Stenzek
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9df59713da
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GPUDevice: Put debug messages/scopes behind conditions
And completely compile them out in Release builds.
Gets Devel close to Release in terms of performance.
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2024-12-01 23:21:33 +10:00 |
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Stenzek
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3ff1b04576
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GPUDevice: Support generating mipmaps
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2024-11-24 23:29:28 +10:00 |
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Stenzek
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7f4e5d55db
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Misc: Update copyright headers
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2024-09-01 22:08:31 +10:00 |
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Stenzek
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667d1bf7c8
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GPUDevice: Use CompressHelpers
And compress the pipeline cache. Saves a fair bit of disk space.
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2024-08-26 21:33:28 +10:00 |
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Stenzek
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ca3cfbaa99
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Misc: Pass string_view by value
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2024-05-05 22:28:29 +10:00 |
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Stenzek
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f936a36c85
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GPUDevice: Add GPUDownloadTexture
Which can also be based in host/client memory.
Use it for screenshots and VRAM downloads.
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2024-02-29 18:56:50 +10:00 |
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Stenzek
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dc5e4120cd
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GPUDevice: Improve texture pooling
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2023-12-20 22:42:32 +10:00 |
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Stenzek
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3b2c70cda5
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GPUDevice: Get rid of framebuffer abstraction
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2023-12-09 22:08:13 +10:00 |
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Stenzek
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bcc2042154
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OpenGLDevice: GLES fixes
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2023-12-06 23:49:34 +10:00 |
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Stenzek
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e3d9ba4c99
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Rewrite host GPU abstraction
- Don't have to repeat the same thing for 4 renderers.
- Add native Metal renderer.
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2023-08-20 21:55:38 +10:00 |
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