Stenzek
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231ba050a2
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GPUThread: Switch to borderless if exclusive fullscreen fails
Better than ending up windowed.
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2025-01-29 18:20:41 +10:00 |
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Stenzek
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fb3e290133
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GPUDevice: Move exclusive fullscreen to features
Also fixes it not enabling in D3D12 renderer.
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2025-01-21 19:12:44 +10:00 |
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Stenzek
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8c807118c0
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GPUDevice: End timer on command flush
Fixes incorrect GPU usage readings in OpenGL, D3D11 is still
problematic, at least on AMD.
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2024-12-28 20:24:21 +10:00 |
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Stenzek
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9df59713da
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GPUDevice: Put debug messages/scopes behind conditions
And completely compile them out in Release builds.
Gets Devel close to Release in terms of performance.
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2024-12-01 23:21:33 +10:00 |
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Stenzek
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3ff1b04576
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GPUDevice: Support generating mipmaps
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2024-11-24 23:29:28 +10:00 |
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Stenzek
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e647192437
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GPUDevice: Add compute shader support
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2024-11-24 23:29:28 +10:00 |
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Stenzek
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eb46142ee7
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GPUDevice: Extract swap chain to separate class
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2024-10-18 20:48:29 +10:00 |
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Stenzek
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6f31e562a0
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MetalDevice: Implement timed present
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2024-09-13 15:19:29 +10:00 |
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Stenzek
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4c31218d2b
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GPUDevice: Add API version field
Also tie shader caches to API version and device LUID. That way we don't
have tons of cache files, and they're regenerated if the GPU/driver
changes.
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2024-09-08 23:33:05 +10:00 |
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Stenzek
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ac5a2a153a
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GPUDevice: Remove BeginPresent() skip parameter
It wasn't used - System does its own present skipping.
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2024-09-07 12:53:55 +10:00 |
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Stenzek
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4b0c1fdbf2
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GPUDevice: Add recovery from lost device
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2024-09-07 12:48:44 +10:00 |
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Stenzek
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1c1b82ed66
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GPUDevice: Purge threaded presentation
Worse frame pacing, and GPU thread (when I finish it) will give
significantly faster performance on mobile anyway.
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2024-09-07 12:15:42 +10:00 |
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Stenzek
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7f4e5d55db
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Misc: Update copyright headers
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2024-09-01 22:08:31 +10:00 |
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Stenzek
|
4f16cb61b4
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GPUDevice: Expose swap chain clear colour
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2024-08-06 17:35:27 +10:00 |
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Stenzek
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5b590d434b
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D3D11Device: Fix blend state not applying to MRTs
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2024-08-03 02:06:20 +10:00 |
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Stenzek
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1006fa00da
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GPUDevice: Add support for Raster Ordered Views
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2024-07-23 14:46:06 +10:00 |
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Stenzek
|
ba6b65401d
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GPUDevice: Improve pipeline error reporting
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2024-07-22 15:43:06 +10:00 |
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Stenzek
|
3749b812a3
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GPUDevice: Add ExecuteAndWaitForGPUIdle()
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2024-07-04 21:54:19 +10:00 |
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Stenzek
|
4b61a3cbf3
|
Qt: Unrestrict resolution scale up to device limits
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2024-07-04 13:25:27 +10:00 |
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Stenzek
|
9ef7e8c5d0
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GPU/HW: Use GSVector instead of Rectangle
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2024-07-03 15:44:12 +10:00 |
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Stenzek
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ef69c31e9f
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GPUDevice: Support transpiling shaders at compile time
And use it for GLSL postprocessing shaders.
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2024-06-14 21:21:34 +10:00 |
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Stenzek
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0f9a255093
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System: Fallback to FIFO on AMD (no mailbox support)
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2024-05-24 22:48:26 +10:00 |
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Stenzek
|
42a5fe0a6e
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GPU: Further improve vsync handling
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2024-05-24 02:33:33 +10:00 |
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Stenzek
|
6cad97b404
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GPUDevice: Make vsync actually tear-free
Apparently users prefer stutter over tearing...
|
2024-05-23 13:52:26 +10:00 |
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Stenzek
|
d9cc80c7f9
|
WindowInfo: Get refresh rate from monitor config
DwmGetCompositionTimingInfo() returns a noisy refresh rate, at least on
Win11 22H2.
|
2024-05-22 22:16:31 +10:00 |
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Stenzek
|
ca3cfbaa99
|
Misc: Pass string_view by value
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2024-05-05 22:28:29 +10:00 |
|
Stenzek
|
7344661801
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GPUDevice: Split submission and presentation
|
2024-04-11 22:53:02 +10:00 |
|
Stenzek
|
72ab669e70
|
GPUDevice: Add support for feedback loops
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2024-04-01 13:55:19 +10:00 |
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Stenzek
|
fe35542c76
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D3D11Device: Add MAP_DISCARD fallback path for uniform streaming
|
2024-03-28 13:59:09 +10:00 |
|
Stenzek
|
a1d7d214cf
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GPUDevice: Add support for VRR and relaxed vsync
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2024-03-03 14:03:07 +10:00 |
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Stenzek
|
f936a36c85
|
GPUDevice: Add GPUDownloadTexture
Which can also be based in host/client memory.
Use it for screenshots and VRAM downloads.
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2024-02-29 18:56:50 +10:00 |
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Stenzek
|
f66866ed73
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GPUDevice: Use Error class for initialization errors
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2024-01-21 00:18:33 +10:00 |
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Stenzek
|
62d2f12236
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Settings: Expose exclusive fullscreen control
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2023-12-25 23:44:15 +10:00 |
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Stenzek
|
a907e1f550
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GPUDevice: Pool textures
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2023-12-09 22:08:13 +10:00 |
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Stenzek
|
3b2c70cda5
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GPUDevice: Get rid of framebuffer abstraction
|
2023-12-09 22:08:13 +10:00 |
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Stenzek
|
e382f2b64a
|
Settings: Add option to disable DSB/fbfetch
|
2023-11-28 14:38:38 +10:00 |
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Stenzek
|
b678fcd874
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GPUDevice: Move debug messages over to fmt
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2023-09-23 14:14:52 +10:00 |
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Stenzek
|
605aa3c53a
|
Misc: Swap gsl::span for std::span
|
2023-09-05 22:10:50 +10:00 |
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Stenzek
|
e804b5e701
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GPUDevice: Support geometry shaders
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2023-09-02 22:09:22 +10:00 |
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Stenzek
|
76b5b8ad06
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MSBuild: Support building with clang-cl
|
2023-08-21 22:38:55 +10:00 |
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Stenzek
|
e3d9ba4c99
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Rewrite host GPU abstraction
- Don't have to repeat the same thing for 4 renderers.
- Add native Metal renderer.
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2023-08-20 21:55:38 +10:00 |
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