Stenzek
ef4c00a896
Qt: Use display name for a couple of recommended values
2025-02-10 02:21:19 +10:00
Stenzek
64d3716cfd
GPU: Further simplify draw rect calculation
...
Remove "Stretch Vertically" option, it was very confusing to users.
Integer scale will prefer whichever direction gets a larger draw
rectangle/preserves as much detail.
2025-02-02 17:02:58 +10:00
Stenzek
a681386f28
Qt: Fix some options not being disabled with SW
2025-02-01 23:19:12 +10:00
Stenzek
e36dbaf255
Qt: Show current fullscreen resolution in UI even if invalid
2025-01-29 18:20:08 +10:00
Stenzek
d25cffebd5
GPU/HW: Disable depth testing with semitransparency
...
But provide an option to enable it.
2025-01-09 21:45:14 +10:00
Stenzek
8c2fe430d8
GPU/TextureCache: Apply 'Dump Replaced Textures' option to backgrounds too
2024-12-25 15:53:53 +10:00
Stenzek
406cd1b6a1
Qt: Shuffle a couple of graphics options
...
Save a tiny bit of vertical space.
2024-12-23 14:24:17 +10:00
Stenzek
9e04b0bf55
GPU/TextureCache: Add 'Always Track Uploads' option
2024-12-23 13:52:23 +10:00
Stenzek
2d659fc3eb
GPU: Move backend work off CPU thread
2024-12-19 23:32:15 +10:00
Stenzek
5c4d95fd51
Settings: Add missing GPU feature disables
2024-12-06 15:07:56 +10:00
Stenzek
b180b26728
GPU: Rework "All Borders" cropping to be aspect correct
...
The "All Borders" crop mode was previously creating an aspect ratio that
was completely incorrect when using modes outside of Auto/4:3. We now
scale the aspect ratio relative to the PAL/NTSC aspect ratio to account
for this, regardless of how much of a border the game configures.
Overscan cropping also produced an incorrect aspect ratio outside of 4:3
mode, resulting in minor horizontal stretching. It is now correct,
however, this results in black borders being added in 16:9 for most
games.
To remove these borders, you have two options:
- Use the "Stretch to Fill" aspect ratio. This will scale the GTE
aspect ratio to fill the screen.
- Use the "Only Overscan Area (Aspect Uncorrected)" crop mode. This
mode retains the "old" behaviour, resulting in a stretched image.
2024-11-25 16:26:16 +10:00
Stenzek
4ab22921c4
GPUDump: Add GPU dump recording and playback
...
Implements the specification from:
https://github.com/ps1dev/standards/blob/main/GPUDUMP.md
2024-10-20 22:02:24 +10:00
Stenzek
056b629837
ImGuiManager: Add 'Screen Margins' (i.e. safe zone)
2024-10-20 13:17:22 +10:00
Stenzek
eb46142ee7
GPUDevice: Extract swap chain to separate class
2024-10-18 20:48:29 +10:00
Stenzek
c740fd9e11
GPU/TextureCache: Disable bilinear page upscaling by default
...
And fix it.
2024-10-04 14:48:10 +10:00
Stenzek
3081c4f5cd
Qt: Fix disabling of some texture dumping options
2024-09-29 16:19:20 +10:00
Stenzek
e06f1f1002
GPU: Add hardware texture cache
2024-09-29 13:37:47 +10:00
Stenzek
df17528b18
Qt: Move threaded rendering toggle to Debug tab
...
Frees up some space.
2024-09-21 22:26:05 +10:00
Stenzek
20b4581bbe
Settings: Remove second source of truth for OSD notifications
...
And split it into warnings/messages. Warnings are always displayed
regardless of the "Show OSD Messages" setting, because they're critical
and users forget they disable messages.
2024-09-10 22:10:42 +10:00
Stenzek
32a3311208
System: Add option to automatically resize window
2024-09-07 22:05:54 +10:00
Stenzek
1c1b82ed66
GPUDevice: Purge threaded presentation
...
Worse frame pacing, and GPU thread (when I finish it) will give
significantly faster performance on mobile anyway.
2024-09-07 12:15:42 +10:00
Stenzek
a7d8e6d018
Host: Add disambiguation variants for translations
2024-09-03 21:39:00 +10:00
Stenzek
1446e3035f
Settings: Make Disable Interlacing a Deinterlacing mode
...
Saving that precious vertical space.
2024-09-03 20:02:01 +10:00
Stenzek
f9a594058f
Settings: Force Frame Timings => Force Video Timing
...
Also drop from GameDB, an override doesn't make sense here anyway,
due to the low success rate with the enhancement.
2024-09-03 19:06:26 +10:00
spacepaw
63abdb7afd
Reworked the "Force NTSC Timings" feature to support both NTSC and PAL frame timings ( #3287 )
2024-09-03 10:50:45 +02:00
Stenzek
7f4e5d55db
Misc: Update copyright headers
2024-09-01 22:08:31 +10:00
Stenzek
3772706603
System: Look up media capture settings on-demand
...
No need to store them, save some memory.
2024-08-18 15:52:54 +10:00
Stenzek
af47eb6956
System: Add video capture feature
2024-08-11 21:06:58 +10:00
Stenzek
7a3a72ec3d
GPU: Add display rotation option
2024-07-26 23:09:33 +10:00
Stenzek
2a617c505a
GPU/HW: Support using ROV for accurate blending
2024-07-23 14:46:06 +10:00
Stenzek
022b2fc013
Qt: Disable incompatible settings in game properties
2024-07-21 16:10:39 +10:00
Stenzek
de27e5de92
GPU: Add option to disable PGXP on 2D polygons
2024-07-09 20:37:58 +10:00
Stenzek
4b61a3cbf3
Qt: Unrestrict resolution scale up to device limits
2024-07-04 13:25:27 +10:00
Stenzek
63055f1e7f
FullscreenUI: Add sprite texture filtering option
2024-06-23 13:10:10 +10:00
Stenzek
34f20798a1
GPU/HW: Add separate 3D/2D (sprite) texture filtering
2024-06-17 15:56:56 +10:00
Stenzek
8455c9c3c6
GPU/HW: Add 'Force Round Upscaled Texture Coordinates'
2024-06-16 19:09:46 +10:00
Stenzek
55d96f86f0
System: Add "Disable Mailbox Presentation" option
...
Partial backport of https://github.com/PCSX2/pcsx2/pull/11296
2024-05-26 22:38:35 +10:00
Stenzek
49e3663dfe
Settings: Purge max display FPS option
...
No longer needed since we pull it from the surface instead.
2024-05-24 02:33:33 +10:00
Stenzek
c149d66d4d
System: Add 'Reduce Input Latency' option
...
i.e. pre-frame sleep.
2024-04-13 19:57:25 +10:00
Stenzek
3e9ac99d54
Qt: Fix 6.7 deprecation warnings
2024-04-11 21:55:50 +10:00
Stenzek
88270771da
System: Combine VRR and Optimal Frame Pacing
...
GSync/FreeSync display users should:
- DISABLE VSync.
- ENABLE Optimal Frame Pacing.
2024-04-11 21:33:40 +10:00
Bobby Smith
ae223403bb
Qt: fix "Deinterlacing" description
2024-04-11 12:20:51 +10:00
Bobby Smith
ad45ace97d
Qt: fix "Show Controller Input" and "Show Settings" descriptions ( #3159 )
2024-04-10 12:13:39 +10:00
Stenzek
a89c514d3f
Qt: Minor typo corrections
2024-04-01 18:12:52 +10:00
Stenzek
1ab7850ed0
GPU: Rewrite deinterlacing and add adaptive/blend modes
2024-03-16 14:14:15 +10:00
Stenzek
a1d7d214cf
GPUDevice: Add support for VRR and relaxed vsync
2024-03-03 14:03:07 +10:00
Stenzek
04b837a418
Qt: Redesign graphics settings panel
...
Add screenshot format/type.
2024-03-02 21:21:20 +10:00