1309 Commits

Author SHA1 Message Date
Connor McLaughlin
6ebd9236c5 CDImage: Add track info accessors 2020-05-16 20:32:36 +10:00
Connor McLaughlin
47c2b29395 Build: Use bin directory for cmake, fix Windows/cmake build 2020-05-16 13:10:31 +10:00
Connor McLaughlin
a937a09b5c CPU: Fix broken exception logging from YBaseLib removal 2020-05-16 01:02:18 +10:00
Connor McLaughlin
214e852a54 CDROM: Add time to read sector to seek time
Fixes Yuukyuu Gensoukyoku Ensemble 1.
2020-05-16 01:01:31 +10:00
Connor McLaughlin
110aa8bd93 CDROM: Reset read sector buffer on INT1
Fixes GetlocL -> DMA out returning incorrect data.

Fixes FoxKids.com - Micro Maniacs Racing.
2020-05-16 00:33:03 +10:00
Connor McLaughlin
e1157bff65 CDROM: Don't delay CDDA report, only skip index 0
Fixes music in Advanced V.G.
2020-05-16 00:27:09 +10:00
Connor McLaughlin
14b2506d7d HostInterface: Disable true color/enable scaled dithering by default
Too many games are broken with it enabled. The number which break with
scaled dithering is much smaller.
2020-05-15 01:41:58 +10:00
Connor McLaughlin
bf3c83658a GPU: More accurate texture blending in non-true-colour-mode
Fixes Silent Hill loading animation, Advanced V.G. intro fade-out, and
probably others.
2020-05-15 01:32:22 +10:00
Connor McLaughlin
c114873ed8 GPU: Fix height underflow in CRTC calculations 2020-05-14 01:25:43 +10:00
Connor McLaughlin
3472e37d21 GPU: Synchronize before clearing FIFO 2020-05-14 01:25:10 +10:00
Connor McLaughlin
c0ea35ccdc GPU: Fix parameters not applying on startup 2020-05-14 01:24:39 +10:00
Connor McLaughlin
d461d7c87a SPU: Fix reverb write regression from e07d3c9d 2020-05-13 13:47:33 +10:00
Connor McLaughlin
db9d637f92 HostInterface: Fix mute not applying on startup 2020-05-13 13:47:12 +10:00
Connor McLaughlin
e07d3c9db2 SPU: Fix array bounds overflow in register reads 2020-05-13 12:37:13 +10:00
Connor McLaughlin
777809b3b0 CDROM: Fix XA filter change not applying immediately
Fixes audio getting cut off in PaRappa the Rapper - The Hip Hop Hero,
underwater music in R-Type Delta.
2020-05-13 00:14:20 +10:00
Connor McLaughlin
d6f6154380 CDROM: Read last delivered sector when pausing and reading without seek
Fixes Adidas Pro Soccer, Bedlem, Rise 2.
2020-05-13 00:13:57 +10:00
Connor McLaughlin
d866bd9cb8 CDROM: Reset XA resampler state on read
Should get rid of pops when switching files.
2020-05-12 12:36:10 +10:00
Connor McLaughlin
634880b5e3 SPU: Clamp before applying main volume not after
Fixes popping in Monkey Magic.
2020-05-12 02:15:18 +10:00
Connor McLaughlin
81f297456c GPU: Fix mismatched scanout between hardware/software renderers 2020-05-12 01:35:06 +10:00
Connor McLaughlin
37d9f6344d CDROM: Ignore Read/Play command without setloc/param
Fixes title screen music in Monkey Magic.
2020-05-11 22:55:14 +10:00
Connor McLaughlin
65c42cd30e GPU: Don't use field offset for ODE in vblank 2020-05-11 22:26:10 +10:00
Connor McLaughlin
2bc1c67236 GPU/HW: Fix extra column being added with unaligned 24-bit scanout
Fixes pink lines in FMVs of NASCAR Thunder 2004.
2020-05-11 22:03:35 +10:00
Connor McLaughlin
6477e5fb54 CommonHostInterface: Add volume up/down/mute hotkeys 2020-05-10 00:54:23 +10:00
Connor McLaughlin
5aacfa7be3 Qt: Hook up audio settings (buffer size/count, volume, mute) 2020-05-10 00:44:56 +10:00
Connor McLaughlin
c329f58afe HostInterface: Add audio buffer/count/volume/mute settings 2020-05-10 00:44:37 +10:00
Connor McLaughlin
b6fbdf9aeb AudioStream: Support changing output volume 2020-05-10 00:44:23 +10:00
Connor McLaughlin
f17c2c44d0 GPU/HW: Fix red bleeding when writing VRAM with mask bit set
Fixes menu screen in Twisted Metal 4.
2020-05-09 14:38:06 +10:00
Connor McLaughlin
f679f8d063 GTE: Fix buggy MVMVA instruction 2020-05-09 13:48:45 +10:00
Connor McLaughlin
9959440a3a SPU: Align starting addresses to two words
Fixes interrupts firing early and occasional broken speech in Valkyrie
Profile.
2020-05-08 21:36:47 +10:00
Connor McLaughlin
712168cf45 CDImage: Better handle sequential reading into lead-out area 2020-05-08 17:35:55 +10:00
Connor McLaughlin
684e83168e CDROM: Prevent successful seeking to the lead-out area of the disc 2020-05-08 15:41:45 +10:00
Connor McLaughlin
c3c8df14ea CDImage: Set SubQ control for lead-out to last index SubQ 2020-05-08 15:41:16 +10:00
Connor McLaughlin
9539ce032b AnalogController: Show controller number in OSD messages 2020-05-08 15:32:39 +10:00
Connor McLaughlin
95468901f2 AnalogController: Add analog toggle button 2020-05-08 15:13:07 +10:00
Connor McLaughlin
5b389ae13d CDROM: Synthesize lead-out area and stop reading when reached 2020-05-08 10:51:49 +10:00
Connor McLaughlin
c67e877d82 CommonHostInterface: Fix -state command line parameter not working 2020-05-08 00:57:46 +10:00
Connor McLaughlin
85707f809c Pad: Fix OSD error message when save state memory cards mismatch 2020-05-08 00:49:04 +10:00
Connor McLaughlin
df66d86b27 CDImage: Log errno when fopen() fails 2020-05-06 23:42:08 +10:00
Connor McLaughlin
26e0177caa SDL: Fix browse button not showing on hidpi displays 2020-05-05 03:04:56 +10:00
Connor McLaughlin
0f5bc7267f HostInterface: Fix hang when switching audio backends 2020-05-05 03:04:28 +10:00
Connor McLaughlin
257c86930f GPU/OpenGL: Fix GLES again 2020-05-03 19:38:27 +10:00
Connor McLaughlin
8139230d05 GPU/OpenGL: Shader compile fix 2020-05-03 18:33:33 +10:00
Connor McLaughlin
e058beb4b0 GPU/HW: Fix oversized VRAM copies writing out of bounds
Fixes jittering in Duke Nukem - Land of the Babes water effect.
2020-05-03 18:09:34 +10:00
Connor McLaughlin
91d7212b36 GPU/OpenGL: Fix swapped log statement 2020-05-03 18:09:31 +10:00
Connor McLaughlin
9446587e8f GPU/HW: Mask bit handling in hardware renderers
Fixes:
 - Menu effect in Ghost in the Shell
 - Incorrect text colours in menu of Dragon Quest VII
 - Fade effect in TwinBee RPG
 - Fog in Silent Hill
 - Water in Duke Nukem - Land of the Babes
 - Shadows in Ultraman - Fighting Evolution

and probably others.
2020-05-03 17:11:31 +10:00
Connor McLaughlin
a5ecff0893 Qt: Set clear alpha to zero for OpenGL display
Fixes transparent windows in Wayland.
2020-05-03 02:59:00 +10:00
Connor McLaughlin
456ddc037a GPU/OpenGL: Remove testing code which broke ES 2020-05-03 02:52:36 +10:00
Connor McLaughlin
edb12234d9 Common/GL/Texture: Fix potential crash on older drivers 2020-05-02 16:52:04 +10:00
Connor McLaughlin
620210cfc9 GPU/OpenGL: Use explicit bindings where possible 2020-05-02 16:01:16 +10:00
Connor McLaughlin
9dc82a738f GPU/OpenGL: Fix incorrect fragcolor binding 2020-05-02 15:13:17 +10:00
Connor McLaughlin
2d6bdc1f82 Qt: Fix rumble not stopping on power off 2020-05-01 16:42:47 +10:00
Connor McLaughlin
1ed86f4897 Frontends: Add Discord Presence support 2020-05-01 01:01:53 +10:00
Connor McLaughlin
d8ab587153 HostInterface: Modify settings loading interface to support per-frontend settings 2020-05-01 01:01:50 +10:00
Connor McLaughlin
0ec44327d1 SDL: Add integer upscaling option 2020-05-01 01:00:35 +10:00
Connor McLaughlin
55fc3fffd9 Qt: Add integer upscaling option 2020-05-01 01:00:29 +10:00
Connor McLaughlin
b4c31e55e2 HostDisplay: Add integer upscaling option 2020-05-01 01:00:22 +10:00
Connor McLaughlin
98bb1de31f Qt: Add help to GPU options in settings 2020-05-01 01:00:05 +10:00
Connor McLaughlin
101e1bfd73 Qt: Add advanced settings 2020-05-01 00:59:31 +10:00
Connor McLaughlin
a3792a74ed Qt: Switch to Windows instead of Console subsystem 2020-05-01 00:58:46 +10:00
Connor McLaughlin
59d0e4aa21 SDL: Switch to Windows instead of Console subsystem 2020-05-01 00:58:38 +10:00
Connor McLaughlin
e37962009e HostInterface: Add log lettings to ini 2020-05-01 00:58:32 +10:00
Connor McLaughlin
c2ab611097 Common/Log: Properly release console when disabling 2020-05-01 00:58:24 +10:00
Connor McLaughlin
4702110474 Common/Log: Add file output 2020-05-01 00:58:02 +10:00
Connor McLaughlin
828513409f Qt: Remove unnecessary log spam 2020-04-30 17:46:33 +10:00
Connor McLaughlin
5cd78dcab5 DMA: Fix an unlikely case where LL DMA gets stuck on
Fixes Frogger.
2020-04-30 14:52:38 +10:00
Connor McLaughlin
dac114fa4e Qt: Use coarse timer for background controller polling
Fixes high idle CPU usage.
2020-04-30 12:34:14 +10:00
Connor McLaughlin
dc487655df CDROM: More timing refinements 2020-04-30 01:36:07 +10:00
Connor McLaughlin
5a6c029814 GPU: Disable dual-source blending on Mesa Gen7/Gen7.5
Apparently it's broken. Need to look into it more.
2020-04-30 01:27:50 +10:00
Connor McLaughlin
59f055f4b9 HostInterface: Make title-based memory cards the default 2020-04-30 01:21:18 +10:00
Connor McLaughlin
226459b60f SPU: Add missing register read for ENDX 2020-04-30 01:12:17 +10:00
Connor McLaughlin
2d92e0a819 CDROM: Reduce ACK timing 2020-04-30 00:12:39 +10:00
Connor McLaughlin
557a6c3696 GPU/HW: Work around rasterization differences in OpenGL
Strangely, AMD GPUs are fine, it's just NVIDIA and Intel. Time for a
Vulkan renderer?
2020-04-29 21:17:49 +10:00
Connor McLaughlin
940b725c1d Settings: Make DMA performance parameters tweakable 2020-04-29 20:00:22 +10:00
Connor McLaughlin
9d1eb321ec DMA: Properly handle infinite linked lists, add cycle stealing
Fixes Tekken 2, Hot Wheels Turbo Racing, probably others.
2020-04-29 16:52:15 +10:00
Connor McLaughlin
07e8ddcae2 DMA: Elide intermediate copy where possible
Easy 5% performance improvement.
2020-04-29 16:52:11 +10:00
Connor McLaughlin
d80aaf3880 Qt: Fix possible race/crash on shutdown 2020-04-29 16:52:06 +10:00
Connor McLaughlin
8f82987341 Controller: Add basic PlayStation Mouse support
Still needs capture/relative movement for a better experience.
2020-04-29 14:00:11 +10:00
Connor McLaughlin
b56546d8ad Qt: Always poll controllers even when not running
Fixes pause hotkey not unpausing when bound to controller.
2020-04-29 13:28:09 +10:00
Connor McLaughlin
5a1b00825d GPU: Fix timer 1 IRQs sometimes triggering late
Should hopefully fix missing voices in Akuji the Heartless.
2020-04-28 20:31:16 +10:00
Connor McLaughlin
a5ff904b33 SPU: Clear ENDX flag on key on 2020-04-28 20:30:16 +10:00
Connor McLaughlin
be9033b6c0 SPU: Add missing clamp in ADPCM decoder 2020-04-28 17:55:43 +10:00
Connor McLaughlin
b16ecd7a86 SPU: ENDX register should get set when looping as well as muting 2020-04-28 16:57:14 +10:00
Connor McLaughlin
ce46dbeeca GPU/HW: Fix another vertex culling error 2020-04-28 02:07:56 +10:00
Connor McLaughlin
e20fd61f0b System: Add option to use per-game memory cards with game title as filename 2020-04-28 01:04:10 +10:00
Connor McLaughlin
d04b252962 AnalogController: Reduce the number of commands which enable analog mode
Hopefully will fix those games where it's expecting digital outputs but
getting analog.
2020-04-28 00:34:34 +10:00
Connor McLaughlin
8605620c24 SPU: Force all voices off when SPUCNT.15=0 2020-04-27 23:33:24 +10:00
Connor McLaughlin
8c6cb877eb GPU: Disable display when CRTC configuration is invalid 2020-04-27 21:49:34 +10:00
Connor McLaughlin
79111e4e03 Qt: Add option for memory card type/mode 2020-04-27 16:22:25 +10:00
Connor McLaughlin
bae4945c7a SDL: Add option for memory card type 2020-04-27 16:22:25 +10:00
Connor McLaughlin
74e455a5f7 System: Support per-game memory cards 2020-04-27 16:22:25 +10:00
Connor McLaughlin
39498849bd Common/String: Support casting to std::string_View 2020-04-27 16:14:38 +10:00
Connor McLaughlin
36444b264f GPU/D3D11: Restore API state after updating settings
Should fix the debug layer warnings when adjusting resolution scale.
2020-04-27 13:52:59 +10:00
Connor McLaughlin
304391bd00 GPU: Truncate sprite/rectangle positions to 12 bits before rendering
Fixes disappearing objects in Skullmonkeys.
2020-04-27 12:51:18 +10:00
Connor McLaughlin
63692a012f Qt: Add "New..." to input profile save button
This will ensure the profile gets saved to the correct location.
2020-04-27 01:05:03 +10:00
Connor McLaughlin
a8c43b0c8c SDL: Only enable D3D11 break-on-error when debugger attached 2020-04-27 00:53:25 +10:00
Connor McLaughlin
84b8987105 Qt: Only enable D3D11 break-on-error when debugger attached 2020-04-27 00:53:17 +10:00
Connor McLaughlin
746a00743e GPU/HW: Don't emit dual-source colour writes on opaque pass
Fixes warnings triggering in D3D11 debug runtime.
2020-04-27 00:52:02 +10:00
Connor McLaughlin
341b163ca1 Common/BitField: Fix off-by-one error for signed types
Fixes Darkstalkers 3 character select screen.
2020-04-27 00:13:24 +10:00
Connor McLaughlin
dc1e1b5adf GPU/HW: Fix too-large polygon culling
Fixes graphical corruption in some levels of Point Blank 2.
2020-04-26 21:43:28 +10:00
Connor McLaughlin
98ff136f67 GPU: Round texture coordinates instead of flooring
Fixes misaligned textures in some games such as Crash Bandicoot.

Currently, because the vertex offset is not applied at >1x resolution
scale, this will not work so it is disabled at >1x.
2020-04-26 19:15:50 +10:00