Stenzek
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4c31218d2b
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GPUDevice: Add API version field
Also tie shader caches to API version and device LUID. That way we don't
have tons of cache files, and they're regenerated if the GPU/driver
changes.
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2024-09-08 23:33:05 +10:00 |
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Stenzek
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7f4e5d55db
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Misc: Update copyright headers
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2024-09-01 22:08:31 +10:00 |
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Stenzek
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667d1bf7c8
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GPUDevice: Use CompressHelpers
And compress the pipeline cache. Saves a fair bit of disk space.
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2024-08-26 21:33:28 +10:00 |
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Stenzek
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3a83c4265c
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Misc: Fix a bunch of code analysis warnings
Some of which were even actual errors.
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2024-08-02 23:56:07 +10:00 |
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Stenzek
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ef69c31e9f
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GPUDevice: Support transpiling shaders at compile time
And use it for GLSL postprocessing shaders.
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2024-06-14 21:21:34 +10:00 |
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Stenzek
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ca3cfbaa99
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Misc: Pass string_view by value
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2024-05-05 22:28:29 +10:00 |
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Stenzek
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e3d9ba4c99
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Rewrite host GPU abstraction
- Don't have to repeat the same thing for 4 renderers.
- Add native Metal renderer.
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2023-08-20 21:55:38 +10:00 |
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