3167 Commits

Author SHA1 Message Date
Stenzek
440a1700c0
System: Interrupt execution when loading state and reset 2024-04-10 20:18:30 +10:00
Stenzek
417bf0c3bc
DMA: Better enforce CPU runtime during linked list
and get rid of the hack for Newman Haas.
2024-04-10 20:11:23 +10:00
Stenzek
e9ae49b3c4
FullscreenUI: Regenerate strings 2024-04-10 00:07:13 +10:00
Stenzek
bf4e8feb25
FullscreenUI: Redo landing page and add help bar 2024-04-09 23:49:24 +10:00
Stenzek
de1a1af908
FullscreenUI: Avoid per-frame memory allocations with SmallString 2024-04-09 19:54:25 +10:00
Stenzek
631fca3042
SettingsInterface: Add SmallString overloads 2024-04-09 19:54:25 +10:00
Stenzek
71f50566f3
System: Consider pending ticks when using global ticks 2024-04-07 19:01:48 +10:00
Stenzek
8a1b4d8bee
DMA: Halt linked list transfers during pad transfer
Plenty of games seem to suffer from this issue where they have a linked list
DMA going while polling the controller. Having a large slice size causes the
serial transfer to complete before the silly busy wait in the BIOS poll routine
returns, resulting in it thinking that the controller is disconnected. Some
games are very sensitive to this (e.g. Newman Haas Racing), to the point that
even using a slice size of 1 is insufficient for avoiding the race, probably
due to the linked list layout.

Therefore, without major refactoring to ensure the CPU runs every DMA block,
and the associated performance penalty, we just halt the DMA until the serial
transfers have completed. To reduce the chances of this significantly affecting
timing, we add accumulate the ticks that have been "lost", and allow them to be
"used up" when the transfer does happen.
2024-04-07 18:55:03 +10:00
Stenzek
8bdeb8bdac
MemoryCardImage: Handle 128KB GME files 2024-04-07 17:06:42 +10:00
Stenzek
1ee5f737ed
MemoryCardImage: Report errors to caller 2024-04-07 13:23:00 +10:00
Stenzek
99b0fb5911
GPU/HW: Move pipelines to end of struct
Helps keep the rest in range for ARM32's 4K displacement.
2024-04-06 21:51:52 +10:00
Stenzek
1097eab600
GPU/HW: Don't create shader blend pipelines if disallowed 2024-04-04 13:25:33 +10:00
Stenzek
c2a08bdb1d
CPU/NewRec: Fix ARM32 (again) 2024-04-04 13:25:33 +10:00
Stenzek
a432308908
GPU: Fix GLES compile error 2024-04-04 13:25:33 +10:00
Stenzek
cb6be52404
GameDatabase: Warn if CPU mode is enabled and unnecessary 2024-04-03 22:58:20 +10:00
Stenzek
74f3c8d1aa
GPU/HW: Enable feedback loops for rendering 2024-04-01 18:12:52 +10:00
Stenzek
72ab669e70
GPUDevice: Add support for feedback loops 2024-04-01 13:55:19 +10:00
Stenzek
71a07a5a8e
CPU/NewRec: Fix lwl/lwr on ARM 2024-03-31 23:49:40 +10:00
Stenzek
3ecc19c43f
GPU: Fix HW readback counter 2024-03-31 14:02:44 +10:00
Stenzek
8ebda3cdc8
CPU/NewRec: Fix register corruption in swl/swr 2024-03-31 13:55:19 +10:00
Stenzek
a3013efbca
CPU/NewRec: Fix PGXP desync
Wobbly geometry in Threads of Fate.
2024-03-30 00:46:38 +10:00
Stenzek
f9f9447013
SPU: Ignore End+Mute flag for noise channels
Fixes the noise effects cutting out too early in Motor Toon Grand Prix.
2024-03-29 15:08:14 +10:00
Stenzek
2b7008bd93
GPU/HW: Fix box downsampling with FMVs 2024-03-29 12:37:10 +10:00
Stenzek
c41563c7dc
Pad: Fix unconditional memory card replug on load state 2024-03-29 12:34:42 +10:00
Stenzek
e54ad1956a
GPU/HW: Fix height incorrect doubling in interleaved 480i mode 2024-03-29 12:17:13 +10:00
Stenzek
de1e5b24fb
CDROM: Don't send reports when subq isn't valid 2024-03-26 01:20:33 +10:00
Stenzek
83ebad1129
System: Leave title empty when booting physical audio CDs 2024-03-25 23:24:41 +10:00
Stenzek
7b8704aba1
System: Fix incorrect sanitization of memcard filenames 2024-03-25 23:24:41 +10:00
Stenzek
480c78502f
System: Fix crash toggling debug GPU device
When postfx is enabled.
2024-03-24 22:32:44 +10:00
Stenzek
43fc9f1ef2
Settings: Support saving WebP screenshots 2024-03-24 16:03:00 +10:00
Stenzek
b143d96476
Build: Use deps DLLs on Windows 2024-03-24 16:02:59 +10:00
Stenzek
8c09e9389d
GameDB: Add DisablePGXPPreserveProjFP trait
And add it to Crash Team Racing.
2024-03-23 14:11:28 +10:00
Stenzek
604dd5df40
Qt: Add copy/clear game settings 2024-03-21 00:50:57 +10:00
Stenzek
3085172ffd
FullscreenUI: Update translation strings 2024-03-20 22:48:23 +10:00
Stenzek
9703542775
AudioStream: Re-add SDL backend 2024-03-20 22:46:20 +10:00
Stenzek
e70f0e1bc1
GPU/HW: Use texelFetch() instead of sampler 2024-03-20 21:56:20 +10:00
Stenzek
a4a58c6ba2
SPU: Implement volume sweep phase inversion 2024-03-20 21:55:55 +10:00
Stenzek
2003c9452b
DMA: Properly handle bus errors and DICR transitions 2024-03-18 02:07:42 +10:00
Stenzek
fa6850902a
CPU: Make interrupts actually edge-triggered 2024-03-18 01:46:19 +10:00
Stenzek
e755e15c69
GPU: Fix GLSL compile error 2024-03-17 00:07:18 +10:00
Stenzek
1ab7850ed0
GPU: Rewrite deinterlacing and add adaptive/blend modes 2024-03-16 14:14:15 +10:00
Stenzek
43eb6e20fa
System: Improve screenshot naming 2024-03-16 14:14:15 +10:00
Stenzek
6aa491f863
GPU: Ensure screenshots are saved before shutdown 2024-03-16 14:14:15 +10:00
Stenzek
9211d9f2e3
Path: Add CreateFileURL() 2024-03-16 14:10:35 +10:00
Stenzek
d1a1cab9a9
Bus: Direct KUSEG+KSEG0 isolated cache reads to ICache 2024-03-13 14:14:40 +10:00
Stenzek
3395853ba2
CDROM: Fix overflow in UpdatePositionWhileSeeking() 2024-03-13 14:14:40 +10:00
Stenzek
8fe86ff690
GPU/HW: Fix another buffer unmapping case 2024-03-08 21:16:00 +10:00
Stenzek
7159330f63
GPU/HW: Ensure buffers are unmapped before present
Darn DX11...
2024-03-08 13:43:22 +10:00
Stenzek
25db163347
System: Fix incorrect save state screenshot size 2024-03-08 04:12:50 +10:00
Stenzek
c854b8f85e
Image: Swap stb for libpng/libjpeg 2024-03-07 00:02:35 +10:00
Stenzek
250b1bea8f
GPU: Use Image class for screenshot saving 2024-03-06 23:55:18 +10:00
Stenzek
620d08f72d
Build: Move Image from common to util 2024-03-06 16:09:21 +10:00
Stenzek
f80ead6a21
GameDB: More settings 2024-03-05 00:02:22 +10:00
Stenzek
e2024f6175
System: Change "Auto Load Cheats" to "Enable Cheats" 2024-03-03 14:03:07 +10:00
Stenzek
a1d7d214cf
GPUDevice: Add support for VRR and relaxed vsync 2024-03-03 14:03:07 +10:00
Stenzek
96f29d9b99
System: Warn if compatibility settings are disabled 2024-03-02 21:21:20 +10:00
Stenzek
04b837a418
Qt: Redesign graphics settings panel
Add screenshot format/type.
2024-03-02 21:21:20 +10:00
Stenzek
713d396a7e
GPU/HW: Add quad line detection (Wild Arms 2) 2024-03-02 17:13:19 +10:00
Stenzek
250fb56838
GPU/HW: Switch to indexed draws 2024-03-01 15:33:00 +10:00
Stenzek
b34742cdd2
GPU/HW: Slightly reduce struct size 2024-03-01 13:51:16 +10:00
Stenzek
d50ba989ae
Settings: Use bitfields for bool
Slightly more compact, memory-wise.
2024-03-01 13:42:29 +10:00
Stenzek
f936a36c85
GPUDevice: Add GPUDownloadTexture
Which can also be based in host/client memory.
Use it for screenshots and VRAM downloads.
2024-02-29 18:56:50 +10:00
Stenzek
411213d6a0
GPU: Make VRAM a global object 2024-02-29 17:00:51 +10:00
Stenzek
7340324ed9
CDROM: Accuracy improvements 2024-02-29 17:00:51 +10:00
Stenzek
71094a0e44
CPU: Implement memory breakpoints/watchpoints 2024-02-28 00:02:02 +10:00
Stenzek
ef4389cea8
Qt: Cache CPU register values
That way they don't update while running.
2024-02-27 22:38:43 +10:00
Stenzek
4599109854
CPU/CodeCache: Clear backpatch info for blocks when recompiled 2024-02-27 22:16:59 +10:00
Stenzek
454cceab80
CPU/CodeCache: Move backpatch lookup after RAM check
Saves a map lookup if we're just invalidating code.
2024-02-27 21:04:26 +10:00
Stenzek
eb7b6d217d
System: Ensure GPU is flushed before invalidating on pause 2024-02-27 21:04:26 +10:00
Stenzek
eeef0a92bb
CPU: Make single step go through the "normal" execution path
That way it exits and re-enters the dynarec as expected.
2024-02-27 21:04:25 +10:00
Stenzek
4a70164dac
CMake: Determine host page size at build time
Needed for running on Asahi Linux.
2024-02-25 20:30:41 +10:00
Stenzek
ab83247de3
GLContext: Rename to OpenGLContext 2024-02-25 20:30:41 +10:00
Stenzek
c1381cfda6
System: Gracefully handle memory allocaion failure 2024-02-25 20:30:41 +10:00
Stenzek
ff9dc11a38
CPU/CodeCache: Increase frame delta for manual protected blocks
Reduces stutter in Wild Arms 2.
2024-02-24 15:06:24 +10:00
Stenzek
35cdfc5ef7
CPU: Move PGXP registers earlier in struct 2024-02-24 14:57:31 +10:00
Stenzek
53c0dc8bbc
CPU/NewRec: Speculative execution for mult/div 2024-02-24 14:57:30 +10:00
Stenzek
175d2a17f7
CPU/NewRec: Don't panic on unused opcodes 2024-02-24 14:57:29 +10:00
KamFretoZ
1f6636f62b Qt: Icon updates 2024-02-18 15:44:12 +09:00
Stenzek
1faecd8853
Qt: Fix labels when changing multi-tap controller type 2024-02-15 22:06:01 +09:00
Tobias Jakobi
739729516e Core: Add missing standard library includes 2024-02-06 23:48:45 +10:00
Stenzek
8e7b212b03
System: Clear cheat list on reset 2024-02-06 22:24:33 +09:00
Stenzek
f6dc80cefa
GameDatabase: Use TitleCase for traits 2024-02-04 16:47:26 +10:00
Stenzek
8ffc50a2a5
Data: Remove JSON GameDB 2024-02-04 16:14:05 +10:00
Stenzek
d7a1c447c6
GameDatabase: Switch to YAML 2024-02-04 16:14:05 +10:00
Stenzek
a957fb669d
StringUtil: Fix inequal-length EqualNoCase 2024-02-04 15:22:38 +10:00
Stenzek
c2c3eac749
Build: Use shared webp/zstd/zlib 2024-02-03 19:41:56 +10:00
Stenzek
cdb614a51f
GPU/HW: Fix possible crash (again) 2024-02-03 16:00:24 +10:00
Stenzek
cdea4eb68b
GPU/HW: Fix possible crash on setting change 2024-01-31 20:02:34 +10:00
Stenzek
ad41c81fa8
ImGuiOverlays: Fix incorrect animation when opening state selector 2024-01-31 00:53:30 +10:00
Stenzek
af2042e713
GPU/HW: Fix toggling PGXP depth buffer causing black screen 2024-01-31 00:53:30 +10:00
Stenzek
14e3969736
Misc: Warning fixes 2024-01-26 14:31:03 +10:00
Stenzek
b545234152
CPU/NewRec/AArch32: Fix double condition 2024-01-25 13:42:41 +10:00
Stenzek
4f347bf626
Qt: Add missing display setting help text 2024-01-24 13:56:22 +10:00
Hugo Locurcio
1b8e75e90b
Take widescreen hack into account when determining automatic resolution scale
At widescreen aspect ratios, a greater resolution scale factor is required
to maintain crisp visuals. For instance, a 16:9 output requires ~1.333×
the resolution scale of a 4:3 output (as 16:9 is ~1.333× wider than 4:3).

This improves visuals at widescreen aspect ratios when the widescreen hack
is enabled, especially for ultrawide.
2024-01-22 14:41:19 +10:00
athenavr
5e2c6d24b9
Add independent settings for NeGcon axes (#3094)
* Add independent settings for NeGcon axes

* TOSQUASH coverage of the full NeGcon twisting range
2024-01-22 14:41:19 +10:00
Stenzek
37e8d1ab86
GPU/HW: Fix VRAM write replacements 2024-01-22 14:41:19 +10:00
Stenzek
a7b7ce2720
System: Fix crash with replacement precaching 2024-01-22 14:41:19 +10:00
Stenzek
a231fd4f22
Settings: Fix Match Window on Android 2024-01-22 14:41:19 +10:00
Stenzek
150ab8f4af
GPU: Add host/hardware stats 2024-01-22 14:41:19 +10:00
Stenzek
884c851079
CPU: Fix GTE control register disassembly 2024-01-21 02:45:09 +10:00
Stenzek
f66866ed73
GPUDevice: Use Error class for initialization errors 2024-01-21 00:18:33 +10:00
Stenzek
429cb4f351
Qt: Allow toggling fullscreen when VM is paused 2024-01-21 00:07:32 +10:00
Stenzek
b98ac8722a
FullscreenUI: Move functionality to Host 2024-01-20 20:29:33 +10:00
Stenzek
bc04854ed3
GPU/HW: Bump shader cache version 2024-01-20 02:14:56 +10:00
Stenzek
687e212dfe
GPU/HW: Shader compile fix 2024-01-20 02:14:36 +10:00
Stenzek
37276472eb
Qt: Tidy up Enhancement settings 2024-01-19 21:40:44 +10:00
Stenzek
f369724b7c
dep/imgui: Update to v1.90.1 2024-01-19 21:22:26 +10:00
Hugo Locurcio
cc94b76037
Add debanding option to improve gradient smoothness with truecolor
This option only has an effect if true color is also enabled.
2024-01-19 01:05:21 +01:00
Stenzek
5f9eef585f
Achievements: Wrap long achievement descriptions 2024-01-14 01:44:21 +10:00
Stenzek
eae4f73f94
Achievements: Open cheevo details in browser when selected 2024-01-14 01:44:21 +10:00
Stenzek
da9e3064c2
Achievements: Display missable/progression/win icons 2024-01-14 01:44:21 +10:00
Stenzek
e86cf51a48
GPU/HW: Handle palette VRAM wrapping
Fixes block colours in The Next Tetris.
2024-01-13 13:54:51 +10:00
Stenzek
73cee9f705
Settings: Add UserResources to EmuFolders
Allowing some resources, such as fonts/sounds to be overridden by the
user.
2024-01-10 22:46:57 +10:00
Stenzek
fcbae6cef3
GPU/HW: Fix off-by-one in dirty rect checks
Fixes transitions in Crash 3.
2024-01-08 15:49:05 +10:00
Stenzek
32f5482ad2
CPU: Inhibit debug dispatcher when COP0 BP is invalid 2024-01-01 15:25:48 +10:00
Stenzek
cc84952fdc
AnalogController: Minimum deadzone/activation threshold should be 1% 2023-12-31 19:42:52 +10:00
Stenzek
12b9cf1898
GPU: Fix crash when trying to postprocess surfaceless 2023-12-31 19:40:45 +10:00
Connor McLaughlin
e60654de38
Merge pull request #3080 from tobiasjakobi/different-types-fix
CPU/Recompiler: Fix build error
2023-12-28 18:54:36 +10:00
Stenzek
6d3e3f78da
System: Shorten libcrypt error on Android 2023-12-28 15:37:22 +10:00
Stenzek
958b033a66
PostProcessing: Fix assertion on some shader/texture formats 2023-12-28 15:31:03 +10:00
Stenzek
98d5b98ab1
GPU/HW: Fix incorrect pipeline layout with texture buffers disabled 2023-12-27 02:03:50 +10:00
Stenzek
044eb589f9
Settings: Expose disable texture buffers/copy to self options 2023-12-27 01:44:08 +10:00
Tobias Jakobi
dbe29bd5ca CPU/Recompiler: Fix build error
Build currently fails on a GCC 13.2.x with:

/var/tmp/portage/games-emulation/duckstation-9999/work/duckstation/src/core/cpu_recompiler_code_generator.cpp: In member function ‘bool CPU::Recompiler::CodeGenerator::Compile_Bitwise(CPU::Instruction, const CPU::CodeCache::InstructionInfo&)’:
/var/tmp/portage/games-emulation/duckstation-9999/work/duckstation/src/core/cpu_recompiler_code_generator.cpp:1330:81: error: operands to ‘?:’ have different types ‘BitField<unsigned int, CPU::Reg, 16, 5>’ and ‘BitField<unsigned int, CPU::Reg, 21, 5>’
 1330 |                                PGXP::PackMoveArgs(dest, lhs.HasConstantValue(0) ? instruction.r.rt : instruction.r.rs)),
      |                                                         ~~~~~~~~~~~~~~~~~~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
/var/tmp/portage/games-emulation/duckstation-9999/work/duckstation/src/core/cpu_recompiler_code_generator.cpp:1362:81: error: operands to ‘?:’ have different types ‘BitField<unsigned int, CPU::Reg, 16, 5>’ and ‘BitField<unsigned int, CPU::Reg, 21, 5>’
 1362 |                                PGXP::PackMoveArgs(dest, lhs.HasConstantValue(0) ? instruction.r.rt : instruction.r.rs)),
      |                                                         ~~~~~~~~~~~~~~~~~~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
2023-12-26 13:07:28 +01:00
Stenzek
62d2f12236
Settings: Expose exclusive fullscreen control 2023-12-25 23:44:15 +10:00
Silent
8d491d3faa
System: Mark the VM as Stopping in ShutdownSystem unconditionally
Fixes an issue where Discord RPC didn't revert to "No Game Running"
on shutdown.
2023-12-23 15:27:10 +01:00
Silent
d08a40bcd8
DiscordRPC: Show session time in Discord Rich Presence 2023-12-23 15:19:22 +01:00
Stenzek
8fe6ef1fa8
CPU/NewRec: Allocate callee-saved registers before caller-saved 2023-12-21 02:00:19 +10:00
Stenzek
b7c3c76014
CPU/NewRec/RISCV64: Implement PGXP 2023-12-21 02:00:19 +10:00
Stenzek
36643fe78b
GameList: Add "File Size" field 2023-12-20 23:40:28 +10:00
Stenzek
bbd021bd5f
DMA: Memory wraparound is unlikely 2023-12-20 22:44:50 +10:00
Stenzek
48a1282a08
GPU/HW: Fix incorrect layout for non-buffer VRAM write 2023-12-20 22:42:32 +10:00
Stenzek
dc5e4120cd
GPUDevice: Improve texture pooling 2023-12-20 22:42:32 +10:00
Stenzek
5ef2ba0eb2
GPU/HW: Add fallback path for no-texture-buffers
Yay, old Mali drivers without SSBOs...
2023-12-19 22:38:36 +10:00
Stenzek
f5ddd7ba32
DMA: Template transfer functions
~20% speedup in FMV playback on a Ryzen 9 7950X3D. CPUs hate branches.
2023-12-19 22:38:36 +10:00
Stenzek
b9665e83a3
MSBuild: Only link with Zydis in Debug builds 2023-12-19 22:38:35 +10:00
Stenzek
cf45047463
CI/Windows: Use Clang-CL instead of MSVC 2023-12-19 22:38:35 +10:00
Stenzek
21bbe5c76c
CPU/CodeCache: Fix page error when rewinding 2023-12-19 22:38:27 +10:00
Stenzek
6a7dea6908
CPU/CodeCache: Fix rewinding on Apple Silicon 2023-12-18 21:01:57 +10:00
Stenzek
7829abc014
MSBuild: We don't need WinPixEventRuntime in Release builds 2023-12-18 20:50:36 +10:00
Stenzek
df08e122c3
System: Fix rewind throttling at half speed 2023-12-18 20:50:36 +10:00
Stenzek
87d24d3259
System: Fix crash on emptying rewind buffer 2023-12-18 20:50:36 +10:00
Stenzek
e6be0532cb
System: Fix incorrect rewind VRAM estimation 2023-12-18 20:50:35 +10:00
Stenzek
8842a46a90
CPU: Fix namespacing in disassembler 2023-12-17 13:40:38 +10:00
Stenzek
73968ac526
SaveStateSelectorUI: Decouple current slot from list 2023-12-17 13:33:51 +10:00
Stenzek
cffb383c10
CPU: Add disassembly of GTE instructions 2023-12-17 00:38:11 +10:00
Stenzek
6328d08c14
System: Don't unconditionally refresh save state UI 2023-12-17 00:09:15 +10:00
Stenzek
e93fec49bb
Achievements: Reload settings after hardcode disabled 2023-12-16 21:12:05 +10:00
Stenzek
fb0ad26de8
Achievements: Fix incorrect fallback message 2023-12-15 23:54:31 +10:00
Stenzek
aa658047f6
CPU/Recompiler: Fix jal/jalr to load delayed register
NewRec already handled this correctly.
2023-12-15 21:46:30 +10:00
Stenzek
87a7c09466
GPU/HW: Improve heuristics for draw/write when copying 2023-12-15 16:05:44 +10:00
Stenzek
a499e21453
CPU/CodeCache: Don't try to compile direct double branches
Invalidation nightmare.
2023-12-15 13:46:48 +10:00
Stenzek
98a96db1bd
GPU: Remove redundant fields 2023-12-14 20:23:49 +10:00
Stenzek
23d5b20da6
GPU/HW: Split dirty rect into draw/write
Significant performance improvement in Persona 2.
2023-12-14 20:23:49 +10:00
Stenzek
5218ac6944
GPU/HW: Fix incorrect mask in VRAM offset calc 2023-12-14 20:23:48 +10:00
Stenzek
adfde45dc1
System: Add unsafe settings summary 2023-12-14 20:23:48 +10:00
Stenzek
57aa138808
PostProcessing: Add compile progress indicator 2023-12-14 20:23:48 +10:00
Stenzek
7e2afe82b5
FullscreenUI: Fix opening while paused 2023-12-14 20:23:48 +10:00
Stenzek
710698f7e1
Misc: Remove StringUtil::{Starts,Ends}With, use C++20 2023-12-13 21:18:19 +10:00
Stenzek
79c226efff
SmallString: fmt -> format, format -> sprintf 2023-12-13 21:06:15 +10:00
Stenzek
bc2c334370
Misc: Combine some redundant functions 2023-12-13 20:56:40 +10:00
Stenzek
ad96b1ec75
FullscreenUI: Improve menu button borders 2023-12-13 01:12:55 +10:00
Stenzek
c467825791
SaveStateSelectorUI: Make less ugly 2023-12-13 01:00:13 +10:00
Stenzek
39913b2a39
GPUDevice: Fix incorrect positioning with PostFX and GL 2023-12-10 23:26:43 +10:00
Stenzek
f1604db4a3
GPU/HW: Dynamically size downsampling textures 2023-12-09 22:08:14 +10:00
Stenzek
6b00bf016d
GPU/HW: Dynamically size display texture 2023-12-09 22:08:14 +10:00
Stenzek
a907e1f550
GPUDevice: Pool textures 2023-12-09 22:08:13 +10:00
Stenzek
3b2c70cda5
GPUDevice: Get rid of framebuffer abstraction 2023-12-09 22:08:13 +10:00
Stenzek
61783d4a34
GPU/HW: Remove unused variable 2023-12-08 20:24:59 +10:00
Stenzek
b7c53102c6
GameDB: P2 2023-12-07 20:16:22 +10:00
Stenzek
6557033b98
FullscreenUI: Replace some std::string instances with TinyString 2023-12-06 20:12:20 +10:00
Stenzek
e835f118b7
Hotkeys: Fix toggle CPU PGXP with Interpreter 2023-12-06 20:12:20 +10:00
Stenzek
591a2228d6
GTE: Add register names for debugging 2023-12-06 20:12:20 +10:00
Stenzek
185af2b039
CPU/NewRec: Fix lui/mfc0 not getting called in CPU PGXP mode 2023-12-06 20:12:20 +10:00
Stenzek
b166ec3403
CPU/NewRec: Allocate callee-saved before flush in lwx/swx
It might move a callee-saved -> caller-saved reg, in which case it's
going to get clobbered when the loadstore function is called.

SaGa Frontier 2 with PGXP on x64.
2023-12-05 00:27:55 +10:00
Stenzek
2071addce0
CPU/NewRec: Fix OOB reads on InstructionInfo 2023-12-05 00:27:55 +10:00
Stenzek
dc6bb357d4
Achievements: Handle dynamically-sized leaderboard trackers 2023-12-04 14:12:32 +10:00
Stenzek
90b14d6237
GPU/HW: Skip per-primitive flush for BG-FB with fbfetch 2023-12-03 21:37:26 +10:00
Connor McLaughlin
e5af7fefde
Merge pull request #3059 from CookiePLMonster/fix-total-unofficial-achievements
Achievements: Fix the percentage counter when only unofficial achievements exist
2023-12-02 16:17:26 +10:00
Silent
888582713b
Achievements: Fix the percentage counter when only unofficial achievements exist
Now correctly shows "This game has no achievements" and no percentage bar,
as per the RetroAchievements integration guide.
2023-12-01 22:24:59 +01:00
Silent
4854031a1c
FullscreenUI: Properly account for multiline Rich Presence in Title Info 2023-12-01 18:08:19 +01:00
Stenzek
2ca503639d
GPU/HW: Avoid extra texture copy in Vulkan/GL 2023-12-01 19:08:50 +10:00
Stenzek
d43efebcc5
GameDB: Add DisableTextureFiltering option 2023-12-01 17:36:37 +10:00
Stenzek
dc72f7a7af
GPU/HW: Fix texturing-and-drawing overlap
Worms Pinball.
2023-12-01 17:36:23 +10:00
Stenzek
df91c63b31
CDROM: Add PVD/directory entries to file map 2023-11-30 14:38:38 +10:00
Stenzek
7d5e2bf50c
FullscreenUI: More localization fixes 2023-11-30 14:21:44 +10:00
Stenzek
28556ee3e9
Achievements: Fix multiple leaderboard trackers 2023-11-30 14:10:28 +10:00
Stenzek
dfb27c14be
FullscreenUI: More localization fixes 2023-11-29 23:11:28 +10:00
Stenzek
4ac4388b08
GameDatabase: Fix identification of misnamed-exe games 2023-11-29 23:05:27 +10:00
Stenzek
35799aba47
CDROM: Add current file to debug window 2023-11-29 22:01:45 +10:00
Stenzek
5442242c64
IsoReader: Add GetEntriesInDirectory() 2023-11-29 21:56:40 +10:00
Stenzek
325dcc81ca
FullscreenUI: Allow changing UI language 2023-11-29 20:26:36 +10:00
Stenzek
8ce2be57c5
CPU/CodeCache: Call Block constructor/destructor
Fixes crash in MSVC Debug build.
2023-11-29 19:16:33 +10:00
Stenzek
eab9f57a5d
GameDB: Widescreen rendering disables 2023-11-29 16:08:05 +10:00
Stenzek
0b6cd330e5
System: Add missing controller poll while rewinding 2023-11-29 15:41:29 +10:00
Stenzek
26f3d5ba56
FullscreenUI: Add missing translation strings 2023-11-29 02:18:20 +10:00
Stenzek
5ff44ebcf5
CPU: Panic process on memory alloc fail 2023-11-29 02:01:24 +10:00
Stenzek
667b11121c
Qt: Update glyph ranges 2023-11-29 02:00:31 +10:00
Stenzek
08fcee2f56
CPU: Flush load delays before PCDrv calls 2023-11-28 18:25:12 +10:00
Stenzek
c482dfd27a
Qt: Fix 'Edit Memory Cards' using disc-specific cards 2023-11-28 15:06:12 +10:00
Stenzek
e382f2b64a
Settings: Add option to disable DSB/fbfetch 2023-11-28 14:38:38 +10:00
Stenzek
afe8384b6d
System: Use Async HC mode disable for resuming 2023-11-27 00:45:00 +10:00
Stenzek
c40cc4ef43
Hotkeys: Throttle pause requests 2023-11-27 00:15:52 +10:00
Stenzek
72716719b3
Achievements: Use big picture for confirm hardcore disable 2023-11-26 23:57:49 +10:00
Stenzek
c1d0419361
FullscreenUI: Use icon font for bindings 2023-11-26 23:57:49 +10:00
Stenzek
43c0ce0b3e
FullscreenUI: Put bindings on one line 2023-11-26 23:57:49 +10:00
Stenzek
fc6359457b
ImGuiManager: Use PromptFont icons for input OSD 2023-11-26 21:35:29 +10:00
Stenzek
8446856ecf
GPU/HW: Trace min/max UVs for hazards 2023-11-26 17:35:48 +10:00
Stenzek
dc75afeb3d
RegTest: Fix directory creation always failing 2023-11-25 22:04:05 +10:00
Stenzek
ff17444074
GPU/HW: Add framebuffer fetch blending path 2023-11-25 21:22:35 +10:00
Stenzek
a456741ae6
GPU/HW: Don't blend binary alpha texture filters 2023-11-25 19:49:05 +10:00
Stenzek
7cc52bba23
CMake: Support multiple CMAKE_OSX_ARCHITECTURES 2023-11-25 00:50:12 +10:00
Stenzek
cc6f22163c
HTTPDownloader: Add support for progress updates/cancelling 2023-11-25 00:50:12 +10:00
Stenzek
ca1dd27d4a
CPU/NewRec: Fix SR interrupts on non-x64 2023-11-24 20:35:12 +10:00
Stenzek
e10ff550d5
CPU/NewRec: Handle inside-block SMC
i.e. Spyro 2/3 PAL.
2023-11-21 22:31:18 +10:00
Stenzek
20de40a597
RegTest: Fix build on Mac 2023-11-21 22:31:18 +10:00
Stenzek
dbd052528e
CPU/NewRec: Fix build for AArch32 2023-11-18 17:16:51 +10:00
Stenzek
cce7be4723
Misc: Make struct member functions file-local 2023-11-18 16:46:11 +10:00
Stenzek
bee1f986a9
CMake: Fix incorrect library for HTTPDownloaderCurl 2023-11-18 14:58:45 +10:00
Stenzek
ad1716e376
GPU/HW: Correct OSD message 2023-11-15 19:26:02 +10:00
Stenzek
5fff97c9e1
GPU/HW: Clear instead of invalidating adaptive downsample RTs 2023-11-15 19:14:27 +10:00
Stenzek
3093d40869
Qt: Update link 2023-11-11 13:35:26 +10:00
Stenzek
312790c9a6
CPU/NewRec: Handle mtc0 rt, sr 2023-11-10 21:19:45 +10:00
Stenzek
3ab27e7220
FullscreenUI: Remove Pause on Menu open
And always pause. The option never really worked correctly.
2023-11-06 23:17:58 +10:00
Stenzek
b459a42fb7
Achievements: Use a 60 second timeout for server calls 2023-11-06 23:17:58 +10:00
Stenzek
0fe6e9170b
HTTPDownloader: Move to util project 2023-11-06 23:17:57 +10:00
Stenzek
3c6b6c5770
Achievements: Use retryable client error status code 2023-11-06 23:17:57 +10:00
Stenzek
3dfc3bd2ba
CPU: Fix incorrect scratchpad masking 2023-11-06 18:09:27 +10:00
Stenzek
928d137111
System: Add missing icons to some OSD messages 2023-11-05 22:38:25 +10:00
Stenzek
38bc2bd057
CDROM: Add option to choose emulated mechacon version 2023-11-05 14:43:38 +10:00
Stenzek
edae13d9e4
CDROM: Log command parameters 2023-11-05 13:32:25 +10:00
Stenzek
dde54fbba9
Settings: Fix incorrect type for Display/Scaling 2023-11-05 02:33:42 +10:00
Stenzek
9d88a373bd
GPU: Fix Guncon positioning with window padding 2023-11-04 20:11:51 +10:00
Stenzek
0e2c6676a3
Build: Compiling x64 builds on Apple Silicon host 2023-11-04 20:11:51 +10:00
Stenzek
f05ff4103e
Misc: Build fixes for Android 2023-11-04 20:11:51 +10:00
Stenzek
538266aacd
System: Fix Discord Rich Presence 2023-10-29 22:46:02 +10:00
Stenzek
bd49e0df63
System: Fix playlist memory card handling
But you really don't need to use them these days.
2023-10-29 20:37:42 +10:00
Stenzek
117cbeecaa
CPU/CodeCache: Fix NewRec on Apple Silicon 2023-10-28 14:41:29 +10:00
Stenzek
f786138175
CPU/CodeCache: Fix crash on Apple Silicon 2023-10-24 18:30:34 +10:00
Stenzek
06c4dc5e1b
GPU/OpenGL: Fix incorrect 1/4 blend on Mali 2023-10-22 00:07:46 +10:00
Stenzek
6592cafadc
CPU/NewRec: Add speculative constants 2023-10-22 00:07:46 +10:00
Stenzek
b3cbe5a7ee
CPU/NewRec: Add AArch32 backend 2023-10-21 20:22:51 +10:00
Stenzek
41bb9fddfc
CMake: Fix Debug x64 builds on Linux 2023-10-21 13:49:35 +10:00
Stenzek
d00ed000f9
CPU/NewRec/AArch64: Don't recreate assembler every time 2023-10-21 13:49:35 +10:00
Stenzek
52e0d8d473
CPU/Recompiler/AArch32: Load membase on demand 2023-10-21 13:49:35 +10:00
Stenzek
cce1ec598c
CPU/Recompiler/AArch32: Reduce register usage of Mul 2023-10-21 13:49:35 +10:00
Stenzek
23dff0a9b6
Bus: Properly set unmapped pages to NULL for LUT fastmem 2023-10-21 13:49:35 +10:00
Stenzek
e36130158c
CPU/Recompiler: Fix incorrect shift in LUT fastmem 2023-10-21 13:49:35 +10:00
Stenzek
c727ac33c7
CPU/CodeCache: Include hi/lo in state logging 2023-10-21 13:49:35 +10:00
Stenzek
9501439d6b
CPU: Add new experimental recompiler 2023-10-18 00:49:01 +10:00
Stenzek
c179473c2b
Bus: Allow LUT fastmem on mirrors 2023-10-18 00:49:01 +10:00
Stenzek
9d40164f84
CPU/Recompiler: Offset LUT fastmem pointers 2023-10-18 00:49:01 +10:00
Stenzek
a062b00c1a
Bus: Protect main RAM buffer
Get rid of write-time checks.
2023-10-18 00:49:01 +10:00
Stenzek
79e1ae3e54
CPU/CodeCache: Rewrite using new-rec's block management 2023-10-18 00:49:01 +10:00
Stenzek
f82d08e223
TimingEvents: Reset downcount when head is resorted 2023-10-17 13:14:05 +10:00
Stenzek
78959f6339
MemoryCardImage: Swap over to fmt 2023-10-17 13:08:44 +10:00
Stenzek
ad04f79e57
FullscreenUI: Fix controller strings not translating 2023-10-12 19:30:23 +10:00
Stenzek
f9d8a49324
CPU: Fix incorrect writing of unaligned words via cheats 2023-10-11 01:10:31 +10:00
Stenzek
5c0dab4fe8
FullscreenUI: Fix button behaviour in Load/Save State 2023-10-08 13:58:59 +10:00
Stenzek
ce7f6128e9
OpenGLDevice: Cache intermediate state 2023-10-08 01:47:29 +10:00
Stenzek
eb080834ad
OpenGLDevice: Actually check max texture buffer size 2023-10-08 01:10:52 +10:00
Stenzek
7625d4769c Bus: Keep old behavior of memory being readable when Isc
Some games (e.g. Parasite Eve) write to cache control with Isc on.
Need some hardware tests here.
2023-10-06 22:57:54 +10:00
Stenzek
da1c28bd16 Misc: Fix arm32 build 2023-10-02 23:59:01 +10:00
Stenzek
6fd7eda68f Misc: Fix build on Debian Bullseye 2023-10-02 23:50:56 +10:00
Stenzek
a96111eaeb Misc: Swap make_array() for size deduction 2023-10-02 13:33:33 +10:00
Stenzek
56fc207af6 CPU: Use lookup tables for memory access 2023-10-01 20:48:02 +10:00
Stenzek
05fe925409 CPU: Make namespacing explicit 2023-10-01 20:48:02 +10:00
Stenzek
ecb082b672 CDROM: Add NEON implementation of GetPeakVolume() 2023-10-01 17:24:34 +10:00
Stenzek
01e505ec8b Common: Add intrin.h 2023-10-01 17:24:34 +10:00
Stenzek
b1bb33a566 Common: Move CPU macros to types.h 2023-10-01 13:57:25 +10:00
Stenzek
dd204d116e CPU: Warning fix 2023-10-01 13:20:14 +10:00
Stenzek
d5608bf12d GPU: Fix crash with Box Downsampling/Auto Resolution Scale 2023-09-30 23:20:09 +10:00
Stenzek
2171fd9a6f Bus: Fix RAM mirrors with LUT fastmem 2023-09-30 23:14:06 +10:00
Stenzek
8822698eaf Bus: Fix running multiple DuckStation instances 2023-09-30 21:49:30 +10:00
Stenzek
8f267c87c0 System: Only update played time when game list is loaded 2023-09-30 21:42:15 +10:00
Stenzek
15b29b4caa Settings: TTY logging is no longer an enhancement 2023-09-30 21:36:43 +10:00
Stenzek
7c102ec29d CI: Build fix 2023-09-30 15:17:31 +10:00
Stenzek
4ad777f54f Qt: Add log window 2023-09-30 15:09:07 +10:00
Mrlinkwii
062af59a8c Achievements: Different choice of words in achievement popup 2023-09-24 15:28:13 +01:00
Stenzek
4266f42257 Achievements: Don't turn HC off on login fail if we reauth 2023-09-24 12:21:19 +10:00
Stenzek
9517638bcb GPUDevice: Don't recreate device on SW switch in GLES: 2023-09-23 14:14:52 +10:00
Stenzek
7edb57ca15 Settings: Add Default renderer option 2023-09-23 14:14:52 +10:00
Stenzek
aa1e59c9f1 Achievements: Don't disable HC while login pending 2023-09-23 14:14:52 +10:00
Stenzek
b678fcd874 GPUDevice: Move debug messages over to fmt 2023-09-23 14:14:52 +10:00
Stenzek
184b0a1a52 Misc: Swap most C format strings for fmt 2023-09-23 14:14:52 +10:00
Stenzek
92440bdfcf Log: Add fmt overloads 2023-09-23 14:14:52 +10:00
Stenzek
ac0601f408 Common: Drop String, add SmallString 2023-09-23 14:14:52 +10:00
Stenzek
3c68543491 Bus: 16KB page compatibility for mmap fastmem 2023-09-23 14:14:52 +10:00
Stenzek
7d76643c02 GunCon: Fix incorrect translation context 2023-09-20 21:38:49 +10:00
Stenzek
c25c7070b6 Bus: Make variable prefixes consistent 2023-09-20 21:38:38 +10:00
Stenzek
0e0beec1f4 OpenGLDevice: Fix PBO and non-PBO path for SW renderer 2023-09-20 19:35:46 +10:00
Stenzek
3c47f9b1b1 Host: Report error on GPU device creation fail 2023-09-20 19:12:49 +10:00
Stenzek
18ae01bedb GPU/HW: Tidying up 2023-09-20 18:54:26 +10:00
Stenzek
3cd28f433b Controller: Use std::span 2023-09-20 17:11:29 +10:00
Stenzek
7e07d2feb8 GunCon: Add relative pointer binding 2023-09-20 17:11:29 +10:00
Stenzek
3a47c1eb52 Fullscreen: Light mode corrections 2023-09-20 00:10:08 +10:00
Stenzek
4ee71eb40f FullscreenUI: Update translation strings 2023-09-18 22:42:28 +10:00
Stenzek
2818eb2199 GPU/HW: Fix copy pipeline not getting destroyed 2023-09-18 22:38:15 +10:00
Stenzek
846f74c86d Achievements: Backports from PCSX2 2023-09-18 22:38:11 +10:00
Stenzek
68b59ee748 CMake: Swap USE_ and WITH_ for ENABLE_
Consistency.
2023-09-17 12:36:52 +10:00
Stenzek
57cdb180c6 Hotkeys: Fix crash when toggling PGXP 2023-09-17 00:55:30 +10:00
Stenzek
6b34c2a66d System: Swap to fmt for media errors 2023-09-17 00:51:28 +10:00
Stenzek
99c30b1e80 FullscreenUI: Mark some missing strings for localization 2023-09-16 19:06:59 +10:00
Stenzek
a37e89b52f CMake: Remove unsupported options 2023-09-16 19:00:29 +10:00
Stenzek
c773c763ef Achievements: Switch to rc_client 2023-09-16 19:00:29 +10:00
Stenzek
a4911946ec FullscreenUI: Fix incorrect achievement points display 2023-09-16 19:00:28 +10:00
Stenzek
a2f19143da MetalDevice: Support multisampling 2023-09-16 19:00:28 +10:00
Stenzek
b30c86ed75 Build: Improve MacOS support 2023-09-16 19:00:28 +10:00
Stenzek
2efda31694 Misc: More enum cast warning fixes 2023-09-05 22:10:50 +10:00
Stenzek
60aca2fc4d Misc: Swap LIKELY/UNLIKELY macros for attributes 2023-09-05 22:10:50 +10:00
Stenzek
adc124c759 Misc: Unreachable code warning fixes 2023-09-05 22:10:50 +10:00
Stenzek
605aa3c53a Misc: Swap gsl::span for std::span 2023-09-05 22:10:50 +10:00
Stenzek
391307efaa Common: Drop fallback path for HeterogeneousContainers 2023-09-05 21:37:04 +10:00
Stenzek
9b47561c89 Misc: C++20 fixes 2023-09-05 21:37:03 +10:00
Stenzek
4c5b650d11 FullscreenUI: Tag some missing translation strings 2023-09-04 22:45:44 +10:00
Stenzek
a4c7293d28 CPU: Fix breakpoints/single stepping 2023-09-03 19:49:34 +10:00
Stenzek
4974a8015f GPU/HW: Fix texture filtering making everything transparent 2023-09-03 18:06:27 +10:00
Stenzek
585cf25ac4 GPU: Add downsample scale option 2023-09-03 17:10:40 +10:00
Stenzek
80e3d29ab8 Misc: clang-cl warning clean-up 2023-09-03 14:30:26 +10:00
Stenzek
7f446526d1 FullscreenUI: Fix some option values not being translated 2023-09-03 13:20:45 +10:00
Stenzek
0076ab5cc4 System: Restore context after pumping messages 2023-09-03 13:14:22 +10:00
Stenzek
25fb69564b GameDatabase: Fix stale database cache check 2023-09-02 23:17:56 +10:00
Stenzek
7ad1b8d093 GPU: Add wireframe rendering/overlay 2023-09-02 22:26:03 +10:00
Stenzek
e804b5e701 GPUDevice: Support geometry shaders 2023-09-02 22:09:22 +10:00
Stenzek
4fc984e082 Qt: Add setup wizard 2023-09-02 21:44:15 +10:00
Stenzek
5480e42cd1 ImGuiManager: Fix changing global scale through FSUI 2023-09-02 21:44:08 +10:00
Stenzek
bcda86d782 GPU: Fix non-internal resolution screenshots 2023-09-02 21:44:08 +10:00
Stenzek
9e8ff3969e GPU: Clamp UVs to active rect when presenting 2023-09-02 21:44:08 +10:00
Stenzek
cee4f93097 Build: Use precompiled headers 2023-09-02 21:44:08 +10:00
Stenzek
0da14a5442 GPU/Vulkan: Fix MSAA
And disable sample rate shading ("SSAA") on AMD, Intel, and broken
mobile drivers, because it doesn't work.
2023-09-01 21:25:12 +10:00
Stenzek
09e7a5843f GPU: Add scaling shader support
Currently only Bilinear (Sharp).
2023-08-31 23:38:11 +10:00
Stenzek
9439cf65a3 AnalogController: Always use analog mode from save state 2023-08-31 22:09:17 +10:00
Stenzek
5421900bb2 System: Add InterruptExecution() 2023-08-30 22:20:36 +10:00
Stenzek
2915d4ce01 System: Remove memory card warnings on config change 2023-08-30 22:20:36 +10:00
Stenzek
b483931444 System: Allow overriding BIOS in boot parameters 2023-08-30 22:20:36 +10:00
Stenzek
15af10e82a System: Expose memory save states 2023-08-30 22:20:36 +10:00
Stenzek
ae9cf5b889 BIOS: Add FindBIOSPathWithHash() 2023-08-30 22:20:36 +10:00
Stenzek
afaf5ddafd System: Centralize frame presentation 2023-08-30 22:20:36 +10:00
Stenzek
9e7d48cf85 Settings: Ensure Reshade directory gets created 2023-08-30 02:02:53 +10:00
Stenzek
199c53f3af BIOS: Replace TTY patch with syscall hook 2023-08-30 00:44:01 +10:00
Stenzek
92b1c21b8a CPU: Fix crash on breakpoint add/trace enable 2023-08-30 00:44:01 +10:00
Stenzek
b217f64bcf PostProcessing: Refactor config to use separate sections 2023-08-30 00:44:01 +10:00
Stenzek
8db8baf33f GPUDevice: Move display logic to GPU 2023-08-30 00:44:00 +10:00
Stenzek
6c185ca17b GPUDevice: Remove mouse pointer position 2023-08-30 00:44:00 +10:00
Stenzek
674f9a5b1c Resources: Remove embedded crosshair image 2023-08-30 00:44:00 +10:00
Stenzek
259193a8e5 GPUDevice: Move software cursor to ImGuiManager 2023-08-30 00:44:00 +10:00
Stenzek
39b8dcda6e GPU/HW: Fix wrapped image writes 2023-08-30 00:44:00 +10:00
Stenzek
e23c9875d5 Misc: Split core and util Host 2023-08-30 00:44:00 +10:00
Stenzek
3e82409c10 GPU/HW: Fix base settings not updating on change 2023-08-25 21:53:33 +10:00
Stenzek
08acc3144c Host: Avoid leaving GPU state unbound after represent 2023-08-24 18:04:52 +10:00
Stenzek
dc9c99438b Misc: Post-refactor cleanups 2023-08-24 18:01:32 +10:00
Stenzek
82cdef45b3 System: Fix crash on non-database game 2023-08-23 19:39:22 +10:00
Stenzek
c7f987bfb7 System: Share memory cards in multi-disc games
Even without playlists.
2023-08-23 18:41:14 +10:00
Stenzek
7d914a9384 Qt: Use disc sets for changing discs 2023-08-23 18:41:14 +10:00
Stenzek
2419008242 GameDatabase: Parse discSetName/discSetSerials 2023-08-23 18:41:14 +10:00
Stenzek
76b5b8ad06 MSBuild: Support building with clang-cl 2023-08-21 22:38:55 +10:00
Stenzek
bf15d13eb7 dep/xbyak: Update to v6.73 2023-08-21 22:38:31 +10:00
Stenzek
e3d9ba4c99 Rewrite host GPU abstraction
- Don't have to repeat the same thing for 4 renderers.
 - Add native Metal renderer.
2023-08-20 21:55:38 +10:00
Stenzek
d09e5051ca Settings: Translate display names in core
Enables the values to show in the Big Picture UI.
2023-08-20 13:25:45 +10:00
Stenzek
496cf01369 FullscreenUI: Make translatable 2023-08-20 12:40:47 +10:00
Stenzek
c88a558ae0 Misc: Make controller bindings translatable 2023-08-20 12:40:47 +10:00
Stenzek
e57ad0b6aa Host: Backport translations cache
Note: You'll need a new command line for lupdate.

..\..\..\dep\msvc\qt\6.5.0\msvc2022_64\bin\lupdate.exe ../ ../../core/ ../../util/ -tr-function-alias QT_TRANSLATE_NOOP+=TRANSLATE,QT_TRANSLATE_NOOP+=TRANSLATE_SV,QT_TRANSLATE_NOOP+=TRANSLATE_STR,QT_TRANSLATE_NOOP+=TRANSLATE_FS,QT_TRANSLATE_N_NOOP3+=TRANSLATE_FMT,QT_TRANSLATE_NOOP+=TRANSLATE_NOOP -ts duckstation-qt_LANGUAGE.ts
2023-08-20 12:40:47 +10:00
Stenzek
1ec6aee5bf Host: Split translation macros dependent on return type 2023-08-20 12:40:47 +10:00
Stenzek
39f64a03ee Common: Error/FileSystem backports 2023-08-20 12:40:47 +10:00
Stenzek
4fbc9abe8a GameDatabase: Linux build fix 2023-08-19 23:06:27 +10:00
Stenzek
cee5decec4 GameDB: Merge traits/compatibility into single file 2023-08-19 22:00:20 +10:00
Stenzek
a00a4391ca Common: DynamicHeapArray/FixedHeapArray 2023-08-19 21:18:28 +10:00
Stenzek
bb60170d9a Move frontend-common to util/core 2023-08-16 01:13:00 +10:00
Stenzek
5b980dafa5 System: Refactor main loop
Reduces JIT exits.
Improves runahead performance.
2023-08-16 01:13:00 +10:00
Stenzek
4ebd34fcb3 MSBuild: Use project referencing instead of .lib linking 2023-08-16 01:12:59 +10:00
Stenzek
56ac3d6c32 HostDisplay: Fix incorrectly positioned screenshots 2023-08-04 21:39:52 +10:00
Stenzek
6fbdb6d7db GPU: Enable GPUSTAT.28 in read mode
Fixes Celeste Classic.
2023-07-24 19:24:08 +10:00
Jamie Meyer
36c4345019
core / system: Disc-Region Fix For Netplay
Fixes an issue which is only really valid for netplay since can start from an non-auto region sinc eit pulls it from the host.
2023-05-24 12:33:24 +02:00
Stenzek
9aa6c24620 System: Store game hash as well as serial 2023-05-15 23:39:07 +10:00
Stenzek
7681551544 System: Don't auto enable analog on unknown games 2023-05-08 13:07:19 +10:00
Connor McLaughlin
481174255e
Merge pull request #2965 from stenzek/resize
HostDisplay: Treat internal res screenshots as a screenshot
2023-05-04 01:00:46 +10:00
Jamie Meyer
6afb267bb9
core: fix-comment 2023-05-03 16:44:48 +02:00
Dolphin
9526e15ec2
Update japanese translation (#2969)
* update base duckstation-qt_ja.ts

* update Japanese translation

* translate controller name on controllersettingsdialog
2023-05-02 21:46:06 +10:00
Stenzek
6b366afb05 HostDisplay: Treat internal res screenshots as a screenshot 2023-05-02 21:44:03 +10:00
Stenzek
84e5fbe0c6 CPU: HLE implementation of PCDrv (host file access) 2023-04-29 20:45:39 +10:00
Stenzek
991f7312b2 SPU: Fix building with SPU_DUMP_ALL_VOICES 2023-04-23 13:19:43 +10:00
Stenzek
2e3d924bc6 System: Fix crash when using unknown BIOS 2023-04-14 18:14:39 +10:00
Stenzek
fe41e92579 CDROM: Improve handling of command spam
Fixes booting games with OpenBIOS.
2023-04-14 18:14:21 +10:00
Stenzek
fd0d12a4f4 GL: Fix shader/memory leak 2023-04-10 23:50:09 +10:00
Stenzek
3bbce19df2 Pad: Don't backup card state unconditionally 2023-03-16 21:48:58 +10:00
Stenzek
3673827363 PAD: Intelligently skip saving memcard state for runahead 2023-03-16 21:22:08 +10:00
Stenzek
595abd27dd Settings: Disable block linking when runahead is active 2023-03-16 20:08:09 +10:00
Stenzek
33f5d9cb9c System: Remove BIOS from save state
Makes the states smaller, as well as not creating potential piracy
issues when sending across the wire.
2023-03-16 19:34:01 +10:00
Stenzek
1fcf16fc81 System: Store BIOS image info/hash after loading 2023-03-16 19:22:54 +10:00
Stenzek
70695d3a4d CPU: Don't leave fault_count uninitialized 2023-03-16 18:58:43 +10:00
Stenzek
befbc7bc2e HostDisplay: Fix cursor texture leak 2023-02-07 20:06:29 +10:00
Stenzek
bd1df7b25b Settings: Default to Vulkan/Metal renderer on Mac 2023-02-05 15:12:43 +10:00
Stenzek
0ef24398f8 Qt: Ensure system is shut down before closing
Fixes crash on shutdown on Mac.
2023-02-05 13:43:15 +10:00
Stenzek
178a659a98 GPU: Move graphics API reset state to System
Stops us trying to reset state on objects which don't exist if
initialization failed (apparently some Android devices.. of course).
2023-02-05 13:12:45 +10:00
Stenzek
c8e7922c1a AnalogController: Fix incorrect locked message format 2023-02-05 13:12:45 +10:00
Stenzek
e8f4bd5c5e GameDatabase: Fix ForceSoftwareRendererForReadbacks 2023-01-30 19:26:48 +10:00
Stenzek
e88214966f Settings: Default to digital controller on Android 2023-01-30 19:17:11 +10:00
Stenzek
14cf865905 Misc: Correctness fixes for OpenGL
GLES2 fallback should be functional again.
2023-01-30 19:17:11 +10:00
Superstarxalien
afaedfedc9 Revert "Improve Integer Scaling behavior" and instead offer as a setting 2023-01-23 13:44:44 -04:00
Superstarxalien
51d1587b21 Improve Integer Scaling behavior
...so it always upscales the display from the framebuffer to fit the aspect ratio by stretching either horizontally or vertically instead of always stretching horizontally, which sometimes (actually most of the time) downscales the image
2023-01-21 14:51:55 -04:00
NicknineTheEagle
bd7517b0c9 CDROM: Try to reject non-PS1 discs 2023-01-20 05:46:22 +03:00
NicknineTheEagle
7270531c3d CDROM: Fix region check 2023-01-20 05:46:20 +03:00
Stenzek
55f716e69e Settings: Fix default value of depth clear threshold 2023-01-17 18:47:54 +10:00
Stenzek
95306d3362 CDROM: Slightly adjust seek timing when on target
Fixes Resident Evil 3 booting.
2023-01-17 18:38:19 +10:00
Connor McLaughlin
fe08d34e52 Qt: Add COP0/GTE registers to debugger list 2023-01-15 15:13:54 +10:00
Connor McLaughlin
395e9a934b InputManager: Support inverted full axis
i.e. pedals
2023-01-15 15:13:54 +10:00
Connor McLaughlin
5b600602c2 Settings: Make disable-all-enhancements use new MDEC routines 2023-01-13 21:03:35 +10:00
Connor McLaughlin
1aa3be70c7 SPU: Bypass FIFO for direct memory writes
Aconcagua writes a single halfword with transfers halted, but never enables
DMA.. so when it eventually does later on, there's an extra halfword
written out to memory, which corrupted part of a sound effect.
2023-01-13 21:03:10 +10:00
Connor McLaughlin
2c2304b5b7 System: Fix inverted ifdef 2023-01-12 18:12:58 +10:00
Connor McLaughlin
3b038fd27d System: Further improve frame timing consistency 2023-01-12 18:02:12 +10:00
Connor McLaughlin
af5d49649c MDEC: Add option to use old conversion routines
That way texture packs for games which use MDEC for decoding
backgrounds will still be compatible.
2023-01-12 17:01:04 +10:00
Connor McLaughlin
3e0be0a577 MDEC: Tweak block timing further
Improves frame rate during animated backgrounds in Final Fantasy VII.
2023-01-12 16:48:34 +10:00
Connor McLaughlin
50a616421f System: Add -exe parameter for overriding boot executable
Lets you re-use a disc image, but boot a different file.
2023-01-11 19:49:11 +10:00
Connor McLaughlin
ba7517fccc Timers: Fix debug window rendering in hidpi 2023-01-11 19:15:59 +10:00
Connor McLaughlin
3e16746e85 Pad: Convert to namespace 2023-01-11 19:15:59 +10:00
Connor McLaughlin
835834f8f4 SIO: Convert to namespace 2023-01-11 19:15:59 +10:00
Connor McLaughlin
0683b9fa0e InterruptController: Convert to namespace 2023-01-11 19:15:59 +10:00
Connor McLaughlin
db364d0e95 Timers: Convert to namespace 2023-01-11 19:15:59 +10:00
Connor McLaughlin
3acf569d67 DMA: Convert to namespace 2023-01-11 19:15:59 +10:00
Connor McLaughlin
90fe071dda CDROM: Adjust Init timing 2023-01-11 19:15:59 +10:00
Connor McLaughlin
05eea3cd2b CPU/CodeCache: Always compute uncached fetch ticks
Running code out of uncached ROM is slowwww.
2023-01-11 19:15:59 +10:00
Connor McLaughlin
b74eb37996 ImGuiOverlays: Display PAL/NTSC in resolution 2023-01-09 22:20:27 +10:00
Connor McLaughlin
2c125bde8c CDROM: Fix size of debug window 2023-01-09 22:20:27 +10:00
Connor McLaughlin
9de849aa66 CDROM: Delay async interrupts immediately after ACKs
Fixes music playback stopping in Ogre Battle.

Closes #2596.
Closes #575.
2023-01-09 22:20:27 +10:00
Connor McLaughlin
dd73811628 CDROM: Convert to namespace 2023-01-09 22:20:27 +10:00
Connor McLaughlin
19b4f4e921 System: Add frame time graph 2023-01-07 13:10:43 +10:00
Dolphin
91a6608118 mark some analog controller/joystick messages as translatable 2023-01-07 10:35:17 +09:00
Connor McLaughlin
1bb321c41f MDEC: Don't round when texture replacements are enabled
This changes texture hashes, and people got annoyed :/
2022-12-27 22:17:58 +10:00
Connor McLaughlin
928dd0e665 MDEC: Fix Linux compiling 2022-12-21 17:30:22 +10:00
Connor McLaughlin
c2e15b0078 System: Fix toggling Show GPU Usage at runtime 2022-12-20 21:32:51 +10:00
Connor McLaughlin
d65cbe42ae GPU: Truncate instead of rounding 24bpp->16bpp
Thanks to axetion for writing a test to confirm this is what the console
GPU indeed does.
2022-12-20 21:19:58 +10:00
Connor McLaughlin
1c8ef86f12 MDEC: Convert to namespace 2022-12-20 21:18:30 +10:00
Connor McLaughlin
3082fd55d7 Qt: Add output audio device selection 2022-12-14 17:58:14 +10:00
Connor McLaughlin
8ab46d0713 MDEC: Redo IDCT and conversion
RE2 backgrounds look better now (mainly due to the 24bpp->16bpp
conversion). Also implements signed output (untested).
2022-12-14 17:28:34 +10:00
Connor McLaughlin
1905ce3e01 CDROM: Don't prevent GetlocL after Init
Console apparently just returns whatever was in memory, even though it
seeked to the start. Fixes Meremanoid booting.
2022-12-08 19:56:00 +10:00
Connor McLaughlin
e27f259bf8 System: Fix broken missing-SBI detection 2022-12-06 18:09:40 +10:00
Connor McLaughlin
7101b86d2f System: Don't unconditionally apply TTY enable patch
Fixes Intelligent Qube hang.
2022-12-06 13:31:35 +10:00
Connor McLaughlin
8c7a192128 Misc: Add copyright/license statement to applicable files
Should've did this in the beginning.
2022-12-04 21:03:49 +10:00
Connor McLaughlin
1ba877409f HostDisplay: Remove sleep logging
Accidentially left this in...
2022-12-04 18:34:02 +10:00
Connor McLaughlin
f8cb480779 Timer: Improve SleepUntil() 2022-12-04 15:40:46 +10:00
Connor McLaughlin
7d3ac98cc6 HostDisplay: Manually throttle fullscreen UI presentation
Fixes flickering screen in fullscreen with Vulkan.
2022-12-04 14:06:56 +10:00
Connor McLaughlin
eafa4fb1a3 HostDisplay: Simplify method naming
Match PCSX2.
2022-12-04 13:22:13 +10:00
Connor McLaughlin
71c558625e GPU/SW: Fix incorrect min/max in polylines
Thanks to FPGAzumSpass for catching.
2022-11-28 18:04:58 +10:00
Connor McLaughlin
a6f5ac264e CDROM: Handle some edge cases
- Reel Fishing: Reads while an implicit seek is still going.
 - Transformers - Beast Wars: Needs a longer delay when it issues a
   ReadN after a SeekL and simulated position hits exactly.
2022-11-28 18:04:28 +10:00
Connor McLaughlin
cf05037428 GPU: Fix GL shaders on Mesa with PGXP + uncorrected colours 2022-11-22 23:14:54 +10:00
Connor McLaughlin
201a671709 System: Fix dumping audio on boot 2022-11-21 12:55:24 +10:00
Connor McLaughlin
6db90e8116 BIOS: Add detection of OpenBIOS 2022-11-15 21:22:42 +10:00
Spencer Alves
ffa120d4e2 Achievements: Fix building Qt frontend with achievements disabled 2022-11-15 18:32:40 +10:00
Connor McLaughlin
a6a52b31ad Achievements: Add option to disable notifications 2022-11-05 15:01:48 +10:00
Connor McLaughlin
601e3586b2 CPU/CodeCache: Impove overflow handling 2022-11-05 14:43:52 +10:00
Connor McLaughlin
72dfbaf6cc Misc: Backports from PCSX2 UI 2022-10-23 14:49:44 +10:00
Connor McLaughlin
f5b7311a45 Controllers: Make deadzone circular 2022-10-21 21:20:21 +10:00
Connor McLaughlin
b6686b8239 System: Preserve controller type on core settings reset 2022-10-21 00:30:42 +10:00
Connor McLaughlin
11ba87059e HostDisplay: Remove parameters which get pulled from config
No point duplicating them.
2022-10-14 00:14:34 +10:00
Connor McLaughlin
ccfe3925fc HostDisplay: Use border sampling for post processing shaders 2022-10-13 22:53:16 +10:00
Connor McLaughlin
c9d13c028e CDROM: Debugger names for some commands 2022-10-13 22:53:16 +10:00
Connor McLaughlin
adf41b9bbd D3D12HostDisplay: Implement post processing 2022-10-13 22:13:09 +10:00
Connor McLaughlin
cc3fadba14 Qt: Move downsampling to enhancement settings 2022-10-13 17:55:25 +10:00
Connor McLaughlin
0709f92ac1 Misc: Cleanup/deduplicate from c9cba5e 2022-10-13 17:37:39 +10:00
Connor McLaughlin
5498ddfab7 RegTest: Port to new host abstractions 2022-10-13 17:27:09 +10:00
nobody
553d58052b Expose Display Host Aligment as a Setting in Ini 2022-10-09 00:55:56 -04:00
Connor McLaughlin
e395a74832 Settings: Fix default values for achievements 2022-10-09 14:21:01 +10:00
Connor McLaughlin
4feb5ad548 Controller: Make InAnalogMode() virtual 2022-10-09 14:10:54 +10:00
Connor McLaughlin
3a3f571ecc Settings: Persist OSD options when resetting 2022-10-08 23:36:39 +10:00
Connor McLaughlin
1745d3e803 Settings: Don't allow both runahead and rewind 2022-10-08 23:36:24 +10:00
Connor McLaughlin
42768c3101 Achievements: Fix a few minor issues 2022-10-08 21:21:33 +10:00
Connor McLaughlin
550b4928c2 Achievements: Backports from PCSX2 2022-10-08 20:25:42 +10:00
Connor McLaughlin
10f98106dd Misc: Normalize code vs serial usage 2022-10-05 18:29:44 +10:00
Connor McLaughlin
5f6490f68b GPU/Vulkan: Fix downloads messing up later commands 2022-10-05 18:29:43 +10:00
Connor McLaughlin
587fbf6ca7 System: Disable auto analog mode when starting shell 2022-10-04 00:20:37 +10:00
Connor McLaughlin
8f39ad3555 GPU/OpenGL: Don't recreate context on sw switch when using GLES 2022-10-04 00:00:56 +10:00
Connor McLaughlin
106addf5a8 Qt: Fix shutdown and save state in fullscreen UI 2022-10-04 00:00:56 +10:00
Connor McLaughlin
f25d7f6e09 Misc: Fix various warnings 2022-10-04 00:00:56 +10:00
Connor McLaughlin
a9038133c8 HostDisplay: Common texture base class for all APIs 2022-10-04 00:00:56 +10:00
Connor McLaughlin
12d400b76a OpenGLHostDisplay: Replace GL ID handle with texture class 2022-10-03 21:08:42 +10:00
Connor McLaughlin
971bba07d6 GPU: Make perspective-correct color interpolation toggleable 2022-10-03 21:08:41 +10:00
Connor McLaughlin
8aa1c8827c GPU/D3D11: Purge D3D11::StagingTexture 2022-09-26 22:15:51 +10:00
Connor McLaughlin
6bafcea94f HostDisplay: Remove DestroyRenderDevice() 2022-09-26 22:15:51 +10:00
Connor McLaughlin
84917ec6aa Common/Image: Add resize methods 2022-09-26 22:15:51 +10:00
Connor McLaughlin
f7aa7c659c D3D11/Texture: Add layers/texture arrays 2022-09-26 22:15:50 +10:00
Connor McLaughlin
e7fb42347f GL/Texture: Add multi-layer/level support 2022-09-26 22:15:50 +10:00
Connor McLaughlin
5ef0ad1ec6 GPU/Vulkan: Get rid of additional stream buffer 2022-09-26 22:15:50 +10:00
Connor McLaughlin
cb1e15da58 GPU/D3D12: Fix incorrect stream buffer upload size 2022-09-26 22:15:50 +10:00
Connor McLaughlin
4668334516 GameDatabase: Make unknown controller types non-fatal 2022-09-26 22:15:50 +10:00
Connor McLaughlin
9d27f7095f Vulkan: Use Vulkan Memory Allocator 2022-09-26 22:15:50 +10:00
Connor McLaughlin
37d579c652 BIOS: Compile fix 2022-09-26 20:42:35 +10:00
Connor McLaughlin
864dffc789
Merge pull request #2894 from lukahn/patch-1
Update bios.cpp
2022-09-25 13:07:04 +10:00
Connor McLaughlin
d25a9a22e3 System: Fix per-game bindings being used when disabled 2022-09-24 13:14:24 +10:00
Connor McLaughlin
736996ab38 Controller: Add invert and button deadzone options 2022-09-24 13:14:13 +10:00
Luke Wakefield
2cfbd43bb6
Update bios.cpp
Adding PS1 BIOS files from PS2 consoles.
2022-09-23 16:08:07 +10:00
Hugo Locurcio
8152b99ea4
Warn about the high performance cost of JINC2 and xBR filtering
These options (especially xBR) have a very high cost. In my experience,
xBR has a greater impact on the framerate than enabling 4× SSAA or PGXP
in CPU mode (whose quality increase is much more obvious).

These options are also essentially unusable on mobile, regardless of
how powerful your device is. As a result, this adds warnings both
in the option names and the description.

Bilinear filtering is not affected by this performance cost, as GPUs
can perform this in hardware without having to emulate filtering
through a shader.
2022-09-22 14:23:31 +02:00
Connor McLaughlin
d26fef3e4e Achievements: Add leaderboard toggle (+ some minor fixes) 2022-09-21 23:47:58 +10:00
Connor McLaughlin
5568de1e03 Achievements: Add sound effects 2022-09-21 23:06:23 +10:00
Connor McLaughlin
cba4bb4ab2 Achievements: Show primed/challenge-in-progress achievements 2022-09-21 23:06:23 +10:00
Connor McLaughlin
3dcd901885 MemoryCardImage: Support importing mem/psx and a few other formats
Untested.
2022-09-18 19:39:57 +10:00
Connor McLaughlin
a062cc4706 VulkanHostDisplay: Fix uploading of strided textures 2022-09-18 12:10:36 +10:00
Connor McLaughlin
3e16dbfc37 System: Fix crash when toggling memory exceptions off 2022-09-17 15:56:05 +10:00
Connor McLaughlin
05eecf9944 System: Fix very low underclocks locking up 2022-09-17 15:56:05 +10:00
Connor McLaughlin
21b7261dc9 System: Fix turbo getting dropped on renderer switch 2022-09-13 17:50:42 +10:00
Connor McLaughlin
0b3461338c HostDisplay: Use streaming for sw renderer display 2022-09-13 17:50:42 +10:00
Connor McLaughlin
023900dc77 System: Fix inverted save screenshot colour channels 2022-09-09 13:31:13 +10:00
Connor McLaughlin
bec0d6e7df HostDisplay: Add GPU usage statistics 2022-09-03 14:17:51 +10:00
Connor McLaughlin
35f272b336 Settings: Set default controller type to AnalogController 2022-08-29 20:34:12 +10:00
Connor McLaughlin
3a5bf6d29b System: Move overlay checking to common 2022-08-27 16:52:24 +10:00
Connor McLaughlin
1aa7facda8 Frontends: Pick best render API based on renderer
Stops unnecessary display recreation in big picture UI.
2022-08-26 23:30:45 +10:00
Connor McLaughlin
cab51c6764 FullscreenUI: Re-enable most previously-missing settings 2022-08-26 01:26:55 +10:00
Connor McLaughlin
cac2714555 GPU/OpenGL: Also disable texture buffer for ANGLE
Hopefully resolves issues with Exynos S22+.
2022-08-26 01:26:13 +10:00
Connor McLaughlin
7277d29ff9 Host: Move CreateDisplayForAPI() into common code 2022-08-25 00:55:58 +10:00
Connor McLaughlin
7bbacd2392 Misc: Remove unused code 2022-08-22 19:55:38 +10:00
Connor McLaughlin
c7e8233b7b System: Move present skip check to core 2022-08-19 00:07:14 +10:00
Connor McLaughlin
0f82dc9161 System: Use streaming for compressed save 2022-08-18 23:10:15 +10:00
Connor McLaughlin
759938a5cf System: Support compressing save states 2022-08-18 23:10:15 +10:00
Connor McLaughlin
c66a9f117d System: Don't empty buffers on state load 2022-08-18 23:10:15 +10:00
Connor McLaughlin
86cba1e04d System: Fix present skip getting activated on unpause
When using vsync+sync to host refresh+optimal frame pacing.
2022-08-16 21:23:16 +10:00
Connor McLaughlin
16d15f5c65 InputManager: Don't load bindings for inactive multitap ports 2022-08-16 00:05:46 +10:00
Connor McLaughlin
3abf1df362 System: Fix volume after toggling fast forward 2022-08-15 17:23:34 +10:00
Connor McLaughlin
5b2c18e27c SPU: Convert to namespace 2022-08-15 17:22:23 +10:00
Connor McLaughlin
6c69cf33c2 System: Fix loading states with different media path 2022-08-15 17:14:34 +10:00
Connor McLaughlin
795ddee79c Qt: Fix relative mode for PSMouse 2022-08-10 17:08:59 +10:00
Connor McLaughlin
4faa49d42c System: Fix framerate spike after pausing in debugger 2022-08-10 15:19:15 +10:00
Connor McLaughlin
916900be5d Misc: More warning fixes 2022-08-10 14:33:31 +10:00
Connor McLaughlin
477bb3d554 Misc: Clean up a few warnings 2022-08-10 13:41:13 +10:00
Connor McLaughlin
c3da236f92 System: Preparations for per-game controller settings 2022-08-10 13:09:48 +10:00
Connor McLaughlin
54c2447ff3 System: Rework some throttler/vsync logic 2022-08-10 13:09:32 +10:00
Connor McLaughlin
6aa2e9017b GameDatabase: Fix cache not invalidating when out-of-date 2022-08-10 13:03:53 +10:00
Connor McLaughlin
5ac9c3f022 Controller: Add multiplier/format to settings 2022-08-10 13:03:15 +10:00
Connor McLaughlin
093979a65a Build: Disable mmap fastmem for Apple Silicon
It uses 16K pages, which means we'd also have to protect at 16K
granularity... which might be okay, but there's probably going to be
more faults due to code/data in the same page, which negates much of the
benefit.
2022-08-07 01:31:24 +10:00
Connor McLaughlin
1289064316 Settings: Drop audio sync option
Not relevant since time stretching was added.
2022-08-05 17:57:47 +10:00
Connor McLaughlin
57c1ca97f7 Qt: Hook up audio driver selection 2022-08-05 17:50:28 +10:00
Connor McLaughlin
06ecc50797 System: Fix CPU usage not showing for sw-renderer-for-readbacks 2022-08-05 17:17:29 +10:00
Connor McLaughlin
8f314c8d49 System: Fix vsync resetting on pause and fast forward on boot 2022-08-05 17:09:44 +10:00
Connor McLaughlin
589785f8a0 System: Don't print whole path in save OSD messages 2022-08-05 17:09:02 +10:00
Connor McLaughlin
6bf0ad789e fixup! Misc: Necessary emucore changes for Android 2022-08-05 17:07:07 +10:00
Connor McLaughlin
523297c60e System: Fix querying invalid handle on boot 2022-08-05 17:06:50 +10:00
Connor McLaughlin
9c3e4c78c8 System: Fix match window aspect ratio not working on startup 2022-08-05 17:06:02 +10:00
Connor McLaughlin
25d2148ae4 Misc: Necessary emucore changes for Android 2022-08-05 17:05:21 +10:00
Connor McLaughlin
bdb486ccaa Settings: Fix build without cubeb 2022-08-04 21:39:15 +10:00
Connor McLaughlin
ea65c0970c FrontendCommon: Drop SDL2 audio output 2022-08-04 21:34:16 +10:00
Connor McLaughlin
679f1a51db CommonHost: Fix volume hotkeys 2022-08-04 21:20:26 +10:00
Connor McLaughlin
e91ec23e84
Merge pull request #2856 from Guwange/fix_translation_context_guncon
Fix translation context for GunCon
2022-08-04 21:08:43 +10:00
Dolphin
44bf0ef8cb fix translation context for AnalogJoystick 2022-08-04 01:10:24 +09:00
Dolphin
c0626f0535 Fix translation context for GunCon 2022-08-04 00:02:19 +09:00
Connor McLaughlin
e1383d15aa CDROM: Fix crash when changing readahead sectors 2022-08-01 23:07:40 +10:00
Silent
c98e0bd096
Bus: Added RAM, RAM_SIZE and RAM_MASK exports for external debugger usage
Useful e.g. for Cheat Engine.
2022-07-31 10:43:26 +02:00
Connor McLaughlin
3505ca26e0 SaveStateSelectorUI: Fix loading/saving without popup 2022-07-31 17:33:03 +10:00
Connor McLaughlin
a899ca88f2 Build: Make OpenGL/Vulkan renderers optional
And disabled on Windows/arm64.
2022-07-31 01:14:28 +10:00
Connor McLaughlin
cb127b6412 Common: Remove Event 2022-07-30 21:55:12 +10:00
Connor McLaughlin
eb166220b1 GPU/SW: Replace event with semaphore 2022-07-30 21:49:56 +10:00
Connor McLaughlin
89659db7ee Path: Unicode handling and tests for SanitizeFileName 2022-07-30 21:46:14 +10:00
Connor McLaughlin
be5b979713 AudioStream: Make speed changes less poppy 2022-07-29 21:16:02 +10:00
Connor McLaughlin
68b5dd869c SPU: Add time stretched audio output 2022-07-28 22:10:47 +10:00
Connor McLaughlin
97506a811e ImGuiManager: Fix default OSD scale 2022-07-28 22:10:47 +10:00
Connor McLaughlin
a461ba8be6 System: Update speed limiter on boot 2022-07-28 22:10:46 +10:00
Connor McLaughlin
6b8b08ef61 System: Fix invalid memory read in SW thread stats 2022-07-28 22:10:46 +10:00
Connor McLaughlin
6386004b2c FullscreenUI: Fix incorrect vsync state on unpause 2022-07-26 21:46:18 +10:00
Connor McLaughlin
c2f4b7e7b8 CDROM: Only apply extra remove delay on disc swap 2022-07-26 20:14:45 +10:00
Connor McLaughlin
1057e42956 CDROM: Add additional time to auto disc swap 2022-07-26 18:52:25 +10:00
Connor McLaughlin
8af4f4f01a Common: ScopeGuard -> ScopedGuard 2022-07-26 18:37:16 +10:00
Connor McLaughlin
4295a70a89 Settings: Fix another typo in path saving 2022-07-26 17:39:52 +10:00
Connor McLaughlin
0b4c009d5b Settings: Fix some incorrect folder config keys 2022-07-25 22:44:13 +10:00
Connor McLaughlin
a8f5146010 GameDatabase: Add some missing OSD message keys 2022-07-25 18:06:17 +10:00
Silent
bea9fe4b00
NeGcon: Fix default mappings
I is typically used to "proceed" or "accelerate",
and that is better suited for R2 than L2.
2022-07-23 10:54:54 +02:00
Connor McLaughlin
fc40397818 GPU: Don't set empty post chain 2022-07-23 13:55:09 +10:00
Connor McLaughlin
be03998be0 System: Fix title not showing for non-database discs 2022-07-23 13:55:09 +10:00
Connor McLaughlin
a1edddc59d CDROM: Revamp/improve preload image procedure 2022-07-23 13:55:09 +10:00
Connor McLaughlin
a5f5be1a60 Qt: Fix directory setting changes 2022-07-23 01:28:19 +10:00
Connor McLaughlin
75b4891f78 Qt: Fix Apply Game Settings option 2022-07-23 00:13:55 +10:00
Connor McLaughlin
701780e2ef Qt: Regression fixes 2022-07-22 22:53:06 +10:00
Connor McLaughlin
b42b5501f6 UI: Massive revamp, new features and improvements 2022-07-22 21:19:54 +10:00
Connor McLaughlin
af91fcf195 Backport more common classes 2022-07-21 17:29:58 +10:00
Connor McLaughlin
462eb2c155 Add Host/HostSettings 2022-07-21 17:29:58 +10:00
Connor McLaughlin
6a6ab6529a Backport SettingsInterface 2022-07-21 17:29:58 +10:00
Connor McLaughlin
0c0bd4c995 dep: Update imgui to v1.88 2022-07-21 17:29:58 +10:00
Connor McLaughlin
b7fbde31a7 Move utility classes from common to own static lib 2022-07-21 17:29:58 +10:00
Connor McLaughlin
d2ca454576 Sync filesystem.h/path.h 2022-07-21 17:29:57 +10:00
Connor McLaughlin
f89529015c dep: Move Vulkan loader to common 2022-07-21 17:29:57 +10:00
Connor McLaughlin
fd3507c16d Core: Replace Timestamp usage with fmt 2022-07-21 17:29:57 +10:00
Connor McLaughlin
b5bf3593c4 ByteStream: Move routines from FileSystem to ByteStream 2022-07-21 17:29:57 +10:00
wheremyfoodat
d959899022 Allow .ps-exe suffix for executables. 2022-07-16 19:05:17 +03:00
Silent
3a70e4d57d
Add keys to more OSD messages:
* Resolution scale
* Multisampling
* Switching software/hardware rendering
* Switching PGXP CPU
* Switching post processing
* Switching widescreen hack
2022-05-09 23:42:28 +02:00
Connor McLaughlin
44d47e898e
Merge pull request #2824 from stenzek/raintegration
Cheevos: Add RAIntergration support
2022-04-18 19:32:43 +10:00
Connor McLaughlin
296f613b4e Cheevos: Rework functions into namespace 2022-04-18 19:13:38 +10:00
Connor McLaughlin
9a5ef2d0a2 Cheevos: Add RAIntergration support 2022-04-18 19:13:33 +10:00
Silent
506796a335
Add 5106, 5146, 5186 codes for indirect reads from a register code 2022-04-15 19:04:02 +02:00
Connor McLaughlin
9ab64ecdb3 CDImage: Add Precache() method 2022-04-03 21:09:36 +10:00
Connor McLaughlin
859a156b3c Various build fixes 2022-03-27 17:38:48 +10:00
Connor McLaughlin
a55b5022c7 System: Include cheevos state in save states 2022-03-27 16:59:02 +10:00
Connor McLaughlin
584525cb11 Cheevos: Move to core 2022-03-27 16:59:02 +10:00
Connor McLaughlin
c43df29abc ImGuiFullscreen: Move to core 2022-03-27 16:59:02 +10:00
Connor McLaughlin
fd76f437b3 Core: Purge WITH_IMGUI define 2022-03-27 16:59:02 +10:00
Brian Blakely
717ee3103f M3U: Preloading to RAM for single-disc playlists. 2022-03-27 16:58:51 +10:00
Connor McLaughlin
46737acecd CPU: Prevent mismatched va_start/va_end in log 2022-01-06 22:47:10 +10:00
Connor McLaughlin
541947c6f8 CPU/CodeCache: Fix currently-invalidated blocks breaking memory states 2022-01-06 22:47:10 +10:00
Connor McLaughlin
fa9e50d7c1 HostInterface: Don't disable fastmem for runahead 2021-12-25 14:28:33 +10:00
Connor McLaughlin
25ea24853f HostInterface: Don't disable recompiler for runahead 2021-12-25 14:28:33 +10:00
Connor McLaughlin
4513c7a23d System: Invalidate instead of flushing code cache on memory state 2021-12-25 14:28:33 +10:00
Connor McLaughlin
c440593788 CPU/CodeCache: Add InvalidateAll() method 2021-12-25 14:28:32 +10:00
Connor McLaughlin
fe2062ff9f System: Warning fix 2021-12-25 14:28:32 +10:00
Connor McLaughlin
bbf67ef544 CPU: Warning fix 2021-12-25 14:28:32 +10:00
Connor McLaughlin
d55c86ccd8 HostInterface: Fix Linux build 2021-11-26 11:43:58 +10:00
Connor McLaughlin
7522304360 HostInterface: Add keyed OSD messages 2021-11-26 11:31:59 +10:00
Connor McLaughlin
c346dfe8a4 SPU: Drop OOB register warnings to dev level 2021-11-26 11:31:59 +10:00
Albert Liu
1f07ea6ecc MDEC: EOB is optional for complete blocks 2021-11-14 20:46:05 -08:00
Connor McLaughlin
13453ee6d8
Merge pull request #2715 from stenzek/pvd-hash
System: Use exe hash plus pvd hash for image hash code
2021-11-10 12:34:55 +10:00
Connor McLaughlin
14eecae680 System: Use exe hash plus pvd hash for image hash code 2021-11-09 12:54:30 +10:00
Albert Liu
3273ca36ef AnalogController: Simulate status byte toggling 2021-11-07 12:31:27 -08:00
Albert Liu
ab496ef8fe AnalogController: Don't re-enable legacy rumble on manual toggles 2021-11-07 12:31:27 -08:00
Connor McLaughlin
946481c2aa System: Add a workaround for PSF files with incorrect header 2021-11-06 10:48:23 +10:00
Connor McLaughlin
ec31690587 CDROM: Fix incorrect delay on setmode while shell opening 2021-11-05 15:19:23 +10:00
Connor McLaughlin
6bb7672168
Merge pull request #2683 from CookiePLMonster/fix-is-valid-psexe-header
Fixup IsValidPSExeHeader
2021-10-29 13:17:35 +10:00
Connor McLaughlin
25f69e7f8c CDROM: Special case immediate GetlocP after play/read before int
Fixes CDDA in Mad Panic Coaster.
2021-10-29 13:16:42 +10:00
Silent
bcbe93a462
Fixup IsValidPSExeHeader 2021-10-28 19:16:55 +02:00
Connor McLaughlin
5cef81b2a0 GPU: Reduce log level of IRQ request command 2021-10-25 17:27:41 +10:00
Connor McLaughlin
355d7664d2 System: Fix unused variable warning 2021-10-25 17:27:41 +10:00
Connor McLaughlin
48e55ab87b MDEC: Fix warnings in gcc debug build 2021-10-25 17:27:41 +10:00
gameblabla
6a005f0a4e
Set DSRINPUTLEVEL and CTSINPUTLEVEL to true for Armored Core
Without this, Armored Core will assume that a link cable is plugged in
and make the local multiplayer unavailable.
In the future, we should have proper link support but for now,
let's just do this instead to at least allow people to play it locally.

Many thanks to Albert Liu for the proper fix :
previously, we were just reporting 0xFFFFFF for SIO STAT.

Co-authored-by: Albert Liu <45282415+ggrtk@users.noreply.github.com>
2021-10-24 12:09:59 +02:00
Connor McLaughlin
13c5ee8bfb GPU: Fix incorrect value for status bit 13
Fixes openbios boot animation.
2021-09-29 10:48:55 +10:00
Connor McLaughlin
497a5b8dd1 GPU: Don't reset CRTC state on soft reset 2021-09-29 10:48:25 +10:00
Connor McLaughlin
8864b48c02
Merge pull request #2624 from CookiePLMonster/fix-safe-unaligned-writes
Make DoSafeMemoryAccess return true properly for RAM, BIOS, dcache writes
2021-09-26 09:57:26 +10:00
Connor McLaughlin
c0a29f7bfd Fix a few warnings over the place 2021-09-26 09:56:17 +10:00
Silent
270899dbdb
Make DoSafeMemoryAccess return true properly for RAM, BIOS, dcache writes
Fixes broken cheats when writing to unaligned addresses,
maybe also achievements.
2021-09-24 10:07:04 +02:00
Connor McLaughlin
f7f121f036 Bus: Handle unaligned accesses in safe memory routines 2021-09-15 12:24:33 +10:00
Connor McLaughlin
e12474ac91 Cheats: Use safe memory access routines 2021-09-10 15:53:15 +10:00
Connor McLaughlin
8dcd68b0a8 CPU: Make Safe{Read,Write}Memory{Byte,Halfword,Word} truely safe 2021-09-10 15:53:14 +10:00
Connor McLaughlin
d2e90b0516 CPU/Recompiler: Reduce register usage of SWL/SWR
Fixes crash in Ape Escape on AArch32.
2021-09-10 15:53:11 +10:00
Connor McLaughlin
8769a55298 SPU: Add a couple more reverb registers to debug window 2021-09-01 15:05:05 +10:00
Connor McLaughlin
1e88d04430 GPU: Set display parameters even when disabled 2021-08-24 11:57:14 +10:00
Connor McLaughlin
461e6aa50b GPU: Update display on reset 2021-08-24 11:57:12 +10:00
Connor McLaughlin
75e9506803 System: Get rid of double GPU reset 2021-08-24 11:57:11 +10:00
Connor McLaughlin
628dc36e77 GPU: Add GPU::GetFullDisplayResolution() 2021-08-24 11:57:09 +10:00
Connor McLaughlin
a44e9d16fb CDROM: Fix second response event getting lost on state load 2021-08-24 11:57:06 +10:00
Connor McLaughlin
2bb43ffac7
Merge pull request #2547 from PugsyMAME/master
New F6 Cheat Type (IF,ELSE IF, ELSE structure)
2021-08-23 02:18:52 +10:00
Connor McLaughlin
f85387345e PGXP: Fix memory past 2MB 2021-08-23 02:18:06 +10:00
PugsyMAME
0ebb791323
New F6 Cheat Type (IF,ELSE IF, ELSE structure)
Cheat Type F6 lets you perform cheats in IF / ELSE IF / ELSE constructs along 
with multiple conditions for each one.

It supports conditions  D0, D1, D2, D3, E0, E1, E2, E3, A0, A1, A2, A3, D7 and 
two new types that will only be available in the F6 conditions :- 
E4 & E5 which are bit comparisons on bytes (set and clear). 

Any of those types which are "block conditionals" like D7 will be treated as a 
single condition with the other conditions so you wont need to worry about 
extra 00000000 FFFFs just for them (infact you can drop them completely apart
from the last 00000000 FFFF, which you can also drop if you have no trailing
cheat lines after the end of the construct.


#IF / ELSE IF / ELSE Statement Example with Notes
80001000 00000001   Setup Test Condition 1
80001004 00000002   Setup Test Condition 2
80001008 00000003   Setup Test Condition 3
8000100C 00000004   Setup Test Condition 4

                    1F = IF, last two digits determine the number of conditions to check
                    F600000x  x = 0 All conditions must be true, x = 1 At least One condition must be true                  
F6000000 1F000004   Check the next 4 lines as the conditions for the IF loop to be taken

D0001000 00000001  )
D0001004 00000002  )Conditions
D0001008 00000003  )
D000100C 00000004  )

80001010 00005555    Poke(s)
00000000 0000FFFF  End of IF Statement

F6000000 E15E1F02  E15E1F = ELSE IF (same format as IF) - Can have multiple ELSE IF Blocks or none at all
D0001008 00000003  )
D000100C 00000005  )Conditions
80001010 00008888     Poke(s)
00000000 0000FFFF  End of ELSE IF Statement 

F6000000 E15E0000  E15E = ELSE (no need for conditions - this will poke if the others dont)
80001010 0000AAAA    Poke(s)
00000000 0000FFFF End of ELSE Statement



#Multiple Test Using Joypad Left Thumb Directions, Look at Address 1100 in Debugger
F6000000 1F000001  
D7020002 00100000
90001100 50205055
90001104 53534552 
90001108 20204445
9000110C 20202020
F6000000 E15E1F01
D7020002 00400000
90001100 4E574F44
90001104 45525020
90001108 44455353
9000110C 20202020
F6000000 E15E1F01
D7020002 00800000
90001100 5446454C
90001104 45525020
90001108 44455353
9000110C 20202020
F6000000 E15E1F01
D7020002 00200000
90001100 48474952
90001104 52502054
90001108 45535345
9000110C 20202044
F6000000 E15E0000
90001100 20202020
90001104 20202020
90001108 20202020
9000110C 20202020
00000000 0000FFFF
2021-08-21 15:08:34 +01:00
Silent
ebe862561d
Fix A0, A1, A2, A3 cheats 2021-08-19 22:21:07 +02:00
Connor McLaughlin
18241978ea CDROM: Cancel command second response when queuing new command
Fixes Wipeout corrupting parts of the TOC.
2021-08-18 00:25:19 +10:00
Connor McLaughlin
3236917479 HostInterface: Enable 8MB RAM should be disabled by all enhancements 2021-08-15 14:23:20 +10:00
Connor McLaughlin
521d20bcd2 CommonHostInterface: Add display enhancement settings option 2021-08-15 14:23:20 +10:00
Connor McLaughlin
1ee3882afd HostInterface: Default show status indicators to true 2021-08-15 14:23:20 +10:00
Connor McLaughlin
0491c893d9 HostInterface: Fix compile error on Android 32-bit 2021-08-15 14:23:20 +10:00
Connor McLaughlin
3f3607548f CommonHostInterface: Make status indicators toggleable 2021-08-12 21:31:40 +10:00
Connor McLaughlin
c4f0dafb1f System: Don't time memory load/save states by default
Reduces log spam.
2021-08-12 21:31:40 +10:00
Connor McLaughlin
4fac032ff6 SPU: Add a macro to enable per-voice dumping 2021-08-07 13:21:53 +10:00
Connor McLaughlin
50a09384e1 CommonHostInterface: Add onscreen indicator for rewind 2021-08-07 12:07:04 +10:00
Connor McLaughlin
8bea6e1530 GPU/Vulkan: Fix warnings introduced by #2438 2021-08-07 12:01:02 +10:00
Connor McLaughlin
81a90d66f5 HostInterface: Disable rewind on 32-bit ARM/Android 2021-08-07 11:58:05 +10:00
Connor McLaughlin
66cfd98685
Merge pull request #2460 from PugsyMAME/master
Fixed cheat type 52 only working with 1st subtype
2021-08-07 11:35:58 +10:00
Wunkolo
98089180c0 GPU/Vulkan: Add debug utility functions
Adds a way to set the name of vulkan
objects, and automatically determining their `VkObjectType` enum value
at compile-time. As well as a utility-object for creating debug-scopes
for `VkQueue` and `VkCommandBuffer` objects. `DebugScope` objects will
automatically emit `Begin` and `End` commands within the ctor and dtor
and allow for C++ scopes to name and color sections of a vulkan command.
These DebugScopes are also able to be nested within each other and will
automatically pick a color depending on the current recursive depth.

These functions are all null-stubbed in non-debug compilations.
2021-08-01 10:56:56 -07:00
PugsyMAME
106dc2951d
Fixed cheat type 52 only working with 1st subtype
Fixed typo in ExtCheatRegistersCompare, which made it so that only 52 type 5200 worked,
2021-07-31 11:14:15 +01:00
Connor McLaughlin
a542fa85d6 CPU/CodeCache: Fix crash when switching from interpreter to recompiler 2021-07-31 13:29:02 +10:00
Connor McLaughlin
b41d56d305 TimingEvent: Fix event list getting unsorted on Delay 2021-07-31 13:25:03 +10:00
Connor McLaughlin
5bf24265aa CPU/CodeCache: Fix compilation without recompiler 2021-07-27 13:11:46 +10:00
Connor McLaughlin
c9f8828448 CPU/CodeCache: Drop block linking warning to dev level 2021-07-27 13:11:42 +10:00
Connor McLaughlin
5ff9783626 CPU/Recompiler/ARM: Optimize icache check 2021-07-24 14:07:37 +10:00
Connor McLaughlin
e2db78b0ef CPU/Recompiler/AArch64: Fix assertion tripping in debug builds 2021-07-24 13:30:35 +10:00
Connor McLaughlin
d9d41de81b CPU/Recompiler: Skip updating current_instruction_pc 2021-07-24 13:30:35 +10:00
Connor McLaughlin
21938e14c6 CPU/Recompiler: Implement block linking 2021-07-24 13:07:11 +10:00
Connor McLaughlin
29bc0c950a System: Reset before loading save state on boot 2021-07-24 13:07:09 +10:00
Connor McLaughlin
9628f0d9d0 CPU/Recompiler: Reduce register usage of LWL/LWR/SWL/SWR 2021-07-24 13:06:53 +10:00
Connor McLaughlin
53299e3c7b CPU/Interpreter: Load delay check should be a debug assertion 2021-07-24 13:04:54 +10:00
Connor McLaughlin
6081e2415f CPU/Recompiler: Simplify PC addressing 2021-07-24 13:03:45 +10:00
Connor McLaughlin
033d85cd90 CPU/Recompiler: Simplify fast map addressing 2021-07-24 13:03:43 +10:00
Connor McLaughlin
d230e7d22f HostInterface: Fix SetUserDirectoryToProgramDirectory() 2021-07-23 18:07:18 +10:00
Connor McLaughlin
89a11519fb D3D12: Use clears instead of draws for simple VRAM fills 2021-07-22 13:58:03 +10:00
Connor McLaughlin
a0fa3a3994 HostInterface: Don't save screenshot when switching renderers 2021-07-22 13:58:03 +10:00
Connor McLaughlin
70209db402 GPU/HW: Implement oversized VRAM fills in hardware
Fixes downscaling in Bugs and Taz PAL.
2021-07-21 19:24:10 +10:00
Connor McLaughlin
7ea78ad2df CPU/CodeCache: Fix incorrect macro for code buffer size 2021-07-20 00:00:43 +10:00
Connor McLaughlin
3cf12e8f0d Controller: Round floating point axis values instead of flooring 2021-07-17 20:38:23 +10:00
Connor McLaughlin
0000750527 System: Fix rewind rate with vsync off 2021-07-17 20:14:40 +10:00
Connor McLaughlin
e9374646e9 GPU/SW: Fix performance regression on 32-bit ARM 2021-07-17 14:03:04 +10:00
Connor McLaughlin
30db081a64 CPU: Simulate stalls from GTE instructions 2021-07-16 12:27:31 +10:00
Anderson_Cardoso
41fc84ae51
Update information about SBI file
A simple update message to make it more clear for end users in regard SBI files.
2021-07-14 10:55:07 -03:00
Connor McLaughlin
c2c204c845 CDROM: Fix async readahead causing lockups in some games 2021-07-14 01:25:49 +10:00
Connor McLaughlin
9723e617f9 GPU/D3D12: Implement VRAM write replacements 2021-07-13 14:17:04 +10:00
Connor McLaughlin
18df8d48e7 GPU/OpenGL: Use linear sampling for VRAM write replacement blit 2021-07-13 14:17:04 +10:00
Connor McLaughlin
d432accf81 GPU/D3D11: Use linear sampling for VRAM write replacement blit 2021-07-13 14:17:04 +10:00
Connor McLaughlin
bb2e459f9f Warning fixes 2021-07-12 22:44:02 +10:00
Connor McLaughlin
c962e9899d CDROM: Reject invalid Setloc commands
Fixes delays in Simple 1500 Series Vol. 31 - The Sound Novel.
2021-07-12 21:14:06 +10:00
Connor McLaughlin
a32ef4a963 CDROMAsyncReader: Support reading ahead more sectors 2021-07-12 21:14:06 +10:00
Connor McLaughlin
552b0098ef GPU/HW: Fix incorrect initial transparency mode
Fixes broken menus in Road Rash after loading state.
2021-07-12 21:14:06 +10:00
Connor McLaughlin
1405ba8a6b GPU/SW: Specialize rasterizing functions further 2021-07-11 21:23:12 +10:00
Connor McLaughlin
b35a1308c4 Core: Make XAudio2 the default backend for UWP 2021-07-11 15:20:38 +10:00
Connor McLaughlin
ca747d8d7a CPU/CodeCache: Support UWP 2021-07-11 15:20:38 +10:00
Connor McLaughlin
c0352eb19f GPU/HW: Clear host display texture on interlace switch 2021-07-11 14:09:11 +10:00
Connor McLaughlin
928b5694ed GPU/D3D12: Fix VRAM getting trashed on interlace switch 2021-07-11 14:07:33 +10:00
Connor McLaughlin
05259bc851 HostInterface: Refresh display on settings change/state load 2021-07-11 14:03:14 +10:00
Connor McLaughlin
bf63be27c6 GPU/D3D12: Fix incorrect descriptor for VRAM copy 2021-07-11 13:43:59 +10:00
Connor McLaughlin
096a92ba84 GPU/HW: Simplify shader compile progress updates 2021-07-11 13:21:41 +10:00
Connor McLaughlin
98af6e7228 GPU/ShaderGen: Use [unroll] for resolve loops 2021-07-11 13:08:25 +10:00
Connor McLaughlin
719710ef98 GPU/D3D12: Fix multisampled resolve 2021-07-11 13:07:55 +10:00
Connor McLaughlin
2937c72721 GPU/D3D12: Fix incorrect samples for textures 2021-07-11 13:07:44 +10:00
Connor McLaughlin
14e7f8fd13 GPU: Add D3D12 renderer 2021-07-10 21:45:10 +10:00
Connor McLaughlin
5da9edceb9 Build: Unify MSBuild options in props files 2021-07-10 21:45:10 +10:00
Connor McLaughlin
79dccc9d05 GPU/SW: Fix regression with non-transparent triangles 2021-07-10 13:23:12 +10:00
Connor McLaughlin
cf51557b7f GPU/Vulkan: Fix possible out-of-range pipeline with depth buffer 2021-07-09 13:07:41 +10:00
Connor McLaughlin
8f3162675f Warning fixes 2021-07-07 19:54:13 +10:00
Connor McLaughlin
2f3512aa33 GPU/D3D11: Fix incorrect state being used with depth buffer on 2021-07-05 21:44:08 +10:00
Connor McLaughlin
acb108f3ea GPU/SW: Improve software blending precision 2021-07-05 21:44:03 +10:00
Connor McLaughlin
6e9ebfa5b5 GPU/D3D11: Fix possible buffer overwrite when reading back 2021-07-04 21:40:44 +10:00
Connor McLaughlin
a84992c395 NeGcon: Use 0..1 range instead of -1..1 for I/II/L 2021-07-03 15:04:33 +10:00
Connor McLaughlin
a6abf7a83d TimingEvent: Fix possible negative tick execution 2021-07-03 14:29:39 +10:00
Connor McLaughlin
5865064387 FrontendCommon: Add XAudio2 audio backend 2021-06-30 15:15:49 +10:00
Connor McLaughlin
37e50c62f0 CDROM: Fix intermediate seek->read status transition 2021-06-30 14:38:30 +10:00
Connor McLaughlin
911e9a37f1 WIN32 macro -> _WIN32 2021-06-30 14:38:07 +10:00
Connor McLaughlin
bc1331208b System: Don't try to preload multi-disc images 2021-06-27 13:52:43 +10:00
Connor McLaughlin
c44e614913 MemoryCardImage: Fix incorrect format string 2021-06-26 00:03:18 +10:00
Connor McLaughlin
1ecf5cf76a Qt/MemoryCardEditor: Support undeleting files 2021-06-25 14:43:19 +10:00
Connor McLaughlin
f7587eaeac GPU/HW: Fix incorrect range for shader compiling progress 2021-06-25 13:56:06 +10:00
Connor McLaughlin
5488bf7128 CDROM: Ignore speed change for non-cued Play 2021-06-25 00:20:26 +10:00
Connor McLaughlin
defce709da GPU/HW: Don't allow adaptive downsampling at non-pow2 scales 2021-06-25 00:19:14 +10:00
Connor McLaughlin
2343696995 CPU/Recompiler: Fix a few incorrect calls to PGXP
Fixes PGXP not being effective in Grandia.
2021-06-24 16:52:40 +10:00
Connor McLaughlin
98f0e5908b GPU/HW: Fix incorrect UV range for upscaled direct texturing 2021-06-24 14:45:15 +10:00
Connor McLaughlin
7ac537bf73 CPU/Recompiler: Flush load delay when lwl/lwr is first instruction
Fixes corrupted textures in Zen Nihon Joshi Pro Wrestling - Joou
Densetsu - Yume no Taikousen.
2021-06-22 14:50:18 +10:00
Connor McLaughlin
7b87b386a9 CPU/Recompiler: Fix performance regression in AArch32/64 2021-06-21 22:04:50 +10:00
Connor McLaughlin
ed6145ac77 Qt/MemoryCardEditor: Support importing non-mcs raw files 2021-06-21 17:25:02 +10:00
Connor McLaughlin
d9412f9fcd FrontendCommon: Add option to inhibit screensaver 2021-06-20 15:50:59 +10:00
Connor McLaughlin
1644a0762d GPU/OpenGL: Disable MSAA on GLES3.1 2021-06-20 13:10:26 +10:00
Connor McLaughlin
e7b113f454 System: Don't reset performance counters when turboing 2021-06-19 21:15:50 +10:00
Connor McLaughlin
bc34a75e03 CDROM: Add missing include for <cmath> 2021-06-19 15:23:25 +10:00
Connor McLaughlin
67344070ea CDROM: Improve simulation of seek timing 2021-06-19 15:16:01 +10:00
Connor McLaughlin
2c19c7ce57 CDROM: Cancel speed changes if they're not complete 2021-06-19 15:16:01 +10:00
Connor McLaughlin
b1776dea61 CDROM: Simulate position holding for GetlocL too 2021-06-19 15:16:01 +10:00
Connor McLaughlin
815146e7d8 GPU/HW: Fix incorrect blend factor
Regression from 75e6c175de7efc602e486091d90ddef26d357e6d
2021-06-17 20:04:05 +10:00
Connor McLaughlin
75e6c175de GPU/HW: Elide redundant UBO updates on draw mode change 2021-06-15 23:10:49 +10:00
Connor McLaughlin
4f09d61825 CPU: Don't panic on invalid instructions 2021-06-15 22:58:29 +10:00
Connor McLaughlin
2548f75267 CDROM: Differentiate between logical and physical hold 2021-06-15 22:44:21 +10:00
Connor McLaughlin
16c02c8559 CDROM: Don't apply speed change delay when already changing 2021-06-14 19:36:37 +10:00
Connor McLaughlin
72d7ba9163 SPU: Increase transfer rate to RAM
Fixes broken sound effects in Grand Theft Auto London.
2021-06-14 19:32:15 +10:00
Connor McLaughlin
f4da56efea CDROM: Simulate the time it takes to change speeds 2021-06-14 14:56:35 +10:00
Connor McLaughlin
db5be6c70c TimingEvent: Add Delay method 2021-06-14 14:55:20 +10:00
Connor McLaughlin
38288e6b36 CDROM: Factor in implicit seeks when calculating time 2021-06-14 13:47:55 +10:00
Connor McLaughlin
f2bfbabdcb CDROM: Don't reset full state on Reset command 2021-06-14 13:47:41 +10:00
Connor McLaughlin
aa675163e2 CDROM: Fix second response event not being cleaned up 2021-06-14 13:47:04 +10:00
Connor McLaughlin
2113405c7a CPU/Recompiler: Elide tick flush completely where possible 2021-06-13 18:26:12 +10:00
Connor McLaughlin
e8ac1fca80 CPU/Recompiler: Optimize bgez zero, addr to unconditional 2021-06-13 18:26:12 +10:00
Connor McLaughlin
d3d92226a5 PGXP: Further optimizations
Up to an 8% speed improvement in Racing Lagoon with CPU mode enabled.
2021-06-12 22:02:33 +10:00
Connor McLaughlin
a47686a313 PGXP: Don't abort() on vertex cache alloc fail 2021-06-12 20:50:48 +10:00
Connor McLaughlin
74013a0853 CDROM: Use physical position for seek time calculations 2021-06-12 18:09:28 +10:00
Connor McLaughlin
36bfc461f9 CDROM: Refactor start/stop/second response 2021-06-12 18:09:28 +10:00
Connor McLaughlin
9d36ce757d CDROM: Simulate motor spin-up time
Fixes disc changing in Tales of Destiny II.
2021-06-11 20:47:46 +10:00
Connor McLaughlin
95247b0b5e CDROM: Don't set motor on before calc read/play time 2021-06-11 20:47:46 +10:00
Connor McLaughlin
8407610e42 GPU/Vulkan: Invalidate display framebuffer where possible 2021-06-11 20:47:46 +10:00
Connor McLaughlin
51fb23c850 GPU/OpenGL: Invalidate display framebuffer where possible 2021-06-11 20:47:46 +10:00
Connor McLaughlin
aae0fb3f2b System: Support loading libps.exe (for Net Yaroze) 2021-06-11 20:47:46 +10:00
Silent
e21f2644d0
Refactor SystemBootParameters ownership 2021-06-08 18:38:12 +02:00
Connor McLaughlin
350049826f Fix a bunch of compiler warnings 2021-06-04 13:14:30 +10:00
Connor McLaughlin
3cb01bf23d CDImage: Fix compilation on Linux 2021-06-01 22:04:25 +10:00
Connor McLaughlin
9aa386e96c System: Add option to load/apply image patches 2021-06-01 21:55:37 +10:00
Connor McLaughlin
179a7aea89 GPU/HW: Assume 240/288p for auto scale on start with all borders 2021-05-31 03:48:38 +10:00
Connor McLaughlin
56c08254c9 CDImage: Fix incorrect index returned for track-relative 00:02:00
Fixes some voice lines being very briefly cut off in Tomb Raider.
2021-05-27 03:48:02 +10:00
Connor McLaughlin
28b8cb5bc6 Settings: Fix mismatches between default and fallback values 2021-05-27 03:48:01 +10:00
Connor McLaughlin
7c43f5c13e CPU/CodeCache: Fix compilation on 32-bit x86 2021-05-26 02:48:46 +10:00
Connor McLaughlin
baad1a4b23 CPU/Recompiler: Optimize away nops completely
35% performance improvement for PGXP CPU mode in Racing Lagoon.
2021-05-25 20:01:59 +10:00
Connor McLaughlin
f4242f390b GPU/HW: Use a larger epsilon for PowerVR 2021-05-25 20:01:37 +10:00
Connor McLaughlin
df26792c19 PGXP: Small optimization in memory lookup 2021-05-25 20:01:00 +10:00
Connor McLaughlin
eaab0cc033 GPU/ShaderGen: Use smaller position epsilon on PowerVR 2021-05-25 18:42:21 +10:00
Connor McLaughlin
08876d132f GPU/HW: Don't generate always/never-discarding discard shaders
Might fix the PowerVR driver...
2021-05-25 13:38:33 +10:00
Connor McLaughlin
6a2b2ac7f8 System: Don't wipe out nonpersistent memory cards during game change 2021-05-24 21:24:22 +10:00
Connor McLaughlin
d9a655fb41 System: Add non-persistent memory card type 2021-05-23 17:12:01 +10:00
Connor McLaughlin
98e4c181ca CDROM: Add seek speedup enhancement 2021-05-23 16:18:34 +10:00
Connor McLaughlin
ff0bd7abc4 System: Add file title memory card type 2021-05-21 13:19:25 +10:00
Connor McLaughlin
245dd5b27a GPU/HW: Fix crash with oversized writes and sw readback 2021-05-20 14:14:26 +10:00
Connor McLaughlin
5d877250e9 GPU/HW: Add an option to use software renderer for readbacks 2021-05-20 13:28:36 +10:00
Connor McLaughlin
67f352339c CommonHostInterface: Add swap memory cards hotkey 2021-05-20 12:19:28 +10:00
Connor McLaughlin
bced237034 MemoryCard: Sanitize game titles for file names 2021-05-20 12:19:28 +10:00
Connor McLaughlin
f4fb627428 System: Increase maximum save state size (for 8MB RAM) 2021-05-20 12:19:27 +10:00
Connor McLaughlin
21d6af287e System: Fix a possible crash with runahead 2021-05-20 12:19:27 +10:00
Connor McLaughlin
437d3fbb4b GPU/SW: Set display parameters before data 2021-05-20 12:19:27 +10:00
Connor McLaughlin
08a815ad7b FullscreenUI: Make show status indicator setting local 2021-05-20 12:19:26 +10:00
ValadAmoleo
1fa4460590 Added a toggle for persistent message. (#2106)
* Added a toggle for persistent message.

Added a toggle to display settings to disable persistent messages (ff, pause) in the fullscreen UI.

* Moved toggle for the icons to advanced settings.

Moved the toggle to the advanced settings as suggested.  Renamed the option from "show persistent messages" to "show speed icons", so that it's much more specific.
2021-05-20 12:19:26 +10:00
Connor McLaughlin
8c7282046b CPU/CodeCache: Re-enable interpreter fallback heuristic 2021-05-20 12:19:25 +10:00
Connor McLaughlin
acda42be16 CPU/Recompiler: Get rid of non-constant offsetofs 2021-05-20 12:19:24 +10:00
Connor McLaughlin
1ed1d641a6 CPU/Recompiler: Don't use intepreter icache when falling back
Fixes broken rendering in TOCA 2.

It has self-modifying code every frame, which gets falled back to the
interpreter, and using the interpreter's icache, which resulted in
stale code executing.
2021-05-20 12:19:23 +10:00
Connor McLaughlin
6eb0496d77 AnalogController: Don't panic on unknown configuration mode command 2021-05-20 12:19:23 +10:00
Connor McLaughlin
1e7e52718e NamcoGuncon: Only update trigger for offscreen on change 2021-05-20 12:19:21 +10:00
Connor McLaughlin
d38a1c9430 AnalogJoystick: Make setter methods public 2021-05-10 13:35:58 +10:00
Connor McLaughlin
729675f497 Bus: Fix memory reserving when 8MB RAM is enabled 2021-05-08 20:36:34 +10:00
Connor McLaughlin
8ace5ff6b8 CPU/Recompiler: Fix assertion tripping in debug builds 2021-05-05 03:26:40 +10:00
Connor McLaughlin
e382df0d41 Support expanding RAM to 8MB (dev console) 2021-05-03 12:43:33 +10:00
Connor McLaughlin
806fc3e918 Settings: Fix default value for VSync on Android 2021-05-01 14:49:45 +10:00
Connor McLaughlin
f39a5dcf5d Settings: Fix new display aspect ratios being untranslatable 2021-05-01 13:32:37 +10:00
Connor McLaughlin
052721fffc HostInterface: Fix toggling widescreen hack while running 2021-05-01 02:56:29 +10:00
Connor McLaughlin
17a4712a3e Settings: Remove less-frequently used AR options
You can easily set this via custom ratios, or match window now.
2021-04-30 02:53:03 +10:00
Connor McLaughlin
256f272768 Support custom and match display aspect ratios 2021-04-30 02:53:03 +10:00
Connor McLaughlin
f1310bf93a System: Don't discard PGXP state when runahead-rollbacking
You'll still see some glitches if you have the frame count set too high,
since you'll get imprecise values for any vertices which have moved, but
that's going to happen anyway because of the runahead in the first
place.
2021-04-28 02:51:44 +10:00
Connor McLaughlin
c2916e0719 System: Render save state screenshots at fixed resolution
Fixes delays when saving state at high internal resolution.
2021-04-28 02:51:44 +10:00
Connor McLaughlin
f34a048009 CPU/CodeCache: Fall back constantly-modified blocks to interpreter
Partial fix for slowdown in Colin McRae Rally 2.0.
2021-04-27 02:56:57 +10:00
Connor McLaughlin
b84827b315 Pad: Don't remove card when loading state without card in slot
... unless load-devices-from-state is enabled.
2021-04-27 02:24:28 +10:00
Connor McLaughlin
e842abfa8a CPU/Recompiler: Fix corrupted constant address byte/halfword writes
Fixes broken rendering in Dino Crisis.
2021-04-27 02:11:33 +10:00
Connor McLaughlin
40731b49fc Bus: Handle CPU-internal narrow writes
The full 32-bits of the GPR are used.

Fixes SoundScope in the BIOS Shell.
2021-04-26 22:08:18 +10:00
Connor McLaughlin
7fb5d6908f AnalogController: Use device state instead of save state for mode 2021-04-26 21:25:43 +10:00
Connor McLaughlin
46d19eeb1f Android: Allow opening/getting files relative to downloads directory 2021-04-24 16:19:13 +10:00
Connor McLaughlin
cfb4b058d1 CPU/Recompiler: Gate debug exceptions behind memory exception flag
Libcrypt games seem to leave exceptions enabled, and it forces
interpreter for them when it's unnecessary.
2021-04-22 15:43:35 +10:00
Connor McLaughlin
fe1a582909 System: Disallow booting when SBI files are missing 2021-04-22 13:40:48 +10:00
Connor McLaughlin
0a50ca3f18 CDROM: Improve CDDA report logging 2021-04-22 13:40:48 +10:00
Connor McLaughlin
2d8806c13f CPU/Recompiler: Emit DCIC exit path in far code
Fixes PS3 BIOS booting.
2021-04-22 02:58:13 +10:00
Connor McLaughlin
e64f8cc2c5 CDROM: Jump to seek target on pause while seeking
Fixes music in No Fear Downhill Mountain Biking, but needs more hardware
tests to confirm the behavior here.
2021-04-21 01:44:33 +10:00
Lioncash
113b4b71de core/types: Convert GPUDownsampleMode into an enum class
Prevents some generic-sounding identifiers from being put into the
global namespace.
2021-04-19 11:16:40 -04:00
Connor McLaughlin
5af6424324 CDROM: More conservative handling of INT1-while-pending-INT3 case 2021-04-19 15:39:44 +10:00
Connor McLaughlin
3106c797d9 CPU: Reduce severity of some log statements 2021-04-19 15:19:08 +10:00
Connor McLaughlin
62360d088a CDROM: Send IRQ1 for triple buffered sectors
Fixes hangs in loading in Eliminator and Colony Wars - Vengeance.
2021-04-19 15:19:08 +10:00