Stenzek
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609fa5c7d7
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GPUDevice: Add sampler cache to base class
Removes per-backend bookkeeping in D3D12 and Vulkan.
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2025-01-18 22:59:48 +10:00 |
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Stenzek
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9df59713da
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GPUDevice: Put debug messages/scopes behind conditions
And completely compile them out in Release builds.
Gets Devel close to Release in terms of performance.
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2024-12-01 23:21:33 +10:00 |
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Stenzek
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7eb1d4e092
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GPUDevice: Support compressed textures
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2024-11-24 23:29:29 +10:00 |
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Stenzek
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3ff1b04576
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GPUDevice: Support generating mipmaps
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2024-11-24 23:29:28 +10:00 |
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Stenzek
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eb46142ee7
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GPUDevice: Extract swap chain to separate class
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2024-10-18 20:48:29 +10:00 |
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Stenzek
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3dca598063
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Log: Switch to enum class
Need to change the channel to a bitset too.. the string lookups are
horribly slow, and conflict when one is a prefix of another.
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2024-09-21 22:26:06 +10:00 |
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Stenzek
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de551c1836
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D3D12Device: Fix crash when using media capture
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2024-09-09 17:27:10 +10:00 |
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Stenzek
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7f4e5d55db
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Misc: Update copyright headers
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2024-09-01 22:08:31 +10:00 |
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Stenzek
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3a83c4265c
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Misc: Fix a bunch of code analysis warnings
Some of which were even actual errors.
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2024-08-02 23:56:07 +10:00 |
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Stenzek
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1006fa00da
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GPUDevice: Add support for Raster Ordered Views
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2024-07-23 14:46:06 +10:00 |
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Stenzek
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ba6b65401d
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GPUDevice: Improve pipeline error reporting
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2024-07-22 15:43:06 +10:00 |
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Stenzek
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00ccea84b8
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GPUDevice: Replace remaining StdStringFromFromFormat() with fmt
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2024-07-19 13:44:09 +10:00 |
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Stenzek
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4e922a34a7
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Log: Simplify macros
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2024-05-24 02:08:14 +10:00 |
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Stenzek
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b6d019db66
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Misc: Replace log printf calls with fmt
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2024-05-24 00:29:49 +10:00 |
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Stenzek
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ca3cfbaa99
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Misc: Pass string_view by value
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2024-05-05 22:28:29 +10:00 |
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Stenzek
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f936a36c85
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GPUDevice: Add GPUDownloadTexture
Which can also be based in host/client memory.
Use it for screenshots and VRAM downloads.
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2024-02-29 18:56:50 +10:00 |
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Stenzek
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150ab8f4af
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GPU: Add host/hardware stats
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2024-01-22 14:41:19 +10:00 |
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Stenzek
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1a5865bf95
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D3D12Device: Fix crash on SW renderer switch
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2023-12-09 22:08:14 +10:00 |
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Stenzek
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a907e1f550
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GPUDevice: Pool textures
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2023-12-09 22:08:13 +10:00 |
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Stenzek
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3b2c70cda5
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GPUDevice: Get rid of framebuffer abstraction
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2023-12-09 22:08:13 +10:00 |
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Stenzek
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b65d2748b4
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GPUDevice: Implement MirrorRepeat address mode
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2023-12-08 20:12:13 +10:00 |
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Stenzek
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6deb9d3072
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D3D12Device: Fix incorrect RP end in CommitClear()
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2023-12-08 14:33:05 +10:00 |
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Stenzek
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601d8ff629
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MetalDevice: Anisotropy should be minimum 1
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2023-12-05 00:27:55 +10:00 |
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Stenzek
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80e3d29ab8
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Misc: clang-cl warning clean-up
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2023-09-03 14:30:26 +10:00 |
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Stenzek
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e3d9ba4c99
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Rewrite host GPU abstraction
- Don't have to repeat the same thing for 4 renderers.
- Add native Metal renderer.
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2023-08-20 21:55:38 +10:00 |
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