Stenzek
|
21aef088ed
|
XInputSource: Arrays to std::array and forward generic axis
|
2025-01-13 14:25:51 +10:00 |
|
Stenzek
|
9d3c56fe6c
|
ImGuiManager: Fix data races in input forwarding
|
2025-01-13 13:52:07 +10:00 |
|
Stenzek
|
17e8930e94
|
ImGuiManager: Pack state based on thread access
|
2025-01-13 13:33:15 +10:00 |
|
Stenzek
|
3621705933
|
Achievements: Ensure loading old states behave the same as new
|
2025-01-13 13:13:15 +10:00 |
|
Stenzek
|
19ee37cd10
|
FullscreenUI: Render notifications on top of OSD
|
2025-01-12 19:14:59 +10:00 |
|
Stenzek
|
e43d7046ba
|
Achievements: Attempt relogin on system boot
And display an error notification if login fails, instead of
invalidating the token.
|
2025-01-12 17:50:33 +10:00 |
|
Stenzek
|
c43533f8d8
|
FullscreenUI: Extend achievement overlays to screen margins
Fixes overlays getting caught in rounded corners on Android.
|
2025-01-12 01:02:58 +10:00 |
|
Stenzek
|
36590f3c71
|
InputManager: Fix crash on controller connect on Windows
|
2025-01-11 23:29:55 +10:00 |
|
Stenzek
|
234e1f721f
|
FullscreenUI: Improve controller settings page
- Add 'Clear Bindings' menu item.
- Show icons in controller types.
- Add confirmation to Reset Settings.
|
2025-01-11 21:29:04 +10:00 |
|
Stenzek
|
d6ce322eba
|
Controller: Use additional icons
|
2025-01-11 20:51:16 +10:00 |
|
Stenzek
|
e6c0725656
|
InputManager: Hold lock while manipulating devices/sources
Since we're enumerating on the GPU thread now, need to protect it.
|
2025-01-11 20:28:00 +10:00 |
|
Stenzek
|
2d63b34d48
|
Qt: Add icons/decorations to input devices
|
2025-01-11 20:25:11 +10:00 |
|
Stenzek
|
6f9caa6b12
|
InputManager: Add proper binds for vibration motors
Instead of the janky "vibration capabilities" flag.
Fixes the "Clear Mappings" button not applying to vibration motors.
|
2025-01-11 20:25:11 +10:00 |
|
Stenzek
|
13b85728a0
|
Qt: Refactor input device/motor tracking
Remove multiple sources of truth.
|
2025-01-11 20:25:11 +10:00 |
|
Stenzek
|
844287b722
|
FullscreenUI: Fix scrollbar on choice dialog at some screen sizes
e.g. game list right click
|
2025-01-11 20:25:11 +10:00 |
|
Stenzek
|
4b0bb9f70d
|
FullscreenUI: Increase input dialog padding
Way too small.
|
2025-01-11 20:13:53 +10:00 |
|
Stenzek
|
440aaf2644
|
FullscreenUI: Modernize achievement popup a bit
|
2025-01-11 15:07:17 +10:00 |
|
Stenzek
|
ee33044f3d
|
InputManager: Fix SDL sub-options not copying to profile
|
2025-01-10 20:42:17 +10:00 |
|
Stenzek
|
7ac4a85765
|
InputManager: Fix per-bind sensitivity/deadzone not copying to profile
|
2025-01-10 20:14:21 +10:00 |
|
Stenzek
|
d25cffebd5
|
GPU/HW: Disable depth testing with semitransparency
But provide an option to enable it.
|
2025-01-09 21:45:14 +10:00 |
|
Stenzek
|
9b339d4bff
|
PostProcessing: Remove StageCount key for game settings
Potentially removes the ini file if it's otherwise empty.
|
2025-01-09 21:21:12 +10:00 |
|
Stenzek
|
2b4e60a5bf
|
FullscreenUI: Fix loading screen font
|
2025-01-09 21:21:12 +10:00 |
|
Stenzek
|
b76ebd2a7b
|
FullscreenUI: Fix scrollbar rounding in choice dialogs
|
2025-01-09 17:53:52 +10:00 |
|
Stenzek
|
45afc8f7b1
|
OpenGLDevice: Add map-based stream buffer paths
MapAndSync ends up around 25% faster on ancient Mali drivers without
ARB_buffer_storage support.
|
2025-01-08 14:14:06 +10:00 |
|
Stenzek
|
0030bc2699
|
GPUDevice: Ensure 16 byte minimum UBO alignment
|
2025-01-07 23:20:25 +10:00 |
|
Stenzek
|
4c801c3ff3
|
GPUDevice: Move size-matches check into ResizeTexture()
|
2025-01-07 23:20:25 +10:00 |
|
Stenzek
|
0a124ee839
|
SDLInputSource: Support forwarding touchpad to pointer
|
2025-01-07 13:40:42 +10:00 |
|
Stenzek
|
2b7b3d8729
|
SDLInputSource: Allow inverting pad axes
Not really sure where this would happen, but whatever.
|
2025-01-07 13:01:37 +10:00 |
|
Stenzek
|
092e819a07
|
ImGuiFullscreen: Move texture loading to async tasks
Two threads instead of one, speeds things up a bit.
|
2025-01-07 12:40:08 +10:00 |
|
Stenzek
|
1765590a6f
|
Qt: Add 'Disable Window Rounded Corners' option
|
2025-01-05 16:39:57 +10:00 |
|
Stenzek
|
5ee069fc63
|
FullscreenUI: Add option to display PS buttons instead of Xbox
|
2025-01-05 16:00:15 +10:00 |
|
Stenzek
|
4d6124d41b
|
Platform: Fix AppImage dbus library mismatch
|
2025-01-05 14:08:22 +10:00 |
|
Stenzek
|
6043b2331f
|
Platform: Fix incorrect dbus shared library name
Fixes screensaver inhibit on Linux.
|
2025-01-04 21:14:46 +10:00 |
|
Stenzek
|
8353a33e89
|
X11Tools: Fix refresh rate query failing with XLib handle
|
2025-01-04 18:35:15 +10:00 |
|
Stenzek
|
9054801341
|
ImGuiManager: Update viewport and display size
Fixes the single frame of incorrect draw size when resizing
the window with the Big Picture UI.
|
2025-01-03 20:16:38 +10:00 |
|
Stenzek
|
52e6e8ff1e
|
PostProcessing: Compile warning fix
|
2025-01-03 18:19:12 +10:00 |
|
Stenzek
|
87e367076d
|
PostProcessing: Get rid of Timer global
|
2025-01-02 21:40:01 +10:00 |
|
Stenzek
|
ba15a76d7b
|
ImGuiManager: Pack state in struct
|
2025-01-02 21:33:53 +10:00 |
|
Stenzek
|
d3fe1dfc2c
|
ImGuiManager: Separate debug and OSD fonts
Don't need to rasterize the former if it's not used, and saves blowing
up the debug window font size if the OSD scale is not 100%.
|
2025-01-02 21:25:25 +10:00 |
|
Stenzek
|
08cd649187
|
InputManager: Fix pointer-bound bind movement
i.e. psmouse
Regression from c4e0e7fadea0bf4f9da7bdea4335f619a6f14385
|
2025-01-02 02:10:31 +10:00 |
|
Stenzek
|
1d63648d68
|
Qt: Forward text input to aux render windows
Fixes text input in freecam window.
|
2025-01-01 22:02:55 +10:00 |
|
Stenzek
|
f51dda3e66
|
GPUDevice: Allow this-frame pooled textures when not uploading data
It won't break the render pass.
|
2025-01-01 19:38:48 +10:00 |
|
Stenzek
|
d69d25431e
|
VulkanDevice: Hopefully fix init under Vulkan 1.0 drivers
|
2024-12-31 23:43:38 +10:00 |
|
Stenzek
|
1bf076c74f
|
VulkanDevice: Fix crash on shutdown if swapchain creation fails
|
2024-12-31 15:10:55 +10:00 |
|
Stenzek
|
401582bb2b
|
PlatformMisc: Load libdbus at runtime
The static library can't link to the ARM binary when cross-compiling.
|
2024-12-30 01:57:08 +10:00 |
|
Stenzek
|
8c807118c0
|
GPUDevice: End timer on command flush
Fixes incorrect GPU usage readings in OpenGL, D3D11 is still
problematic, at least on AMD.
|
2024-12-28 20:24:21 +10:00 |
|
Stenzek
|
7bb0c7d1fb
|
InputManager: Fix pointer scale loading
|
2024-12-28 20:24:21 +10:00 |
|
Stenzek
|
272aa4f933
|
ImGuiManager: Add Begin/EndTextInput()
|
2024-12-26 18:00:29 +10:00 |
|
Stenzek
|
00eb54cd15
|
Achievements: Refactor state serialization
Fix load failures, and eliminate the buffer copy.
|
2024-12-25 22:23:09 +10:00 |
|
Stenzek
|
d010f768c4
|
FullscreenUI: Fix smooth scrolling in game/state/etc lists
|
2024-12-25 15:02:09 +10:00 |
|