Stenzek
2f331540b1
BIOS: Fix OpenBIOS initializer
2024-10-05 12:18:46 +10:00
Stenzek
a83b642a2d
Settings: Disable texture cache in safe mode
2024-10-04 14:49:42 +10:00
Stenzek
c740fd9e11
GPU/TextureCache: Disable bilinear page upscaling by default
...
And fix it.
2024-10-04 14:48:10 +10:00
Stenzek
887d588029
System: Further improve fastboot behaviour
...
Use fastboot when slowboot will fail.
2024-10-04 14:48:05 +10:00
Stenzek
4d5e0b6c54
Settings: Don't create dumps/audio in userdir
...
Was replaced by media capture.
2024-10-01 23:06:34 +10:00
Stenzek
7e72b9fb7b
GPU/TextureCache: Fix palette reduction in C4 mode
...
It was only looking at the first row...
2024-10-01 23:01:19 +10:00
Stenzek
51fefb36a0
System: Fix crash when toggling SW with interpreter
2024-10-01 22:41:01 +10:00
Stenzek
0730a361a3
GPU/HW: Fix batch shader compiling with GLSL ES
2024-10-01 21:14:58 +10:00
Stenzek
45c8f6ea56
BIOS: Make GetInfoForHash() public
...
And it should take a const span.
2024-10-01 21:14:43 +10:00
Stenzek
07f410bc6a
Achievements: Mirror whacky rcheevos header handling
2024-09-29 20:38:46 +10:00
Stenzek
6dc4fa5c75
CDROM: Physical => SubQ in variables
...
Better describes what it actually is.
2024-09-29 18:01:44 +10:00
Stenzek
060146a37a
CDROM: Add SubQ Skew option
...
Fixes corrupted boss sprites in Captain Commando.
One day I'll refactor things to fix this properly.
2024-09-29 17:11:52 +10:00
Stenzek
3081c4f5cd
Qt: Fix disabling of some texture dumping options
2024-09-29 16:19:20 +10:00
Stenzek
73fd97e770
GPUTextureCache: Fix reload replacements hotkey/menu action
2024-09-29 16:13:31 +10:00
Stenzek
d32143b319
ImGuiOverlays: Make escape close save state selector
2024-09-29 15:29:40 +10:00
Stenzek
e06f1f1002
GPU: Add hardware texture cache
2024-09-29 13:37:47 +10:00
Stenzek
4132b5ef3d
Settings: Remove 'Increase Timer Resolution' option
...
It's no longer needed since I switched to high-resolution waitable
timers, which are supported on Win10 1803+.
2024-09-28 23:50:44 +10:00
Stenzek
7d8ae9aa11
Packaging: Add SPEC and PKGBUILD
2024-09-28 22:07:14 +10:00
Stenzek
ca6b99401b
Common: Build fix when compiling with AVX2 march
2024-09-28 19:43:23 +10:00
Stenzek
036e11f7a8
Qt: Remove unused variable
2024-09-27 22:48:43 +10:00
Stenzek
615781be39
GPUBackend: Don't rely on g_settings
2024-09-27 20:59:04 +10:00
Stenzek
4e880280bd
Qt: Fix inconsistent multitap addressing
...
And remove multiple copies of the same variables while we're at it.
2024-09-27 20:59:04 +10:00
Stenzek
5995471de6
FullscreenUI: Disable rewind options unless enabled
2024-09-26 21:54:51 +10:00
Stenzek
df8e950e6e
Qt: Rename 'Disable All Enhancements' to 'Safe Mode'
...
And move it to the bottom of the dialog.
2024-09-26 21:54:51 +10:00
Stenzek
29da7f7211
System: Add 'Fast Forward Boot' option
2024-09-26 21:40:48 +10:00
Stenzek
b36e2ce6be
CPU/CodeCache: Don't create a branch block with no delay slot
...
Can't compile that.
2024-09-26 20:55:13 +10:00
Stenzek
c46ec398dc
GPU: Move software fill/write/copy into rasterizer namespace
2024-09-26 18:30:46 +10:00
Stenzek
495a0da8d4
Pad: Pack state in struct
2024-09-26 17:54:46 +10:00
Stenzek
58dc24cb0d
CDROM: Pack state in struct
...
Ensures locality, as with other subsystems.
2024-09-26 17:49:35 +10:00
Stenzek
a26c3e5620
System: Add new 'Type 1B' fast boot
...
This saves approximately 2 seconds of boot time, as it no longer copies
the shell from ROM to RAM. The actual byte reads only take in the order
of 75ms, but because the BIOS executes the memcpy() out of uncached ROM,
the repeated instruction fetches take it up to almost 2 seconds...
It would be faster to read it from the CD-ROM...
2024-09-26 16:28:47 +10:00
Stenzek
0e4ca9cd93
CDROM: Fix CDDA playback in some obscure edge cases
...
e.g. Roswell Conspiracies
2024-09-26 14:05:34 +10:00
Stenzek
4d74b203af
System: Don't try to read SYSTEM.CNF from Audio CD
2024-09-26 13:39:01 +10:00
Stenzek
991927151c
ImGuiOverlays: Fix scrolling offscreen with no-serial
2024-09-26 13:38:57 +10:00
Stenzek
fd8f97f4d3
GPU/HW: Fix adaptive downsampling
...
Also rewrite shaders to improve blurring around edges of 3D objects
(e.g. FF7).
As a trade-off, the background does blur slightly less, but (imo)
it looks better overall, since you'll notice the foreground being
blurred much more than the background.
2024-09-26 13:25:53 +10:00
Stenzek
114effd9a1
CDROM: Simulate backwards 1T jump on short seeks
...
Fixes hangs in LMA Manager, Nightmare Creatures PAL with Interpreter.
2024-09-25 01:37:07 +10:00
Stenzek
3808217298
SPU: Handle ignore loop address with IRQs on
...
This was actually the issue with World Cup 98, not anything to do with
disc timing. Which makes more sense.
Game has IRQs enabled, but because it wasn't keyed on, the condition
never held true, therefore the new repeat address was immediately
overwritten.
2024-09-25 01:37:07 +10:00
Stenzek
bfc914aaa9
CMake: Add DISABLE_SSE4 option
...
NOT recommended. Only if you ABSOLUTELY need it.
The SSE2/legacy build will be a separate download option, and
warn you if you try to run it on a CPU that supports SSE4.
2024-09-23 20:27:58 +10:00
Stenzek
d67b826033
CI/Flatpak: Improve install behaviour
...
Use "standard" install path.
2024-09-23 19:21:14 +10:00
Stenzek
bb3d27f153
GPU/SW: Drop dithering function specialization
...
Reduces the code size by roughly half, which may be beneficial on
icache-starved processors.
Also fixes too-bright values being fed into the blending equation.
2024-09-23 01:01:07 +10:00
Stenzek
23ec40d032
Settings: Set log level to none if no sinks enabled
2024-09-23 00:26:48 +10:00
Stenzek
c439de6364
Common: SSE2 backsupport for vector classes
...
shuffle8() sucks, the rest aren't _too_ bad.
2024-09-22 21:06:05 +10:00
Stenzek
e1c876671a
Misc: More iNN => sNN
2024-09-22 21:06:05 +10:00
Stenzek
986e207cff
GPU/HW: Make batch shaders independent on resolution
...
Almost a 6x reduction in *compressed* shader cache size.
2024-09-22 21:06:05 +10:00
Stenzek
f9941c3f68
GPU/HW: Reduce shader dependence on global constants
...
Step 1 of making resolution-independent shaders.
2024-09-22 21:06:05 +10:00
Stenzek
f169b892c1
GPU: Defer frame done if not running events
...
Prevents interruption/execution exiting if the frame was ticked over
by a MMIO access, e.g. reading GPUSTAT.
2024-09-22 21:06:05 +10:00
PugsyMAME
88bc3a2278
Fixed typo in F4 Cheat Type code ( #3300 )
...
Typo in my code, this fix will make it work properly on multiple find & replaces.
2024-09-22 21:05:44 +10:00
Stenzek
3dca598063
Log: Switch to enum class
...
Need to change the channel to a bitset too.. the string lookups are
horribly slow, and conflict when one is a prefix of another.
2024-09-21 22:26:06 +10:00
Stenzek
88381209b3
System: Fix crash when disabling runahead
2024-09-21 22:26:06 +10:00
Stenzek
1754ecf4f9
SPU: Get rid of second output stream
2024-09-21 22:26:05 +10:00
Stenzek
df17528b18
Qt: Move threaded rendering toggle to Debug tab
...
Frees up some space.
2024-09-21 22:26:05 +10:00
Stenzek
54e5d93165
GPU/SW: Enable SIMD path and make default
2024-09-21 22:26:05 +10:00
Stenzek
19698559c3
System: Drop IPC server
...
The one group using it switched to shared memory exports anyway.
2024-09-21 22:26:05 +10:00
Stenzek
ac8461a28b
System: Fix bogus SW thread CPU in OSD
2024-09-21 22:26:05 +10:00
Stenzek
e617f17294
System: Set GPU timing enable on init/destroy
...
It's really unrelated to the guest GPU.
2024-09-21 22:26:05 +10:00
Stenzek
e7aa0495ab
System: Not all setting changes need to interrupt
2024-09-21 22:26:05 +10:00
Stenzek
40670726b4
GPU/SW: Fix SSE4 path and add 256-bit AVX2 path
2024-09-21 22:26:05 +10:00
Stenzek
a7747c5be3
Common: Add 256-bit integer vector wrapper
2024-09-21 22:26:05 +10:00
Stenzek
5f80cb1188
GPU/HW: Fix inaccurate shader progress counter
2024-09-21 22:26:05 +10:00
Stenzek
b5df06a54a
GPU/HW: Rewrite automatic internal resolution selection
...
Make it aspect ratio aware, as well as updating when/if the game changes
resolution. Also include the padding area in the OSD/status resolution.
2024-09-21 22:26:05 +10:00
Stenzek
e056bcb5ff
AudioStream: Fix incorrect padding
2024-09-21 22:26:05 +10:00
Stenzek
0538b95d9b
GPU/HW: Reduce number of shaders/pipelines in default config
...
~3x speedup in shader compile time on a cold cache.
2024-09-19 22:18:58 +10:00
Stenzek
292c1e0f06
Misc: Normalize OSD message keys
2024-09-18 22:35:50 +10:00
Stenzek
401295ebdb
Common: Allow PRINTFLIKE to work on Clang
...
And thus clang-cl.
2024-09-18 21:31:06 +10:00
Stenzek
8ba85d62dc
Pad: Fix stuck inputs after loading mismatched state pad type
2024-09-18 21:21:57 +10:00
Stenzek
8b67ed8536
CPU: Display loadstore offsets in hex
...
Also add 0x prefix to logical immediate operands, since it is printed
in hex, and normalize arithmetic operands.
2024-09-15 17:29:33 +10:00
Stenzek
8fa406061a
CPU: Add SetBreakpointEnabled()
2024-09-15 17:15:38 +10:00
PugsyMAME
b5768266bb
Quality of Life changes to breakpoints ( #3297 )
...
1. Made it so that breakpoints are checked for a match on 28 bits rather than the full 32 bits. It's much simpler to use 12345 rather than 80012345 and risk getting the number of zeros wrong and also handles the mirror code/memory accesses using 00??????, 80?????? & A0??????.
2. Added bp.hit_count update to execution breakpoints.
3. Changed the Hit breakpoint message at the bottom of the debugger screen to include the hit count [see notes later].
4. Added bp.enabled check to the execution breakpoint (it uses it in the r/w breakpoints code already) [see notes later].
Notes:
3. I've added the hit count to the message as it's quicker to spot but it's also a partial workaround as the Hit Count in the Breakpoints tab doesn't seem to get refreshed.
4. I thought the checkbox in the Breakpoints tab would set the bp.enabled but it seems it has no affect on any type of breakpoint. The only way to stop a breakpoint is to delete it.
2024-09-15 07:17:08 +01:00
Stenzek
e03deb4928
System: Set realtime constraints on MacOS
...
Significantly improves frame timing/pacing, now it is a
flat line on my 2023 MBP like other platforms.
2024-09-13 20:23:57 +10:00
Stenzek
6f31e562a0
MetalDevice: Implement timed present
2024-09-13 15:19:29 +10:00
Stenzek
f2720b98dd
System: Reduce force-displayed-warning scope
...
Please don't make me regret this.
2024-09-10 23:53:39 +10:00
KamFretoZ
065beff2da
Qt: Rename NeGcon Rumble controller name
2024-09-10 19:59:41 +07:00
Stenzek
20b4581bbe
Settings: Remove second source of truth for OSD notifications
...
And split it into warnings/messages. Warnings are always displayed
regardless of the "Show OSD Messages" setting, because they're critical
and users forget they disable messages.
2024-09-10 22:10:42 +10:00
Stenzek
2813b4bece
Achievements: Open profile on leaderboard selection
2024-09-09 22:10:06 +10:00
Stenzek
891d5cefbe
ImGuiFullscreen: Allow smooth scrolling
2024-09-09 21:57:08 +10:00
Stenzek
e93dea5ad8
SPU: Connect 0x1F801DB8/0x1F801DBA writes
...
But I'm not aware of any games that actually use this, and if there is a
sweep active, it will be soon overwritten anyway.
2024-09-09 21:04:47 +10:00
Stenzek
d1770b616f
Settings: Default console logging to running from TTY
2024-09-09 20:55:15 +10:00
Stenzek
e2a3fe14f0
Cheats: Prevent inlining of memory functions
...
Clang is way too eager here and inlines the whole thing hundreds of
times within CheatList::Apply().
2024-09-09 18:53:51 +10:00
Stenzek
4c31218d2b
GPUDevice: Add API version field
...
Also tie shader caches to API version and device LUID. That way we don't
have tons of cache files, and they're regenerated if the GPU/driver
changes.
2024-09-08 23:33:05 +10:00
Stenzek
3078339f64
Common: Extract out ryml helpers
2024-09-09 00:35:31 +10:00
Stenzek
1d83e72887
Achievements: Fix incorrect plural string
2024-09-08 11:51:31 +10:00
Stenzek
1956575710
Cheats: Fix detection of ungrouped cheat import
2024-09-08 11:49:59 +10:00
Stenzek
32a3311208
System: Add option to automatically resize window
2024-09-07 22:05:54 +10:00
Stenzek
940cc636d6
GPU: Fix internal res screenshot AR with None cropping
2024-09-07 20:19:28 +10:00
Stenzek
47a3cd44f3
CDROM: Support reading MODE1 sectors
2024-09-07 16:05:53 +10:00
Stenzek
ac5a2a153a
GPUDevice: Remove BeginPresent() skip parameter
...
It wasn't used - System does its own present skipping.
2024-09-07 12:53:55 +10:00
Stenzek
4b0c1fdbf2
GPUDevice: Add recovery from lost device
2024-09-07 12:48:44 +10:00
Stenzek
1c1b82ed66
GPUDevice: Purge threaded presentation
...
Worse frame pacing, and GPU thread (when I finish it) will give
significantly faster performance on mobile anyway.
2024-09-07 12:15:42 +10:00
Mrlinkwii
95185b7308
FSUI : some misc fixes ( #3291 )
...
FullscreenUI: Some misc fixes
2024-09-06 13:55:17 +01:00
Stenzek
2e080d4998
Qt: Add edit function to debugger memory view
2024-09-06 22:48:50 +10:00
Stenzek
ab1c85790c
CPU: Refactor execution mode switching
...
Fixes single step breaking in branch delay slots with recompiler.
Simplifies initialization.
Removes multiple sources of truth for fastmem.
2024-09-06 20:00:30 +10:00
spacepaw
5b4d625d23
Add *.psx as a supported PS-X EXE file type ( #3290 )
2024-09-06 09:33:19 +02:00
Stenzek
0458dfe8be
MemoryCard: Don't display message for empty card
2024-09-03 21:49:51 +10:00
Stenzek
a7d8e6d018
Host: Add disambiguation variants for translations
2024-09-03 21:39:00 +10:00
Stenzek
87eded4bce
FileSystem: Fix FD leak with atomic updated file on Linux
...
Also add the ability to explicitly commit and check for errors.
2024-09-03 20:43:10 +10:00
Stenzek
1eb1b03141
MemoryCard: Defer creation of card until first save
...
Also do not overwrite the card if it failed to load.
2024-09-03 20:13:03 +10:00
Stenzek
1446e3035f
Settings: Make Disable Interlacing a Deinterlacing mode
...
Saving that precious vertical space.
2024-09-03 20:02:01 +10:00
Stenzek
94911abdca
System: Display disabled enhancements in safe mode
2024-09-03 19:29:59 +10:00
Stenzek
f9a594058f
Settings: Force Frame Timings => Force Video Timing
...
Also drop from GameDB, an override doesn't make sense here anyway,
due to the low success rate with the enhancement.
2024-09-03 19:06:26 +10:00
Stenzek
6d0f92d4fb
dep/fmt: Bump to v11.0.2
2024-09-03 17:54:43 +10:00
Stenzek
6a3b1a2725
MDEC: Vectorize 16 and 24-bit copy-out
...
Speedup of 15% and 6% in FMV playback respectively.
2024-09-02 17:57:26 +10:00
spacepaw
63abdb7afd
Reworked the "Force NTSC Timings" feature to support both NTSC and PAL frame timings ( #3287 )
2024-09-03 10:50:45 +02:00
Stenzek
164a353352
System: Fix possible race condition in presence update
2024-09-02 12:12:41 +10:00
KamFretoZ
b564f928bd
DiscordRPC: Add Rcheevos Icon Support ( #3286 )
2024-09-01 22:02:28 +07:00
Stenzek
51cfea49fe
ImGuiManager: Split OSD and debug window fonts
...
Fixes the latter not fitting on screen anymore.
2024-09-02 00:27:48 +10:00
Stenzek
5ed8af4236
Achievements: Shrink URL buffer sizes
...
They never end up being 512 bytes.
2024-09-01 23:51:16 +10:00
Stenzek
7f4e5d55db
Misc: Update copyright headers
2024-09-01 22:08:31 +10:00
Stenzek
aa955b8ae2
GPU/SW: Split out rasterizer, add dynamic selection
2023-12-23 20:38:41 +10:00
Stenzek
3fbdcdb4ff
AudioStream: Rewrite and integrate expander
2024-09-01 13:16:10 +10:00
Stenzek
b84d3f14fc
SPU: Vectorize reverb resampling
2024-08-31 17:30:25 +10:00
Stenzek
cdba1fe25a
Common: Rename iNN -> sNN
2024-08-31 14:38:20 +10:00
Stenzek
7df5764835
Data: Remove license-incompatible shaders
2024-09-01 20:01:34 +10:00
Stenzek
63c7f4a893
GPU/HW: Fix assert with accurate blending + true colour on
2024-08-27 23:46:34 +10:00
Stenzek
d651c9f477
GameList: Support excluding disc sets
2024-08-26 21:42:35 +10:00
Stenzek
f243dc075d
Host: Use CompressHelpers for ReadCompressedResourceFile()
2024-08-26 21:33:00 +10:00
Stenzek
2c27b20090
ImGuiManager: Remove unused function
2024-08-26 18:53:30 +10:00
Stenzek
63bf64b05d
ImGuiOverlays: Use actual recording icon
2024-08-26 18:55:15 +10:00
Stenzek
940200f7f3
FullscreenUI: More animation fixes
2024-08-26 17:56:47 +10:00
Stenzek
46a6681159
CDROM: Fix incorrect clamp with seek speedup
...
And bump the minimum time up around 0.29ms or so, hopefully improve
stability in FF7.
2024-08-26 16:45:23 +10:00
Stenzek
344a4a6215
FullscreenUI: Navigation improvements
...
Improve default item focus, eliminate some animation glitches.
2024-08-26 15:47:50 +10:00
Stenzek
e54c4c8101
ImGuiManager: Tweak OSD message size
2024-08-26 14:41:58 +10:00
Stenzek
7a05d5aca5
Achievements: Reset focus when opening windows
2024-08-26 14:21:09 +10:00
Stenzek
b04f721d55
Achievements: Use plural form for points
2024-08-26 14:07:07 +10:00
Stenzek
6deb2eb390
Achievements: Fix badge download bug
...
Where it would download the incorrect icon if the locked badge was the
first image seen.
2024-08-26 00:15:32 +10:00
Stenzek
a7f3d7b02d
ImGuiManager: Add CompactFontRange()
2024-08-25 23:39:14 +10:00
Stenzek
e8b787fb57
Misc: Change various icons
2024-08-25 23:17:05 +10:00
Stenzek
f37a97bf18
Host: Add ReadCompressedResourceFile()
2024-08-25 17:48:12 +10:00
Stenzek
707453b596
FileSystem: Swap vector for DynamicHeapArray
...
No point zeroing it out.
2024-08-25 22:13:18 +10:00
Stenzek
f2c0303875
Misc: Use lightgun controller icon
2024-08-25 13:57:05 +10:00
Stenzek
72fc81a705
CMake: Add install target
...
Do **not** use this with /usr or /usr/local. It creates subdirectories
for resources/translations in the install prefix.
It's intended for creating a relocatable, self-contained bundle, which
can be packaged.
2024-08-12 18:49:28 +10:00
Stenzek
9dd83c4f9f
InputManager: Remove unused pointer type
2024-08-24 14:23:32 +10:00
Stenzek
bda6869084
Qt: Implement per-game controller configuration
2024-08-24 14:10:25 +10:00
Stenzek
9e3507e0f4
InputManager: Support multiple mice via raw input
...
Only on Windows for now.
2024-08-23 22:31:59 +10:00
Stenzek
8b3fd538ea
System: Fix HW/SW rendering swap
2024-08-23 15:59:31 +10:00
Stenzek
1aa9c2d564
GameDatabase: Add DisableSpriteTextureFiltering trait
2024-08-23 15:18:55 +10:00
Stenzek
3578572aa1
CPU/NewRec/x64: Fix data corruption on lwl/lwr with PGXP
2024-08-23 14:33:37 +10:00
Stenzek
2971b2f34c
CPU/PGXP: Inline valid flag updates
2024-08-20 21:18:07 +10:00
Stenzek
d4d813f043
CPU/PGXP: Identifier name consistency
2024-08-20 20:43:21 +10:00
Stenzek
dadf388657
CPU/PGXP: Make validate a member function
2024-08-20 21:09:12 +10:00
Stenzek
491179a447
CPU/PGXP: Remove remaining C-isms
2024-08-20 19:12:51 +10:00
Stenzek
a764954977
CPU/PGXP: Eliminate extra copy in SLT/SLTU
2024-08-20 18:35:49 +10:00
Stenzek
8629efc39c
CPU/PGXP: Purge macros
2024-08-20 18:33:18 +10:00
Stenzek
514116e6c3
CPU/PGXP: Rewrite SLL handler
...
Shift flags as well as the values.
2024-08-20 17:24:04 +10:00
Stenzek
bcd2424db3
CPU/PGXP: Combine logical/arithmetic shift functions
2024-08-20 17:23:36 +10:00
Stenzek
3548bbcf90
CPU/PGXP: Combine static/variable shift instructions
2024-08-20 17:18:33 +10:00
Stenzek
2662694c04
CPU/PGXP: Purge psx_value completely
2024-08-20 16:55:24 +10:00
Stenzek
fc375d76b5
CPU/PGXP: Purge psx_value from shifts
2024-08-20 16:42:51 +10:00
Stenzek
302652df22
CPU/PGXP: Purge psx_value from first half of instructions
2024-08-20 16:27:39 +10:00
Stenzek
9a6de196a3
CPU/PGXP: Use Instruction type
2024-08-19 22:22:18 +10:00
Stenzek
7dc78dbcd5
CPU/PGXP: Make MTC2/LWC2 behave the same
2024-08-20 20:06:04 +10:00
Stenzek
64a28aac53
CPU/PGXP: Fix typo in SLTU()
2024-08-20 19:27:26 +10:00
Stenzek
b9679dfb0b
System: Remove contradictory statement
2024-08-20 12:08:59 +10:00
Stenzek
3455a0d151
System: Fix lockup with runahead enabled
2024-08-20 11:50:52 +10:00
Stenzek
ef59a0da12
CPU: Fix assertion tripping in debug builds
2024-08-19 22:03:07 +10:00
Stenzek
41c8607782
TimingEvents: Don't defer frame done callback
2024-08-19 19:41:14 +10:00
Stenzek
86d4d92753
TimingEvents: Switch to 64-bit counters
2024-08-13 23:52:25 +10:00
Stenzek
a0fcbba45c
SPU: Refactor volume envelopes
...
Properly handle phase inversion. Fixes left channel audio in Wipeout 3.
2024-08-19 01:38:28 +10:00
Stenzek
fda6140088
GameDatabase: Add DisableAutoAnalogMode trait
...
For games that can handle analog controllers, but the sticks do not do
anything.
2024-08-18 20:33:15 +10:00
Stenzek
aa9a5e383d
ImGuiOverlays: Change icon colour depending on controller mode
2024-08-18 20:30:45 +10:00
Stenzek
304f69e350
CDROM: Fix rare interrupt race when cancelling commands
...
Fixes hang during loading in Street Fighter Alpha 3.
2024-08-19 15:11:37 +10:00
Stenzek
ee98912a42
SPU: Fix SPU_DUMP_ALL_VOICES option
2024-08-18 15:58:48 +10:00
Stenzek
3772706603
System: Look up media capture settings on-demand
...
No need to store them, save some memory.
2024-08-18 15:52:54 +10:00
Stenzek
9d7a3b10c2
Settings: Fix incorrect videos directory
2024-08-18 13:05:47 +10:00
Stenzek
7ac3e2fe50
Settings: Don't create deprecated achievement cache directories
2024-08-18 13:04:14 +10:00
Stenzek
c6d14febd2
System: Log information on startup
2024-08-18 12:50:16 +10:00
Stenzek
b274bf4d57
System: Switch to new capture file on video FPS change
2024-08-18 12:34:25 +10:00
xujibbs
ce7bbb47d5
FullscreenUI: Make "version" in Big picture translatable ( #3279 )
2024-08-18 12:16:18 +10:00
Stenzek
052930a8d8
System: Fix reset with Type 2 fastboot
2024-08-18 12:13:57 +10:00
Stenzek
2f5aa45e1f
SPU: Fix incorrect envelope rate
2024-08-16 21:39:33 +10:00
Stenzek
2e2451998c
Misc: Fix ARM32 build (again)
2024-08-14 21:39:29 +10:00
Stenzek
460acce561
MDEC: Ensure alignment of inputs
2024-08-14 21:39:04 +10:00
Stenzek
13a37418e6
FullscreenUI: Fix popup close resetting window scroll
2024-08-13 18:09:30 +10:00
Stenzek
f99d5ff39d
FullscreenUI: Fix saving of list options (e.g. controller settings)
2024-08-13 18:09:30 +10:00
Stenzek
a6ba2b5e20
BIOS: Prioritize image enumeration
...
Launch console BIOS is de-prioritized due to bugs.
Late PAL is de-prioritized due to additional regional checks that break import booting without fast boot.
PS2 is de-prioritized due to requiring a dynamic fast boot patch.
PS2 PAL is further de-prioritized due to additonal region checks.
2024-08-13 15:09:13 +10:00
Stenzek
421bd23dc8
Bus: Add stub for SIO2 accesses
...
But only enable it when using a PS2 BIOS. I could put the check in the
handler registration, but realistically this is basically never going to
be called, so better to keep things simple.
2024-08-13 14:48:18 +10:00
Stenzek
e96320daf0
BIOS: Add Type 2 fastboot patch (PS2)
2024-08-13 14:47:40 +10:00
Stenzek
9e09f53566
Core: Add constexpr MIPS Encoder
...
From https://raw.githubusercontent.com/grumpycoders/pcsx-redux/main/src/mips/common/util/encoder.hh
2024-08-13 14:46:42 +10:00
Stenzek
71738d12e0
GPU: Clear RT before sending to media capture
...
Fixes junk in inactive areas on Mac.
2024-08-12 22:17:45 +10:00
Stenzek
5786f3a8c9
System: Fix loading state without media
2024-08-12 21:22:32 +10:00
Stenzek
ee07e9e0f1
Hotkeys: Move Toggle Media Capture to General
2024-08-12 16:29:03 +10:00
Stenzek
c30c4a5d0a
GPU: Fix possible race in screenshot
2024-08-12 14:48:21 +10:00
Stenzek
9a58327cf2
GPU: Vectorize VRAM fills
2024-08-12 00:20:53 +10:00
Stenzek
abbb21ffec
GPU: Approxiate texture cache reload time for P8/C16 sprites
2024-08-11 23:50:37 +10:00
Stenzek
db4e28f44c
GPU: Add cycle penalty for reloading CLUT
2024-08-11 23:50:37 +10:00
Stenzek
00a58eb4e5
Bus: Fix sideloading EXEs without initial SP value
2024-08-11 23:50:37 +10:00
Stenzek
62eb557832
MediaCapture: Warning fix
2024-08-11 23:50:37 +10:00
Stenzek
af47eb6956
System: Add video capture feature
2024-08-11 21:06:58 +10:00
Stenzek
98b1a703f3
GPU/HW: Use texture instead of RTs for rewind/runahead w/o MSAA
2024-08-10 01:24:38 +10:00
Stenzek
55d095174f
CDROM: Defer init completion until after seek
...
Reduces leaky reverb in some games.
2024-08-10 00:13:59 +10:00
Stenzek
d1f0669374
SPU: Ensure all samples are generated prior to DMA write
2024-08-09 12:36:24 +10:00
Stenzek
c97516b01d
CDROM: Further improve seek timing
...
Fixes background music in World Cup 98, background noise in Idol
Promotion - Yumie Island, probably others.
2024-08-09 12:36:24 +10:00
Stenzek
b2ca23e9da
GPU: Use full display rect for postfx calculations
2024-08-06 17:38:08 +10:00
Stenzek
4f16cb61b4
GPUDevice: Expose swap chain clear colour
2024-08-06 17:35:27 +10:00
Stenzek
aeb9d383ce
System: Add save state compression mode options
2024-08-06 17:02:21 +10:00
Stenzek
70411783cd
System: Make more functions static
2024-08-06 16:10:15 +10:00
Stenzek
e6a682f8d5
System: Reduce rewind/runahead memory usage w/o 8MB enabled
2024-08-06 16:02:18 +10:00
Stenzek
0517aef5bd
CDROM: Don't allow deferred INT1 after Pause ACK
2024-08-06 13:34:11 +10:00
Stenzek
0c15c9eaa8
Qt: Fix bug where config-based RAIntegration occasionally failed
2024-08-04 21:03:42 +10:00
Stenzek
c3bf267936
System: Remove redundant remap
2024-08-04 21:03:39 +10:00
Stenzek
02fbfae6a0
System: Add advanced 'Export Shared Memory' option
...
Memory map is exported as duckstation_<pid>. Previously, this only
worked on Windows, now it is extended to Linux as well.
2024-08-04 20:28:07 +10:00
Stenzek
c538df317a
GameDatabase: Add crop mode override
2024-08-04 18:59:21 +10:00
Stenzek
6c0a0e6203
GPU: Fix incorrect lightgun line with force progressive
2024-08-04 17:54:19 +10:00
Stenzek
ec5d8cb1d6
Achievements: Use badge IDs from server
...
Fixes icons not invalidating if they're changed/reassigned in the RA
database.
2024-08-04 17:00:08 +10:00
Stenzek
f9079b0151
CDROM: Display XA coding info in debug window
2024-08-04 16:30:04 +10:00
Stenzek
ee538ae0ea
CDROM: Improve resampling quality of 18900hz XA
2024-08-04 16:21:35 +10:00
Stenzek
a2f98541b3
Misc: Slim down some header includes
2024-08-04 14:49:55 +10:00
Stenzek
143acca03b
Core: Purge resources.cpp
...
Save around 64KB in binary size.
2024-08-04 14:13:15 +10:00
Stenzek
1b9b4699d9
Qt: Fix render-window-resize with 270deg rotation
2024-08-03 01:19:22 +10:00
Stenzek
9a626caad9
Qt: Reduce game list jank after shutting down VM
...
Prevents progress bar briefly appearing, and the list scrolling to the
top when you exit a game.
2024-08-03 00:50:04 +10:00
Stenzek
3a83c4265c
Misc: Fix a bunch of code analysis warnings
...
Some of which were even actual errors.
2024-08-02 23:56:07 +10:00
Stenzek
33f6cc246e
System: Use default compression level
...
I'd intended to make this an option.
2024-07-29 22:06:21 +10:00
Stenzek
e0911d7f54
GPU/HW: Fix spec violation with Vulkan fbfetch
2024-07-29 17:27:33 +10:00
Stenzek
6ce9e571ed
Misc: Purge remaining ByteStream references
2024-07-29 17:27:32 +10:00
Stenzek
a6518ff9dc
System: Rewrite save state I/O
...
No more ByteStream or virtual calls for every piece of data.
2024-07-29 17:27:32 +10:00
Stenzek
dd8bf2c9d9
MemoryCard: Purge use of ByteStream
2024-07-29 17:27:32 +10:00
Stenzek
b5009da2bc
GameList: Purge use of ByteStream
2024-07-29 17:27:32 +10:00
Stenzek
7aaaf7c575
GameDatabase: Purge use of ByteStream
2024-07-29 17:27:32 +10:00
Stenzek
ab7a3e1934
BinaryReaderWriter: Add class for files as well as spans
2024-07-29 17:27:32 +10:00
Stenzek
6fe0c986fa
System: Rewrite EXE override/loading
...
Relies on POST=7 as a kernel initialization indicator, instead of
patching the BIOS.
Fixes EXE loading with OpenBIOS and PS2 BIOS, and fast boot getting
baked into save states.
2024-07-28 19:05:56 +10:00
Stenzek
7b99fcbbf3
GPU: Fix edge bleeding with Bilinear Integer scaling
2024-07-28 14:08:28 +10:00
Stenzek
a3acb0c5db
GPU/HW: Always allow shader blend with fbfetch
2024-07-27 19:52:08 +10:00
Stenzek
c2d24f436c
CDROM: Re-enable error-on-seeking-pause behaviour
...
See the comments in the diff. This **will** cause lag in Final Fantasy
VII during preload areas, but that has also been confirmed on console.
Duke Nukem - Total Meltdown does this silly Read -> Pause command chain,
except it sets its data/INT1 callback on the read, but never clears it
after the pause. Therefore, if it doesn't receive at least one sector,
the callback never gets cleared, and when the next read happens, it
stores the "current" callback in the "backup" variable, which should be
null, but now has the callback from the dud read.
The result is any INT1 during XA playback running the dud callback,
which says "hey, I'm not expecting any data, so pause, and stops the
background music playback. Making sure at least one sector from that
silly chain is delivered ensures the callback is cleared, and this does
not happen.
Since the pause first mentioned above will now error out until the first
sector is delievered, the game spams pause until it eventually does
succeed after the INT1. This behaviour has also been verified on
hardware, thanks to rama for the xStation logs.
2024-07-27 14:24:23 +10:00
Stenzek
440e08cf3e
Qt: Fix crash opening game compatibility report
2024-07-27 01:31:22 +10:00
Stenzek
7a3a72ec3d
GPU: Add display rotation option
2024-07-26 23:09:33 +10:00
Stenzek
0b5287f199
Bus: Implement RAM_SIZE register
...
Fixes Rock-Climbing - Mitouhou e no Chousen - Alps Hen (Japan) crashing
on boot. Silly game does a 512 word DMA from CDROM to 0x001FFF04, with the
mapped memory size set to 4MB, expecting the DMA to trigger a bus error,
because if it doesn't, then your kernel memory goes bye bye.
A bunch of other games do set the upper 4MB to be unmapped, but this
change appears to have no effect on them. As expected, they're probably
doing the correct thing.
2024-07-24 00:14:17 +10:00
Stenzek
dce1221021
Bus: Log when RAM_SIZE changes
2024-07-23 23:00:44 +10:00
Stenzek
68575d15a4
CDROM: Shift instead of divide in ZigZagInterpolate
2024-07-23 22:10:04 +10:00
Stenzek
5ec9c8a397
CDROM: Fix handling of 8-bit ADPCM and decoder overruns
...
Fixes pops in menu music in Simple 1500 Series Vol. 92 - The Tozan
RPG - Ginrei no Hasha.
I haven't seen anything that _properly_ uses 8-bit ADPCM yet. The above
game does, but only in the inaudible portion of the start of the track.
2024-07-23 21:54:22 +10:00
Stenzek
861d4a5aa2
FullscreenUI: Reorder graphics settings to match Qt
2024-07-23 21:11:01 +10:00
Stenzek
0407f939fc
CPU: Fix loading recompiler-saved states with interpreter
2024-07-23 21:11:01 +10:00
Stenzek
2a617c505a
GPU/HW: Support using ROV for accurate blending
2024-07-23 14:46:06 +10:00
Stenzek
e743c5d1b1
GPU/HW: Force update CLUT on save state
...
Fixes switching from hardware->software renderer in games that are
drawing without reloading the CLUT.
2024-07-22 21:25:14 +10:00
Stenzek
298f39a0c8
GPU/HW: Fully report shader/pipeline creation failures
2024-07-22 15:43:18 +10:00
Stenzek
deed0c9713
GameDatabase: Merge compatibility messages
2024-07-22 14:59:55 +10:00
Stenzek
b4136d2834
TimingEvents: Avoid heap allocation in SortEvents()
2024-07-21 16:15:40 +10:00
dreamsyntax
d9ada75d4f
Qt: Toggle for DualSense Player LED ( #3254 )
2024-07-21 16:07:36 +10:00
Stenzek
3172eac8df
PINE: Disable nagle buffering
2024-07-21 13:43:21 +10:00
Stenzek
f2e88ce0e5
PINE: Add MsgReadBytes/MsgWriteBytes
2024-07-21 13:34:10 +10:00
Stenzek
79644bfb2a
CPU: Add Safe{Read,Write}MemoryBytes
2024-07-21 13:33:54 +10:00
Stenzek
52f9e8556a
CDROM: Deactivate command attempt before queueing another
...
Reduces chances of ending up with unordered events.
2024-07-20 22:35:32 +10:00
Stenzek
efd8aab437
TimingEvents: Fix events ending up out-of-order
2024-07-20 22:35:32 +10:00
Stenzek
9b77a9aff7
TimingEvents: Move interrupt dispatch to end of loop
...
Saves another iteration.
2024-07-20 13:42:01 +10:00
Stenzek
4f7ddfaae6
TimingEvents: Remove pointer indirection
...
Probably should move this to one big array for locality.
2024-07-19 22:56:41 +10:00
Stenzek
56dd9878e1
Misc: RISC-V build fixes
2024-07-19 22:25:57 +10:00
Stenzek
2e96931c32
CPU/CodeCache: Dynamically compute BIOS memory access timing
...
The timings can change if the game does so. Instead of forcing the
blocks to recompile, we can just manually multiply size * word_time.
Improves stability of Nightmare Creatures booting, and fixes corrupted
text in Formula Circus when using the cached interpreter.
2024-07-19 22:25:57 +10:00
Stenzek
d9a224ef6c
GameList: Fix bogus entries on disc change due to disc set
2024-07-19 15:51:25 +10:00
Stenzek
6a920b268e
CDROM: Handle BFRD clears inbetween DMA transfers
...
Fixes disc detection in Metal Gear Solid: Special Missions.
2024-07-19 15:51:25 +10:00
Stenzek
f0945ca3ca
BIOS: Refactor loading/hashing of images
...
Fixes identification of PS2 BIOSes. However, they are not (yet) fastboot
compatible.
2024-07-19 15:51:25 +10:00
Stenzek
19063d4288
Bus: Mirror BIOS area up to 4MB
...
Fixes bus error when using PS2 BIOS.
2024-07-19 15:51:25 +10:00
Stenzek
7217536fdd
MD5Digest: Span-ify
2024-07-19 15:51:25 +10:00
Stenzek
6176a21ff1
ProgressCallback: Eliminate redundancy and drop C format strings
2024-07-19 15:51:25 +10:00
Stenzek
567b86ce79
Host: Purge ReportFormattedDebuggerMessage()
2024-07-19 14:00:29 +10:00
Stenzek
92038da3d5
CDROM: Handle speed change while reading
...
Fixes level music in Croc 2 demo.
2024-07-18 00:31:19 +10:00
Stenzek
9a89ab3bab
GameDatabase: Add deinterlacing mode override
2024-07-17 20:57:36 +10:00
Stenzek
f1ca914512
CDROM: Further adjust IRQ delay
...
Fixes audio dropouts in Crime Crackers, Ogre Battle seems fine now as
well.
2024-07-17 20:57:36 +10:00
Stenzek
9392c19a70
CDROM: Handle audio sectors in 2X mode
...
Fixes menu background in 360 Three Sixty.
2024-07-17 20:57:35 +10:00
Stenzek
44b9d16d9f
CDROM: Defer set of autopause track
...
Pitball's menu music starts mid-second, and there's no pregap,
so the first couple of reports are for the previous track.
It doesn't enable autopause until receiving a couple, and it's
actually playing the track it wants.
2024-07-17 20:57:35 +10:00
Stenzek
fb747d6ded
CDROM: Drop setloc on double Play
...
And limit the locations position is updated while seeking.
Fixes menu music in Hot Wheels: Extreme Racing.
2024-07-17 20:57:35 +10:00
Stenzek
bc30569a6d
SPU: Reverb input should be muted when SPU muted
...
Fixes pause menu in Bubsy 3D, Tuning Car Battle Spec R.
2024-07-17 20:57:17 +10:00
Stenzek
fae6b7ae86
System: Fix double error on load/boot cancel
2024-07-14 21:32:10 +10:00
Stenzek
fee888758f
System: Purge unused RecreateSystem()
2024-07-14 21:30:52 +10:00
Stenzek
640ed4a2d3
CPU/Recompiler: Eliminate redundant speculative reg read
2024-07-14 21:26:17 +10:00
Stenzek
59a2309a83
GPU: Use half width vector types where appropriate
2024-07-14 21:25:48 +10:00
Stenzek
df979d4648
Build: Fix DiscordRPC not being included in Mac bundle
2024-07-14 21:25:26 +10:00
Stenzek
500fbe5ef1
Achievements: Fix potential uninitialized data read
2024-07-14 21:25:25 +10:00
Stenzek
8698298499
CPU/NewRec: Fix incorrect condition in GenerateCall()
2024-07-14 21:25:25 +10:00
Stenzek
a5a320720a
GPU/HW: Fix incorrect dirty rect union
...
Reduces GPU usage during screen waves effect in Um Jammer Lammy from
over 70% down to 3% on my 7900GRE at 9x.
2024-07-14 18:26:02 +10:00
Stenzek
fd0626aa6d
GameList: Re-extract memcard icon if deleted
...
But don't keep trying if the game doesn't have a save.
2024-07-14 18:26:02 +10:00
Stenzek
5da6c926d9
GameList: Always open icon cache with r+b on Linux
...
Fixes flock() error on startup.
2024-07-13 18:32:42 +10:00
Stenzek
2cfa535784
System: Fix certain GPU settings not applying until unpause
2024-07-13 17:52:42 +10:00
Stenzek
7c45ad3fed
GameList: Add dedicated gameicons directory
2024-07-11 17:17:25 +10:00
Stenzek
2ac2ad605e
CPU/Recompiler: Break blocks on invalid instructions
2024-07-11 17:17:25 +10:00
Stenzek
3b9c489787
CPU: Pass instruction query values by reference
2024-07-11 17:17:25 +10:00
Stenzek
226a8eac81
MemoryCardIconCache: Ignore shared cards
2024-07-10 21:47:02 +10:00
Stenzek
11f7bfc461
CPU/PGXP: Refactor add/sub for small speedup
2024-07-10 20:56:42 +10:00
Stenzek
e5c62b8baf
CPU/PGXP: Fix incorrect Y on invalid add/sub
2024-07-10 20:56:21 +10:00
Stenzek
5881133cf5
CPU/PGXP: Set valid on bitwise ops from lowprec
2024-07-10 19:10:56 +10:00
Stenzek
9be7a37416
GSVector: SIMD-ify YUVToRGB
...
Almost 10x speedup on the function alone, 15% in practice ingame.
2024-07-10 15:18:42 +10:00
Stenzek
8659c8cca6
Core: Add MemoryCardIconCache
2024-07-09 21:38:38 +10:00
Stenzek
de27e5de92
GPU: Add option to disable PGXP on 2D polygons
2024-07-09 20:37:58 +10:00
Stenzek
f0e2d1a9fa
CPU/PGXP: Rewrite SLTI/SLTIU handlers
...
Don't read uninitialized memory...
2024-07-09 20:14:08 +10:00
Stenzek
d922a43127
CPU/PGXP: Don't force valid input on slt/sltu
2024-07-09 19:45:44 +10:00
Stenzek
3b7844be5a
CPU/PGXP: Don't force valid inputs on mult/div
2024-07-09 19:21:47 +10:00
Stenzek
d831cb69a9
CPU/PGXP: Normalize variable names
2024-07-09 19:16:16 +10:00
Stenzek
5410a42fd7
CPU/PGXP: Explicitly handle addi rt, zero, nnnn
2024-07-09 19:07:17 +10:00
Stenzek
b6f7420018
CPU/PGXP: Don't force inputs to valid on add/sub
2024-07-08 17:18:27 +10:00
Stenzek
7f21226a99
GameDatabase: Warn if vertex cache is enabled but unnecessary
2024-07-07 14:29:29 +10:00
Stenzek
d63ae8718f
GPU: Always calculate draw rect
...
Stops postfx shaders that depend on the draw rect going into NaN
territory.
2024-07-07 12:46:09 +10:00
Nik Chizhov
a3d600d5c3
fix: moved vairable access
2024-07-07 12:45:49 +10:00
Nik Chizhov
5cdcdb565f
fix: string to c-string to string
2024-07-07 12:45:49 +10:00
PugsyMAME
d372609bdc
Add memory contents to "Addr=" string in debugger
...
Tweaks the format of the addr= string in the debugger/trace so that it includes the memory contents.
It will also take the 2nd character of the opcode and if it's b or h it will size it accordingly.
so
addr=800BC2D0
becomes
addr=800BC2D0[00000000] or addr=800BC2D0[0000] or addr=800BC2D0[00]
This change amongst other things will facilitate a widescreen cheat scanner, that will take a lot of the work away from making widescreen cheats.
2024-07-06 22:51:59 +10:00
Stenzek
ed5a99066f
GPU: Cull off-screen sprites/lines
...
And further optimizations to culling in general.
2024-07-06 22:13:46 +10:00
Stenzek
bc73dacea4
System: Use socket multiplier for sleeping when connected
...
Should significantly reduce PINE latency.
2024-07-06 21:56:30 +10:00
Stenzek
b06fceffa4
GDB/PINE: Fix listen socket leak on shutdown
2024-07-06 21:56:30 +10:00
Stenzek
9a70003b70
MSBuild: Silence MSVC warning C4324
2024-07-06 19:45:16 +10:00
Stenzek
23962fd07e
GTE: Pack local config in struct
2024-07-06 19:33:38 +10:00
Stenzek
b6a264b8b4
TimingEvents: Pack state in struct
2024-07-06 19:18:25 +10:00
Stenzek
a57101c1f0
Timers: Pack state in struct
2024-07-06 19:18:25 +10:00
Stenzek
f5cae1957b
MDEC: Pack state in struct
2024-07-06 19:18:25 +10:00
Stenzek
e1a4c7dfdd
DMA: Pack state in struct
2024-07-06 19:18:25 +10:00
Stenzek
536b48d706
SPU: Pack state in struct
2024-07-06 19:18:25 +10:00