Stenzek
|
7eb1d4e092
|
GPUDevice: Support compressed textures
|
2024-11-24 23:29:29 +10:00 |
|
Stenzek
|
24dfd30839
|
Image: Refactor to a more generic class
|
2024-11-24 23:29:29 +10:00 |
|
Stenzek
|
3ff1b04576
|
GPUDevice: Support generating mipmaps
|
2024-11-24 23:29:28 +10:00 |
|
Stenzek
|
e647192437
|
GPUDevice: Add compute shader support
|
2024-11-24 23:29:28 +10:00 |
|
Stenzek
|
d5e2db0dee
|
Misc: Fix new clang-cl warnings
|
2024-11-16 14:06:14 +10:00 |
|
Stenzek
|
eb46142ee7
|
GPUDevice: Extract swap chain to separate class
|
2024-10-18 20:48:29 +10:00 |
|
Stenzek
|
08fe20ad76
|
CMake: Add spirv-cross include path to util
|
2024-10-01 21:13:12 +10:00 |
|
Stenzek
|
3dca598063
|
Log: Switch to enum class
Need to change the channel to a bitset too.. the string lookups are
horribly slow, and conflict when one is a prefix of another.
|
2024-09-21 22:26:06 +10:00 |
|
Stenzek
|
96ece5de1c
|
SmallString: MSVC warning fix
|
2024-09-19 22:25:35 +10:00 |
|
Stenzek
|
350cf7ee32
|
GPUDevice: Use suffixed shaderc libname
Avoids conflicts with other installations of shaderc, e.g. the Vulkan
SDK, which might be in the user's LD_LIBRARY_PATH.
|
2024-09-13 23:05:01 +10:00 |
|
Stenzek
|
d981dc7471
|
MetalDevice: Implement pipeline cache
|
2024-09-13 19:26:44 +10:00 |
|
Stenzek
|
ad67ab7ec3
|
MetalDevice: Use TranspileAndCreateShaderFromSource()
|
2024-09-13 17:31:59 +10:00 |
|
Stenzek
|
4c31218d2b
|
GPUDevice: Add API version field
Also tie shader caches to API version and device LUID. That way we don't
have tons of cache files, and they're regenerated if the GPU/driver
changes.
|
2024-09-08 23:33:05 +10:00 |
|
Stenzek
|
c42fb7c16e
|
GPUDevice: Support ingesting SPIR-V
Will be transpiled to HLSL -> DXBC for DirectX backends.
|
2024-09-08 22:11:58 +10:00 |
|
Stenzek
|
1c1b82ed66
|
GPUDevice: Purge threaded presentation
Worse frame pacing, and GPU thread (when I finish it) will give
significantly faster performance on mobile anyway.
|
2024-09-07 12:15:42 +10:00 |
|
Stenzek
|
4c59513c79
|
GPUDevice: Fix pipeline cache loading
(again)
|
2024-09-06 18:00:00 +10:00 |
|
Stenzek
|
a53dc85035
|
GPUDevice: Fix initial pipeline cache not being created
|
2024-09-03 22:45:42 +10:00 |
|
Stenzek
|
7f4e5d55db
|
Misc: Update copyright headers
|
2024-09-01 22:08:31 +10:00 |
|
Stenzek
|
542ef3a6c0
|
GPUDevice: Warning fix
|
2024-08-26 21:37:29 +10:00 |
|
Stenzek
|
667d1bf7c8
|
GPUDevice: Use CompressHelpers
And compress the pipeline cache. Saves a fair bit of disk space.
|
2024-08-26 21:33:28 +10:00 |
|
Stenzek
|
79bb5f079c
|
GPUDevice: Fix SPIRV-Cross load error on Mac
|
2024-08-05 01:12:17 +10:00 |
|
Stenzek
|
5b590d434b
|
D3D11Device: Fix blend state not applying to MRTs
|
2024-08-03 02:06:20 +10:00 |
|
Stenzek
|
3a83c4265c
|
Misc: Fix a bunch of code analysis warnings
Some of which were even actual errors.
|
2024-08-02 23:56:07 +10:00 |
|
Stenzek
|
b6b0997e70
|
Build: Favor git repositories over in-tree patches
Too messy.
|
2024-07-28 19:06:18 +10:00 |
|
Stenzek
|
ba6b65401d
|
GPUDevice: Improve pipeline error reporting
|
2024-07-22 15:43:06 +10:00 |
|
Stenzek
|
4b61a3cbf3
|
Qt: Unrestrict resolution scale up to device limits
|
2024-07-04 13:25:27 +10:00 |
|
Stenzek
|
9ef7e8c5d0
|
GPU/HW: Use GSVector instead of Rectangle
|
2024-07-03 15:44:12 +10:00 |
|
Stenzek
|
8c72fd57f1
|
GPUDevice: Disable SPIR-V optimization on GLSL output
SSO causes SPIRV-Cross to redeclare builtins, which we don't want
(breaks on Mesa).
|
2024-06-28 13:52:01 +10:00 |
|
Stenzek
|
6bfd862cb3
|
GPUDevice: Fix transpiled interface linking with OpenGL
|
2024-06-23 23:39:56 +10:00 |
|
Stenzek
|
e9a47233f7
|
GPUDevice: Compile warning fix
|
2024-06-16 20:49:30 +10:00 |
|
Stenzek
|
ef69c31e9f
|
GPUDevice: Support transpiling shaders at compile time
And use it for GLSL postprocessing shaders.
|
2024-06-14 21:21:34 +10:00 |
|
Stenzek
|
0f9a255093
|
System: Fallback to FIFO on AMD (no mailbox support)
|
2024-05-24 22:48:26 +10:00 |
|
Stenzek
|
42a5fe0a6e
|
GPU: Further improve vsync handling
|
2024-05-24 02:33:33 +10:00 |
|
Stenzek
|
4e922a34a7
|
Log: Simplify macros
|
2024-05-24 02:08:14 +10:00 |
|
Stenzek
|
b6d019db66
|
Misc: Replace log printf calls with fmt
|
2024-05-24 00:29:49 +10:00 |
|
Stenzek
|
6cad97b404
|
GPUDevice: Make vsync actually tear-free
Apparently users prefer stutter over tearing...
|
2024-05-23 13:52:26 +10:00 |
|
Stenzek
|
d9cc80c7f9
|
WindowInfo: Get refresh rate from monitor config
DwmGetCompositionTimingInfo() returns a noisy refresh rate, at least on
Win11 22H2.
|
2024-05-22 22:16:31 +10:00 |
|
Stenzek
|
8e3284d8c6
|
Vulkan: Simplify loader using DynamicLibrary
|
2024-05-15 00:50:25 +10:00 |
|
Stenzek
|
b204fd6860
|
Qt: Fix Mac dylib not being included
|
2024-05-14 20:08:53 +10:00 |
|
Stenzek
|
d056584173
|
Deps: Update shaderc to 2024.1
|
2024-05-14 16:00:09 +10:00 |
|
Stenzek
|
03f9708911
|
GPUDevice: Move SPIR-V compilation to base class
|
2024-05-13 00:06:56 +10:00 |
|
Stenzek
|
ca3cfbaa99
|
Misc: Pass string_view by value
|
2024-05-05 22:28:29 +10:00 |
|
Stenzek
|
295081fe62
|
Misc: Replace offsetof with constexpr-friendly OFFSETOF
Fixes build with clang-18.
|
2024-04-28 15:25:24 +10:00 |
|
Stenzek
|
88270771da
|
System: Combine VRR and Optimal Frame Pacing
GSync/FreeSync display users should:
- DISABLE VSync.
- ENABLE Optimal Frame Pacing.
|
2024-04-11 21:33:40 +10:00 |
|
Stenzek
|
98241cb6ba
|
GPUDevice: Swap out glslang for shaderc
|
2024-04-05 17:53:24 +10:00 |
|
Stenzek
|
72ab669e70
|
GPUDevice: Add support for feedback loops
|
2024-04-01 13:55:19 +10:00 |
|
Stenzek
|
1ab7850ed0
|
GPU: Rewrite deinterlacing and add adaptive/blend modes
|
2024-03-16 14:14:15 +10:00 |
|
Stenzek
|
a1d7d214cf
|
GPUDevice: Add support for VRR and relaxed vsync
|
2024-03-03 14:03:07 +10:00 |
|
Stenzek
|
b8127facdc
|
GPUDevice: Memoize preferred renderer for auto
|
2024-03-02 17:45:39 +10:00 |
|
Stenzek
|
150ab8f4af
|
GPU: Add host/hardware stats
|
2024-01-22 14:41:19 +10:00 |
|