Stenzek
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92bcf64fe8
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VulkanDevice: Refactor present failure handling
Shouldn't deadlock anymore...
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2024-11-10 17:52:12 +10:00 |
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Stenzek
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eb46142ee7
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GPUDevice: Extract swap chain to separate class
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2024-10-18 20:48:29 +10:00 |
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Stenzek
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1c1b82ed66
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GPUDevice: Purge threaded presentation
Worse frame pacing, and GPU thread (when I finish it) will give
significantly faster performance on mobile anyway.
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2024-09-07 12:15:42 +10:00 |
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Stenzek
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7f4e5d55db
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Misc: Update copyright headers
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2024-09-01 22:08:31 +10:00 |
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Stenzek
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1797050f97
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VulkanDevice: Release swap chain images on resize
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2024-06-23 16:17:31 +10:00 |
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Stenzek
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0f536b8680
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VulkanSwapChain: Always allocate cmdbuffers+1 semaphores
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2024-05-25 13:32:57 +10:00 |
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Stenzek
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0f9a255093
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System: Fallback to FIFO on AMD (no mailbox support)
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2024-05-24 22:48:26 +10:00 |
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Stenzek
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6cad97b404
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GPUDevice: Make vsync actually tear-free
Apparently users prefer stutter over tearing...
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2024-05-23 13:52:26 +10:00 |
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Stenzek
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88270771da
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System: Combine VRR and Optimal Frame Pacing
GSync/FreeSync display users should:
- DISABLE VSync.
- ENABLE Optimal Frame Pacing.
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2024-04-11 21:33:40 +10:00 |
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Stenzek
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a1d7d214cf
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GPUDevice: Add support for VRR and relaxed vsync
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2024-03-03 14:03:07 +10:00 |
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Stenzek
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3b2c70cda5
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GPUDevice: Get rid of framebuffer abstraction
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2023-12-09 22:08:13 +10:00 |
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Stenzek
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e3d9ba4c99
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Rewrite host GPU abstraction
- Don't have to repeat the same thing for 4 renderers.
- Add native Metal renderer.
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2023-08-20 21:55:38 +10:00 |
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