Stenzek
|
8c5fadafba
|
GPUTexture: Add A1BGR5 format
Needed for GLES, since RGB5A1 + BGRA + REV isn't listed as
a valid format.
|
2024-12-06 18:28:09 +10:00 |
|
Stenzek
|
14ff89d0c0
|
MetalDevice: Fix incorrect pixel format for RGB5A1
|
2024-12-03 13:28:19 +10:00 |
|
Stenzek
|
9df59713da
|
GPUDevice: Put debug messages/scopes behind conditions
And completely compile them out in Release builds.
Gets Devel close to Release in terms of performance.
|
2024-12-01 23:21:33 +10:00 |
|
Stenzek
|
fa4dc381ed
|
GPUDevice: Rename RGBA5551 to RGB5A1
And fix the incorrect format for Vulkan.
|
2024-11-30 14:36:07 +10:00 |
|
Stenzek
|
aafc029682
|
Misc: Un-namespace Timer
|
2024-11-29 20:13:37 +10:00 |
|
Stenzek
|
6cbfab6eca
|
MetalDevice: Warning fix
|
2024-11-29 17:13:21 +10:00 |
|
Stenzek
|
7eb1d4e092
|
GPUDevice: Support compressed textures
|
2024-11-24 23:29:29 +10:00 |
|
Stenzek
|
3ff1b04576
|
GPUDevice: Support generating mipmaps
|
2024-11-24 23:29:28 +10:00 |
|
Stenzek
|
e647192437
|
GPUDevice: Add compute shader support
|
2024-11-24 23:29:28 +10:00 |
|
Stenzek
|
2bf0838634
|
MetalDevice: Fix import of non-page-aligned buffers
|
2024-11-10 14:01:54 +10:00 |
|
Stenzek
|
6551358212
|
Log: Replace channel string search with bitset
Knocks off around ~20KB of code.
|
2024-10-31 14:41:33 +10:00 |
|
Stenzek
|
eb46142ee7
|
GPUDevice: Extract swap chain to separate class
|
2024-10-18 20:48:29 +10:00 |
|
Stenzek
|
3dca598063
|
Log: Switch to enum class
Need to change the channel to a bitset too.. the string lookups are
horribly slow, and conflict when one is a prefix of another.
|
2024-09-21 22:26:06 +10:00 |
|
Stenzek
|
ac8461a28b
|
System: Fix bogus SW thread CPU in OSD
|
2024-09-21 22:26:05 +10:00 |
|
Stenzek
|
d330dca38a
|
MetalDevice: Use CocoaTools methods
|
2024-09-13 19:52:09 +10:00 |
|
Stenzek
|
d981dc7471
|
MetalDevice: Implement pipeline cache
|
2024-09-13 19:26:44 +10:00 |
|
Stenzek
|
ad67ab7ec3
|
MetalDevice: Use TranspileAndCreateShaderFromSource()
|
2024-09-13 17:31:59 +10:00 |
|
Stenzek
|
6f31e562a0
|
MetalDevice: Implement timed present
|
2024-09-13 15:19:29 +10:00 |
|
Stenzek
|
4c31218d2b
|
GPUDevice: Add API version field
Also tie shader caches to API version and device LUID. That way we don't
have tons of cache files, and they're regenerated if the GPU/driver
changes.
|
2024-09-08 23:33:05 +10:00 |
|
Stenzek
|
ac5a2a153a
|
GPUDevice: Remove BeginPresent() skip parameter
It wasn't used - System does its own present skipping.
|
2024-09-07 12:53:55 +10:00 |
|
Stenzek
|
4b0c1fdbf2
|
GPUDevice: Add recovery from lost device
|
2024-09-07 12:48:44 +10:00 |
|
Stenzek
|
1c1b82ed66
|
GPUDevice: Purge threaded presentation
Worse frame pacing, and GPU thread (when I finish it) will give
significantly faster performance on mobile anyway.
|
2024-09-07 12:15:42 +10:00 |
|
Stenzek
|
7f4e5d55db
|
Misc: Update copyright headers
|
2024-09-01 22:08:31 +10:00 |
|
Stenzek
|
4f16cb61b4
|
GPUDevice: Expose swap chain clear colour
|
2024-08-06 17:35:27 +10:00 |
|
Stenzek
|
ba6b65401d
|
GPUDevice: Improve pipeline error reporting
|
2024-07-22 15:43:06 +10:00 |
|
Stenzek
|
3749b812a3
|
GPUDevice: Add ExecuteAndWaitForGPUIdle()
|
2024-07-04 21:54:19 +10:00 |
|
Stenzek
|
4b61a3cbf3
|
Qt: Unrestrict resolution scale up to device limits
|
2024-07-04 13:25:27 +10:00 |
|
Stenzek
|
29533650a8
|
MetalDevice: Rectangle -> GSVector4i
|
2024-07-03 15:54:32 +10:00 |
|
Stenzek
|
d8bd35e8d6
|
GPUDevice: Add D24S8/D32F/D32FS8 types
|
2024-06-29 13:09:45 +10:00 |
|
Stenzek
|
6bfd862cb3
|
GPUDevice: Fix transpiled interface linking with OpenGL
|
2024-06-23 23:39:56 +10:00 |
|
Stenzek
|
ef69c31e9f
|
GPUDevice: Support transpiling shaders at compile time
And use it for GLSL postprocessing shaders.
|
2024-06-14 21:21:34 +10:00 |
|
Stenzek
|
0f9a255093
|
System: Fallback to FIFO on AMD (no mailbox support)
|
2024-05-24 22:48:26 +10:00 |
|
Stenzek
|
42a5fe0a6e
|
GPU: Further improve vsync handling
|
2024-05-24 02:33:33 +10:00 |
|
Stenzek
|
4e922a34a7
|
Log: Simplify macros
|
2024-05-24 02:08:14 +10:00 |
|
Stenzek
|
b6d019db66
|
Misc: Replace log printf calls with fmt
|
2024-05-24 00:29:49 +10:00 |
|
Stenzek
|
6cad97b404
|
GPUDevice: Make vsync actually tear-free
Apparently users prefer stutter over tearing...
|
2024-05-23 13:52:26 +10:00 |
|
Stenzek
|
d9cc80c7f9
|
WindowInfo: Get refresh rate from monitor config
DwmGetCompositionTimingInfo() returns a noisy refresh rate, at least on
Win11 22H2.
|
2024-05-22 22:16:31 +10:00 |
|
Stenzek
|
03f9708911
|
GPUDevice: Move SPIR-V compilation to base class
|
2024-05-13 00:06:56 +10:00 |
|
Stenzek
|
ca3cfbaa99
|
Misc: Pass string_view by value
|
2024-05-05 22:28:29 +10:00 |
|
Stenzek
|
5f915e1cbe
|
MetalDevice: Use shared SPIRV-Cross
|
2024-04-14 17:25:23 +10:00 |
|
Stenzek
|
f4fef36eba
|
MetalDevice: Use shader to clear current depth target
|
2024-04-12 21:07:16 +10:00 |
|
Stenzek
|
e5a024ba85
|
MetalDevice: Add support for framebuffer fetch
|
2024-04-12 21:07:16 +10:00 |
|
Stenzek
|
7344661801
|
GPUDevice: Split submission and presentation
|
2024-04-11 22:53:02 +10:00 |
|
Stenzek
|
88270771da
|
System: Combine VRR and Optimal Frame Pacing
GSync/FreeSync display users should:
- DISABLE VSync.
- ENABLE Optimal Frame Pacing.
|
2024-04-11 21:33:40 +10:00 |
|
Stenzek
|
98241cb6ba
|
GPUDevice: Swap out glslang for shaderc
|
2024-04-05 17:53:24 +10:00 |
|
Stenzek
|
74f3c8d1aa
|
GPU/HW: Enable feedback loops for rendering
|
2024-04-01 18:12:52 +10:00 |
|
Stenzek
|
72ab669e70
|
GPUDevice: Add support for feedback loops
|
2024-04-01 13:55:19 +10:00 |
|
Stenzek
|
a1d7d214cf
|
GPUDevice: Add support for VRR and relaxed vsync
|
2024-03-03 14:03:07 +10:00 |
|
Stenzek
|
f936a36c85
|
GPUDevice: Add GPUDownloadTexture
Which can also be based in host/client memory.
Use it for screenshots and VRAM downloads.
|
2024-02-29 18:56:50 +10:00 |
|
Stenzek
|
6cca468e65
|
MetalDevice: Add family check for 16-bit formats
|
2024-02-03 20:44:34 +10:00 |
|