Stenzek
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40589dcd93
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Settings: Add advanced option to set delay for max CD speedup
Affects both seeks and reads.
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2025-01-09 21:21:12 +10:00 |
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Stenzek
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4449ae7904
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Settings: Rearrange fields to avoid padding
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2025-01-09 21:21:12 +10:00 |
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Stenzek
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bed3dd6950
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FullscreenUI: Use span for DrawIntListSetting()
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2025-01-09 17:54:12 +10:00 |
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Stenzek
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561397a53c
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CDROM: Add 'maximum' read speedup option
"Instant" seek is now renamed to Maximum as well, for consistency.
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2025-01-09 15:23:47 +10:00 |
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Stenzek
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87743c776d
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FullscreenUI: Fix crash reloading postfx shaders
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2025-01-08 15:29:56 +10:00 |
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Stenzek
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1daa60c64d
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GPU: Use tristrips for presentation as well
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2025-01-08 00:14:15 +10:00 |
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Stenzek
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670dc461c1
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GPU/HW: Slight re-shuffling of field offsets
Free up some bits in the middle.
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2025-01-07 23:20:26 +10:00 |
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Stenzek
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4c801c3ff3
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GPUDevice: Move size-matches check into ResizeTexture()
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2025-01-07 23:20:25 +10:00 |
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Stenzek
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b9186139d0
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GPU/HW: Use sized tristrips instead of fullscreen quads
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2025-01-07 23:20:25 +10:00 |
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Stenzek
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cae1ddc971
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GPU: Ensure batches are flushed before presenting frame
Fixes occasional assertion failing when using the debugger.
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2025-01-07 12:28:15 +10:00 |
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Stenzek
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0960160589
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System: Don't check for subchannel with GPU dump
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2025-01-06 21:17:27 +10:00 |
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Stenzek
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5ee069fc63
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FullscreenUI: Add option to display PS buttons instead of Xbox
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2025-01-05 16:00:15 +10:00 |
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Stenzek
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920f25427e
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Qt: Simplify Fullscreen UI state tracking
Fixes application closing if the system was shut down while fullscreen.
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2025-01-04 16:09:35 +10:00 |
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Stenzek
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78ccbc710c
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Cheats: Fix error while exporting
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2025-01-04 12:52:26 +10:00 |
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Stenzek
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db14824d61
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System: Use task queue for saving states/screenshots/gpudumps
System shutdown no longer needs to block. Gets rid of the slight
hitch when shutting down and saving state with the Big Picture UI.
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2025-01-03 20:16:38 +10:00 |
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Stenzek
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b2c8d25638
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GPUBackend: Only display CPU thread blocked messages if queueing
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2025-01-03 14:49:53 +10:00 |
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Stenzek
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88cd086633
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Cheats: Eliminate extra newlines during code editing
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2025-01-03 13:36:58 +10:00 |
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Stenzek
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e08dda0a0a
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CPU: Declare state with constinit
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2025-01-02 21:42:41 +10:00 |
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Stenzek
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fc5553a8c7
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GTE: Improve reverse transform freecam
Transform the move direction, that way it behaves more FPS-camera like.
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2025-01-02 20:56:22 +10:00 |
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Stenzek
|
cd873eb6c1
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GTE: Add 'Reverse Transform Order' option to freecam
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2025-01-02 02:09:02 +10:00 |
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Stenzek
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3a64c5e4b3
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FullscreenUI: Improve field alignment in achievements login
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2025-01-02 01:07:18 +10:00 |
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Stenzek
|
b21312867b
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FullscreenUI: Fix popup sizes for postfx settings
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2025-01-02 01:07:11 +10:00 |
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Stenzek
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179e2f1999
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FullscrenUI: Fix field spacing scaling in game list view
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2025-01-02 00:52:40 +10:00 |
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Stenzek
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0fdf984b71
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GTE: Disable freecam on Android
Freecam is disabled on Android because there's no windowed UI for it.
And because users can't be trusted to not crash games and complain.
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2025-01-02 00:38:29 +10:00 |
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Stenzek
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37e5e64ddc
|
System: Move state display updates to call sites
Fixes black frames when changing settings with runahead/rewind enabled.
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2025-01-01 23:05:08 +10:00 |
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Stenzek
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f3b7686457
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System: Fix crash with memory save states + renderer switch
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2025-01-01 22:55:31 +10:00 |
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Stenzek
|
5ac5a1d246
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Hotkeys: Fix resolution scale with memory save states
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2025-01-01 22:02:55 +10:00 |
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Stenzek
|
dcd439e7d8
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GTE: Add 'Free Camera' feature
|
2025-01-01 22:02:55 +10:00 |
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Stenzek
|
a08acdb93a
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System: Improve texture recycling when changing rewind/runahead settings
Fix suprious failures when changing rewind settings when low on VRAM.
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2025-01-01 19:33:01 +10:00 |
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Stenzek
|
57be62ffd1
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FullscreenUI: Remove a couple of untranslated titles
|
2025-01-01 14:28:05 +10:00 |
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Stenzek
|
884459d1cf
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FullscreenUI: Fade alpha change when switching to postfx settings
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2025-01-01 14:25:56 +10:00 |
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Stenzek
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ffef0c2e38
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CPU/CodeCache: Don't compile invalid jumps via block links
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2025-01-01 14:10:55 +10:00 |
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Stenzek
|
f25302c847
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CPU/Recompiler: Actually use fetch ticks for uncached EXP1
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2024-12-31 17:29:40 +10:00 |
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Stenzek
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34f2600f99
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CPU/Recompiler: Fix ICache update codegen on RISCV64
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2024-12-31 16:12:19 +10:00 |
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Stenzek
|
4c08c716c4
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CPU/Recompiler: Fix dispatcher crash on RISCV64
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2024-12-31 15:33:34 +10:00 |
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Stenzek
|
b76618fdf4
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System: Should call PGXP Reset not Initialize() in InternalReset()
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2024-12-31 15:24:36 +10:00 |
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Stenzek
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e0877c1922
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System: Add IsUsingPS2BIOS()
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2024-12-31 14:58:31 +10:00 |
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Stenzek
|
69826f2101
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FullscreenUI: Fix incorrect section for Deinterlacing Mode
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2024-12-31 14:15:42 +10:00 |
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Stenzek
|
7228f6f1cf
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System: Don't fail startup if cpuinfo init fails
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2024-12-30 18:11:56 +10:00 |
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Stenzek
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3c5db39ee4
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GPU/SW: Remove polygon size checks from backend
It's already checked before the draw is handed off.
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2024-12-30 18:11:52 +10:00 |
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Stenzek
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4d4523dc04
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GPU: Use same early culling rules for lines as polygons
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2024-12-30 18:11:52 +10:00 |
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Stenzek
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c5bd4101b3
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GPU: Refactor and simplify deinterlacing
Both HW and SW deal with half-height buffers coming in now.
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2024-12-30 14:36:17 +10:00 |
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Stenzek
|
9cba1decad
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GPU/HW: Compiler warning fix
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2024-12-29 22:34:39 +10:00 |
|
Stenzek
|
468c907fd6
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Cheats: Compiler warning fix
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2024-12-29 22:34:31 +10:00 |
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Stenzek
|
242561debf
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CPU/Recompiler: Align dispatchers and JIT blocks
A couple of percent difference if we're lucky. Practically probably <1%.
|
2024-12-29 18:11:58 +10:00 |
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Stenzek
|
82a843c121
|
RegTest: Log state and RAM hashes on exit
Useful for checking determinism.
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2024-12-29 17:25:55 +10:00 |
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Stenzek
|
1ed9e609a5
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RegTest: Support replaying GPU dumps
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2024-12-29 17:25:55 +10:00 |
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Stenzek
|
b7832e609f
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GPU/HW: Vectorize flipped sprite handling
|
2024-12-29 17:25:55 +10:00 |
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Stenzek
|
1a211e0a21
|
GPU/HW: Fix mask bit regression from FF8 fix
Fixes overbright polygons appearing in Silent Hill.
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2024-12-29 17:25:54 +10:00 |
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Stenzek
|
799f5bdf97
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GPU: Assume vertex commands are 8-byte aligned
|
2024-12-28 20:24:22 +10:00 |
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