7359 Commits

Author SHA1 Message Date
Stenzek
8f19ac2dee
System: Set rapidyaml error handlers on startup
That way it can be used in multiple places.
2025-01-18 22:59:48 +10:00
Stenzek
08d2586a86
System: Allow host to set async worker count
For regtest.
2025-01-18 22:59:48 +10:00
Stenzek
e41f179108
PostProcessing: Fix erroneous reload message 2025-01-18 22:59:48 +10:00
Stenzek
1481c1d231
System: Post-processing is shut down on GPU thread 2025-01-18 22:59:48 +10:00
Stenzek
b9822602b2
FullscreenUI: Show game icons in game list 2025-01-18 22:59:48 +10:00
Stenzek
f98b904c50
FullscreenUI: Add 'Set Cover Image' to game list 2025-01-18 22:59:48 +10:00
Stenzek
7cc47551a4
FullscreenUI: Fix parent scroll resetting on directory change 2025-01-18 22:59:48 +10:00
Stenzek
e34d23c8e7
FullscreenUI: Implicitly close non-multichoice dialogs
Also fixes disc swap using a multichoice instead of single.
2025-01-18 22:59:47 +10:00
Stenzek
a7ab53f02c
GPU: Fix GLSL ES compile error with weave deinterlacing 2025-01-18 22:59:47 +10:00
Stenzek
43e7be902c
Misc: Add missing error reporting to a couple of WriteBinaryFiles() 2025-01-18 22:59:47 +10:00
Stenzek
227c249d7f
FullscreenUI: Skip SVG prefix if image is not a SVG 2025-01-18 22:59:47 +10:00
Stenzek
c34dda39b7
FullscreenUI: Fix invalidating images with size hints 2025-01-18 22:59:11 +10:00
Stenzek
e8a4296fd6
FullscreenUI: Add missing settings lock acquire 2025-01-18 22:59:10 +10:00
Stenzek
e94973cd28
FullscreenUI: Fix disc swap running on GPU thread 2025-01-18 13:48:05 +10:00
Stenzek
d054d76a76
FileSystem: Add Error to CopyFilePath() 2025-01-18 13:48:05 +10:00
Stenzek
fbb63a81a8
FullscreenUI: Change default background and add Strobe 2025-01-17 16:05:24 +10:00
Stenzek
7deaaa8b26
FullscreenUI: Use ImGui dialogs for boot failure 2025-01-17 14:30:22 +10:00
Stenzek
e554456a00
System: Fix blank display on pause-on-start 2025-01-17 14:20:37 +10:00
Stenzek
3be4f1983d
GPU: Fix playback of VRAM updates during draws 2025-01-17 13:22:40 +10:00
Stenzek
bf7ca1951e
Qt: Fix game list search box oversizing 2025-01-17 12:56:06 +10:00
Anderson Cardoso
2957f55450
Atualização Português do Brasil (#3356)
Atualizado para a última versão
2025-01-17 13:56:32 +10:00
Stenzek
092b2803c5
GPU/HW: Flipping the mask bit test should flush 2025-01-16 23:50:40 +10:00
Stenzek
cd8a160d8d
GPU/HW: Clear alpha channel in opaque replacements
This is the value for bit15 in the framebuffer. Silent Hill
needs it to be zero, I'm not aware of anything that needs
specific values yet. If it did, we'd need a different dumping
technique.
2025-01-16 23:25:24 +10:00
Stenzek
add76c267a
Achievements: Fix request spam downloading own badge icon 2025-01-16 22:13:02 +10:00
Stenzek
c4a7456689
GPU/SW: Use no_unique_address for potentially-unused varyings 2025-01-16 22:13:02 +10:00
Stenzek
804b8ff777
CDROM: Remove redundant min() 2025-01-16 21:45:34 +10:00
Stenzek
10de915ae0
System: Remove 'sync_to_host_with_vsync'
Disabling the throttler with threaded rendering just leads to the CPU
thread pushing multiple frames, and getting backpressured from the GPU
thread. In other words, input lag.
2025-01-16 21:45:30 +10:00
Stenzek
074a8a2653
GPUThread: Fix input OSD with threaded rendering off 2025-01-16 21:38:45 +10:00
Stenzek
f6f709bcc5
System: Fix vsync preventing fast forward/turbo 2025-01-16 21:14:21 +10:00
Stenzek
0507054675
Common: Add vector rsize() 2025-01-16 21:01:30 +10:00
Stenzek
93771981a6
FullscreenUI: Add sort alphabetically option to cheat page 2025-01-16 13:47:09 +10:00
Stenzek
79245b6cd6
FullscreenUI: Make footer text background semitransparent 2025-01-16 01:14:22 +10:00
Stenzek
57f3fee28c
Common: Further optimize alltrue()/allfalse() on ARM 2025-01-16 00:43:33 +10:00
Stenzek
0189e1ef81
Common: Fix vector allfalse() on ARM32 2025-01-15 23:53:48 +10:00
Stenzek
45b500bc2c
GPU/HW: Fix draw call count spiking in some scenarios 2025-01-15 22:50:29 +10:00
Stenzek
3687697d0e
CPU/CodeCache: Only reset used portion of buffer
Saves writing 48MB every reset.
2025-01-15 21:02:56 +10:00
Stenzek
1952869cdc
Cheats: Author field should be exported 2025-01-15 21:02:56 +10:00
Daniel Nylander
68d9971171
Updated Swedish translation (#3355) 2025-01-15 21:02:40 +10:00
Stenzek
050bda8cd2
FullscreenUI: Fix scroll reset on resume state popup 2025-01-14 21:07:00 +10:00
Stenzek
135d99ac17
FullscreenUI: Fix incorrect help text 2025-01-14 21:07:00 +10:00
Stenzek
7973a91438
FullscreenUI: Make menu item backgrounds slightly transparent
Blends with background.
2025-01-14 21:07:00 +10:00
Stenzek
2e95667ec2
Qt: Fix returning to desktop mode from Big Picture 2025-01-14 20:51:13 +10:00
Stenzek
bbb1befa43
RegTest: Build fix 2025-01-14 20:51:13 +10:00
Stenzek
2fd89403f8
FullscreenUI: Name landing icon files after action 2025-01-14 19:05:18 +10:00
Stenzek
3130e16438
FullscreenUI: Add user-selectable backgrounds 2025-01-14 18:59:42 +10:00
Stenzek
ccb2b61444
FullscreenUI: Fix incorrect back button 2025-01-14 16:33:24 +10:00
Stenzek
1aa1b5a7ec
Qt: Make main toolbar editable 2025-01-14 16:33:24 +10:00
Anderson Cardoso
6a6d36267d
Atualização Português do Brasil (#3354)
Atualizado para a última versão.
2025-01-14 13:53:37 +10:00
Stenzek
880c76da24
Qt: Fix columns being hidden after editing cheats 2025-01-14 13:53:09 +10:00
Stenzek
3a13806f73
Hotkeys: Fix Toggle OSD hotkey 2025-01-14 13:49:49 +10:00
Stenzek
88e18a8659
Image: Fix crash on loading corrupted JPEG file 2025-01-14 13:29:14 +10:00
Stenzek
da1590ed5f
Qt: Fix cheats sort button tooltip 2025-01-13 23:49:59 +10:00
Stenzek
6db1dbbe02
GameList: Don't return nonexistant path on icon extract fail 2025-01-13 23:49:09 +10:00
Stenzek
33c0674a9f
Qt: Remove unused struct 2025-01-13 23:18:52 +10:00
Stenzek
991405ce06
Qt: Add search and sorting to cheat list 2025-01-13 22:45:59 +10:00
Stenzek
0dc257abe4
System: Set time constraints for GPU thread on MacOS
Fixes erratic frame times.
2025-01-13 19:51:35 +10:00
Stenzek
d3854d095e
AnalogController: Use variant vibration icon for large motor 2025-01-13 19:49:56 +10:00
Stenzek
f6c7681ef0
ImGuiOverlays: Double buffer input OSD and add vibration 2025-01-13 16:49:31 +10:00
Stenzek
dd7fd32501
Controller: Add GetVibrationMotorState() 2025-01-13 16:49:14 +10:00
Stenzek
aaf2a4b614
InputManager: Adjust scope of constants 2025-01-13 16:35:40 +10:00
Stenzek
3476140ba2
GPUThread: Add BeginASyncBufferCall() 2025-01-13 16:08:20 +10:00
Stenzek
462a4a3b50
Controller: Refactor so that GetControllerInfo() can't return null 2025-01-13 16:07:43 +10:00
Stenzek
062776c1c7
ImGuiManager: Map left stick to dpad 2025-01-13 14:28:39 +10:00
Stenzek
c45e59fe22
SDLInputSource: Arrays to std::array and forward generic axis 2025-01-13 14:28:28 +10:00
Stenzek
21aef088ed
XInputSource: Arrays to std::array and forward generic axis 2025-01-13 14:25:51 +10:00
Stenzek
9d3c56fe6c
ImGuiManager: Fix data races in input forwarding 2025-01-13 13:52:07 +10:00
Stenzek
17e8930e94
ImGuiManager: Pack state based on thread access 2025-01-13 13:33:15 +10:00
Stenzek
3621705933
Achievements: Ensure loading old states behave the same as new 2025-01-13 13:13:15 +10:00
Stenzek
8f39dbb464
Achievements: Fix race condition invalidating images 2025-01-13 13:03:41 +10:00
Stenzek
2f854de9d0
Qt: Invalidate FSUI cover cache when cover changed 2025-01-13 12:54:18 +10:00
Stenzek
738c96ffb3
FullscreenUI: Fix slot disappearing after delete in save state menu 2025-01-13 12:44:11 +10:00
Stenzek
ea82dacb0e
FullscreenUI: Fix a couple of GPU thread race conditions
State saving/loading, memory card state read on shutdown.
2025-01-13 12:44:06 +10:00
Stenzek
a422e06628
Qt: Fix incorrect InitialSortOrderRole use 2025-01-12 21:44:05 +10:00
Stenzek
d3ee12d358
Achievements: Login error notification should be translatable 2025-01-12 19:16:22 +10:00
Stenzek
19ee37cd10
FullscreenUI: Render notifications on top of OSD 2025-01-12 19:14:59 +10:00
Stenzek
035762af94
System: Fix subimage change OSD message 2025-01-12 19:03:53 +10:00
Stenzek
be7cff5964
CDROM: Fix loading of subimage SBI files 2025-01-12 19:03:48 +10:00
Stenzek
e4dea69713
System: Drop state load OSD duration to quick 2025-01-12 17:50:33 +10:00
Stenzek
e43d7046ba
Achievements: Attempt relogin on system boot
And display an error notification if login fails, instead of
invalidating the token.
2025-01-12 17:50:33 +10:00
Stenzek
0f76543685
Achivements: Set rc_client log level from host log level 2025-01-12 16:54:58 +10:00
Stenzek
ce0689687c
Qt: Fix editing first controller preset 2025-01-12 02:09:55 +10:00
Stenzek
c43533f8d8
FullscreenUI: Extend achievement overlays to screen margins
Fixes overlays getting caught in rounded corners on Android.
2025-01-12 01:02:58 +10:00
Stenzek
ab790ed54b
Common: Fix ARM32 build (again) 2025-01-12 00:25:48 +10:00
Stenzek
ee1da343ab
GPU/HW: Use default initialization for BatchConfig
Reduce the risk of below...
2025-01-12 00:03:45 +10:00
Stenzek
9779cee934
GPU/HW: Ensure texture window bits are initialized
Fixes broken rendering after loading state or switching renderer in some
games, e.g. GTA2.
2025-01-12 00:03:18 +10:00
Stenzek
9c35b0e76d
FullscreenUI: Get rid of Timer global 2025-01-11 23:32:21 +10:00
Stenzek
36590f3c71
InputManager: Fix crash on controller connect on Windows 2025-01-11 23:29:55 +10:00
Stenzek
6785285f31
Qt: Fix game list toolbar/view menu desync 2025-01-11 23:29:40 +10:00
Stenzek
54780d4fbf
Qt: Fix fullscreen state stuck after exit 2025-01-11 21:37:39 +10:00
Stenzek
348e33562e
Qt: Fix BP start/stop menu item after first activation 2025-01-11 21:34:20 +10:00
Stenzek
234e1f721f
FullscreenUI: Improve controller settings page
- Add 'Clear Bindings' menu item.
- Show icons in controller types.
- Add confirmation to Reset Settings.
2025-01-11 21:29:04 +10:00
Stenzek
d6ce322eba
Controller: Use additional icons 2025-01-11 20:51:16 +10:00
Stenzek
e6c0725656
InputManager: Hold lock while manipulating devices/sources
Since we're enumerating on the GPU thread now, need to protect it.
2025-01-11 20:28:00 +10:00
Stenzek
d3bee3ce67
Qt: Rename 'Input Profile' to 'Controller Preset'
Hopefully more noob-proof?
2025-01-11 20:25:12 +10:00
Stenzek
e4c11aa905
Qt: Separate controller settings to global and profiles 2025-01-11 20:25:11 +10:00
Stenzek
2d63b34d48
Qt: Add icons/decorations to input devices 2025-01-11 20:25:11 +10:00
Stenzek
2298227054
FullscreenUI: Add binding of vibration motors 2025-01-11 20:25:11 +10:00
Stenzek
6f9caa6b12
InputManager: Add proper binds for vibration motors
Instead of the janky "vibration capabilities" flag.

Fixes the "Clear Mappings" button not applying to vibration motors.
2025-01-11 20:25:11 +10:00
Stenzek
13b85728a0
Qt: Refactor input device/motor tracking
Remove multiple sources of truth.
2025-01-11 20:25:11 +10:00
Stenzek
844287b722
FullscreenUI: Fix scrollbar on choice dialog at some screen sizes
e.g. game list right click
2025-01-11 20:25:11 +10:00
Stenzek
4b0bb9f70d
FullscreenUI: Increase input dialog padding
Way too small.
2025-01-11 20:13:53 +10:00
Stenzek
4af5e96ff6
Controller: Remove analog-mode-start OSD message
It's arguably not very useful, and the sticks are mapped to the
dpad in digital mode anyway.
2025-01-11 15:15:01 +10:00
Stenzek
440aaf2644
FullscreenUI: Modernize achievement popup a bit 2025-01-11 15:07:17 +10:00
Stenzek
05b0b03fd6
Cheats: Order special characters before alpha characters 2025-01-11 12:51:33 +10:00
Stenzek
93a7e7cef5
Cheats: Add bounds check to 5107/5147 2025-01-11 12:40:46 +10:00
Anderson Cardoso
c98dbb9d9e
Atualização Português do Brasil (#3353)
Atualizado para a última versão.
2025-01-11 12:37:16 +10:00
PugsyMAME
a26cac18e9
Cheats: Added register cheat types 5107 & 5147 (#3352)
This is new cheat type uses the general purpose cheat registers in a relative easy method to allow arrays of arrays cheats to be quickly created and will also cut down massively on cheats. For instance this method allows the following 15 cheats for Vandal Hearts II which would otherwise need 18886 separate cheats to replicate:

#Technique Slot Modifier\[MASTER] Select Slot Number for following cheats to act on (1 - 1349)
518500F1 001CF3C3
514500F2 0000000F
514500F3 0000????
514500F4 0000D0D0
OptionRange = 1:1349
#Technique Slot Modifier\Select Weapon
510700F1 000000??
OptionRange = 0x00:0xFF
#Technique Slot Modifier\Technique 1 Learned
510700F1 00020001
#Technique Slot Modifier\Select Technique 1
510700F1 000300??
OptionRange = 0x00:0xFF
#Technique Slot Modifier\Technique 2 Learned
510700F1 00040001
#Technique Slot Modifier\Select Technique 2
510700F1 000500??
OptionRange = 0x00:0xFF
#Technique Slot Modifier\Technique 3 Learned
510700F1 00060001
#Technique Slot Modifier\Select Technique 3
510700F1 000700??
OptionRange = 0x00:0xFF
#Technique Slot Modifier\Technique 4 Learned
510700F1 00080001
#Technique Slot Modifier\Select Technique 4
510700F1 000900??
OptionRange = 0x00:0xFF
#Technique Slot Modifier\Technique 5 Learned
510700F1 000A0001
#Technique Slot Modifier\Select Technique 5
510700F1 000B00??
OptionRange = 0x00:0xFF
#Technique Slot Modifier\Technique 6 Learned
510700F1 000C0001
#Technique Slot Modifier\Select Technique 6
510700F1 000D00??
OptionRange = 0x00:0xFF
#Technique Slot Modifier\100% (Max) Technique Learned
510700F1 000E0064
2025-01-11 12:37:03 +10:00
Stenzek
ee33044f3d
InputManager: Fix SDL sub-options not copying to profile 2025-01-10 20:42:17 +10:00
Stenzek
7ac4a85765
InputManager: Fix per-bind sensitivity/deadzone not copying to profile 2025-01-10 20:14:21 +10:00
Stenzek
ccfc60ec94
GPU/HW: Remove extra barrier on VRAM download
Seems to work around download texture corruption on AMD/Vulkan/Windows.
2025-01-10 20:06:56 +10:00
Stenzek
18c90718c6
GPU/SW: Skip pixel load if none preserved
~12% performance improvement on Cortex-A35.
2025-01-10 18:46:05 +10:00
Stenzek
1320d9b456
Common: Use __builtin_shufflevector() for NEON blend() 2025-01-10 17:12:45 +10:00
Stenzek
29934d62c4
System: Improve rewind behaviour
- Fix crash when rewinding before first state is saved.
- Always save a rewind state immediately after normal save state load.
- Don't toss the last rewind state when rewinding, that way there is
  always at least one state to rewind to.
2025-01-09 23:46:06 +10:00
Stenzek
d25cffebd5
GPU/HW: Disable depth testing with semitransparency
But provide an option to enable it.
2025-01-09 21:45:14 +10:00
Stenzek
d9c9b3038d
GPU/HW: Fix ROV depth being written with semitransparency 2025-01-09 21:21:12 +10:00
Stenzek
7d2898b94c
GPU/HW: Exclude 2D polygons from depth buffer
Fixes UI getting obscured in Kingsley's Adventure.
2025-01-09 21:21:12 +10:00
Stenzek
1c9b9ca37a
GPUThread: Restore context after backend creation
Might help with random VRAM loss? I can't seem to reproduce it now..
2025-01-09 21:21:12 +10:00
Stenzek
40589dcd93
Settings: Add advanced option to set delay for max CD speedup
Affects both seeks and reads.
2025-01-09 21:21:12 +10:00
Stenzek
4449ae7904
Settings: Rearrange fields to avoid padding 2025-01-09 21:21:12 +10:00
Stenzek
9b339d4bff
PostProcessing: Remove StageCount key for game settings
Potentially removes the ini file if it's otherwise empty.
2025-01-09 21:21:12 +10:00
Stenzek
2b4e60a5bf
FullscreenUI: Fix loading screen font 2025-01-09 21:21:12 +10:00
Stenzek
bed3dd6950
FullscreenUI: Use span for DrawIntListSetting() 2025-01-09 17:54:12 +10:00
Stenzek
b76ebd2a7b
FullscreenUI: Fix scrollbar rounding in choice dialogs 2025-01-09 17:53:52 +10:00
Stenzek
561397a53c
CDROM: Add 'maximum' read speedup option
"Instant" seek is now renamed to Maximum as well, for consistency.
2025-01-09 15:23:47 +10:00
Anderson Cardoso
0ad0859e9d
Atualização Português do Brasil (#3351)
Atualizado para a última versão
2025-01-09 15:23:25 +10:00
Stenzek
fc8fbd8f08
Qt: Disable shared memcard settings outside of shared mode 2025-01-08 16:36:05 +10:00
Stenzek
08a3c31bff
CMake: Fix scmversion PRE_BUILD warning 2025-01-08 15:34:21 +10:00
Stenzek
87743c776d
FullscreenUI: Fix crash reloading postfx shaders 2025-01-08 15:29:56 +10:00
Stenzek
45afc8f7b1
OpenGLDevice: Add map-based stream buffer paths
MapAndSync ends up around 25% faster on ancient Mali drivers without
ARB_buffer_storage support.
2025-01-08 14:14:06 +10:00
Stenzek
1daa60c64d
GPU: Use tristrips for presentation as well 2025-01-08 00:14:15 +10:00
Stenzek
670dc461c1
GPU/HW: Slight re-shuffling of field offsets
Free up some bits in the middle.
2025-01-07 23:20:26 +10:00
Stenzek
0030bc2699
GPUDevice: Ensure 16 byte minimum UBO alignment 2025-01-07 23:20:25 +10:00
Stenzek
4c801c3ff3
GPUDevice: Move size-matches check into ResizeTexture() 2025-01-07 23:20:25 +10:00
Stenzek
b9186139d0
GPU/HW: Use sized tristrips instead of fullscreen quads 2025-01-07 23:20:25 +10:00
Stenzek
9bc5ffe091
Common: Add Vector4i xyxy(Vector2i) 2025-01-07 23:20:25 +10:00
Stenzek
1063c3da7f
Qt: Add 'Enable Touchpad' to Controller Settings
Have to shuffle a few other things around to fit in 768p.
2025-01-07 13:42:45 +10:00
Stenzek
0a124ee839
SDLInputSource: Support forwarding touchpad to pointer 2025-01-07 13:40:42 +10:00
Stenzek
2b7b3d8729
SDLInputSource: Allow inverting pad axes
Not really sure where this would happen, but whatever.
2025-01-07 13:01:37 +10:00
Stenzek
dacbb7c718
Qt: Behaviour -> Behavior
US English is used everywhere else, consistency > *.
2025-01-07 12:50:48 +10:00
Stenzek
6318223f58
Qt: Remove Apperance/Update settings from Game Properties 2025-01-07 12:48:27 +10:00
Stenzek
092e819a07
ImGuiFullscreen: Move texture loading to async tasks
Two threads instead of one, speeds things up a bit.
2025-01-07 12:40:08 +10:00
Stenzek
cae1ddc971
GPU: Ensure batches are flushed before presenting frame
Fixes occasional assertion failing when using the debugger.
2025-01-07 12:28:15 +10:00
Stenzek
dc9cdddd4c
Qt: Add zst/xz GPU dumps to file filter 2025-01-06 21:18:13 +10:00
Stenzek
0960160589
System: Don't check for subchannel with GPU dump 2025-01-06 21:17:27 +10:00
Stenzek
1765590a6f
Qt: Add 'Disable Window Rounded Corners' option 2025-01-05 16:39:57 +10:00
Stenzek
5ee069fc63
FullscreenUI: Add option to display PS buttons instead of Xbox 2025-01-05 16:00:15 +10:00
Stenzek
4d6124d41b
Platform: Fix AppImage dbus library mismatch 2025-01-05 14:08:22 +10:00
Stenzek
6043b2331f
Platform: Fix incorrect dbus shared library name
Fixes screensaver inhibit on Linux.
2025-01-04 21:14:46 +10:00
Stenzek
886040b257
Qt: Display 'No Image' instead of 0x0 in status 2025-01-04 19:21:47 +10:00
Stenzek
8353a33e89
X11Tools: Fix refresh rate query failing with XLib handle 2025-01-04 18:35:15 +10:00