Stenzek
23ec40d032
Settings: Set log level to none if no sinks enabled
2024-09-23 00:26:48 +10:00
Stenzek
c439de6364
Common: SSE2 backsupport for vector classes
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shuffle8() sucks, the rest aren't _too_ bad.
2024-09-22 21:06:05 +10:00
Stenzek
e1c876671a
Misc: More iNN => sNN
2024-09-22 21:06:05 +10:00
Stenzek
986e207cff
GPU/HW: Make batch shaders independent on resolution
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Almost a 6x reduction in *compressed* shader cache size.
2024-09-22 21:06:05 +10:00
Stenzek
f9941c3f68
GPU/HW: Reduce shader dependence on global constants
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Step 1 of making resolution-independent shaders.
2024-09-22 21:06:05 +10:00
Stenzek
f169b892c1
GPU: Defer frame done if not running events
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Prevents interruption/execution exiting if the frame was ticked over
by a MMIO access, e.g. reading GPUSTAT.
2024-09-22 21:06:05 +10:00
PugsyMAME
88bc3a2278
Fixed typo in F4 Cheat Type code ( #3300 )
...
Typo in my code, this fix will make it work properly on multiple find & replaces.
2024-09-22 21:05:44 +10:00
Stenzek
3dca598063
Log: Switch to enum class
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Need to change the channel to a bitset too.. the string lookups are
horribly slow, and conflict when one is a prefix of another.
2024-09-21 22:26:06 +10:00
Stenzek
88381209b3
System: Fix crash when disabling runahead
2024-09-21 22:26:06 +10:00
Stenzek
1754ecf4f9
SPU: Get rid of second output stream
2024-09-21 22:26:05 +10:00
Stenzek
df17528b18
Qt: Move threaded rendering toggle to Debug tab
...
Frees up some space.
2024-09-21 22:26:05 +10:00
Stenzek
54e5d93165
GPU/SW: Enable SIMD path and make default
2024-09-21 22:26:05 +10:00
Stenzek
19698559c3
System: Drop IPC server
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The one group using it switched to shared memory exports anyway.
2024-09-21 22:26:05 +10:00
Stenzek
ac8461a28b
System: Fix bogus SW thread CPU in OSD
2024-09-21 22:26:05 +10:00
Stenzek
e617f17294
System: Set GPU timing enable on init/destroy
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It's really unrelated to the guest GPU.
2024-09-21 22:26:05 +10:00
Stenzek
e7aa0495ab
System: Not all setting changes need to interrupt
2024-09-21 22:26:05 +10:00
Stenzek
40670726b4
GPU/SW: Fix SSE4 path and add 256-bit AVX2 path
2024-09-21 22:26:05 +10:00
Stenzek
a7747c5be3
Common: Add 256-bit integer vector wrapper
2024-09-21 22:26:05 +10:00
Stenzek
5f80cb1188
GPU/HW: Fix inaccurate shader progress counter
2024-09-21 22:26:05 +10:00
Stenzek
b5df06a54a
GPU/HW: Rewrite automatic internal resolution selection
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Make it aspect ratio aware, as well as updating when/if the game changes
resolution. Also include the padding area in the OSD/status resolution.
2024-09-21 22:26:05 +10:00
Stenzek
e056bcb5ff
AudioStream: Fix incorrect padding
2024-09-21 22:26:05 +10:00
Stenzek
0538b95d9b
GPU/HW: Reduce number of shaders/pipelines in default config
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~3x speedup in shader compile time on a cold cache.
2024-09-19 22:18:58 +10:00
Stenzek
292c1e0f06
Misc: Normalize OSD message keys
2024-09-18 22:35:50 +10:00
Stenzek
401295ebdb
Common: Allow PRINTFLIKE to work on Clang
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And thus clang-cl.
2024-09-18 21:31:06 +10:00
Stenzek
8ba85d62dc
Pad: Fix stuck inputs after loading mismatched state pad type
2024-09-18 21:21:57 +10:00
Stenzek
8b67ed8536
CPU: Display loadstore offsets in hex
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Also add 0x prefix to logical immediate operands, since it is printed
in hex, and normalize arithmetic operands.
2024-09-15 17:29:33 +10:00
Stenzek
8fa406061a
CPU: Add SetBreakpointEnabled()
2024-09-15 17:15:38 +10:00
PugsyMAME
b5768266bb
Quality of Life changes to breakpoints ( #3297 )
...
1. Made it so that breakpoints are checked for a match on 28 bits rather than the full 32 bits. It's much simpler to use 12345 rather than 80012345 and risk getting the number of zeros wrong and also handles the mirror code/memory accesses using 00??????, 80?????? & A0??????.
2. Added bp.hit_count update to execution breakpoints.
3. Changed the Hit breakpoint message at the bottom of the debugger screen to include the hit count [see notes later].
4. Added bp.enabled check to the execution breakpoint (it uses it in the r/w breakpoints code already) [see notes later].
Notes:
3. I've added the hit count to the message as it's quicker to spot but it's also a partial workaround as the Hit Count in the Breakpoints tab doesn't seem to get refreshed.
4. I thought the checkbox in the Breakpoints tab would set the bp.enabled but it seems it has no affect on any type of breakpoint. The only way to stop a breakpoint is to delete it.
2024-09-15 07:17:08 +01:00
Stenzek
e03deb4928
System: Set realtime constraints on MacOS
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Significantly improves frame timing/pacing, now it is a
flat line on my 2023 MBP like other platforms.
2024-09-13 20:23:57 +10:00
Stenzek
6f31e562a0
MetalDevice: Implement timed present
2024-09-13 15:19:29 +10:00
Stenzek
f2720b98dd
System: Reduce force-displayed-warning scope
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Please don't make me regret this.
2024-09-10 23:53:39 +10:00
KamFretoZ
065beff2da
Qt: Rename NeGcon Rumble controller name
2024-09-10 19:59:41 +07:00
Stenzek
20b4581bbe
Settings: Remove second source of truth for OSD notifications
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And split it into warnings/messages. Warnings are always displayed
regardless of the "Show OSD Messages" setting, because they're critical
and users forget they disable messages.
2024-09-10 22:10:42 +10:00
Stenzek
2813b4bece
Achievements: Open profile on leaderboard selection
2024-09-09 22:10:06 +10:00
Stenzek
891d5cefbe
ImGuiFullscreen: Allow smooth scrolling
2024-09-09 21:57:08 +10:00
Stenzek
e93dea5ad8
SPU: Connect 0x1F801DB8/0x1F801DBA writes
...
But I'm not aware of any games that actually use this, and if there is a
sweep active, it will be soon overwritten anyway.
2024-09-09 21:04:47 +10:00
Stenzek
d1770b616f
Settings: Default console logging to running from TTY
2024-09-09 20:55:15 +10:00
Stenzek
e2a3fe14f0
Cheats: Prevent inlining of memory functions
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Clang is way too eager here and inlines the whole thing hundreds of
times within CheatList::Apply().
2024-09-09 18:53:51 +10:00
Stenzek
4c31218d2b
GPUDevice: Add API version field
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Also tie shader caches to API version and device LUID. That way we don't
have tons of cache files, and they're regenerated if the GPU/driver
changes.
2024-09-08 23:33:05 +10:00
Stenzek
3078339f64
Common: Extract out ryml helpers
2024-09-09 00:35:31 +10:00
Stenzek
1d83e72887
Achievements: Fix incorrect plural string
2024-09-08 11:51:31 +10:00
Stenzek
1956575710
Cheats: Fix detection of ungrouped cheat import
2024-09-08 11:49:59 +10:00
Stenzek
32a3311208
System: Add option to automatically resize window
2024-09-07 22:05:54 +10:00
Stenzek
940cc636d6
GPU: Fix internal res screenshot AR with None cropping
2024-09-07 20:19:28 +10:00
Stenzek
47a3cd44f3
CDROM: Support reading MODE1 sectors
2024-09-07 16:05:53 +10:00
Stenzek
ac5a2a153a
GPUDevice: Remove BeginPresent() skip parameter
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It wasn't used - System does its own present skipping.
2024-09-07 12:53:55 +10:00
Stenzek
4b0c1fdbf2
GPUDevice: Add recovery from lost device
2024-09-07 12:48:44 +10:00
Stenzek
1c1b82ed66
GPUDevice: Purge threaded presentation
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Worse frame pacing, and GPU thread (when I finish it) will give
significantly faster performance on mobile anyway.
2024-09-07 12:15:42 +10:00
Mrlinkwii
95185b7308
FSUI : some misc fixes ( #3291 )
...
FullscreenUI: Some misc fixes
2024-09-06 13:55:17 +01:00
Stenzek
2e080d4998
Qt: Add edit function to debugger memory view
2024-09-06 22:48:50 +10:00