899 Commits

Author SHA1 Message Date
Davide Pesavento
02d8e14752
ImGuiManager: Avoid deprecated std::memory_order_consume (#3433) 2025-05-31 14:27:02 +10:00
Stenzek
4164b95cb3
ImGuiManager: Make OSD message animation match notifications 2025-05-27 17:58:22 +10:00
Stenzek
d885446672
VulkanDevice: Fix manual device selection 2025-05-27 17:03:39 +10:00
Stenzek
4d5ba3b4e6
VulkanDevice: Tidy up device/extension initialization
Single pass, avoids enabling extensions that will not be used.
2025-05-23 17:06:59 +10:00
Stenzek
32b3ade56c
VulkanDevice: Allocate N semaphores for N swap chains 2025-05-23 15:21:49 +10:00
Stenzek
9b17e1485d
MediaCapture/FFmpeg: Log when dynlib open fails 2025-05-17 23:06:36 +10:00
Stenzek
0aa789d6c9
MediaCapture/FFmpeg: Default to VP9 2025-05-17 23:06:30 +10:00
Stenzek
6baea54e9d
MediaCapture/FFMpeg: Re-introduce v7.0.x support
I hate this... thanks flatpak.
2025-05-17 21:48:32 +10:00
Stenzek
22109fc8e0
MediaCapture/FFmpeg: Tidy up format selection
And remove use of deprecated fields.
2025-05-17 18:11:13 +10:00
Stenzek
7368047b49
ImGuiManager: Upload software cursor textures on GPU thread 2025-05-16 19:13:38 +10:00
Stenzek
f8b8963776
CDImageDevice: Fix possible invalid optional access 2025-05-16 17:54:02 +10:00
Stenzek
b2dcf39f8b
FullscreenUI: Fix possible crash with RAIntegration 2025-05-06 22:50:32 +10:00
Stenzek
2aea3e1c3c
FullscreenUI: Add vertical padding to several windows
Looks less cluttered.

- Achievement/leaderboard lists.
- Game list/game grid.
- Save state selector.
2025-05-06 22:42:06 +10:00
Stenzek
611bb8fb4f
VulkanDevice: Remove hardcoded 1.0 API version
Been like this for a couple of months, evidently forgot to remove it
when testing...
2025-04-25 17:40:40 +10:00
Stenzek
50e99dd1ff
D3D12Device: Fix incorrect state when texture uploaded 2x w/o use 2025-04-23 22:16:27 +10:00
Stenzek
b4019f325c
GPU/HW: Fix black dots with some texture filters
JINC2 specifically ended up with NaNs propagating through.
2025-04-21 13:06:09 +10:00
Stenzek
bd558efaaa
CMake: Use upstream-compatible Findzstd 2025-04-19 20:43:27 +10:00
Stenzek
876b80ccd2
ImGuiManager: Fix incorrect backend flag on aux window 2025-04-19 18:07:06 +10:00
Stenzek
df2a5a5e67
ImGuiManager: Move drawing out of GPUDevice 2025-04-19 16:21:29 +10:00
Stenzek
a86eabc1f0
Win32RawInputSource: Fix handling of absolute positioned devices
Maybe? Works in VMware now, I don't have any actual tablets.
2025-04-18 18:48:31 +10:00
Stenzek
75ae7deadb
FullscreenUI: Add padding to game list 2025-04-18 14:44:25 +10:00
Stenzek
def6b76116
FullscreenUI: Make menu item borders optional 2025-04-17 21:05:44 +10:00
Stenzek
5b5eef61d7
FullscreenUI: Increase spacing between menu items 2025-04-17 21:05:44 +10:00
Stenzek
7aa831c8df
FullscreenUI: Improve look of slider popups 2025-04-17 21:05:44 +10:00
Stenzek
9c819d9676
ImGuiManager: Fix tab key handling 2025-04-17 21:05:44 +10:00
Stenzek
cf7feec9c4
Deps: Swap lunasvg for plutosvg 2025-04-13 13:58:44 +10:00
Stenzek
03d6d12b8a
Image: Export RGBA8 conversion functions 2025-04-13 13:58:32 +10:00
Stenzek
b78d3b4b79
dep/imgui: Update to v1.91.9b 2025-04-12 21:13:59 +10:00
Stenzek
057398b4ab
FullscreenUI: Mostly replace C string usage with string_view 2025-04-12 14:13:05 +10:00
Stenzek
9573286e3b
FullscreenUI: Increase notification rounding 2025-04-12 12:30:31 +10:00
Stenzek
8e5531eaa2
FullscreenUI: Fix call of moved-from function 2025-04-09 22:41:13 +10:00
Stenzek
8186e615ab
ShaderGen: Don't use __VERSION__ for polyfill
Adreno once again is a broken turd and uses 300 even for GLSL ES 3.20.

And to add insult to injury, it reports the errors at the call site
instead of where the function is actually being overloaded...
2025-04-09 13:24:47 +10:00
Stenzek
0a1e8e27f0
ShaderGen: Emit packUnorm4x8() for GLSL ES 3.0 2025-04-08 20:11:01 +10:00
Stenzek
83f755055b
FullscreenUI: Fix long lists not scrolling to selected item 2025-04-07 21:13:52 +10:00
Stenzek
dfa96e080d
GPU: Implement MMPX texture filter 2025-04-06 23:16:59 +10:00
Stenzek
e62f3bd4a8
PostProcessing: Show Reshade ui_text style help text 2025-04-06 23:16:03 +10:00
Stenzek
a9f1dd20c3
D3D12Device: Fix GPU-based validation being unconditionally enabled 2025-04-06 23:16:03 +10:00
Stenzek
f55961593a
PostProcessing: Display compile errors in OSD 2025-04-06 23:16:03 +10:00
Stenzek
979ad979b9
PostProcessing/FX: Add support for compute shaders 2025-04-06 23:16:03 +10:00
Stenzek
1aabcf1ba7
PostProcessing/FX: Alternate between two 'backbuffers'
Saves video memory, and also fixes shaders that expect each pass's input
to be the output of the previous path without explicitly referencing the
render target.
2025-04-06 23:16:03 +10:00
Stenzek
80cfe59dbe
PostProcessing/FX: Allow use of fixed-size render targets
Also obey the ClearRenderTarget flag.
2025-04-06 23:16:03 +10:00
Stenzek
4e7fdc8dbd
PostProcessing/FX: Allow frametime as int
But the value will be bogus.
2025-04-06 23:16:03 +10:00
Stenzek
eca113cd76
GPUDevice: Fix/improve compute shader support
Add multiple texture layout with/without UBO.
2025-04-06 23:16:02 +10:00
Stenzek
bbdc6ab4e0
Misc: Fix a bunch of code analysis warnings
Quite a few of these were legitimate.
2025-04-03 19:29:03 +10:00
Stenzek
acd684bca2
D3D12Device: Fix a couple of errors in ROV handling 2025-03-30 23:41:51 +10:00
Stenzek
b798d8f1aa
Settings: Add option for enabling GPU-based validation 2025-03-30 23:20:39 +10:00
Stenzek
3292833fb8
FullscreenUI: Add option to turn off animations 2025-03-30 15:58:48 +10:00
Stenzek
04c5a9f1b2
FullscreenUI: Improve leaderboard text contrast 2025-03-30 15:43:15 +10:00
Stenzek
e6e6313219
FullscreenUI: Add offscreen-based screen fade 2025-03-30 15:22:46 +10:00
Stenzek
4e2872f248
FullscreenUI: Fix consecutive choice dialogs 2025-03-30 14:45:26 +10:00
Stenzek
9bcd738f5c
FullscreenUI: Make save state selector a main window
More reliable, saves messing around with popups.
2025-03-30 14:45:26 +10:00
Stenzek
37230107f4
FullscreenUI: Run idle while notifications/toasts are onscreen 2025-03-29 20:06:09 +10:00
Stenzek
730fa67952
FullscreenUI: Darken titled toast text 2025-03-29 20:06:09 +10:00
Stenzek
3cf2f41723
FullscreenUI: Fix crash changing renderer 2025-03-29 20:06:09 +10:00
Stenzek
0687e59bda
FullscreenUI: Rewrite popup dialog handling
Add animations, fix background dimming.
2025-03-29 17:57:37 +10:00
Stenzek
9ef7f54f19
FullscreenUI: Enable all windows to nav-wrap
i.e. when pressing down at the end, it wraps to the top.
2025-03-28 20:38:31 +10:00
Stenzek
6f2225fb61
FullscreenUI: Remove redundant ActiveButton() and friends 2025-03-28 19:45:52 +10:00
Stenzek
f80a77fa27
FullscreenUI: Fix popup item border going outside of window 2025-03-28 19:27:24 +10:00
Stenzek
03d7af2efc
FullscreenUI: Add border rounding to menu items 2025-03-23 16:42:24 +10:00
Stenzek
2d477f80b0
Qt: Add tooltips to setup wizard graphics settings
Same strings as the main graphics settings page, so translation should
be just a matter of accepting them as-is.
2025-03-22 18:32:31 +10:00
Stenzek
3ab3e4be06
ImGuiManager: Tweak OSD message rounding 2025-03-22 18:20:51 +10:00
Stenzek
6eddc0b982
GPUDevice: Don't allow copy-resize between different formats
That's a spec violation.
2025-03-22 01:11:23 +10:00
KamFretoZ
e5cec05633
Qt/BPM: Add Green Giant Theme (#3390)
WHAT ARE YE DOING IN MY SWAMP???
2025-03-20 21:16:45 +10:00
Stenzek
27fc7de07a
FullscreenUI: Add translucency/shadow to achievement notifications 2025-03-15 16:27:43 +10:00
Stenzek
61de096d26
FullscreenUI: Add status text (left side of footer) 2025-03-15 15:58:22 +10:00
Stenzek
2a86faa51e
FullscreenUI: Replace landing icons with colourable icons 2025-03-15 13:56:29 +10:00
Stenzek
4bac7cb79e
FullscreenUI: Fix some dialogs not being cancellable
i.e. exitable with right mouse click/B button.
2025-03-15 02:18:20 +10:00
KamFretoZ
db3b689166
FullscreenUI: Add Dark Ruby theme (#3389) 2025-03-15 02:17:54 +10:00
Stenzek
1189f53840
FullscreenUI: Add 'Automatic' theme that syncs with Qt 2025-03-15 00:42:02 +10:00
Stenzek
3d0f038697
FullscreenUI: Move game list settings to main tab
And add resume to game list/grid.
2025-03-14 23:53:50 +10:00
Stenzek
6c867859bf
FullscreenUI: Apply theme to loading screen 2025-03-14 23:07:14 +10:00
Stenzek
cffafad2ca
ImGuiManager: Use fullscreen UI theme for OSD 2025-03-14 22:36:14 +10:00
Stenzek
b6fa2cecd3
FullscreenUI: Fix shadowed text alpha again 2025-03-14 22:36:14 +10:00
Stenzek
c57689cc90
FullscreenUI: Inherit colour alpha for shadowed text 2025-03-14 21:21:56 +10:00
Stenzek
e422afdec1
FullscreenUI: Improve achievements pause menu overlays
- Add most recent unlock/nearest completion.
- Make it look nicer and better fit with the rest of the interface.
2025-03-14 20:50:20 +10:00
Stenzek
ba3295930c
VulkanDevice: Allow 0x0 window size
Fixes minimizing in render-to-separate-window mode.
2025-03-12 23:54:25 +10:00
KamFretoZ
4fc49ee0ca
FullscreenUI: Tweak the highlight background color (#3387) 2025-03-12 23:54:15 +10:00
Stenzek
44af55a77f
FullscreenUI: Differentiate title/subtitle colours
Makes it easier to read.
2025-03-12 01:46:04 +10:00
Stenzek
72a0ba1e8e
FullscreenUI: Fix pause menu light theme shadow colour 2025-03-12 00:19:32 +10:00
Stenzek
aeadd4c280
FullscreenUI: Move game info to top of pause menu 2025-03-11 23:19:00 +10:00
Stenzek
492a55ee8b
FullscreenUI: Add icons to achievement list categories 2025-03-11 22:27:08 +10:00
Stenzek
160f1ea8a0
Qt: Fix vibration motor binding not showing some devices 2025-03-06 22:41:09 +10:00
KamFretoZ
38146f2023
FullscreenUI: Fix toast colors and add more themes (#3381) 2025-03-02 12:01:27 +10:00
Stenzek
34fdbafe85
FullscreenUI: Add drop shadows to most text
Improves readability with custom backgrounds.
2025-03-01 16:00:05 +10:00
Stenzek
9bfc3e90cc
FullscreenUI: Hook up dynamic toast colour 2025-03-01 13:10:50 +10:00
Stenzek
9d9da94b7b
FullscreenUI: Default to dark theme on unknown value 2025-03-01 13:10:50 +10:00
KamFretoZ
5dc0a3630a
FullscreenUI: Add Themes (#3380) 2025-03-01 12:41:06 +10:00
Stenzek
89d9842c7e
FullscreenUI: Fix popup title colours 2025-03-01 01:11:26 +10:00
Stenzek
ec7c83a58e
Settings: Fix race toggling OSD messages 2025-02-28 16:29:18 +10:00
Stenzek
df9f15eb68
OpenGLDevice: Support SDL window type 2025-02-28 16:29:18 +10:00
Stenzek
ee1a3b904e
VulkanDevice: Support SDL window type 2025-02-28 15:46:53 +10:00
Stenzek
4bddd38d70
WindowInfo: Add SDL window type 2025-02-28 15:46:53 +10:00
Stenzek
498e7aac56
X11Tools: Load libxcb and friends dynamically 2025-02-28 15:46:53 +10:00
Stenzek
bceadadcb4
Image: Fix possible unaligned movaps 2025-02-14 22:51:29 +10:00
Stenzek
dc6d6b91d4
PostProcessing: Fix abort on slow compile in big picture 2025-02-14 19:01:40 +10:00
Stenzek
b68d7c8adb
Image: Vectorize RGBA8 conversion and add A1BGR5 2025-02-14 19:01:40 +10:00
Stenzek
9b2cf0abbd
InputSource: Fix Wcast-function-type-mismatch 2025-02-14 19:01:40 +10:00
Stenzek
5913de947f
VulkanDevice: Fix incorrect texture format for A1BGR5 2025-02-14 19:01:40 +10:00
Stenzek
7bc18c8538
DDGoController: Rewrite to support axis input
And add virtual buttons for each of the possible states.
2025-02-12 21:52:02 +10:00
Stenzek
2663ac9666
CDImage: Improve PBP load error reporting 2025-02-08 17:33:58 +10:00