1717 Commits

Author SHA1 Message Date
Connor McLaughlin
11dcba1b68 CDImage: Use Error class for complex errors 2021-03-19 01:58:00 +10:00
Connor McLaughlin
b13c51a2e2 GPU/SW: Use new 5-to-8 converters for RGBA8 display 2021-03-18 13:00:58 +10:00
Connor McLaughlin
6c05413220 GPU: Improve precision of 5-to-8 bit conversion for HW renderers
Fixes VRAM transfers being corrupted in fallback OpenGL path.
2021-03-18 13:00:58 +10:00
Connor McLaughlin
391114ccae GPU/OpenGL: Only use one upload path and clamp to max SSBO size 2021-03-18 13:00:58 +10:00
Connor McLaughlin
703715724e GPU/SW: Remove unused 5-to-8 conversion functions 2021-03-18 13:00:58 +10:00
Connor McLaughlin
4441bb1a91 CDROM: Apply volume on output not sector read
Fixes audio starting too late in Mega Man Legends.
2021-03-18 13:00:58 +10:00
Connor McLaughlin
1911a25a9f System: Add warning if CD-ROM read speedup is enabled on startup 2021-03-17 00:58:09 +10:00
Albert Liu
46ff2b553d CDImage: Add support for loading PBP images 2021-03-15 20:06:39 -07:00
Albert Liu
49c65cf5dd AnalogController: Only panic on unknown config mode commands 2021-03-14 00:40:36 -08:00
Connor McLaughlin
c062cc2c26 GPU/Vulkan: Fix UBO hazard across cmdbuffers 2021-03-14 02:01:48 +10:00
Connor McLaughlin
0feb817130 ShaderGen: Disable interface blocks when using AMD OpenGL
SSAA/per sample shading is broken otherwise.
2021-03-14 02:01:48 +10:00
Connor McLaughlin
d20d616823
Merge pull request #1799 from PugsyMAME/master
Updated chtdb.txt and added new types F5, 52 & 53. Cleaned up type 51
2021-03-14 02:01:20 +10:00
Connor McLaughlin
4d2747fe74
Merge pull request #1792 from CookiePLMonster/plurality-pass
Plurality for non-Qt messages
2021-03-14 01:58:14 +10:00
PugsyMAME
0fd593eb42
Updated chtdb.txt and added new types F5, 52 & 53. Cleaned up type 51
Chtdb.txt
=========
Updated the header to document all the new cheat types, added some more cheats
and cleaned up others.

New Cheat Types:-
=================
F5 - 16-Bit toggle cheat, predominatly used with the D7 cheat to enable/disable
      ASM cheats with the same key presses. See chtdb.txt for more information.

52 - Register Block Conditionals for use with the type 51 cheats. There are 128 
      sub types. See chtdb.txt for more information.
      
53 - Improved Slide Code cheat type, with support for 65536 addresses and a 16
      bit step and easily configurable step direction for value and address.
      See chtdb.txt for more information.      

Other Changes:-
===============
51 - Cleaned up - renumbered/renamed, Tested & Bugfixed. See chtdb.txt for more 
      information.
2021-03-13 15:21:40 +00:00
Silent
948a6b530b
Make TranslateString and TranslateStdString support numbers 2021-03-12 20:03:25 +01:00
Connor McLaughlin
6fa245ed61 Cheats: Fix parsing database when game has one code 2021-03-13 03:06:56 +10:00
Connor McLaughlin
82749d1ba3 GPU/HW: Increase streaming buffer sizes to 4MB/2MB 2021-03-13 03:06:56 +10:00
Connor McLaughlin
36ff345e60 Revert "GL/Context: Disable GLES3.2 on PowerVR Rogue"
Broken driver is just broken. Not much I can do when I don't have one of
these phones and the shader compiler simply says "failure" without any
line information.
2021-03-09 17:25:58 +10:00
Connor McLaughlin
4e2ee86c1a GPU/Vulkan: Fix incorrect layout in ClearDepthBuffer() 2021-03-08 17:44:10 +10:00
Connor McLaughlin
fdc7066ead
Merge pull request #1717 from stenzek/ram-reads
Bus: Increase the number of ticks for RAM reads
2021-03-08 17:27:46 +10:00
Connor McLaughlin
a559139105 GPU/OpenGL: Also check number of fragment storage blocks 2021-03-08 11:40:34 +10:00
Connor McLaughlin
9eae20128d GPU/OpenGL: Remove now-unnecessary geometry shader check 2021-03-08 11:37:03 +10:00
Connor McLaughlin
ad7e0d48c6 ShaderGen: Try disabling GLSL ES 3.2 on PowerVR 2021-03-08 11:34:17 +10:00
Connor McLaughlin
627f147a90 Support compiling for FreeBSD 2021-03-07 19:35:02 +10:00
Connor McLaughlin
ee190ef561 CDROM: Fix typo in ResetPhysicalPosition() 2021-03-07 17:34:16 +10:00
Connor McLaughlin
753dd0480f CDImage: Add support for loading mds/mdf images 2021-03-07 16:26:15 +10:00
Connor McLaughlin
320394fbd1 ShaderGen: Fix GLSL emitting location = 00 2021-03-07 02:55:37 +10:00
Connor McLaughlin
6bbb1128b6 System: Hash executable for game code when system.cnf missing 2021-03-07 02:47:00 +10:00
Connor McLaughlin
ac4dd11fa0 CDImage: Add support for ECM images 2021-03-07 02:47:00 +10:00
Connor McLaughlin
fd7d77bc70
Merge pull request #1736 from PugsyMAME/master
Added new cheat cheat types: C3, C4, C5, C6, D7&52
2021-03-07 02:46:50 +10:00
Connor McLaughlin
2aea58d056 HostDisplay: Add method to render screenshots at window size 2021-03-06 02:21:27 +10:00
Connor McLaughlin
757bef7b6d Common/D3D11: Stride should be byte width 2021-03-06 02:21:27 +10:00
Connor McLaughlin
bf5f53e1d1 CPU/CodeCache: Don't choke on indirect -> direct branch in delay slot 2021-03-06 02:21:27 +10:00
Albert Liu
50a78489f2 MemoryCardImage: Implement save file importing and exporting 2021-03-04 20:50:20 -08:00
Connor McLaughlin
521ade025c System: Make hardware renderer init failure an OSD message 2021-03-05 01:05:16 +10:00
Connor McLaughlin
c8387cb038 Cheats: Fix master enable not having any effect 2021-03-05 00:53:30 +10:00
Connor McLaughlin
0cbba59e88 GPU/ShaderGen: Add readonly/restrict qualifier to VRAM write SSBO 2021-03-04 13:08:32 +10:00
PugsyMAME
74b2b2ddfe
Added new cheat cheat types: C3, C4, C5, C6, D7&52
C3-C7 are variants of C0
D7 is a BIT based joker to rule them all. It includes the analog sticks (@ggrtk thanks for adding the analog reading capability). Also added the facility of making dual single key joker by varying the amount of time a button is held down.
51 is a complicated beast that I still need to document

* C3XXXXXX 00YY - 8-Bit Master Code, if ($XXXXXX) is less than 0xYY poke all
  00000000 FFFF       following codes for rest of the cheat or until it reaches the
                      00000000 FFFF line.
* C4XXXXXX 00YY - 8-Bit Master Code, if ($XXXXXX) is greater than 0xYY poke all
  00000000 FFFF       following codes for rest of the cheat or until it reaches the
                      00000000 FFFF line.
* C5XXXXXX YYYY - 16-Bit Master Code, if ($XXXXXX) is less than 0xYYYY poke all
  00000000 FFFF       following codes for rest of the cheat or until it reaches the
                      00000000 FFFF line.
* C6XXXXXX YYYY - 16-Bit Master Code, if ($XXXXXX) is greater than 0xYYYY poke all
  00000000 FFFF       following codes for rest of the cheat or until it reaches the
                      00000000 FFFF line.
* D7PQRRRR TTYYYYYY - 24-Bit Universal BIT Joker, OR the hex values to
                     combine into a multi-button joker. Because it is BIT
                     based it is better than D4, D5, D6 or using a D0 joker as you
                     do not need to worry about any other buttons being
                     pressed at the same time and you get both analog
                     sticks for extra functionality. Note if you want to use it
                     just as a enhanced joker just use D7000000 00YYYYYY when
                     the buttons/directions are pressed or D7100000 00YYYYYY
                     when you want to ensure they are not all pressed.
                     QRRRR TT provides the capability of only activating the
                     following codes after the keys have been held in for a set
                     amount of frames. 003C = 60 Frames = 1 Second at 100% Speed
                        YYYYYY = 000001 L2 Button
                        YYYYYY = 000002 R2 Button
                        YYYYYY = 000004 L1 Button
                        YYYYYY = 000008 R1 Button
                        YYYYYY = 000010 Triangle Button
                        YYYYYY = 000020 Circle Button
                        YYYYYY = 000040 X Button
                        YYYYYY = 000080 Square Button
                        YYYYYY = 000100 Select Button
                        YYYYYY = 000200 L3 Button
                        YYYYYY = 000400 R3 Button
                        YYYYYY = 000800 Start Button
                        YYYYYY = 001000 Up (Digital)
                        YYYYYY = 002000 Right (Digital)
                        YYYYYY = 004000 Down (Digital)
                        YYYYYY = 008000 Left (Digital)
                        YYYYYY = 010000 Up (Right Thumb)
                        YYYYYY = 020000 Right (Right Thumb)
                        YYYYYY = 040000 Down (Right Thumb)
                        YYYYYY = 080000 Left (Right Thumb)
                        YYYYYY = 100000 Up (Left Thumb)
                        YYYYYY = 200000 Right (Left Thumb)
                        YYYYYY = 400000 Down (Left Thumb)
                        YYYYYY = 800000 Left (Left Thumb)
                      NOTE: The 0s in the code are reserved for possible
                            future use.
                       TT=Temp Internal Variable 00-FF, 00 will mean it wont be
                            used, if it's not 00 do not use the same value for
                            jokers using different keypress combinations for
                            the same game.
                       P = 0 or 1. 0 = Check ALL YYYYYY Bits are ON
                                   1 = Check ALL YYYYYY Bits are OFF
                       Q = Frame Comparison 0 = Dont do any comparison
                                            1 = Check that the button combination
                                                has been held down for exactly
                                                RRRR frames.
                                            2 = Check that the button combination
                                                has been held down for more than
                                                RRRR frames.
                                            3 = Check that the button combination
                                                has been held down for less than
                                                RRRR frames.
                                            4 = Check that the button combination
                                                has been held down for anything
                                                but RRRR frames.
                       RRRR = 0000 to FFFF, Frame Comparison Value
                      It will then poke all following codes for rest of cheat
  00000000 FFFF       or until it reaches the 00000000 FFFF line.
2021-03-03 23:06:08 +00:00
Connor McLaughlin
21e53016d7 GPU/Vulkan: Fix possible misalignment in VRAM writes 2021-03-04 01:36:43 +10:00
Connor McLaughlin
05ac272c3f GameSettings: Add multitap mode 2021-03-03 21:45:03 +10:00
Connor McLaughlin
c58227752d CommonHostInterface: Move save state on exit logic to base class 2021-03-03 01:14:05 +10:00
Connor McLaughlin
910d3cdbb4 GPU/OpenGL: Make GL4.3 a prereq for binding layout
This was incorrectly checking for GL4.2, but explicit uniform/attribute
location isn't supported until GL4.3 without the extension.
2021-03-02 15:18:02 +10:00
Albert Liu
3482313e2f Multitap: Add option to enable only on port 2 2021-03-01 14:59:59 -08:00
Connor McLaughlin
c7a4efc395 System: Don't strip subdirectories when reading exe
Fixes getting hashes for cheevos in games such as Metal Gear Solid -
Integral.
2021-03-02 01:48:31 +10:00
Connor McLaughlin
475f7ccd1f Bus: Increase the number of ticks for RAM reads 2021-03-02 00:46:29 +10:00
Connor McLaughlin
520b64e711 CPU/Recompiler: Don't zero read-only bits in mtc0
Fixes memory card error in Digimon Digital Card Battle.
2021-02-28 15:06:24 +10:00
Connor McLaughlin
97cf3f770e GPU: Fix previous frame adaptive downsample leaking in 2021-02-28 04:03:48 +10:00
Connor McLaughlin
49345a300c Settings: Fix display stretch disabled by linear filtering 2021-02-27 21:58:47 +10:00
Connor McLaughlin
5a0e4f85dd Settings: Enable cheat loading by default 2021-02-27 16:21:36 +10:00
Connor McLaughlin
e17d37b8bc HostDisplay: Add stretch option 2021-02-27 16:21:36 +10:00
Connor McLaughlin
f18babb97e Settings: Remove redundant break in IsMultitapEnabledOnPort 2021-02-27 16:21:36 +10:00
Albert Liu
f9dc1a7e80 Core: Add Multitap support 2021-02-26 21:04:12 -08:00
Albert Liu
b6301e1a43 Settings: Always save controller type to settings interface
Fixes Controller1 defaulting to DigitalController type on startup in
FullscreenUI when user had previously shut down the program with
Controller1 set to None.
2021-02-26 09:37:53 -08:00
Connor McLaughlin
0ec2c87a0e Implement RetroAchivements 2021-02-27 00:44:53 +10:00
Albert Liu
3ca3a78b58 Controller: Fix invalid SettingInfos causing crash in FullscreenUI 2021-02-24 17:23:07 -08:00
Connor McLaughlin
f023c1bcde FullscreenUI: Add 'Pause on Menu' option 2021-02-25 02:20:33 +10:00
Connor McLaughlin
8318cdb3c1 Move ImGui setup to common, and enable fullscreen UI in Qt 2021-02-24 01:22:03 +10:00
Connor McLaughlin
1fc53ff622 CommonHostInterface: Move settings interface pointer to base class 2021-02-24 01:21:43 +10:00
Connor McLaughlin
229ed5a852 System: Add helpers for reading executables off discs 2021-02-24 01:21:43 +10:00
Connor McLaughlin
7501e89b7a System: Add path/image to game change notification 2021-02-24 01:21:43 +10:00
Connor McLaughlin
91a7775d68 BIOS: Fix size validation for PSExe 2021-02-22 12:22:28 +10:00
Connor McLaughlin
ae49215251 Timers: Better predict next event time
Significantly improves performance in Fromage.
2021-02-22 12:21:44 +10:00
Albert Liu
71d748ef04 AnalogController: Fix regression in analog mode toggling 2021-02-21 16:12:41 -08:00
Albert Liu
329e8317b4 Controller: Always check for access byte 2021-02-21 15:20:31 -08:00
Connor McLaughlin
30bcf280d4 Revert "CPU/Recompiler: Use fastmem for constant loads from RAM mirrors in LUT mode"
This reverts commit 67fe97a17cc369409f38904383a87d75c8673af9.

Misread the logic here - it's masked anyway, so it's fine.
2021-02-19 02:25:27 +10:00
Connor McLaughlin
24c2165bb3 GPU: Allow closing window/app to interrupt shader compilation 2021-02-19 01:48:44 +10:00
Connor McLaughlin
1b544ae350 GameList: Slight optimization to scanning 2021-02-19 01:37:56 +10:00
Connor McLaughlin
cacf12c209 FileSystem: Migrate component extractors to std::string_view 2021-02-19 01:37:56 +10:00
Connor McLaughlin
d3717e66c3 CPU/Recompiler: Handle self-modifying code within same block
Fixes Spyro 2 and 3 PAL with recompiler.
2021-02-19 01:37:56 +10:00
Connor McLaughlin
67fe97a17c CPU/Recompiler: Use fastmem for constant loads from RAM mirrors in LUT mode 2021-02-19 01:37:56 +10:00
Connor McLaughlin
db4f521d92 System: Make some boot error messages translatable 2021-02-18 02:08:48 +10:00
Connor McLaughlin
209827b67c PGXP: Compute PSX values on demand for CPU instructions
Generates shorter code for the recompiler.
2021-02-18 02:08:48 +10:00
Connor McLaughlin
54f5c737ce PGXP: Inline some more functions 2021-02-18 02:08:48 +10:00
Connor McLaughlin
46dbea509a GPU: Fix adaptive downsampling regression 2021-02-18 02:08:47 +10:00
Connor McLaughlin
1b881fc60b PGXP: Combine instr and rtVal parameters for CPU_LUI 2021-02-18 02:08:47 +10:00
Connor McLaughlin
bc021ddfd9 CPU/Recompiler: Implement PGXP CPU mode 2021-02-18 02:08:47 +10:00
Connor McLaughlin
0bfa1bf873 PGXP: Fix MFC0/MTC0
Doubt it'll change anything.
2021-02-18 02:08:47 +10:00
Connor McLaughlin
a722fd6b53 PGXP: Make mult/div compute results instead of parameters
Lets us call it from the recompiler.
2021-02-18 02:08:47 +10:00
Connor McLaughlin
33a5617ea3 PGXP: Remove some unused parameter from M{F,T}{HI,LO} 2021-02-18 02:08:47 +10:00
Connor McLaughlin
efecb44344 PGXP: Combine a couple of instructions 2021-02-18 02:08:47 +10:00
Connor McLaughlin
09805c1f80 FullscreenUI: Fix controller navigation in disc change 2021-02-18 02:08:47 +10:00
Connor McLaughlin
d8ce98a1e2 Bump shader cache version 2021-02-14 19:25:14 +10:00
Connor McLaughlin
2c1999e622 CDROM: Simulate holding position for GetlocP
Fixes lockups in Tomb Raider.
2021-02-14 18:36:21 +10:00
Connor McLaughlin
0d13e1013d GPU: Fix incorrect dither offset [3][0]
Fixes dots in sky in Silent Hill.
2021-02-14 18:36:21 +10:00
Connor McLaughlin
5a66639d78 HostDisplay: Add virtual method for getting resolutions 2021-02-14 18:36:21 +10:00
Connor McLaughlin
c6c67b7b27 ImGui: Remove close button from debug windows
They can be closed by unchecking the setting instead, and it stays in
sync with the config this way.
2021-02-12 01:01:30 +10:00
Connor McLaughlin
de688615ff Qt: Add Clear and Reset buttons to cheat manager 2021-02-12 01:01:30 +10:00
Connor McLaughlin
bfa2b72e08 Fix a couple of name typos 2021-02-11 02:17:25 +10:00
Connor McLaughlin
6ab926ab28 System: Make the SBI check a confirm dialog instead of message 2021-02-11 02:04:47 +10:00
Connor McLaughlin
ef97131c9d Timers: Handle target = 0 case
Fixes Super Gals! Kotobuki Ran Special - Ikemen Get You Gals Party
hanging at boot.
2021-02-09 01:01:36 +10:00
Connor McLaughlin
c043643c4d GPU/HW: Fix typo in –IncludeVRAMDirtyRectangle() name 2021-02-07 20:00:16 +10:00
Connor McLaughlin
4a240958ff GPU/HW: Work around VRAM copy glBlitFramebuffer broken in Mali 2021-02-07 19:59:50 +10:00
Connor McLaughlin
a77edc6436 Settings: Default console logging on Android to on 2021-02-07 03:27:37 +10:00
Connor McLaughlin
837fb6128b GPU/HW: Fix mask bit when rendering with transparency and no DSB
Fixes some sprites in Bloody Roar on Mali GPUs.
2021-02-06 20:14:28 +10:00
Connor McLaughlin
c03c4cb95a GPU: Elide VRAM copies when they will have no effect
Can provide a performance boost in most games because of the redundant
copy they issue once a frame.
2021-02-06 19:20:14 +10:00
Connor McLaughlin
701edb335a Various warning fixes 2021-02-06 19:19:55 +10:00
Connor McLaughlin
f943aa0489
Merge pull request #1582 from MaddTheSane/printfFixes
Logging fixes
2021-02-05 11:47:38 +10:00
C.W. Betts
662d6e9711 Fix possible log formatting errors. 2021-02-04 17:54:51 -07:00
C.W. Betts
2c2af6c751
Update shadergen.cpp
Quiets a warning in Clang about copying variables.

Actual warning text: Loop variable '[qualifiers, name]' of type 'const std::__1::pair<const char *, const char *>' creates a copy from type 'const std::__1::pair<const char *, const char *>'
2021-02-04 13:05:59 -07:00
Connor McLaughlin
626b2ecec1 GPU/Vulkan: Fix a possible layout violation when displaying
Happened in some games, e.g. Driver.
2021-02-02 00:52:23 +10:00
Connor McLaughlin
43bb69fb6b GPU/SW: Fix 576-line scanout of PAL games 2021-02-01 18:39:36 +10:00
Connor McLaughlin
904680f0df Settings: Make integer and linear upscaling mutually exclusive 2021-02-01 18:39:15 +10:00
Connor McLaughlin
23e102b90a GPU: Make display texture 720x576 instead of 1024x512
Some PAL games render in the full permissable 576 height, not 512.
2021-02-01 01:10:32 +10:00
Connor McLaughlin
85b4a02f20 Fix Android build 2021-01-31 17:28:37 +10:00
Connor McLaughlin
55a1d0437d System: Display message on media change 2021-01-31 17:10:27 +10:00
Connor McLaughlin
98b4101cd7 Settings: Expose Save() method to interface 2021-01-31 17:10:27 +10:00
Connor McLaughlin
9d08f2e277 Settings: Fix show resolution not correctly saving to file 2021-01-31 17:10:27 +10:00
Connor McLaughlin
e697d9aa33 HostDisplay: Move imgui context creation to base class 2021-01-31 17:10:27 +10:00
Connor McLaughlin
ef7d135492 GPU: Fix missing sync when hblank is pending 2021-01-31 16:39:51 +10:00
Connor McLaughlin
9d80c48d6f CPU: Fix icache missing from save state 2021-01-31 16:39:51 +10:00
Albert Liu
2938c946f9 AnalogController: Improve accuracy of rumble configuration 2021-01-30 00:53:43 -08:00
Albert Liu
c9c2f1bd21 AnalogController: Handle more config mode 0x46 and 0x47 cases 2021-01-29 23:50:45 -08:00
Connor McLaughlin
3c2b11fccb System: Don't log rewind pending flag when disabled 2021-01-29 01:27:32 +10:00
Connor McLaughlin
84c30703b2 Settings: Disable interlacing by default
The games which require it are auto-disabled by gameini.
2021-01-28 23:52:25 +10:00
Connor McLaughlin
4bb3fb48f9 System: Add a new throttler/pacer which can catch up on lost time
This can result in worse frame pacing, so if you have a decent machine
you'll probably want to turn on "display all frames" in display
settings.

But, it's sadly needed for Android.
2021-01-28 21:04:23 +10:00
Connor McLaughlin
16a32bf696 Qt: Simplify runahead settings 2021-01-26 03:38:31 +10:00
Connor McLaughlin
1b16ba3d98 Warning fixes 2021-01-26 03:38:31 +10:00
Connor McLaughlin
e79dff1731 System: Use hybrid sleep on Android 2021-01-26 03:38:31 +10:00
Connor McLaughlin
24dd49e05d GPU: Fix runahead with MSAA enabled in D3D11/Vulkan 2021-01-26 03:22:23 +10:00
Connor McLaughlin
b7752ff30b CDROM: Update position when pausing while seeking instead of erroring
This was causing freezes in FF7 - needs more research.
2021-01-25 01:49:35 +10:00
Connor McLaughlin
b3ce2b21c0 System: Prevent using both runahead and rewind concurrently 2021-01-25 01:15:46 +10:00
Connor McLaughlin
3f96473fb5 System: Reuse existing texture/buffers for runahead/rewind 2021-01-25 01:15:46 +10:00
Connor McLaughlin
e01d66d18e System: Implement runahead 2021-01-25 01:15:46 +10:00
Connor McLaughlin
516d685dd0 System: Add memory-only save states and rewind 2021-01-25 01:15:45 +10:00
Connor McLaughlin
6c6fdeb15e HostDisplay: Make textures have levels/layers/samples attributes 2021-01-24 20:41:40 +10:00
Connor McLaughlin
b62f31fd96 System: Use region from exe/psf when booting 2021-01-24 17:37:09 +10:00
Connor McLaughlin
253b115b11 PSFLoader: Detect region from exe 2021-01-24 17:37:09 +10:00
Connor McLaughlin
10135e08a2 PSFLoader: Support loading minipsfs/libraries 2021-01-24 17:37:09 +10:00
Connor McLaughlin
4433197665 CPU/Recompiler: Fix hang in AArch32/armv7 2021-01-21 13:20:02 +10:00
Connor McLaughlin
4e802e90ca SPU: Move voice key off/on outside sample loop
Should be a very tiny performance boost with no difference in behaviour.
2021-01-20 12:32:37 +10:00
Connor McLaughlin
8c8f29c047 CDROM: Double audio FIFO low watermark size
Gives a better chance to catch up in case of desyncs.
2021-01-20 12:09:44 +10:00
Connor McLaughlin
3c012ec6ef SPU: Consider partial ticks when generating pending samples
Fixes hitches in opening FMV in Soul Blade (Europe).
2021-01-20 12:05:06 +10:00
Connor McLaughlin
a927bfbe50 GPU/HW: Flush after each primitive for B-F transparency
Slow, but necessary for some games such as Suikoden II, where it draws
multiple polygons to the same area on screen with different transparency
modes.
2021-01-20 01:08:36 +10:00
Connor McLaughlin
d4f52f1ec7 GTE: Force inline a few of the helper functions
Tiny performance improvement.
2021-01-19 00:07:26 +10:00
Connor McLaughlin
914b9bf738 SPU: Drain transfer FIFO when cancelling transfer
The busy bit got stuck on otherwise, which broke the Spanish translation
of Vagrant Story.
2021-01-18 20:43:10 +10:00
Connor McLaughlin
699d599d00 GPU: Clear display when disabling DAC and interlaced
Fixes old output showing up briefly when it's re-enabled.
2021-01-18 03:28:14 +10:00
Connor McLaughlin
29690c4635 GPU/SW: Fix interlaced output getting corrupted when size changes
Fixes glitches in screen when tilting table in Pro Pinball.
2021-01-17 02:45:13 +10:00
Connor McLaughlin
e81df6bddd Settings: Disable host refresh rate sync by default 2021-01-16 02:56:04 +10:00
Connor McLaughlin
02948f988d CDROM: Return 0x00 on response FIFO overread
Fixes CyberSled hanging on boot.
2021-01-14 01:51:01 +10:00
Connor McLaughlin
ffa3744b3b Settings: Add 20:9 display aspect ratio 2021-01-14 00:45:46 +10:00
Connor McLaughlin
d44de3a9dc System: Use SetWaitableTimer() for throttling on Windows 2021-01-14 00:40:25 +10:00
Connor McLaughlin
93959a9d88 CPU: Fix crash with some block cycle counts on ARM
Fixes crash in Capcom vs SNK Pro.
2021-01-13 20:19:24 +10:00
Connor McLaughlin
2b5cfb272c Qt: Add dump VRAM and SPU RAM actions 2021-01-13 19:24:41 +10:00
Connor McLaughlin
b5ffbfe826 Qt: Fix audio sliders not applying correctly 2021-01-13 02:37:04 +10:00
Connor McLaughlin
a0a24c7752 GPU/Vulkan: Only update sample texture when render area dirty
Fixes crash when using Show VRAM in some games with Vulkan.
2021-01-12 02:19:23 +10:00
Connor McLaughlin
13cba122ef HostDisplay: Move Windows fallback for refresh rate query to HostInterface 2021-01-11 15:24:38 +10:00
Connor McLaughlin
fd166a4485 ShaderCache: Add a data version field
We can increment this to prevent people's shader caches from growing too
large with shader changes.
2021-01-11 15:24:38 +10:00
Connor McLaughlin
97971464d1 GPU/ShaderGen: Remove texcoord offset
Doesn't seem to be needed anymore, and causes issues in some games (e.g.
flickering polygons in Evil Dead)
2021-01-11 15:12:16 +10:00
Connor McLaughlin
43d01776dc HostInterface: Add "Sync To Host Refresh Rate" option 2021-01-11 03:50:44 +10:00
Connor McLaughlin
bb572741ae HostDisplay: Add GetHostRefreshRate() function
Only implemented in Windows for now.
2021-01-11 03:50:13 +10:00
Connor McLaughlin
ce965e89ca Qt/Android: Add help text for resampling, turn on by default 2021-01-11 02:27:14 +10:00
Connor McLaughlin
54f5563321 Qt: Add turbo speed setting 2021-01-11 01:57:10 +10:00
Connor McLaughlin
a5f9aa11e1 Settings: Add audio resampling when running at non-standard speed 2021-01-11 01:14:32 +10:00
Connor McLaughlin
54c7fc6b08 AudioStream: Support resampling input 2021-01-11 01:14:32 +10:00
Connor McLaughlin
19032750b4 CDROM: Don't treat no-region discs as audio CDs
Fixes some homebrew games not booting.
2021-01-11 01:05:21 +10:00
Connor McLaughlin
11992bde4e TimingEvents: Use function pointers instead of std::function 2021-01-10 01:45:07 +10:00
Connor McLaughlin
15652b4c1f SPU: Fix a few cases where SPU interrupts weren't firing 2021-01-10 01:39:21 +10:00
Connor McLaughlin
df98a0b04e CPU/Recompiler: Fix incorrect speculative byte/halfword reads
Fixes crash on boot in Monkey Magic.
2021-01-10 01:38:35 +10:00
Albert Liu
5ff3299384 Controller: Add method for reading analog input bytes 2021-01-07 15:04:23 -08:00
Connor McLaughlin
419726f4cc Remove libretro core - core will now be maintained by libretro
libretro have agreed to take over maintenance of the core.

Please see their fork at https://github.com/libretro/duckstation if you
wish to continue to use it.
2021-01-08 01:37:59 +10:00
Connor McLaughlin
24c373245e MemoryCard: Make formatting OSD message translatable 2021-01-07 12:15:57 +10:00
Connor McLaughlin
f832dca975 Bus: Don't force inline EXP1/EXP2 access 2021-01-06 01:02:30 +10:00
Connor McLaughlin
f3cdfe97a7 Bus/EXP2: Support openbios putc address 2021-01-06 00:56:35 +10:00
Connor McLaughlin
845cd37835 DMA: Determine slice size based on whether pad is transmitting
Plenty of games seem to suffer from this issue where they have
a linked list DMA going while polling the controller. Using a
too-large slice size will result in the serial timing being off,
and the game thinking the controller is disconnected. So we
don't hurt performance too much for the general case, we reduce
this to equal CPU and DMA time when the controller is
transferring, but otherwise leave it at the higher size.
2021-01-06 00:15:42 +10:00
Connor McLaughlin
98a4e59f52 Qt: Fix some strings not being translatable 2021-01-06 00:15:42 +10:00
Connor McLaughlin
a6e1b3c4ad
Merge pull request #1389 from ggrtk/ps3-bios-size
BIOS: Add check for older BIOS from PS3
2021-01-05 17:59:57 +10:00
Connor McLaughlin
cdefcf7359 HostInterface: Log when all enhancements are disabled by config 2021-01-05 17:58:55 +10:00
Albert Liu
79012d5288 BIOS: Add check for older BIOS from PS3
Same revision number as newer PS3, but different file size and 512KB
hash.
2021-01-04 23:54:42 -08:00
Connor McLaughlin
8f5c20bdf5 BIOS: Improve robustness of BIOS searching
Always prefer a known BIOS image over an unknown image. Hopefully this
will stop people getting crashes on startup due to other files in the
BIOS directory confusing it.
2021-01-05 12:22:18 +10:00
Connor McLaughlin
5cd261a5b2 BIOS: Only match PS1 and PS2 BIOS images exactly 2021-01-05 12:22:13 +10:00
Connor McLaughlin
73f6521452 SPU: Check voice addresses on IRQ re-enable
NASCAR 2001 music depends on the IRQ firing multiple times, when the
voice address is still set to the IRQ address.
2021-01-05 00:46:41 +10:00
Connor McLaughlin
e3262fc0a4 CPU: Compile fix for debug builds 2021-01-05 00:46:41 +10:00
Connor McLaughlin
35fdae0d95
Merge pull request #1372 from ggrtk/analog-controller-refactor
AnalogController: Refactor data transfer implementation
2021-01-05 00:45:37 +10:00
Connor McLaughlin
affffca3da GPU/HW: Set max resolution scale to 32
The UI is intentionally left at 16x. Going too high **will** make you
run out VRAM and your system will start acting strangely. But for those
people who really want to do it, you can go 32x in Vulkan with the SDL
frontend, or by setting it in the ini.
2021-01-04 03:11:14 +10:00
Connor McLaughlin
9ff8130e40 fixup! CPU: Make trace-to-file toggleable at runtime and in release builds 2021-01-04 03:11:14 +10:00
Connor McLaughlin
bf1d51b5d8 CPU: Make trace-to-file toggleable at runtime and in release builds 2021-01-04 03:11:14 +10:00
Albert Liu
04884257d6 AnalogController: Refactor data transfer implementation 2021-01-03 09:09:49 -08:00
Connor McLaughlin
0de34d7bf7 DMA: Increase precision for large transfers
Also gets rid of the delay on the GPU side for writing to VRAM (doesn't
make sense), and it's not needed since we slice the block transfers now.

Fixes palette corruption in Vigilante 8, and missing rider in
Championship Motocross 2001 featuring Ricky Carmichael.
2021-01-03 16:11:42 +10:00
Connor McLaughlin
c9ef3ec1a3 DMA: Clear state on shutdown
Fix a rare crash where the GPU starting after a second boot accesses
uninitalized DMA fields.
2021-01-03 14:48:02 +10:00
Connor McLaughlin
2ec26e54b7 GPU/HW: Disable downsampling when using 24-bit display
It's dropped to 1x first anyway.
2021-01-03 12:18:21 +10:00
Connor McLaughlin
40257e5b20 GPU/HW: Don't set m_pgxp_depth_buffer when PGXP is disabled
Fixes text corruption in Castlevania when PGXP is disabled and depth
buffer is enabled.
2021-01-01 17:49:20 +10:00
Connor McLaughlin
c9240eea72 CPU/Recompiler: Use PGXP interpreter for fallback
Fixes holes in geometry with PGXP enabled in Threads of Fate.
2021-01-01 17:16:55 +10:00
Connor McLaughlin
4e87b30b40 System: Skip throttler phase reset when running at <100% 2021-01-01 14:08:09 +10:00
Connor McLaughlin
04a187afb2 CDROM: Fix read error/unlicensed flag getting set on all discs
Regression from 75aa52ab06dea891b21ae9f618d56d52247dd313.
2021-01-01 03:00:16 +10:00
Connor McLaughlin
75aa52ab06 CDROM: Fail reads immediately for audio/unlicensed CDs
Fixes first track being unavailable on audio CDs in Vib-Ribbon.
2021-01-01 01:38:14 +10:00
Connor McLaughlin
9294bf6be3 CDROM: Keep target location even after failed seeks 2021-01-01 01:37:51 +10:00
Connor McLaughlin
187de65f50 CDROM: Reset disc position to start after switching discs 2021-01-01 00:01:13 +10:00
Connor McLaughlin
5690aef057 CDROM: Send seek error when read+seeking to audio sector
Fixes hang in Vib-Ribbon when using an audio CD.
2020-12-31 03:19:51 +10:00
Connor McLaughlin
f911e90e17 CDROM: Hopefully fix crash in debug window when reading lead-out 2020-12-31 02:10:49 +10:00
Connor McLaughlin
02377b1a92 CPU/CodeCache: Fix possible crash on invalidate->recompile->overflow 2020-12-31 02:10:49 +10:00
Connor McLaughlin
3cb2cd8235 GPU: Add adaptive and box downsampling modes 2020-12-30 17:41:39 +10:00
Connor McLaughlin
59e8363075 D3D11: Support mipmaps in wrapper textures 2020-12-30 17:39:40 +10:00
Connor McLaughlin
68ce959d70 Settings: Add option to temporarily disable all enhancements 2020-12-30 17:39:29 +10:00
Connor McLaughlin
40f241dde3 PlaystationMouse: Fix incorrect translation context for help 2020-12-30 17:03:59 +10:00
PugsyMAME
3284a18ad3
Add new Cheat Type F4, Find & Replace Bytes (#1345)
* Add new Cheat Type F4, Find & Replace Bytes

Also knows as 'AOB' apparently. Information about how it works will be in the next chtdb.txt header or you can read/ask about it on the discord channel.

* Add new Cheat Type F4, Find & Replace Bytes 

Also knows as 'AOB' apparently. Information about how it works will be in the next chtdb.txt header or you can read/ask about it on the discord channel.

* Added error trapping for cheat type F4

As suggested
2020-12-30 00:55:49 +10:00
Connor McLaughlin
a894b295b6 CPU/CodeCache: Fix assertion failure when patching in double branch 2020-12-29 22:49:52 +10:00
Albert Liu
11fbf26045 HostDisplay: Use floats internally for draw rectangle calculation 2020-12-29 01:33:41 -08:00
Albert Liu
e0f3a4f17b HostDisplay: Calculate draw rectangle in terms of horizontal scale 2020-12-29 01:33:40 -08:00
Albert Liu
b824844043 HostDisplay: Fix framebuffer screenshot scaling 2020-12-29 01:33:40 -08:00
Albert Liu
d9096ca12d BIOS: Prevent patching incompatible BIOSes 2020-12-27 16:14:28 -08:00