Stenzek
|
2fc5856c44
|
StringUtil: Add CompareNoCase()
|
2024-10-12 16:21:34 +10:00 |
|
Stenzek
|
26b6c704f0
|
MemMap: Support dynamic page size selection
i.e. 4K to 16K on ARM64.
|
2024-10-05 19:25:23 +10:00 |
|
Stenzek
|
9ff4fbd21c
|
StringUtil: Fix incorrect end_ptr computation
|
2024-10-07 01:42:19 +10:00 |
|
Stenzek
|
45c8f6ea56
|
BIOS: Make GetInfoForHash() public
And it should take a const span.
|
2024-10-01 21:14:43 +10:00 |
|
Stenzek
|
ccc3b114d4
|
FileSystem: Slight ifdef tidy-ups
|
2024-10-01 21:11:19 +10:00 |
|
Stenzek
|
e06f1f1002
|
GPU: Add hardware texture cache
|
2024-09-29 13:37:47 +10:00 |
|
Stenzek
|
4132b5ef3d
|
Settings: Remove 'Increase Timer Resolution' option
It's no longer needed since I switched to high-resolution waitable
timers, which are supported on Win10 1803+.
|
2024-09-28 23:50:44 +10:00 |
|
Stenzek
|
ca6b99401b
|
Common: Build fix when compiling with AVX2 march
|
2024-09-28 19:43:23 +10:00 |
|
Stenzek
|
2cfad2126d
|
Common: Missed another SSE4 instruction
|
2024-09-25 01:37:07 +10:00 |
|
Stenzek
|
b971125469
|
MSBuild: Support creating legacy SSE2 builds
|
2024-09-23 21:19:28 +10:00 |
|
Stenzek
|
c439de6364
|
Common: SSE2 backsupport for vector classes
shuffle8() sucks, the rest aren't _too_ bad.
|
2024-09-22 21:06:05 +10:00 |
|
Stenzek
|
e1c876671a
|
Misc: More iNN => sNN
|
2024-09-22 21:06:05 +10:00 |
|
Stenzek
|
3dca598063
|
Log: Switch to enum class
Need to change the channel to a bitset too.. the string lookups are
horribly slow, and conflict when one is a prefix of another.
|
2024-09-21 22:26:06 +10:00 |
|
Stenzek
|
19698559c3
|
System: Drop IPC server
The one group using it switched to shared memory exports anyway.
|
2024-09-21 22:26:05 +10:00 |
|
Stenzek
|
a7747c5be3
|
Common: Add 256-bit integer vector wrapper
|
2024-09-21 22:26:05 +10:00 |
|
Stenzek
|
96ece5de1c
|
SmallString: MSVC warning fix
|
2024-09-19 22:25:35 +10:00 |
|
Stenzek
|
369599202c
|
StringUtil: Speed up EncodeHex()/append_hex()
|
2024-09-18 21:42:46 +10:00 |
|
Stenzek
|
401295ebdb
|
Common: Allow PRINTFLIKE to work on Clang
And thus clang-cl.
|
2024-09-18 21:31:06 +10:00 |
|
Stenzek
|
d330dca38a
|
MetalDevice: Use CocoaTools methods
|
2024-09-13 19:52:09 +10:00 |
|
Stenzek
|
ad67ab7ec3
|
MetalDevice: Use TranspileAndCreateShaderFromSource()
|
2024-09-13 17:31:59 +10:00 |
|
Stenzek
|
ddcb0cb541
|
Misc: Warning fixes
|
2024-09-10 23:53:27 +10:00 |
|
Stenzek
|
d1770b616f
|
Settings: Default console logging to running from TTY
|
2024-09-09 20:55:15 +10:00 |
|
Stenzek
|
e2a3fe14f0
|
Cheats: Prevent inlining of memory functions
Clang is way too eager here and inlines the whole thing hundreds of
times within CheatList::Apply().
|
2024-09-09 18:53:51 +10:00 |
|
Stenzek
|
4c31218d2b
|
GPUDevice: Add API version field
Also tie shader caches to API version and device LUID. That way we don't
have tons of cache files, and they're regenerated if the GPU/driver
changes.
|
2024-09-08 23:33:05 +10:00 |
|
Stenzek
|
3078339f64
|
Common: Extract out ryml helpers
|
2024-09-09 00:35:31 +10:00 |
|
Stenzek
|
b10f043350
|
StringUtil: Fix typo
|
2024-09-09 00:35:12 +10:00 |
|
Stenzek
|
1956575710
|
Cheats: Fix detection of ungrouped cheat import
|
2024-09-08 11:49:59 +10:00 |
|
Stenzek
|
9d6ec23dc4
|
Common: Fix GSVector natvis
|
2024-09-07 21:53:32 +10:00 |
|
Stenzek
|
87eded4bce
|
FileSystem: Fix FD leak with atomic updated file on Linux
Also add the ability to explicitly commit and check for errors.
|
2024-09-03 20:43:10 +10:00 |
|
Stenzek
|
6d0f92d4fb
|
dep/fmt: Bump to v11.0.2
|
2024-09-03 17:54:43 +10:00 |
|
Stenzek
|
6a3b1a2725
|
MDEC: Vectorize 16 and 24-bit copy-out
Speedup of 15% and 6% in FMV playback respectively.
|
2024-09-02 17:57:26 +10:00 |
|
Stenzek
|
88ee70ef8a
|
Misc: Remove unused files
|
2024-09-01 23:17:17 +10:00 |
|
Stenzek
|
7f4e5d55db
|
Misc: Update copyright headers
|
2024-09-01 22:08:31 +10:00 |
|
Stenzek
|
14ab642ff3
|
Common: Add aligned_unique_ptr
|
2024-09-01 13:02:58 +10:00 |
|
Stenzek
|
81c9bdeeef
|
GSVector: Add a bunch of fp64 operations
|
2024-09-01 12:00:09 +10:00 |
|
Stenzek
|
cdba1fe25a
|
Common: Rename iNN -> sNN
|
2024-08-31 14:38:20 +10:00 |
|
Stenzek
|
c7a6e7e483
|
SHA1Digest: Span-ify
|
2024-08-26 21:27:51 +10:00 |
|
Stenzek
|
ae2e79f401
|
Util: Add CompressHelpers
|
2024-08-26 21:27:30 +10:00 |
|
Stenzek
|
88e4bf6aad
|
SmallString: Tidy-up and add wide string helpers
|
2024-08-26 14:06:18 +10:00 |
|
Stenzek
|
707453b596
|
FileSystem: Swap vector for DynamicHeapArray
No point zeroing it out.
|
2024-08-25 22:13:18 +10:00 |
|
Stenzek
|
c8e61307b2
|
StringUtil: Use unicode replacement character in DecodeUTF8()
|
2024-08-25 13:56:01 +10:00 |
|
Stenzek
|
bda6869084
|
Qt: Implement per-game controller configuration
|
2024-08-24 14:10:25 +10:00 |
|
Stenzek
|
44a12db931
|
Log: Flush on every write
Slower, but if we crash, need the whole thing.
|
2024-08-18 12:18:10 +10:00 |
|
Stenzek
|
2e2451998c
|
Misc: Fix ARM32 build (again)
|
2024-08-14 21:39:29 +10:00 |
|
Stenzek
|
cbbfc2f11a
|
StringUtil: Add BytePatternSearch()
|
2024-08-13 14:47:11 +10:00 |
|
Stenzek
|
290c44f4c0
|
Error: Add TakeDescription()
|
2024-08-11 20:43:13 +10:00 |
|
Stenzek
|
8ad133dbc0
|
FileSystem: Fix crash on file open fail in WriteAtomicRenamedFile()
|
2024-08-09 12:36:21 +10:00 |
|
Stenzek
|
81295c8a7d
|
FileSystem: Correctly use lstat() on Linux
|
2024-08-06 15:52:26 +10:00 |
|
Stenzek
|
e499f9052a
|
MemMap: Fix inverted condition
|
2024-08-05 13:08:42 +10:00 |
|
Stenzek
|
6c5ffba18e
|
MemMap: Fix object leak on fallocate() failure
|
2024-08-05 12:39:17 +10:00 |
|