63 Commits

Author SHA1 Message Date
Stenzek
86a28d5dc0
ImGuiOverlays: Move debug state to auxiliary windows 2024-10-18 20:48:30 +10:00
Stenzek
eb46142ee7
GPUDevice: Extract swap chain to separate class 2024-10-18 20:48:29 +10:00
Stenzek
d32143b319
ImGuiOverlays: Make escape close save state selector 2024-09-29 15:29:40 +10:00
Stenzek
4e880280bd
Qt: Fix inconsistent multitap addressing
And remove multiple copies of the same variables while we're at it.
2024-09-27 20:59:04 +10:00
Stenzek
991927151c
ImGuiOverlays: Fix scrolling offscreen with no-serial 2024-09-26 13:38:57 +10:00
Stenzek
3dca598063
Log: Switch to enum class
Need to change the channel to a bitset too.. the string lookups are
horribly slow, and conflict when one is a prefix of another.
2024-09-21 22:26:06 +10:00
Stenzek
b5df06a54a
GPU/HW: Rewrite automatic internal resolution selection
Make it aspect ratio aware, as well as updating when/if the game changes
resolution. Also include the padding area in the OSD/status resolution.
2024-09-21 22:26:05 +10:00
Stenzek
ac5a2a153a
GPUDevice: Remove BeginPresent() skip parameter
It wasn't used - System does its own present skipping.
2024-09-07 12:53:55 +10:00
Stenzek
4b0c1fdbf2
GPUDevice: Add recovery from lost device 2024-09-07 12:48:44 +10:00
Stenzek
1446e3035f
Settings: Make Disable Interlacing a Deinterlacing mode
Saving that precious vertical space.
2024-09-03 20:02:01 +10:00
Stenzek
f9a594058f
Settings: Force Frame Timings => Force Video Timing
Also drop from GameDB, an override doesn't make sense here anyway,
due to the low success rate with the enhancement.
2024-09-03 19:06:26 +10:00
spacepaw
63abdb7afd
Reworked the "Force NTSC Timings" feature to support both NTSC and PAL frame timings (#3287) 2024-09-03 10:50:45 +02:00
Stenzek
51cfea49fe
ImGuiManager: Split OSD and debug window fonts
Fixes the latter not fitting on screen anymore.
2024-09-02 00:27:48 +10:00
Stenzek
7f4e5d55db
Misc: Update copyright headers 2024-09-01 22:08:31 +10:00
Stenzek
63bf64b05d
ImGuiOverlays: Use actual recording icon 2024-08-26 18:55:15 +10:00
Stenzek
e54c4c8101
ImGuiManager: Tweak OSD message size 2024-08-26 14:41:58 +10:00
Stenzek
e8b787fb57
Misc: Change various icons 2024-08-25 23:17:05 +10:00
Stenzek
f2c0303875
Misc: Use lightgun controller icon 2024-08-25 13:57:05 +10:00
Stenzek
aa9a5e383d
ImGuiOverlays: Change icon colour depending on controller mode 2024-08-18 20:30:45 +10:00
Stenzek
3772706603
System: Look up media capture settings on-demand
No need to store them, save some memory.
2024-08-18 15:52:54 +10:00
Stenzek
af47eb6956
System: Add video capture feature 2024-08-11 21:06:58 +10:00
Stenzek
a2f98541b3
Misc: Slim down some header includes 2024-08-04 14:49:55 +10:00
Stenzek
3a83c4265c
Misc: Fix a bunch of code analysis warnings
Some of which were even actual errors.
2024-08-02 23:56:07 +10:00
Stenzek
a6518ff9dc
System: Rewrite save state I/O
No more ByteStream or virtual calls for every piece of data.
2024-07-29 17:27:32 +10:00
Stenzek
0407f939fc
CPU: Fix loading recompiler-saved states with interpreter 2024-07-23 21:11:01 +10:00
Stenzek
69471950f0
ImGuiOverlays: Use GSVector 2024-07-03 00:24:12 +10:00
Stenzek
34f20798a1
GPU/HW: Add separate 3D/2D (sprite) texture filtering 2024-06-17 15:56:56 +10:00
Stenzek
328a3cd7af
System: Prevent save states while memory cards are being saved 2024-05-25 17:42:12 +10:00
Stenzek
4e922a34a7
Log: Simplify macros 2024-05-24 02:08:14 +10:00
Stenzek
b6d019db66
Misc: Replace log printf calls with fmt 2024-05-24 00:29:49 +10:00
Stenzek
d80aa91d49
ImGuiOverlays: Fix >1 controller display 2024-04-27 12:41:47 +10:00
Stenzek
f666816943
ImGuiOverlays: Fix possible crash in save state selector 2024-04-18 00:40:31 +10:00
Stenzek
c149d66d4d
System: Add 'Reduce Input Latency' option
i.e. pre-frame sleep.
2024-04-13 19:57:25 +10:00
Stenzek
7344661801
GPUDevice: Split submission and presentation 2024-04-11 22:53:02 +10:00
Stenzek
1b1e42d003
System: Add Error to boot/load/save state 2024-04-11 13:42:10 +10:00
Stenzek
de1a1af908
FullscreenUI: Avoid per-frame memory allocations with SmallString 2024-04-09 19:54:25 +10:00
Stenzek
f80ead6a21
GameDB: More settings 2024-03-05 00:02:22 +10:00
Stenzek
ad41c81fa8
ImGuiOverlays: Fix incorrect animation when opening state selector 2024-01-31 00:53:30 +10:00
Stenzek
a7b7ce2720
System: Fix crash with replacement precaching 2024-01-22 14:41:19 +10:00
Stenzek
150ab8f4af
GPU: Add host/hardware stats 2024-01-22 14:41:19 +10:00
Hugo Locurcio
cc94b76037
Add debanding option to improve gradient smoothness with truecolor
This option only has an effect if true color is also enabled.
2024-01-19 01:05:21 +01:00
Stenzek
dc5e4120cd
GPUDevice: Improve texture pooling 2023-12-20 22:42:32 +10:00
Stenzek
73968ac526
SaveStateSelectorUI: Decouple current slot from list 2023-12-17 13:33:51 +10:00
Stenzek
6328d08c14
System: Don't unconditionally refresh save state UI 2023-12-17 00:09:15 +10:00
Stenzek
adfde45dc1
System: Add unsafe settings summary 2023-12-14 20:23:48 +10:00
Stenzek
79c226efff
SmallString: fmt -> format, format -> sprintf 2023-12-13 21:06:15 +10:00
Stenzek
c467825791
SaveStateSelectorUI: Make less ugly 2023-12-13 01:00:13 +10:00
Stenzek
a907e1f550
GPUDevice: Pool textures 2023-12-09 22:08:13 +10:00
Stenzek
c1d0419361
FullscreenUI: Use icon font for bindings 2023-11-26 23:57:49 +10:00
Stenzek
fc6359457b
ImGuiManager: Use PromptFont icons for input OSD 2023-11-26 21:35:29 +10:00