Connor McLaughlin
2492eb8678
FrontendCommon: Add a hotkey to reload post processing
2020-09-13 20:21:05 +10:00
Connor McLaughlin
a409a5d45d
ShaderGen: More GLSL/HLSL aliases
2020-09-13 20:20:47 +10:00
Connor McLaughlin
c1006bd0ff
PostProcessing: Allow fragment coordinate access from shader
2020-09-13 18:50:40 +10:00
Connor McLaughlin
c4f18c12d5
Qt: Add per-shader postprocessing options
2020-09-13 18:39:58 +10:00
Connor McLaughlin
60ed9e7191
PostProcessingShader: Fix errors in shader parsing
2020-09-13 18:39:40 +10:00
Connor McLaughlin
a7e27d778b
Qt: Make audio buffer size max out at 8192 frames
2020-09-13 14:56:16 +10:00
Connor McLaughlin
a053f389bd
VulkanHostDisplay: Don't choke when we lose the surface
2020-09-13 14:37:00 +10:00
Connor McLaughlin
26dff586f3
OpenGLHostDisplay: Fix vertical alignment
2020-09-13 14:36:31 +10:00
Connor McLaughlin
2bed670144
Qt: Compile fix for Linux/mac
2020-09-13 12:51:43 +10:00
Connor McLaughlin
c9372a674a
More build fixes...
2020-09-13 12:40:32 +10:00
Connor McLaughlin
a1f527eddf
VulkanHostDisplay: Build fix for libretro
2020-09-13 12:27:34 +10:00
Connor McLaughlin
68d08ddbcb
Merge branch 'postprocessing'
2020-09-13 12:14:21 +10:00
Connor McLaughlin
70a63ce3ec
libretro: Build fix
2020-09-13 12:11:52 +10:00
Connor McLaughlin
a0f6b4ce81
Build: Don't include AGL context wrapper for libretro
2020-09-13 11:56:56 +10:00
Connor McLaughlin
3847be86b0
Fix a bunch of random warnings
2020-09-13 11:54:51 +10:00
Silent
2d90cfc07e
Tidy up SystemBootParameters constructors
2020-09-12 23:05:38 +02:00
Silent
c47dceffb5
Pass a SystemBootParameters pointer to QtHostInterface::bootSystem
...
This resolves ownership issues related to the SystemBootParameters
class, since it's meant to be non-copyable but it was copied as per
Qt meta type rules
2020-09-12 22:01:08 +02:00
Silent
95d5417017
Fix -resume causing a quiet exit if there is no resume savestate
2020-09-12 19:58:37 +02:00
Connor McLaughlin
021f333ec2
Qt: Post processing UI
2020-09-13 01:23:43 +10:00
Connor McLaughlin
2819715260
FrontendCommon: Add a post processing implementation
2020-09-13 01:23:43 +10:00
Connor McLaughlin
5804778339
D3D11/Texture: Fix dimensions not getting reset on destroy
2020-09-13 01:23:43 +10:00
Connor McLaughlin
d09a802a17
Vulkan/Context: Use VK_LAYER_KHRONOS_validation
2020-09-13 01:23:43 +10:00
Connor McLaughlin
666d7fbb99
Vulkan/Context: Add pipeline destruction deferring
2020-09-13 01:23:43 +10:00
Connor McLaughlin
f63192c6b2
Vulkan/SwapChain: Fix incorrect return from GetTextureFormat()
2020-09-13 01:23:43 +10:00
Connor McLaughlin
aa383d0bda
Common/String: Support constructing from string_view
2020-09-13 01:23:43 +10:00
Connor McLaughlin
84b0522abc
Common/Rectangle: Make it work with float types
2020-09-13 01:23:43 +10:00
Connor McLaughlin
2b4568df6a
ShaderGen: Split HW shadergen from base
2020-09-13 01:23:43 +10:00
Connor McLaughlin
ccaff2e7cd
Settings: Fix incorrect UI for xBR texture filter
2020-09-13 01:21:14 +10:00
Silent
cf513c1c24
Simplify quicksave/quickload logic
2020-09-12 16:07:22 +02:00
Connor McLaughlin
605992f294
Fix Android build
2020-09-12 00:35:38 +10:00
Connor McLaughlin
3625834ea7
GPU/HW: Add loading bar to shader compilation
2020-09-12 00:26:34 +10:00
Connor McLaughlin
6f250a4ff7
GPU/HW: Add JINC2 and xBRZ texture filtering options
...
Shaders ported from beetle-psx.
2020-09-12 00:26:34 +10:00
Connor McLaughlin
83f64dbc87
Merge pull request #838 from andercard0/patch-7
...
Oh Update, here we go again! ;)
2020-09-12 00:25:42 +10:00
phoe-nix
9d5027be57
Update zh-cn
2020-09-11 22:18:02 +08:00
Anderson_Cardoso
72b81c1af2
Oh Update, here we go again! ;)
...
Translation Notes
Not translateable Texts list:
- Compiling Shaders;
- Resolution scale se to 16x;
- Keyboard/keypad+plus minus;
- OSD: Preloading Image to Ram;
- Restore Defaults / Close buttons;
- Options Load Game State 1 and so on;
- PGXP Enable/Disable Recompilling all Blocks;
- Tabs: General - Graphics - Save States and Audio;
Note 2: Wrong Desctiption
- [ ] Automatically Load Cheats, when mouse over it; is wrongly showing General Settings instead of explain what the option is for.
2020-09-10 20:14:34 -03:00
Connor McLaughlin
330722eb5f
Qt: Split GPU options into display and enhancements
2020-09-11 00:18:57 +10:00
Connor McLaughlin
14778b5d24
Qt: Add hidpi icons
2020-09-11 00:18:57 +10:00
Connor McLaughlin
5cc91dc78b
HostDisplay: Add alignment setting
2020-09-11 00:18:57 +10:00
Anderson_Cardoso
032fc80327
Update - Pt-Br
...
Cheat list options translated.
2020-09-09 20:54:21 -03:00
Connor McLaughlin
5b17ad11a7
GameList: Fix cache corruption after scanning for new games
2020-09-10 00:23:24 +10:00
Connor McLaughlin
ad3e93dba4
Qt: Enable hi-dpi pixmaps
2020-09-10 00:07:52 +10:00
Connor McLaughlin
42107de50e
Qt: Switch flags back to pngs
2020-09-09 23:58:49 +10:00
Connor McLaughlin
b247af535d
Qt: Hook up cheat list menus
2020-09-09 23:44:21 +10:00
Connor McLaughlin
03f052e12e
FrontendCommon: Add auto cheat loading option
2020-09-09 23:44:02 +10:00
Connor McLaughlin
bf6b4514a0
SDL: Add cheat menu
2020-09-09 22:11:32 +10:00
Connor McLaughlin
ddb38ac31d
Add pcsxr and libretro cheat list parsing
2020-09-09 22:11:28 +10:00
Connor McLaughlin
c2e7e8254f
Qt: Use svgs for region icons
2020-09-09 19:03:49 +10:00
Connor McLaughlin
45eb30b6cc
Merge pull request #835 from TzakShrike/master
...
Upgrade region flags. Correct NTSC-U to NTSC-U/C. Add custom U/C flag. Remove outdated icons.qrc file.
2020-09-09 18:28:50 +10:00
Sam Pearman
2ef6b6aa40
Region flag upgrade & correct NTSC-U to NTSC-U/C
...
Replace references to NTSC-U with the correct NTSC-U/C and adds Canada in user-facing strings.
Replaces all region flags with revised SVGs.
Brings the US flag down to 3:2 to match Europe and Japan.
Adds a custom split US & Canada flag for the U/C region, also 3:2.
Generated PNGs and new HiDPI PNGs for region flags.
Flag PNGs were generated by downscaling using a Lanczos filter to a width of 36/72 pixels, then a 1px grey border added, then a 2/5px transparent border.
2020-09-09 15:54:07 +09:00
Connor McLaughlin
9a52c54c2f
Vulkan: Don't force debug device/validation layers
2020-09-08 17:22:34 +10:00
Connor McLaughlin
455f359125
FrontendCommon: Fix descriptor/image validation errors in imgui render
2020-09-08 11:44:54 +10:00
Connor McLaughlin
2cecb8bbdb
GPU/Vulkan: End render pass in ClearDisplay()
...
Fixes crash on Mesa/radv.
2020-09-08 11:44:54 +10:00
Connor McLaughlin
1e6d50e4dc
Qt: Fix advanced setting text being editable
2020-09-08 11:44:54 +10:00
Connor McLaughlin
9bb278b166
CommonHostInterface: Fix crash on shutdown when using save state selector
2020-09-06 21:03:27 +10:00
Connor McLaughlin
e731c87757
Qt: Turn tweaks/hacks into a table
...
Also move PGXP CPU mode/vertex cache to advanced options
2020-09-06 20:54:00 +10:00
RaydenX93
3507877cab
Update duckstation-qt_it.ts
...
Many invalid/obsolete entries have appeared. According to @stenzek , this may be due to lost mapping between forms and translated strings. I'm comming this for now as everything seems ok, but a re-mapping is due. Obsolete/invalid strings are still available, as far as i know.
2020-09-06 12:00:22 +02:00
Connor McLaughlin
d5d79e952c
Fix CMake build
2020-09-06 18:37:10 +10:00
Connor McLaughlin
c8ecd031ff
Merge pull request #822 from andercard0/patch-5
...
Quick update - Pt-Br - Again
2020-09-06 17:59:41 +10:00
Connor McLaughlin
726e5d46b1
Merge pull request #821 from CookiePLMonster/d3d11-memleaks
...
Fix D3D11 resource leaks
2020-09-06 17:59:20 +10:00
Connor McLaughlin
7286dbab51
Qt: Fix sorting game list by title being case sensitive
2020-09-06 17:55:08 +10:00
Connor McLaughlin
75ad685ae8
CommonHostInterface: Fix incorrect version error string in save state selector
2020-09-06 17:48:58 +10:00
Connor McLaughlin
4f8fd049d0
SDL: Fix crash on shutdown when save state selector used
2020-09-06 17:48:01 +10:00
Connor McLaughlin
976d4bae79
TimingEvent: Fix crash when invalid save state loaded
2020-09-06 17:47:49 +10:00
Connor McLaughlin
2c36750a0e
VulkanHostDisplay: Fix imgui image textures not rendering
2020-09-06 17:47:23 +10:00
Connor McLaughlin
ac6b9dc87f
dep/imgui: Move implementations to frontend-common
2020-09-06 17:28:19 +10:00
Connor McLaughlin
6c8ea294a1
Merge pull request #825 from CookiePLMonster/savestate-ui-fixes
...
Seek before reading save state screenshot
2020-09-06 17:26:16 +10:00
Silent
2565d2cae1
Ass a 256x256 app icon
2020-09-05 23:01:07 +02:00
Silent
33df4ab1bd
Seek before reading save state screenshot
...
Fixes corrupted thumbnails in the save state UI
2020-09-05 21:46:46 +02:00
Anderson_Cardoso
b117326d59
Quick update - Pt-Br - Again
...
Cosmetic stuff - nothing really important.
2020-09-04 19:57:54 -03:00
Silent
89e0290d06
Fix resource leaks in AutoStagingTexture::EnsureSize and D3D11HostDisplay::DownloadTexture
2020-09-04 23:44:19 +02:00
Connor McLaughlin
fd0a009a7f
System: Add missing <cctype> include
2020-09-03 12:25:59 +10:00
Connor McLaughlin
42d49426e8
CPU/Recompiler/AArch64: Fix crash when calling >26-bit away functions
2020-09-03 00:11:40 +10:00
Connor McLaughlin
a2eaaf0e89
PGXP: Allocate large storage dynamically
...
This causes performance issues on ARM otherwise.
2020-09-03 00:11:40 +10:00
Anderson_Cardoso
355b162758
Quick update - Pt-Br and Workaround
...
Translation Notes:
- Quick workaround fix for some ~, é, ç accentuations not properly being show;
- Translation of other bunch more user settings added recently;
- Same Tabs still not translatable as before;
2020-09-01 21:28:05 -03:00
Connor McLaughlin
b2057ac6cc
GameSettings: Add disallow force NTSC timings trait
2020-09-02 00:03:53 +10:00
Connor McLaughlin
c9cefe4020
GameSettings: Add a bunch more user settings
2020-09-02 00:00:48 +10:00
Connor McLaughlin
bf85fbe331
GameSettings: Fix widescreen hack not saving to cache
2020-09-01 20:32:55 +10:00
Connor McLaughlin
0af22825ad
FrontendCommon: Drop imgui deps for libretro build
2020-09-01 12:48:57 +10:00
Connor McLaughlin
6bbbb96d4b
Move GameList to FrontendCommon
...
Reduces libretro core dependencies further.
2020-09-01 12:46:44 +10:00
Connor McLaughlin
13e3095801
Core: Don't link to imgui for libretro core
2020-09-01 12:22:32 +10:00
Connor McLaughlin
dd0ae0fc9d
Vulkan/StagingTexture: Keep mapped throughout transfers
...
The underlying bug here was not invalidating the buffer after mapping (is
this supposed to be necessary?). But by keeping it mapped, we invalidate
it anyway.
Fixes screen corruption in Final Fantasy IX on Mali GPUs.
2020-09-01 12:02:39 +10:00
Connor McLaughlin
e21fc9e253
GPU/Vulkan: Use half width framebuffer for VRAM readbacks
2020-09-01 12:02:04 +10:00
Connor McLaughlin
d59eb05d94
Timers: Fix update interval for timer2 IRQs being too low
2020-08-31 22:01:05 +10:00
Connor McLaughlin
f187ee4971
TimingEvents: Switch from heap to sorted linked list
2020-08-31 22:00:20 +10:00
Sam Pearman
0efd0953b1
Remove mistakenly leftover icons.qrc file
...
Remove mistakenly leftover icons.qrc file, which has been superceded by resources.qrc and causes build to fail if existing items in icons.qrc are removed.
2020-08-31 14:06:22 +09:00
Connor McLaughlin
101907a731
Merge pull request #811 from andercard0/patch-3
...
Update of Translation
2020-08-31 00:25:45 +10:00
Sam Pearman
32410b4254
Translation assistance scripts
...
Translation assistance tool for quick and easy file generation/update/edit for future translators.
2020-08-30 22:47:59 +09:00
Connor McLaughlin
1eac603c79
CPU/Recompiler: AArch64 compile fix
2020-08-30 11:15:02 +10:00
Connor McLaughlin
8d49c71ec1
PGXP: Fix out-of-bounds write in hi/lo
2020-08-30 11:13:27 +10:00
Anderson_Cardoso
e35c2182e5
Update of Translation
...
Translation Notes:
Untranslatable Texts:
- Port 1 | Port 2 Options in Controller Configuration;
- Crosshair Image Path and Crosshair Image Scale (when choose Namco GunCon option);
- Left and Right in Playstation Mouse binding options screen
- Up, Down, Left, Right Steering option in NeoGcon options screen
- Tabs: General, Graphics, Save States and Audio in Shortcut configuration screen
- Save Game State 1 Load Game State 1~2.. etc. in Save States screen
- Save Global State 1~9 in Save States screen
- Keyboard/keypad+Minus and - Keyboard/keypad+Plus in Audio screen
2020-08-29 18:58:31 -03:00
Connor McLaughlin
3d3e552266
Merge pull request #808 from CookiePLMonster/fix-properties-dialog
...
Give GamePropertiesDialog a parent
2020-08-30 00:02:12 +10:00
Connor McLaughlin
2b902f6d09
Merge pull request #806 from CookiePLMonster/axis-to-button-map
...
Allow mapping axes to buttons
2020-08-29 23:35:18 +10:00
Silent
800c5303de
Give GamePropertiesDialog a parent
2020-08-29 14:42:28 +02:00
Silent
057bf986c4
Allow mapping half axes to buttons
...
This allows to bind pressure sensitive NeGcon buttons to keyboard,
mouse and controller buttons
2020-08-29 14:19:28 +02:00
Connor McLaughlin
547cc4dbf6
Qt: Clear OSD messages on system stop
2020-08-29 22:19:09 +10:00
Connor McLaughlin
914f3ad447
GameSettings: Add trait for recompiler icache
2020-08-29 22:11:10 +10:00
Connor McLaughlin
19d6037b99
CPU: Implement instruction cache simulation
...
Implemented for all execution modes. Disabled by default in the cached
interpreter and recompiler, always enabled in the pure interpreter.
2020-08-29 22:07:40 +10:00
Connor McLaughlin
efc00a2d0e
GameSettings: Make override messages translatable
2020-08-29 21:58:25 +10:00
Connor McLaughlin
3aecf6be27
GameSettings: Rename 'enable' options to 'force'
...
As per discussion on Discord.
2020-08-29 21:53:53 +10:00
Connor McLaughlin
ca723d699b
Make ALWAYS_INLINE_RELEASE specify inline in debug too
...
Stops us needing the static qualifier as well.
2020-08-29 21:22:41 +10:00