Stenzek
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acf04ed67a
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GPUDevice: Use row-major matrix packing
With column vectors. mul() turns into dot products instead of madds.
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2024-12-06 15:10:15 +10:00 |
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Stenzek
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fa4dc381ed
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GPUDevice: Rename RGBA5551 to RGB5A1
And fix the incorrect format for Vulkan.
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2024-11-30 14:36:07 +10:00 |
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Stenzek
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7eb1d4e092
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GPUDevice: Support compressed textures
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2024-11-24 23:29:29 +10:00 |
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Stenzek
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c461ad7b44
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D3D11Device: Ensure we don't drop to feature level 10 on query failure
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2024-11-07 22:24:33 +10:00 |
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Stenzek
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eb46142ee7
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GPUDevice: Extract swap chain to separate class
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2024-10-18 20:48:29 +10:00 |
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Stenzek
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3dca598063
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Log: Switch to enum class
Need to change the channel to a bitset too.. the string lookups are
horribly slow, and conflict when one is a prefix of another.
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2024-09-21 22:26:06 +10:00 |
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Stenzek
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559aff0ad5
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D3D12Device: Use DXC and 12.0 feature level
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2024-09-09 00:23:30 +10:00 |
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Stenzek
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4c31218d2b
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GPUDevice: Add API version field
Also tie shader caches to API version and device LUID. That way we don't
have tons of cache files, and they're regenerated if the GPU/driver
changes.
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2024-09-08 23:33:05 +10:00 |
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Stenzek
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7f4e5d55db
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Misc: Update copyright headers
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2024-09-01 22:08:31 +10:00 |
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Stenzek
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1006fa00da
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GPUDevice: Add support for Raster Ordered Views
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2024-07-23 14:46:06 +10:00 |
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Stenzek
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4b61a3cbf3
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Qt: Unrestrict resolution scale up to device limits
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2024-07-04 13:25:27 +10:00 |
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Stenzek
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9ef7e8c5d0
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GPU/HW: Use GSVector instead of Rectangle
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2024-07-03 15:44:12 +10:00 |
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Stenzek
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d8bd35e8d6
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GPUDevice: Add D24S8/D32F/D32FS8 types
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2024-06-29 13:09:45 +10:00 |
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Stenzek
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ef69c31e9f
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GPUDevice: Support transpiling shaders at compile time
And use it for GLSL postprocessing shaders.
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2024-06-14 21:21:34 +10:00 |
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Stenzek
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4e922a34a7
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Log: Simplify macros
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2024-05-24 02:08:14 +10:00 |
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Stenzek
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b6d019db66
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Misc: Replace log printf calls with fmt
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2024-05-24 00:29:49 +10:00 |
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Stenzek
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ca3cfbaa99
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Misc: Pass string_view by value
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2024-05-05 22:28:29 +10:00 |
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Stenzek
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98241cb6ba
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GPUDevice: Swap out glslang for shaderc
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2024-04-05 17:53:24 +10:00 |
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Stenzek
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fe35542c76
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D3D11Device: Add MAP_DISCARD fallback path for uniform streaming
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2024-03-28 13:59:09 +10:00 |
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Stenzek
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f66866ed73
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GPUDevice: Use Error class for initialization errors
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2024-01-21 00:18:33 +10:00 |
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Stenzek
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717e0665ae
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GPUDevice: Support R16I/R16U textures
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2023-12-19 22:38:36 +10:00 |
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Stenzek
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92440bdfcf
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Log: Add fmt overloads
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2023-09-23 14:14:52 +10:00 |
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Stenzek
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80e3d29ab8
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Misc: clang-cl warning clean-up
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2023-09-03 14:30:26 +10:00 |
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Stenzek
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e804b5e701
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GPUDevice: Support geometry shaders
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2023-09-02 22:09:22 +10:00 |
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Stenzek
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e3d9ba4c99
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Rewrite host GPU abstraction
- Don't have to repeat the same thing for 4 renderers.
- Add native Metal renderer.
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2023-08-20 21:55:38 +10:00 |
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