Stenzek
8d80ae123d
Controller: Remove 'f' from string float values
2025-04-26 14:41:45 +10:00
Stenzek
6f9caa6b12
InputManager: Add proper binds for vibration motors
...
Instead of the janky "vibration capabilities" flag.
Fixes the "Clear Mappings" button not applying to vibration motors.
2025-01-11 20:25:11 +10:00
Stenzek
e1bd5690ac
Misc: Slightly reduce include pollution from settings.h
2024-12-21 15:28:27 +10:00
Stenzek
b68370dff7
Mouse: Move s8 clamp to after subtraction
...
Stops the mouse from accumulating long distances which are applied
over several frames. Seems to "feel" slightly better.
2024-12-16 01:53:03 +10:00
Stenzek
e9848a6182
Misc: Collapse more niche log channels
2024-12-01 23:21:33 +10:00
Stenzek
c2316dfdc8
InputManager: Fix relative mode engaging for gun controllers
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It still needs to activate when using raw input.
2024-11-14 00:17:28 +10:00
Stenzek
0d3501d435
Misc: Pass SettingsInterface by const reference
2024-10-20 23:59:47 +10:00
Stenzek
3dca598063
Log: Switch to enum class
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Need to change the channel to a bitset too.. the string lookups are
horribly slow, and conflict when one is a prefix of another.
2024-09-21 22:26:06 +10:00
Stenzek
e056bcb5ff
AudioStream: Fix incorrect padding
2024-09-21 22:26:05 +10:00
Stenzek
7f4e5d55db
Misc: Update copyright headers
2024-09-01 22:08:31 +10:00
Stenzek
9e3507e0f4
InputManager: Support multiple mice via raw input
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Only on Windows for now.
2024-08-23 22:31:59 +10:00
Stenzek
723af4de3a
Misc: Loading old save state versions is unlikely
2024-05-31 18:48:26 +10:00
Stenzek
fc6359457b
ImGuiManager: Use PromptFont icons for input OSD
2023-11-26 21:35:29 +10:00
Stenzek
3cd28f433b
Controller: Use std::span
2023-09-20 17:11:29 +10:00
Stenzek
7e07d2feb8
GunCon: Add relative pointer binding
2023-09-20 17:11:29 +10:00
Stenzek
adc124c759
Misc: Unreachable code warning fixes
2023-09-05 22:10:50 +10:00
Stenzek
80e3d29ab8
Misc: clang-cl warning clean-up
2023-09-03 14:30:26 +10:00
Stenzek
6c185ca17b
GPUDevice: Remove mouse pointer position
2023-08-30 00:44:00 +10:00
Stenzek
259193a8e5
GPUDevice: Move software cursor to ImGuiManager
2023-08-30 00:44:00 +10:00
Stenzek
e3d9ba4c99
Rewrite host GPU abstraction
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- Don't have to repeat the same thing for 4 renderers.
- Add native Metal renderer.
2023-08-20 21:55:38 +10:00
Stenzek
c88a558ae0
Misc: Make controller bindings translatable
2023-08-20 12:40:47 +10:00
Stenzek
1ec6aee5bf
Host: Split translation macros dependent on return type
2023-08-20 12:40:47 +10:00
Stenzek
bb60170d9a
Move frontend-common to util/core
2023-08-16 01:13:00 +10:00
Connor McLaughlin
395e9a934b
InputManager: Support inverted full axis
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i.e. pedals
2023-01-15 15:13:54 +10:00
Connor McLaughlin
8c7a192128
Misc: Add copyright/license statement to applicable files
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Should've did this in the beginning.
2022-12-04 21:03:49 +10:00
Connor McLaughlin
b42b5501f6
UI: Massive revamp, new features and improvements
2022-07-22 21:19:54 +10:00
Connor McLaughlin
b7fbde31a7
Move utility classes from common to own static lib
2022-07-21 17:29:58 +10:00
Connor McLaughlin
251043f11a
OSD: Add controller input display overlay
2021-04-04 04:08:42 +10:00
Albert Liu
3ca3a78b58
Controller: Fix invalid SettingInfos causing crash in FullscreenUI
2021-02-24 17:23:07 -08:00
Albert Liu
329e8317b4
Controller: Always check for access byte
2021-02-21 15:20:31 -08:00
Connor McLaughlin
98a4e59f52
Qt: Fix some strings not being translatable
2021-01-06 00:15:42 +10:00
Connor McLaughlin
40f241dde3
PlaystationMouse: Fix incorrect translation context for help
2020-12-30 17:03:59 +10:00
Connor McLaughlin
8bb5ff47eb
PlaystationMouse: Add option to use relative mode
2020-12-28 00:37:04 +10:00
Connor McLaughlin
47f0720b93
Controller: Always preserve internal state when loading/resuming
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Fixes analog mode getting disabled when loading state.
2020-12-17 01:20:06 +10:00
Albert Liu
3eeab81063
PlayStationMouse: Fix returning incorrect controller type
2020-11-13 01:42:31 -08:00
Albert Liu
79af61cd21
Qt: Make some additional controller strings translatable
2020-10-10 15:59:19 -07:00
Connor McLaughlin
b6f871d2b9
JIT optimizations and refactoring ( #675 )
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* CPU/Recompiler: Use rel32 call where possible for no-args
* JitCodeBuffer: Support using preallocated buffer
* CPU/Recompiler/AArch64: Use bl instead of blr for short branches
* CPU/CodeCache: Allocate recompiler buffer in program space
This means we don't need 64-bit moves for every call out of the
recompiler.
* GTE: Don't store as u16 and load as u32
* CPU/Recompiler: Add methods to emit global load/stores
* GTE: Convert class to namespace
* CPU/Recompiler: Call GTE functions directly
* Settings: Turn into a global variable
* GPU: Replace local pointers with global
* InterruptController: Turn into a global pointer
* System: Replace local pointers with global
* Timers: Turn into a global instance
* DMA: Turn into a global instance
* SPU: Turn into a global instance
* CDROM: Turn into a global instance
* MDEC: Turn into a global instance
* Pad: Turn into a global instance
* SIO: Turn into a global instance
* CDROM: Move audio FIFO to the heap
* CPU/Recompiler: Drop ASMFunctions
No longer needed since we have code in the same 4GB window.
* CPUCodeCache: Turn class into namespace
* Bus: Local pointer -> global pointers
* CPU: Turn class into namespace
* Bus: Turn into namespace
* GTE: Store registers in CPU state struct
Allows relative addressing on ARM.
* CPU/Recompiler: Align code storage to page size
* CPU/Recompiler: Fix relative branches on A64
* HostInterface: Local references to global
* System: Turn into a namespace, move events out
* Add guard pages
* Android: Fix build
2020-07-31 17:09:18 +10:00
Lioncash
7a05f8402b
playstation_mouse: Amend initial x value
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Previously the last host y position was being written to twice, which
seems like a typo.
2020-06-23 05:48:25 -04:00
Connor McLaughlin
8f82987341
Controller: Add basic PlayStation Mouse support
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Still needs capture/relative movement for a better experience.
2020-04-29 14:00:11 +10:00