35 Commits

Author SHA1 Message Date
Stenzek
ee6887b68a
GPU/HW: Add stat for depth buffer clears 2025-03-07 21:33:02 +10:00
Stenzek
3ea26cc910
GPU: Rewrite automatic resolution scaling
Make it play nice with rewind/runahead.
2025-02-21 23:58:05 +10:00
Stenzek
e1cbb50c64
GPU: Fix various capture/screenshot issues
- Simplify functions for rendering display.

- Post-processing should only when the target size matches the window.
  Otherwise the shaders are constantly recompiled.

- Include border overlay in capture/screenshots when above condition
  is satisfied.

- Relax video alignment size when using screen resolution + auto.

- Fix "Internal Resolution (Uncorrected)" capture mode.
2025-01-19 13:42:38 +10:00
Stenzek
e0a9bbe600
PostProcessing: Move into GPU presenter
Means that the renderer can be changed without reloading shaders,
and speeds up config change detection.
2025-01-18 22:59:48 +10:00
Stenzek
da13579356
GPU: Align presenter/backends to cache line 2025-01-18 22:59:48 +10:00
Stenzek
6cba825bac
System: Add fatal error shutdown path
Switch to a null backend and shut down the system instead of crashing.
2025-01-18 22:59:48 +10:00
Stenzek
d52bf795e4
GPU: Split backend into Backend+Presenter 2025-01-18 22:59:48 +10:00
Stenzek
670dc461c1
GPU/HW: Slight re-shuffling of field offsets
Free up some bits in the middle.
2025-01-07 23:20:26 +10:00
Stenzek
b9186139d0
GPU/HW: Use sized tristrips instead of fullscreen quads 2025-01-07 23:20:25 +10:00
Stenzek
cae1ddc971
GPU: Ensure batches are flushed before presenting frame
Fixes occasional assertion failing when using the debugger.
2025-01-07 12:28:15 +10:00
Stenzek
c5bd4101b3
GPU: Refactor and simplify deinterlacing
Both HW and SW deal with half-height buffers coming in now.
2024-12-30 14:36:17 +10:00
Stenzek
74fd217afb
GPU/HW: Always update/load/save CLUT
We have the headroom with multithreading now, and it prevents issues
saving/loading state in loading screens in some games.
2024-12-28 20:24:21 +10:00
Stenzek
c99625e4c3
GPU: Move vertex culling to GPU thread
i.e. push all primitives through unless they are oversized, which the
GPU will definitely skip.

Needed because of coordinate truncation in Final Fantasy VIII, these
scenes will now render correctly with the software renderer again.
2024-12-28 20:24:09 +10:00
Stenzek
0b4e302c22
GPU: Implement PGXP for lines 2024-12-22 16:48:45 +10:00
Stenzek
62285dcf33
Settings: Split into GPU and main settings
That way the GPU thread copy doesn't need fields it never touches.
2024-12-21 14:53:15 +10:00
Stenzek
2d659fc3eb
GPU: Move backend work off CPU thread 2024-12-19 23:32:15 +10:00
Stenzek
cbc22a89f7
GPU/HW: Fix TC + SW-For-Readbacks combo 2024-12-02 20:45:02 +10:00
Stenzek
615781be39
GPUBackend: Don't rely on g_settings 2024-09-27 20:59:04 +10:00
Stenzek
7f4e5d55db
Misc: Update copyright headers 2024-09-01 22:08:31 +10:00
Stenzek
aa955b8ae2
GPU/SW: Split out rasterizer, add dynamic selection 2023-12-23 20:38:41 +10:00
Stenzek
a2f98541b3
Misc: Slim down some header includes 2024-08-04 14:49:55 +10:00
Stenzek
1185f8f6aa
GPU: Implement CLUT cache (SW renderer only)
Fixes copyright screen in Shadow Master.
Fixes title splash in Castrol Honda Superbike Racing.
2024-05-02 01:03:58 +10:00
Stenzek
fec210b1e1
GPU: Ensure coordinates are masked/clamped 2024-05-01 20:58:21 +10:00
Stenzek
17b9736899
Misc: Use a 128b cache line size on Apple Silicon
Turns out it's not 64 bytes like I assumed. The things you learn.
2024-04-18 20:38:36 +10:00
Stenzek
411213d6a0
GPU: Make VRAM a global object 2024-02-29 17:00:51 +10:00
Stenzek
a00a4391ca Common: DynamicHeapArray/FixedHeapArray 2023-08-19 21:18:28 +10:00
Connor McLaughlin
8c7a192128 Misc: Add copyright/license statement to applicable files
Should've did this in the beginning.
2022-12-04 21:03:49 +10:00
Connor McLaughlin
cb127b6412 Common: Remove Event 2022-07-30 21:55:12 +10:00
Connor McLaughlin
eb166220b1 GPU/SW: Replace event with semaphore 2022-07-30 21:49:56 +10:00
Connor McLaughlin
b42b5501f6 UI: Massive revamp, new features and improvements 2022-07-22 21:19:54 +10:00
Connor McLaughlin
5d877250e9 GPU/HW: Add an option to use software renderer for readbacks 2021-05-20 13:28:36 +10:00
Connor McLaughlin
e4d5d9f049 GPU/SW: Spin for 1ms rather than immediately sleeping 2021-04-17 22:17:02 +10:00
Connor McLaughlin
516d685dd0 System: Add memory-only save states and rewind 2021-01-25 01:15:45 +10:00
Connor McLaughlin
419736aaee GPU/Software: Ensure commands are always aligned to 4 bytes 2020-12-09 00:19:57 +10:00
Connor McLaughlin
2595e31575 GPU: Split software to frontend/backend 2020-11-21 18:39:04 +10:00