McLaughlin
a6947fbc70 CDROM: Implement fast forward/rewind 2020-10-30 00:44:39 +10:00
Connor McLaughlin
29467d40c8 DMA: Add debug window 2020-10-30 00:44:39 +10:00
Connor McLaughlin
0552da6be2 CDROM: Stub out VideoCD command 2020-10-29 01:44:44 +10:00
Connor McLaughlin
34a808c258 SPU: Zero previous block ADPCM samples on key on
Fixes clicking in background in Breath of Fire III.
2020-10-29 01:30:40 +10:00
Connor McLaughlin
a8171405b1 CPU/CodeCache: Fix incorrect invalidation on non-page-crossing DMA writes
Fixes recompiler mode for Breath of Fire III, probably others.
2020-10-29 01:30:00 +10:00
Connor McLaughlin
451c48406d libretro: Fix runtime aspect ratio changes not applying 2020-10-28 17:32:59 +10:00
Connor McLaughlin
392c7af738 Bus: Fix assertion failing if booting fails 2020-10-28 17:31:25 +10:00
Connor McLaughlin
be3dd3e06f HostInterface: Fix a possible crash when renderer recreation fails 2020-10-27 11:57:41 +10:00
Connor McLaughlin
7f795d25aa CPU/Recompiler: Don't try fastmem for RAM mirrors 2020-10-26 22:07:52 +10:00
Connor McLaughlin
875b0b91f1 CPU/Recompiler/AArch64: Use scratch for add CPU struct field 2020-10-26 22:02:35 +10:00
Connor McLaughlin
76428887b8 CPU/Recompiler: Fix typo in UninhibitAllocation function name 2020-10-26 22:00:10 +10:00
Connor McLaughlin
cbc7e3d64a CPU/Recompiler: Add register allocation safety check to fastmem 2020-10-26 21:59:29 +10:00
Connor McLaughlin
1b618b8c46 SPU: Don't block ADPCM loop flag when setting/keying on in same slice
Fixes repeated sounds in Re-Loaded: The Hardcore Sequel.
2020-10-24 20:27:06 +10:00
Connor McLaughlin
98987643b3 SPU: Always reset address on loop end regardless of repeat
Fixes menu music in Madden NFL 99.
2020-10-24 19:42:23 +10:00
Connor McLaughlin
a1453ee8a5 GPU: Skip full CRTC update on GP1(05h) 2020-10-23 19:37:56 +10:00
Connor McLaughlin
e5a0c92336
Merge pull request #999 from ggrtk/gpu-crtc
GPU: CRTC update
2020-10-23 19:36:45 +10:00
Albert Liu
6bc7cf29cc GPU: Synchronize CRTC on GP1(05h) command
Fixes text flashing briefly after startup PlayStation logo in King's
Field (USA).
2020-10-22 21:41:42 -07:00
Albert Liu
f69889264d Core: Make some additional OSD messages translatable 2020-10-22 02:07:48 -07:00
Albert Liu
ca7db7a2d2 GPU: Update CRTC debug window reporting 2020-10-21 23:17:39 -07:00
Albert Liu
1a0b1a3149 GPU: Use accurate VRAM display width rounding
Modified version of Nocash algorithm, confirmed with hardware test.
Relies on proper horizontal display range rounding for correct results.
2020-10-21 23:17:39 -07:00
Albert Liu
bbaebfd4c9 GPU: Round horizontal display range values down to clockdiv multiple
GP1(06h) X1 and X2 are persistent across clockdiv changes, but the GPU
actively uses rounded values for display output. This behavior is
modeled by storing the rounded values in horizontal_display_start and
horizontal_display_end. Verified with hardware test.
2020-10-21 23:17:39 -07:00
Connor McLaughlin
2b2e2f7854 Cheats: Invalidate code pages on memory writes 2020-10-22 11:09:11 +10:00
Connor McLaughlin
3fc9f264d7 CPUCodeCache: Fix extra page being invalidated on writing to edge 2020-10-22 11:08:57 +10:00
Connor McLaughlin
13aa5e0554 Cheats: Use internal memory handlers which can't trash MMIO
Safer and faster.
2020-10-21 22:28:11 +10:00
Connor McLaughlin
2fb611518d Cheats/MemoryScan: Restrict search to RAM/Scratchpad/BIOS 2020-10-21 22:28:11 +10:00
Connor McLaughlin
0d387dfaca Cheats/MemoryScan: Add Any operator 2020-10-21 22:28:11 +10:00
Connor McLaughlin
cb6ef03775 CheatList: Save additional DuckStation fields in comments 2020-10-21 22:28:11 +10:00
Connor McLaughlin
39a61d2207 CheatList: Preserve comments in PCSXR format files 2020-10-21 22:28:11 +10:00
Connor McLaughlin
b694577c38 Qt: Add new cheat manager 2020-10-21 01:11:30 +10:00
Connor McLaughlin
7755e238d3 GPU/Vulkan: Fix depth not being updated with VRAM writes
Fixes menu not showing in Dragon Quest VII.
2020-10-19 11:46:45 +10:00
Connor McLaughlin
7a82cae2bd CPU/Recompiler: Use register pairs for pop callee saved too 2020-10-19 02:23:04 +10:00
Connor McLaughlin
0fca011bd4 CPU/Recompiler: Fix OOB in register pairing 2020-10-19 02:23:04 +10:00
Connor McLaughlin
6a4a4c62d7 CPU/Recompiler: Use fastmem instead of global for RAM loads 2020-10-19 02:23:04 +10:00
Connor McLaughlin
325f83065c SPU: Always inline SPU::ExecuteVoice 2020-10-18 14:54:38 +10:00
Connor McLaughlin
245edd94d7 SPU: Eliminiate conditional in interpolation 2020-10-18 14:54:38 +10:00
Connor McLaughlin
b704c37e91 CPU/Recompiler: Implement speculative constants 2020-10-18 14:54:38 +10:00
Connor McLaughlin
51eff82eb6 CPU/Recompiler: Implement lwl/lwr/swl/swr 2020-10-18 14:54:38 +10:00
Connor McLaughlin
7566c45f64 CPU/Recompiler: Implement fastmem 2020-10-18 14:54:38 +10:00
Connor McLaughlin
11faf6ccfb CPU/Recompiler: Skip calling event update on interrupts 2020-10-18 14:54:38 +10:00
Connor McLaughlin
a16c2f5462 CPU/Recompiler: Skip tracking some more interpreter state 2020-10-18 14:54:38 +10:00
Connor McLaughlin
a6f8dde790 CPU/Recompiler: Faster ASM dispatcher 2020-10-18 14:54:38 +10:00
Connor McLaughlin
cb351a7dbd CPU: Move interrupt check out of inner-most exec loop 2020-10-18 14:54:38 +10:00
Connor McLaughlin
0afdc04d88 CPU/Recompiler: Optimize constant reads (and some writes) 2020-10-18 14:54:38 +10:00
Connor McLaughlin
69b2c3fc2d StateWrapper: Track save state version 2020-10-18 14:54:38 +10:00
Connor McLaughlin
19f4921ca7 GPU/OpenGL: Fix crash on non-dual-source-blend drivers 2020-10-14 18:50:10 +10:00
Connor McLaughlin
962f3407b4 Android: Add OpenSL ES audio backend 2020-10-14 00:48:48 +10:00
Connor McLaughlin
49cea927f0 Build: Add ARM64 platform for Windows 2020-10-14 00:48:48 +10:00
Romain TISSERAND
b2ef931772 Minor gpu_sw optimizations and warning fixes 2020-10-12 13:15:21 +02:00
Connor McLaughlin
902024d225 CDROM: Implement volume peak in CDDA report
Fixes Kyuutenkai hanging at boot.
2020-10-11 20:44:52 +10:00
Connor McLaughlin
36bede11ae CPU/Recompiler/AArch64: Fix crash when icache is enabled 2020-10-11 15:04:49 +10:00
Connor McLaughlin
d39c9f5d1c Clean up some compiler warnings 2020-10-11 12:21:08 +10:00
Connor McLaughlin
5e65882920 MemoryCardImage: Fix error in DeleteFile() 2020-10-11 12:21:08 +10:00
Connor McLaughlin
fe25f005c2 GPU: Fix incorrect sign extension of positions
Fixes missing objects in Skullmonkeys (again).
2020-10-11 12:21:08 +10:00
Albert Liu
79af61cd21 Qt: Make some additional controller strings translatable 2020-10-10 15:59:19 -07:00
Connor McLaughlin
fc28ba75da GPU/OpenGL: Create the texture stream buffer with its final target
Fixes broken texture uploads on Adreno GPUs.
2020-10-10 18:27:40 +10:00
Connor McLaughlin
8bb89c9aeb GPU/OpenGL: Disable texture buffer upload path if larger buffers are unsupported 2020-10-10 18:27:18 +10:00
Connor McLaughlin
13a9411b07 Android: Add BIOS importer 2020-10-10 17:42:21 +10:00
Connor McLaughlin
4f0007dd55 PGXP: Make preserving pre-divide fractional coordinates an option
Fixes holes in geometry in Crash Team Racing with PGXP on.
2020-10-10 00:07:07 +10:00
Connor McLaughlin
fa638ef9d2 CPU/Interpreter: Fix incorrect call in to PGXP for addi
Fixes exploding triangles in Spyro with PGXP CPU mode enabled.
2020-10-09 18:49:36 +10:00
Connor McLaughlin
2df06225ee GPU/OpenGL: Don't keep shader cache open 2020-10-09 18:09:10 +10:00
Connor McLaughlin
64e1305087 GPU/D3D11: Don't keep shader cache open
Allows you to run multiple DuckStation instances.
2020-10-09 18:09:10 +10:00
Connor McLaughlin
6a4a47fbdf SPU: Set block counter to zero on key on
Fixes clicking in Final Fantasy VIII intro FMV.
2020-10-08 00:41:50 +10:00
Elizabeth
e6ef5f1a1c
Add 16:10 Aspect Ratio Option (#931)
* Add 16:10 aspect ratio opton

* Add 16:10 deffinition
2020-10-07 18:00:38 +10:00
Connor McLaughlin
8ba93b36a0 CDROM: Add option to speed up double speed reads 2020-10-05 00:18:10 +10:00
Connor McLaughlin
8a91395566 CPU/Recompiler: Detect move instructions and forward to PGXP
Fixes holes in polygons in Gran Turismo 1 + 2 with PGXP enabled.
2020-10-05 00:18:10 +10:00
Connor McLaughlin
7278f055cb FrontendCommon: Attempt two at hotkey translation 2020-10-05 00:18:10 +10:00
Connor McLaughlin
f071497be5 CPU/Recompiler: Optimize beq zero, zero, addr to unconditional branch
Seems to exist in some BIOS code. Credit to @Dillonb for the idea.
2020-10-04 00:12:01 +10:00
Connor McLaughlin
55f0915534 Qt: Hopefully fix save state slot hotkeys being untranslatable 2020-10-04 00:12:01 +10:00
Connor McLaughlin
50b025c75a GPU: Use triangle area for ticks rather than bbox
Fixes slow transitions in Tales of Phantasia.
2020-10-04 00:12:01 +10:00
Connor McLaughlin
45dd80b6a6 MemoryCardImage: Support importing truncated .gme files 2020-10-04 00:12:01 +10:00
Connor McLaughlin
ca0bfc39a2 CDROM: Add a setting and hotkey to mute CD audio 2020-10-04 00:12:01 +10:00
Connor McLaughlin
c051538d03 HostInterface: Mark some more OSD messages as being translatable 2020-10-03 01:06:04 +10:00
Connor McLaughlin
9a23c5547a GameSettings: Add CPU overclocking as game option 2020-09-30 23:48:34 +10:00