1606 Commits

Author SHA1 Message Date
Connor McLaughlin
38b075c014 NamcoGunCon: Use mouse position from host display 2020-04-26 17:37:12 +10:00
Connor McLaughlin
1000cb30a9 HostDisplay: Track mouse position 2020-04-26 17:36:49 +10:00
Connor McLaughlin
2502afc3f6 SDL: Hook up mouse button events to bindings 2020-04-26 17:24:00 +10:00
Connor McLaughlin
3723cd5867 Qt: Mouse button binding support 2020-04-26 17:23:42 +10:00
Connor McLaughlin
ce46475e41 Qt: Use click event rather than pressed to rebind 2020-04-26 17:22:29 +10:00
Connor McLaughlin
fce35d6dbe CommonHostInterface: Support mouse bindings 2020-04-26 17:21:49 +10:00
Connor McLaughlin
02db665d4a Common: Add bitutils.h 2020-04-26 17:21:33 +10:00
Connor McLaughlin
e6bd6587fd Controller: Add emulation of Namco GunCon 2020-04-26 01:23:58 +10:00
Connor McLaughlin
2026ef99e8 MemoryCard: Last byte should not set /ACK 2020-04-26 01:23:08 +10:00
Connor McLaughlin
fccc2dd295 DigitalController: Store button state/transfer state in save states 2020-04-26 01:23:01 +10:00
Connor McLaughlin
2ffcad3d37 GPU: Add method to convert from window coordinates to beam ticks/lines 2020-04-26 01:22:56 +10:00
Connor McLaughlin
a111e36ad7 CommonHostInterface: Add proper fast forward toggle 2020-04-26 01:22:44 +10:00
Connor McLaughlin
194fc63232 GameList: Flush game list after re-scanning
Should hopefully fix random gamelist corruption.
2020-04-25 15:23:41 +10:00
Connor McLaughlin
25af5ef9d9 MemoryCard: Save FLAG to state 2020-04-25 15:00:14 +10:00
Connor McLaughlin
92255c8ddd System: Don't drop audio buffers when time lost 2020-04-25 14:51:25 +10:00
Connor McLaughlin
f98c9b4084 GPU/HW: Fix display being cut off when cropping+upscaling 2020-04-25 14:37:56 +10:00
Connor McLaughlin
9e2331c52a Qt: Redraw window immediately when switching between fullscreen/windowed
Fixes content not showing when displaying a popup message.
2020-04-25 14:30:10 +10:00
Connor McLaughlin
1dd2e0f498 Qt: Fix assertion tripping when starting fullscreen 2nd time 2020-04-25 14:30:10 +10:00
Connor McLaughlin
7fae169bbb Timer: Don't let writes affect IRQ state 2020-04-25 14:17:44 +10:00
Connor McLaughlin
72f6503bec CDROM: Reduce speed change delay 2020-04-25 14:16:36 +10:00
Connor McLaughlin
a4416d8cf5 CDROM: Add seek time when starting reading/playing without setloc 2020-04-25 14:16:20 +10:00
Connor McLaughlin
f7e2d98055 Qt: Add .psf to all files filter for open file 2020-04-25 00:37:48 +10:00
Connor McLaughlin
191c3450cc SPU: Port reverb algorithm from Mednafen-PSX 2020-04-25 00:37:02 +10:00
Connor McLaughlin
6e6c11f8bf GPU: Fix dithering enable check for non-textured polygons
Fixes screen fade out effects in Final Fantasy VIII.
2020-04-24 19:53:49 +10:00
Connor McLaughlin
e34b78ab80 SPU: Fix pitch modulation 2020-04-24 15:50:35 +10:00
Connor McLaughlin
1891b45b0e GPU/OpenGL: Fix shader compile error on NVIDIA 2020-04-24 03:30:32 +10:00
Connor McLaughlin
715209e178 GPU/HW: Truncate colours to 16-bit before applying alpha
Fixes battle screen transitions blowing out in brightness in Final
Fantasy 7.
2020-04-24 03:26:54 +10:00
Connor McLaughlin
4a4c3d5e3b GL/Texture: Add internal format as parameter 2020-04-24 03:21:44 +10:00
Connor McLaughlin
990147b7e9 GPU/HW: Use uint in CPU-side vertex attributes 2020-04-23 15:55:49 +10:00
Connor McLaughlin
e2f5905cd6 GPU/HW: Use unsigned integers in shaders for texcoords
Probably needs testing on GLES.
2020-04-23 15:14:19 +10:00
Connor McLaughlin
30033ed4aa GPU/HW: Minor improvements to texture filtering 2020-04-23 15:08:28 +10:00
Connor McLaughlin
13e2b28f50 GPU/HW: Only apply vertex offset at 1x resolution scale 2020-04-23 14:45:11 +10:00
Connor McLaughlin
ea25b58dd3 Qt: Support disabling vsync via glXSwapInterval 2020-04-23 13:04:40 +10:00
Connor McLaughlin
fc6a165438 CMake: Fix compiling with Visual Studio 2020-04-23 13:04:33 +10:00
Connor McLaughlin
a02c818245 HostDisplay: Drop some unused methods 2020-04-22 21:15:59 +10:00
Connor McLaughlin
ea3c0b65cf Qt: Refactor render widget state transitions
Recreate widget each time. Fixes fullscreen mode switches on D3D11 and
hopefully Wayland.
2020-04-22 21:13:53 +10:00
Connor McLaughlin
d7aa514f14 GPU/HW/OpenGL: Work around vertex-Y-off-by-one issue 2020-04-22 17:39:46 +10:00
Connor McLaughlin
ec5b52b3fb GPU/HW: Tweak vertex shader offsets
Fixes Doom/Dark Forces/etc in hardware renderer, but only at 1x
resolution. Fixes missing lines in Castlevania SOTM, Ridge Racer Type 4,
etc.
2020-04-21 22:07:55 +10:00
Connor McLaughlin
834f3768a1 GPU/HW: Line coordinate typo fix 2020-04-21 16:01:04 +10:00
Connor McLaughlin
1ee418aebf GPU/HW: Fix additional polyline vertices drawing 2020-04-21 15:45:22 +10:00
Connor McLaughlin
b9954a943a CommonHostInterface: Default hotkeys for new save state UI
- F1: Load
- F2: Save
- F3: Select Previous
- F4: Select Next
2020-04-21 03:07:53 +10:00
Connor McLaughlin
2a710798cc CommonHostInterface: Add save state selector UI 2020-04-21 03:07:40 +10:00
Connor McLaughlin
7c2244f20f FrontendCommon: Add placeholder icon binary 2020-04-21 02:50:48 +10:00
Connor McLaughlin
08c8d1a521 System: Support saving screenshots in save states 2020-04-21 02:50:45 +10:00
Connor McLaughlin
aaf9dcaf02 GPU/HW: Fix possible crash when drawing polylines 2020-04-20 13:00:57 +10:00
Connor McLaughlin
4655aa02f8 CPU/CodeCache: Fix uninitialized pointers 2020-04-20 12:35:57 +10:00
Connor McLaughlin
badfe6117e GPU: Remove textured draw time penalty
Fixes missing elements in Bloody Roar 2.
2020-04-20 12:25:00 +10:00
Connor McLaughlin
759c7c52d5 GPU: Don't wedge when other commands are in FIFO with polyline
Fixes Ridge Racer Type 4.
2020-04-20 01:10:41 +10:00
Connor McLaughlin
b893c0abf5 GPU/Software: Fix copies when overlapping and oversized 2020-04-20 00:54:50 +10:00
Connor McLaughlin
f1d1129e05 CDROM: Don't assert if SetMode.bit4 is set 2020-04-19 22:31:22 +10:00
Connor McLaughlin
5ad133a278 GPU/HW: Implement oversized copies on GPU
Fixes slowdown caused by this.
2020-04-19 22:30:55 +10:00
Connor McLaughlin
045c4d1745 SPU: Fix adsr_volume read for pending key-on voice
Fixes cutscene audio in Spyro 2, probably others.
2020-04-19 18:19:55 +10:00
Connor McLaughlin
13903c2abd SDL: Add advanced options for tweaking GPU FIFO/runahead
These values are not saved.
2020-04-19 16:58:46 +10:00
Connor McLaughlin
3319adfa2f GPU: Tweak rectangle draw times 2020-04-19 16:57:51 +10:00
Connor McLaughlin
d5a5432a8b CPU/CodeCache: Fix crash when BIOS is missing 2020-04-19 16:03:35 +10:00
Connor McLaughlin
610cc74cb9 GPU: Add primitive setup timing 2020-04-19 15:26:27 +10:00
Connor McLaughlin
16500064f8 GPU: Tweak triangle draw times 2020-04-19 15:24:40 +10:00
Connor McLaughlin
6ef3626599 GPU/HW: Fix a possible crash in rectangle expansion 2020-04-19 14:34:17 +10:00
Connor McLaughlin
1757932b3a GPU: Implement FIFO and timings
This will cause a slight performance loss. I've left some knobs in which
can be tweaked to mitigate this, but the goal is to be compatible with
all games which require them.
2020-04-19 01:17:28 +10:00
Connor McLaughlin
65ca8b9fe0 GPU/HW: Move logic from backend to GPU_HW class 2020-04-18 15:30:46 +10:00
Connor McLaughlin
5923129eca Common/FIFOQueue: Make bounds checks debug only 2020-04-18 15:30:32 +10:00
Connor McLaughlin
277c03aca0 Add auto-generated Git version to window titles 2020-04-17 02:10:56 +10:00
Connor McLaughlin
610ebcf2fa Qt: Support loading .psf files 2020-04-17 00:31:03 +10:00
Connor McLaughlin
9c184c5733 SDL: Support loading .psf files 2020-04-17 00:30:19 +10:00
Connor McLaughlin
205297ac27 System: PSF (Portable Sound Format) loading support 2020-04-17 00:29:56 +10:00
Connor McLaughlin
38847de8ee GameList: PAPX and SCZS prefixes should be NTSC-J 2020-04-16 21:42:09 +10:00
Connor McLaughlin
197b193ca3 GPU/HW/OpenGL: Use geometry shaders for upscaled line rendering 2020-04-16 21:29:11 +10:00
Connor McLaughlin
02b1e084c1 GPU/HW/OpenGL: Re-enable some fast paths I accidentially disabled 2020-04-16 21:27:01 +10:00
Connor McLaughlin
b45b70970b GL/ShaderCache: Support geometry shaders 2020-04-16 21:25:56 +10:00
Connor McLaughlin
a43a0a14cc CPU/CodeCache: Don't leak blocks on shutdown 2020-04-16 20:23:54 +10:00
Connor McLaughlin
7a87b9b5bb CPU/CodeCache: Don't leak blocks on flush 2020-04-16 19:40:52 +10:00
Connor McLaughlin
86df077ffe GPU/HW: Slight refactor to vertex culling 2020-04-16 00:22:19 +10:00
Connor McLaughlin
8a5e955ba3 Qt: Add input profile support 2020-04-15 01:44:16 +10:00
Connor McLaughlin
f75ea052a6 FrontendCommon: Add input profile support 2020-04-15 01:44:04 +10:00
Connor McLaughlin
193763b4aa SDL: Fix possible crash when parsing key modifiers 2020-04-14 16:41:59 +10:00
Connor McLaughlin
1eeb1012aa Qt: Add buttons for binding controller rumble 2020-04-14 16:35:04 +10:00
Connor McLaughlin
d9ebb975b2 CommonHostInterface: Reimplement controller rumble support
Even better than before, supports separate motor control.
2020-04-14 16:34:42 +10:00
Connor McLaughlin
915989fa25 CommonHostInterface: Remove extra newlines in messages 2020-04-14 04:05:10 +10:00
Connor McLaughlin
67f2eb3fed Qt: Fix -fullscreen not working 2020-04-13 22:37:24 +10:00
Connor McLaughlin
81cf4b469f Frontends: Add shared command line interface
Also provides batch mode and automatic fullscreen switching.

  -help: Displays this information and exits.
  -version: Displays version information and exits.
  -batch: Enables batch mode (exits after powering off)
  -fastboot: Force fast boot for provided filename
  -slowboot: Force slow boot for provided filename
  -resume: Load resume save state. If a boot filename is provided,
    that game's resume state will be loaded, otherwise the most
    recent resume save state will be loaded.
  -state <index>: Loads specified save state by index. If a boot
    filename is provided, a per-game state will be loaded, otherwise
    a global state will be loaded.
  -statefile <filename>: Loads state from the specified filename.
    No boot filename is required with this option.
  -fullscreen: Enters fullscreen mode immediately after starting.
  -nofullscreen: Prevents fullscreen mode from triggering if enabled.
  -portable: Forces "portable mode", data in same directory.
  --: Signals that no more arguments will follow and the remaining
    parameters make up the filename. Use when the filename contains
    spaces or starts with a dash.
2020-04-13 22:17:09 +10:00
Connor McLaughlin
6a03bb2d15 HostInterface: Drop std::filesystem requirement 2020-04-12 21:06:33 +10:00
Connor McLaughlin
e843fcd9f0 SDLControllerInterface: Fix broken input when player IDs clash 2020-04-11 19:36:53 +10:00
Connor McLaughlin
4fd5d6ca4f SDL: Fix software renderer image uploads in OpenGL 2020-04-11 18:54:20 +10:00
Connor McLaughlin
a682b720e1 Qt: Fix software renderer image uploads in OpenGL 2020-04-11 18:54:09 +10:00
Connor McLaughlin
7779a54bc5 GPU: Rename 'Force Progressive Scan' to 'Disable Interlacing'
It affects rendering as well as display/scanout now, after all.
2020-04-11 16:37:53 +10:00
Connor McLaughlin
9e024b7a51 GPU: Handle VRAM wrap-around behavior on scanout 2020-04-11 16:09:03 +10:00
Connor McLaughlin
fc3efebb38 Revert "SPU: Use reverb formula from Mednafen-PSX"
This reverts commit 809b9f89ca0a24934ffa13c7901345ed0aa82eeb.
2020-04-11 15:04:04 +10:00
Connor McLaughlin
54adad948b Qt: Add .mcr extension to memory card file picker 2020-04-11 11:57:39 +10:00
Connor McLaughlin
a4a112f5d8 CDROM: Deliver invalid sub-q (libcrypted) sectors to CPU
Nocash documentation would suggest that it only needs the sector to be
skipped by GetLocP. Which would make sense as the non-subchannel data is
still completely valid.
2020-04-11 02:44:43 +10:00
Connor McLaughlin
6d55979dac HostDisplay: Fix 1x1 1:1 AR screenshots in OpenGL 2020-04-11 00:56:28 +10:00
Connor McLaughlin
05e4e7d262 CDROM: Add timing for speed changes/adjust seek timing
This makes the BIOS take longer to load the executable off the disc,
giving the sound effects longer to fade out and reducing the overlap
with the game.
2020-04-11 00:40:44 +10:00
Connor McLaughlin
809b9f89ca SPU: Use reverb formula from Mednafen-PSX 2020-04-11 00:40:28 +10:00
Connor McLaughlin
64a96ad718 Common/WAVWriter: Add accessors 2020-04-11 00:24:30 +10:00
Connor McLaughlin
156a360d86 SDL: Migrate to common host interface
It now supports controllers again. But you have to bind them in Qt.
2020-04-11 00:00:44 +10:00
Connor McLaughlin
6cfad33b8e HostInterface: Set NoNav on FPS window
Prevents it stealing focus in SDL frontend.
2020-04-11 00:00:37 +10:00
Connor McLaughlin
674bcdfeec INISettingsInterface: Add Save() method 2020-04-11 00:00:21 +10:00
Connor McLaughlin
ebc3aa118c SDL: Fix DXGI intercepting ALT+ENTER 2020-04-11 00:00:15 +10:00
Connor McLaughlin
6775100170 GPU: Drop OpenGL ES renderer
We can put this through the normal GL renderer instead.
2020-04-11 00:00:10 +10:00
Connor McLaughlin
fbfd838e22 GPU: Add pixel aspect ratio option
Can display in 4:3, 16:9, 1:1 ratios.
2020-04-10 15:12:35 +10:00
Connor McLaughlin
3325d2c42c GPU: Add Force NTSC timings option
This option forces NTSC timings for PAL games, causing them to either
run faster (more likely) or smoother (less likely).
2020-04-10 13:35:10 +10:00
Connor McLaughlin
a06240141e GPU/D3D11: Fix incorrect usage of CopySubresourceRegion() in CopyVRAM()
I believe this is what was causing the renderer to have issues on
Windows 7.
2020-04-10 01:07:44 +10:00
Connor McLaughlin
5a19abbbd3 GPU/D3D11: Fix broken 24-bit display/interlacing when upscaled 2020-04-10 00:43:18 +10:00
Connor McLaughlin
f0a3e66d08 GPU/Software: Fix broken display when VRAM is X-offset 2020-04-09 20:50:57 +10:00
Connor McLaughlin
2413c5a6a3 GPU/Software: Fix incorrect colours in 24-bit FMVs 2020-04-09 00:46:00 +10:00
Connor McLaughlin
3c45603cb4 MemoryCard: Batch sector writes together 5 seconds at a time
Reduces disk writes for SSDs (assuming the OS didn't just cache all the
writes), and limits OSD spam.

Fixes #146.
2020-04-09 00:14:26 +10:00
Connor McLaughlin
0a004361fc Qt: Work around flip model swap chains being limited to vsync when parented
Fixes fast forward not working on some systems.
2020-04-09 00:14:19 +10:00
Connor McLaughlin
1f40d5f77d Qt: Implement memory card remove button 2020-04-09 00:13:44 +10:00
Connor McLaughlin
3272b37853 Qt: Implement browse button for memory card paths 2020-04-09 00:09:16 +10:00
Connor McLaughlin
9915d977e4 Qt: Fix memory card path not applying
Fixes #245.
2020-04-09 00:03:52 +10:00
Connor McLaughlin
cbe9ef24b9 SettingWidgetBinder: Use QString instead of const char*
Fixes potential string lifetime issues.
2020-04-09 00:03:20 +10:00
Connor McLaughlin
bc66b2691d CDImage: Linux build fix 2020-04-08 21:26:51 +10:00
Connor McLaughlin
0006052728 SPU: Fix some registers not being saved to state 2020-04-08 20:33:39 +10:00
Connor McLaughlin
08567fedf4 CDROM: Fix crash when loading save state from different system 2020-04-08 13:08:27 +10:00
Connor McLaughlin
9851b75368 CDImage: Fix crash on invalid cuesheet 2020-04-08 11:58:05 +10:00
Connor McLaughlin
32dbd173c5 Qt: Add link to Discord server in Help menu 2020-04-07 13:54:25 +10:00
Connor McLaughlin
610abc1a75 BIOS: Make SCPH-3000 BIOS known 2020-04-07 11:54:24 +10:00
Connor McLaughlin
b4538b1d2e HostInterface: Add redump BIOS filenames to search list
ps-10x.bin, ps-30x.bin, etc.
2020-04-07 11:54:22 +10:00
Connor McLaughlin
e91d760175 HostInterface: Fix crash on startup with controller connected 2020-04-06 12:18:33 +10:00
Connor McLaughlin
0c1547d9e3 CDROM: Don't use valid bit for last subq, read on reset
Fixes GetlocP failing after resetting the system, causing some FMVs to
break/games to get wedged.
2020-04-06 00:25:56 +10:00
Connor McLaughlin
b7cdaaf36a CDROM: Defer setting reading/playing bit until sector is read
Fixes softlock in Chicken Run.
2020-04-06 00:25:49 +10:00
Connor McLaughlin
411fbe8416 Common/Event: Add unit tests 2020-04-05 23:25:45 +10:00
Connor McLaughlin
e7640d5367 HostInterface: Make SetUserDirectory() overridable by frontends 2020-04-05 22:59:06 +10:00
Connor McLaughlin
11e8a91e30 CommonHostInterface: Simplify fullscreen toggle 2020-04-05 22:58:54 +10:00
Connor McLaughlin
bf6c1c4866 Qt: Implement render-to-seperate-window and render-to-main toggle 2020-04-05 22:58:47 +10:00
Connor McLaughlin
abb87f497f Common: Port Event class from YBaseLib over 2020-04-05 22:57:35 +10:00
Connor McLaughlin
70ccdcfc30 INISettingsInterface: Make constructor parameter a std::string 2020-04-05 22:57:29 +10:00
Connor McLaughlin
45d7294c3c CDROM: Limit XA playback to first-identified file/channel
Fixes background music in initial menu of Tomb Raider III.
2020-04-05 01:39:43 +10:00
Connor McLaughlin
cae2e09957 SDLControllerInterface: Pass player ID to hooks not joystick ID
Should fix controllers which show up as non-zero players.
2020-04-05 01:28:08 +10:00
Connor McLaughlin
3cfead36c4 Revert "GPU: Clamp coordinates to 11 bits after applying drawing offset"
This reverts commit 5302f8381807c3736a9d439bd6727404ba8dbd59.

This is not the correct fix, and breaks other games.
2020-04-04 19:31:19 +10:00
Connor McLaughlin
4ea3c994f6 GL/ShaderCache: Linux build fix 2020-04-04 00:52:04 +10:00
Connor McLaughlin
ddf52cc8c7 GPU/SW: Implement interlaced display 2020-04-04 00:24:37 +10:00
Connor McLaughlin
c483a78889 GPU: Implement interlaced VRAM fills 2020-04-04 00:24:37 +10:00
Connor McLaughlin
2aecb570c1 GPU: Implement interlaced rendering in hardware backends 2020-04-04 00:24:37 +10:00
Connor McLaughlin
bb3c0a2ccc GPU/HW/OpenGLES: Use shader cache 2020-04-04 00:24:37 +10:00
Connor McLaughlin
d0be5618ec GPU/HW/OpenGL: Use shader cache 2020-04-04 00:24:37 +10:00
Connor McLaughlin
f566ca7a50 GL/ShaderCache: Recreate cache when creating program from binary fails
This is probably due to a driver or GPU change, so all programs will be
"bad" and if we don't start from scratch, we'll never cache any new
program versions.
2020-04-04 00:24:34 +10:00
Connor McLaughlin
ca2f691dbe Common: Add GL Shader Cache class 2020-04-04 00:11:09 +10:00
Connor McLaughlin
ef4808bbde GL/Program: Add program binary interface 2020-04-04 00:11:04 +10:00
Connor McLaughlin
256cb8a82c GL/Program: Make moveable 2020-04-04 00:11:00 +10:00
Connor McLaughlin
7f5c6f8b4f GPU/HW: Move some flush checks to command time 2020-04-04 00:10:55 +10:00
Connor McLaughlin
5302f83818 GPU: Clamp coordinates to 11 bits after applying drawing offset
Fixes flickering in some scenes (e.g. Galbadia Missile Base).
2020-04-04 00:10:45 +10:00
Connor McLaughlin
48fba47ee6 GPU: Implement skip-drawing-to-active-field for interlaced mode
Currently only in the software renderer.
2020-04-04 00:10:41 +10:00
Connor McLaughlin
5b6027e6bb Add common-tests and rectangle class tests 2020-04-03 01:32:27 +10:00
Connor McLaughlin
643e429ad2
Merge pull request #211 from ggdrt/patch-0
GPU: Fix "Draw To Display Area" debug reporting
2020-04-02 11:41:09 +10:00
Connor McLaughlin
2a6e04988f GPU/HW: Simplify 24-bit scanout and interlacing shader
Has the added bonus of being faster (no downscale copy) and fixes the
edge case where the image is cropped in VRAM.
2020-04-02 00:17:25 +10:00
Connor McLaughlin
1d948a53e0 SPU: Reinitialize transfer event on loading state 2020-04-02 00:17:15 +10:00
Albert Liu
b27e030059 GPU: Fix "Draw To Display Area" debug reporting 2020-04-01 06:10:31 -07:00
Connor McLaughlin
3daa6b469a Build: Explicitly disable spectre mitigations
Mitigations-off gave a roughly 20-25% boost in performance on my laptop
(i7-7700HQ), even with the recompiler.

It seems AppVeyor was building with them enabled. You shouldn't treat an
emulator like a sandbox and run untrusted code in it amyway.
2020-04-01 22:30:19 +10:00
Connor McLaughlin
31581763a3 GPU: Correct starting position for polyline terminator search
Fixes broken visuals in Wild Arms, probably others.
2020-04-01 20:24:57 +10:00
Connor McLaughlin
0eb740a0aa Qt: Add CDROM Enable Region Check option 2020-04-01 14:50:27 +10:00
Connor McLaughlin
9933910312 SDL: Add CDROM Enable Region Check option 2020-04-01 14:50:21 +10:00
Connor McLaughlin
15c33ebedb CDROM: Add "Enable Region Check" option 2020-04-01 01:48:37 +10:00
Connor McLaughlin
e36e70a266 CDROM: Drop sector buffer not read back to dev log level
This happens a lot in games and it's perfectly fine, but sometimes it
can mean the game is wedged and not receiving data.
2020-03-31 22:29:03 +10:00
Connor McLaughlin
f6711cbafa CDROM: Pausing while seeking should be an error response
Confirmed by hardware test.
2020-03-31 22:28:55 +10:00
Connor McLaughlin
00c24c2501 CDROM: Adjust ACK timings to be closer to hardware test results
Fixes Shrek Treasure Hunt.
2020-03-31 22:28:48 +10:00
Connor McLaughlin
8439e1c54e GPU: Adjust visible ticks/lines, fix underflow in height 2020-03-31 22:28:37 +10:00
Connor McLaughlin
6bc91f2157 GPU: Polyline must have at least two vertices
Fixes GPU stream corruption in Lifeforce Tenka.
2020-03-30 13:58:39 +10:00
Connor McLaughlin
eaf13a1461 GPU: Fix flipped MSB/LSB for single pixel reads 2020-03-30 00:41:31 +10:00
Connor McLaughlin
f13cfce34d GPU: Fix incorrect polyline terminator check
Fixes Gran Turismo 2, maybe others.
2020-03-30 00:35:39 +10:00
Connor McLaughlin
a9109c7552 System: Don't insert blank memory card if path unspecified 2020-03-30 00:14:15 +10:00
Connor McLaughlin
3f042cd477 CDROM: Fix play command with parameter forever seeking
Fixes audio playback when selecting track in BIOS CD player.
2020-03-30 00:13:46 +10:00
Connor McLaughlin
3a31282fe6 CDROM: GetTN should return first_track, last_track
Fixes CDDA playback in Street Sk8er, Jellyfish - The Healing Friend,
probably others.
2020-03-30 00:13:42 +10:00
Connor McLaughlin
7ecac6dbcf CDImage: Use track's control instead of last track's control for pregap 2020-03-30 00:13:26 +10:00
Connor McLaughlin
02f67a801e CDROM: Fix behavior of stat bit 5 according to hardware tests 2020-03-29 17:52:37 +10:00
Connor McLaughlin
deb2865606 CDROM: Preserve header valid bit on more commands
Fixes Goryuujin Electro hanging on boot.
2020-03-29 01:16:01 +10:00
Connor McLaughlin
0e0bd2852f CDROM: Trigger INT5 on shell open
This behaviour has been verified on console.

Fixes disc swap detection in "Arc the Lad III"
2020-03-29 01:15:04 +10:00
Connor McLaughlin
2292292956 CDROM: Set mode to read raw sectors after reset
Fixes "This is Football 2", possibly others.
2020-03-29 01:14:58 +10:00
Connor McLaughlin
148279e2f2 GPU: Rewrite CRTC display modeling and overscan handling 2020-03-29 01:14:37 +10:00
Connor McLaughlin
fe824d6c89 GPU: Display VRAM with 1:1 pixel ratio rather than scaling 2020-03-29 01:14:33 +10:00
Connor McLaughlin
21ddfacd40 Settings: Add missing crop mode save 2020-03-29 01:13:53 +10:00
Connor McLaughlin
e6d5a9d3e4 GPU: Add missing blitter ticks reset to SoftReset() 2020-03-29 01:13:40 +10:00
Connor McLaughlin
10197506c5 CDROM: Implement 8-sector buffering behavior 2020-03-29 01:13:25 +10:00
Connor McLaughlin
a988384423 Common/HeapArray: Fix move construction/assignment 2020-03-29 01:13:14 +10:00
Connor McLaughlin
46239e6758 GPU: Fix GP0(1Fh) locking up emulator 2020-03-29 01:12:54 +10:00
Connor McLaughlin
5dbdc0b60c DMA: Remove timing events
We'll probably need to revert/re-add a variant of this when we
eventually implement chopping. But for now it simplifies things.
2020-03-29 01:12:44 +10:00
Connor McLaughlin
423f04325f SPU: Implement timing for RAM reads/writes 2020-03-29 01:12:37 +10:00
Connor McLaughlin
20025b2ffd Qt: Hide mouse cursor in fullscreen mode
Fixes #135.
2020-03-29 01:12:27 +10:00
Connor McLaughlin
22a0d8f93c CDROM: Implement Sync/00h command 2020-03-28 02:24:36 +10:00
Connor McLaughlin
0b347e2151 GPU/HW: Implement flipped quad coordinate hack from beetle-psx
Fixes graphical glitches around the edges of flipped sprites.
2020-03-28 02:24:22 +10:00
Connor McLaughlin
f23bcc0faa SPU: Ignore loop start flag when repeat address is explicitly set
Fixes dialog/softlock in Thousand Arms.
2020-03-27 01:42:59 +10:00
Connor McLaughlin
08ad5aad53 SPU: Run muted voices when IRQ is enabled
Fixes SPU timeout in Casper. We can still optimize for most games where
interrupts are not used by completely ignoring muted voices in those.
2020-03-27 01:42:43 +10:00
Connor McLaughlin
54abd37daa GPU: Let the GPU drive DMA transfers for large time slices
Fixes FMV breakage... again.
2020-03-26 00:13:20 +10:00
Connor McLaughlin
d4ae0f13fe MDEC: Refactoring and fixes 2020-03-26 00:13:07 +10:00
Connor McLaughlin
c81efb1142 DMA: Enable block splitting for linked list mode 2020-03-26 00:13:03 +10:00
Connor McLaughlin
88f1edd48d System: Include console region in save state
Fixes #149.
2020-03-25 01:49:20 +10:00
Connor McLaughlin
7cd7dec668 HostInterface: Restore pause state after switching renderers
Fixes #148.
2020-03-25 01:48:51 +10:00
Connor McLaughlin
18cc3d5932 SPU: Stub out external volume registers
If nothing else, it'll avoid spamming the log.
2020-03-24 00:22:02 +10:00
Connor McLaughlin
7317c83a3c SPU: Implement internal volume sweep register reads
Fixes muted audio in Michelin Rally Masters.
2020-03-24 00:21:52 +10:00
Connor McLaughlin
452c6e16d1 GPU: Fix blitter ticks not being counted
Fixes Monkey Hero, again...
2020-03-24 00:21:42 +10:00
Connor McLaughlin
4c2597acf3 SPU: Process key on/off at next 44100hz cycle
Some games, particularly CART World Series and Monkey Hero, depend on
this behaviour.
2020-03-24 00:21:32 +10:00
Connor McLaughlin
c8af4abad8 CDROM: Don't queue up a second INT1 when one is still pending 2020-03-24 00:21:22 +10:00
Connor McLaughlin
40d6be7142 System: Frame pacing improvements 2020-03-24 00:21:11 +10:00
Connor McLaughlin
cbb9b96537 System: Include buffer swap time in frame time measurement 2020-03-24 00:20:56 +10:00
Connor McLaughlin
9ce63952fb TimingEvent: Fix events losing time when rescheduling outside handler 2020-03-24 00:20:45 +10:00
Connor McLaughlin
612b362ae9 Timers: Sync GPU on register write too 2020-03-24 00:20:27 +10:00
Connor McLaughlin
e2e2b573c0 GPU/HW: Move drawing offset to CPU-side
Saves updating the uniform buffer.
2020-03-24 00:20:15 +10:00
Connor McLaughlin
40481305c4 GPU/HW: Fudge texture coordinates by half a screen-space pixel
Fixes holes in triangles in some games, e.g. Disney's The Emperor's New
Groove.
2020-03-24 00:20:12 +10:00
Connor McLaughlin
7ac48cd8d6 SPU: Swap read/write ready bits
Nocash might be incorrect here.
2020-03-23 00:29:18 +10:00
Connor McLaughlin
7a89c787b8 SPU: Fix some reverb registers not being saved to state 2020-03-23 00:29:10 +10:00
Connor McLaughlin
d47a82d591 SPU: Implement noise functionality 2020-03-23 00:29:00 +10:00
Connor McLaughlin
0a6295a9b4 SPU: Implement volume sweep functionality 2020-03-23 00:28:51 +10:00
Connor McLaughlin
a5083f0ee4 Qt: Remove ? button in title bar 2020-03-22 22:40:45 +10:00
Connor McLaughlin
701491156a Qt: Use menu font instead of system font as default font 2020-03-22 22:40:29 +10:00
Connor McLaughlin
7b9be0a586 Qt: Add per-page help to settings dialog 2020-03-22 22:19:46 +10:00
Connor McLaughlin
1d9bcb2a48 Qt: Force redraw the display when restoring after minimized 2020-03-22 21:50:49 +10:00
Connor McLaughlin
361bedc2c3 SDLControllerInterface: Hackfix for non-player-id supporting controllers 2020-03-22 21:31:54 +10:00
Connor McLaughlin
8b836555f6 Qt: Disable auto-fill background and set WA_NoSystemBackground 2020-03-22 21:25:10 +10:00
Connor McLaughlin
74e0e83cfd Qt: Use same imgui style as SDL 2020-03-22 13:20:08 +10:00
Connor McLaughlin
e662f34f8b Qt: Add help for general settings 2020-03-22 13:20:08 +10:00
Connor McLaughlin
4629cdfffc Qt: Add help text section to settings dialog 2020-03-22 13:20:08 +10:00
Connor McLaughlin
d5c76bf7d5 Qt: Increase default size of settings dilaog 2020-03-22 13:20:08 +10:00
Connor McLaughlin
c646bf507f Qt: Add OSD options to general settings 2020-03-22 13:20:08 +10:00
Connor McLaughlin
a4a5d3ef79 Qt: Split some console settings out into general settings 2020-03-22 13:20:08 +10:00
Connor McLaughlin
bf2f9bd8d9 Qt: Add 'Refresh' button to toolbar for reloading game list 2020-03-22 13:20:08 +10:00
Connor McLaughlin
7e36195f44 HostInterface: Enable on-screen FPS/VPS/Speed display via config 2020-03-22 13:20:08 +10:00
Connor McLaughlin
9fd95c3e21 Common/Rectangle: Fix off-by-one error in Intersects() 2020-03-22 13:20:08 +10:00
Connor McLaughlin
77a60f0c5f HostInterface: Crash fix again for controller switching 2020-03-22 13:15:44 +10:00
Connor McLaughlin
acd49f3765 Qt: Fix possible crash when loading state via menu 2020-03-22 13:10:28 +10:00
Connor McLaughlin
12ddeb675c HostInterface: Fix controller not updating when switched and system running 2020-03-22 12:54:26 +10:00
Connor McLaughlin
46f921fb95 SDLControllerInterface: Fix crash on shutdown 2020-03-22 12:54:25 +10:00
Connor McLaughlin
8190efa5dc SDLControllerInterface: Fix compilation on Ubuntu LTS 2020-03-22 12:28:10 +10:00
Connor McLaughlin
ad6e4cb6e4 Qt: Add "Clear All" and "Rebind All" to controller bindings 2020-03-22 00:50:09 +10:00
Connor McLaughlin
45050709f2 Qt: Add support for clearing input bindings with right click 2020-03-22 00:49:55 +10:00
Connor McLaughlin
29a09a3685 Introduce ControllerInterface class, port SDL interface over
This breaks controller support in the SDL frontend until it's ported
over to the common interface.
2020-03-22 00:49:46 +10:00
Connor McLaughlin
a4486cf6fa CDROM: Don't miss last three frames at end of sector 2020-03-21 12:31:40 +10:00
Connor McLaughlin
8ef1e71ce0 DMA: Channels other than OTC should run based on request in SyncMode 0 2020-03-21 00:15:49 +10:00
Connor McLaughlin
f4d172df2f DMA: Fix underflow when block_count == 0 2020-03-21 00:15:42 +10:00
Connor McLaughlin
904ab982e6 GPU: Fix crash when fill rectangles are out-of-bounds 2020-03-21 00:15:35 +10:00
Connor McLaughlin
d67bcd654c GPU: Prevent emulator locking up when switching between PAL/NTSC mode 2020-03-20 01:12:41 +10:00
Connor McLaughlin
bad5b30a61 CDROM: Fix incorrect volume matrix update/application
Fixes #90.
2020-03-19 00:28:57 +10:00
Connor McLaughlin
3223f87eeb CDROM: Simplify register indexing for write 2020-03-19 00:28:41 +10:00
Connor McLaughlin
1ee68ad12a CommonHostInterface: Add Screenshot hotkey 2020-03-18 22:28:03 +10:00
Connor McLaughlin
afe2f96474 Qt: Fix display not updating after resize when paused
Fixes #104.
2020-03-18 22:27:45 +10:00
Connor McLaughlin
b86e0bc846 SPU: Implement reverb
Possibly still not complete.
2020-03-17 12:48:03 +10:00
Connor McLaughlin
c9e5e3a43e CDROM: Add missing disc/console region check
Fixes #106.
2020-03-17 12:47:46 +10:00
Connor McLaughlin
282998d0bb Qt: Add screenshot button 2020-03-16 00:06:39 +10:00
Connor McLaughlin
ffb760c79d SDL: Add screenshot to menu 2020-03-16 00:04:16 +10:00
Connor McLaughlin
6b68512ac1 HostInterface: Add SaveScreenshot() method 2020-03-16 00:03:57 +10:00
Connor McLaughlin
2bb992a702 HostDisplay: Add texture dumping/saving support 2020-03-16 00:03:49 +10:00
Connor McLaughlin
b4153266a0 GL/Texture: Add a GetTextureSubImage fallback/helper 2020-03-16 00:03:25 +10:00
Connor McLaughlin
212fddd195 D3D11/StagingTexture: Add auto-resizing staging texture 2020-03-16 00:03:16 +10:00
Connor McLaughlin
97c435a154 CMake: Linux build fix 2020-03-16 00:02:55 +10:00
Connor McLaughlin
fe2e6561d3 Qt: Add audio dumping options 2020-03-15 22:04:32 +10:00
Connor McLaughlin
c4af353d54 SDL: Add audio dumping options 2020-03-15 22:04:25 +10:00
Connor McLaughlin
8e20d0d4ff SPU: Add audio dumping support 2020-03-15 22:04:17 +10:00
Connor McLaughlin
198a64eb5e HostInterface: Add a helper function for generating timestamp-based filenames 2020-03-15 22:03:53 +10:00
Connor McLaughlin
c7a74cabaa Common: Add WAVWriter class 2020-03-15 22:03:22 +10:00
Connor McLaughlin
6a6aa72f3a SPU: Add a tick counter and delay between key on/off writes
Not yet tested on hardware. We believe that writing to a specific
voice's key on/off register within 2 samples/ticks of the first
write will result in the second write being ignored. This still
needs to be tested on hardware for confirmation.

Thanks to @PSI-Rockin for the idea.

Fixes sound effects in Monkey Hero.
2020-03-14 15:33:24 +10:00
Connor McLaughlin
d42f155512 SPU: Use "ticks" instead of "sample" in variable names 2020-03-14 15:23:23 +10:00
Connor McLaughlin
90d6babfb0 SPU: Always run, not only when enabled 2020-03-14 15:01:23 +10:00
Connor McLaughlin
c3cb6ef393 Qt: Fix debug menu not updating selected GPU renderer
Fixes #93.
2020-03-14 12:34:41 +10:00
Connor McLaughlin
90121aa169 GPU: Fix VRAM display in software renderer 2020-03-13 23:21:44 +10:00
Connor McLaughlin
e076526898 CDROM: Rework sector buffering behavior
This has not been tested on hardware yet, but fixes a couple of games.
2020-03-12 15:33:07 +10:00
Connor McLaughlin
86eefbd5d7 System: Fix a possible assertion failure loading state 2020-03-12 15:32:37 +10:00
Connor McLaughlin
21ecf231d9 Qt: Show game list scanning progress visually 2020-03-12 15:32:34 +10:00
Connor McLaughlin
0e3bcfa7b5 Qt/HostInterface: Track main window pointer 2020-03-12 15:32:30 +10:00
Connor McLaughlin
9e08ae6188 GameList: Use ProgressCallback interface when scanning 2020-03-12 15:32:19 +10:00
Connor McLaughlin
f71a03202b Qt: Add ProgressCallback implementation 2020-03-12 15:32:15 +10:00
Connor McLaughlin
8028b7b4a3 Common: Add ProgressCallback class 2020-03-12 13:54:27 +10:00
Connor McLaughlin
8f39a0f154 Qt: Properly implement "Start Fullscreen" 2020-03-12 13:53:58 +10:00
Connor McLaughlin
2480624cbe Qt: Replace QWindow for display with QWidget base
Not as elegant, but it solves the input focus issue.
2020-03-12 13:53:51 +10:00
Connor McLaughlin
db1070a683 Settings: Fix start paused not applying 2020-03-12 13:53:43 +10:00
Connor McLaughlin
3effa1238f CDROM: Return correct SCEx string based on disc region
Fixes SCEI/SCEE displaying as SCEE in BIOS.
2020-03-12 13:51:53 +10:00
Connor McLaughlin
419422a2d7 CDROM: Return console region string based on system 2020-03-12 13:51:38 +10:00
Connor McLaughlin
e0a339ca96 GameList: Seperate disc region and console region 2020-03-12 13:51:29 +10:00
Connor McLaughlin
e8a5259e68 Qt: Show save times in save state menu as well 2020-03-12 13:51:23 +10:00
Connor McLaughlin
b2d0dd2d6c Qt/GameList: Update entry rather than ignoring same directory added twice 2020-03-10 23:10:20 +10:00
Connor McLaughlin
ed0abf3912 Qt: Fix possible assertion failure when removing search directories 2020-03-10 22:59:17 +10:00
Connor McLaughlin
bd25aa2f9d Qt: Include .chd in disc image filter
Fixes #77.
2020-03-10 00:18:13 +10:00
Connor McLaughlin
c2370c598e CDROM: Don't crash when stopping with no media
Fixes #76.
2020-03-10 00:09:27 +10:00
Connor McLaughlin
e98c753d3d CDROM: Delay the first CDDA report by one second
Needs hardware testing...
2020-03-09 00:01:28 +10:00
Connor McLaughlin
776159265a CDROM: Skip pregap when processing CDDA 2020-03-09 00:01:26 +10:00
Connor McLaughlin
b81071a65c CDImage: Assume 2 second pregap between tracks if none specified 2020-03-09 00:01:23 +10:00
Connor McLaughlin
631865469d CDROM: Bump up ACK delay timing 2020-03-08 18:07:39 +10:00
Connor McLaughlin
4eeaa38ccd CDROM: Don't persist seek error bit in secondary status
Fixes Viewpoint (#56).
2020-03-08 15:54:09 +10:00
Connor McLaughlin
2249b873ff D3D11/StreamBuffer: Check feature support for MAP_NO_OVERWRITE before using 2020-03-08 12:51:14 +10:00
Connor McLaughlin
99d42c07c2 D3D11/StreamBuffer: Use WRITE_DISCARD at position 0 2020-03-08 12:38:01 +10:00
Connor McLaughlin
e19175edae GPU/D3D11: Fix non-vertical line rendering at >1x scale 2020-03-08 00:03:31 +10:00
Connor McLaughlin
34ae0dae13 CDROM: Fix upper bound for XA audio frames and sync SPU 2020-03-07 17:29:41 +10:00
Connor McLaughlin
6fa8031569 GPU/D3D11: Fix uniform buffer creation on Win7 2020-03-07 16:05:54 +10:00
Connor McLaughlin
eb6dbbfb13 CDROM: Set seeking bit in stat when seeking 2020-03-07 15:10:49 +10:00
Connor McLaughlin
c700913322 CDROM: Implement SetSession command 2020-03-07 15:10:19 +10:00
Connor McLaughlin
d0f420de10 CDROM: Log invalid command identifiers 2020-03-07 14:00:15 +10:00
Connor McLaughlin
6bb6249e86 GPU/HW: Print capabilities to log 2020-03-07 12:54:15 +10:00
Connor McLaughlin
b5b6a15e40 GPU/D3D11: Always flush render before presenting 2020-03-07 12:37:58 +10:00
Connor McLaughlin
ae4767a9ca GPU/HW: Always unmap buffer on flush
Should stop assertions firing in some games.
2020-03-07 12:34:44 +10:00
Connor McLaughlin
ef2796b780 CommonHostInterface: Fix controller inputs not binding
Fixes #46.
2020-03-06 21:55:27 +10:00
Connor McLaughlin
2004de7170 Qt: Fix controller rebinding not registering when paused 2020-03-06 21:55:10 +10:00
Connor McLaughlin
f9a298f1b7 GPU: Fix incorrect handling of check mask bit
Fixes boxes in Silent Hill in Software Renderer.
2020-03-06 00:45:21 +10:00
Connor McLaughlin
552a01a9b6 Qt: Disable LTCG on Release-only builds
It wasn't being used anyway.
2020-03-04 23:21:43 +10:00
Connor McLaughlin
b59e4ffbcb HostInterface: Reset performance counters on unpausing 2020-03-03 10:07:16 +10:00
Connor McLaughlin
b405c01652 Qt: Save settings for column visibility/sorting in game list 2020-03-02 11:08:29 +10:00
Connor McLaughlin
5c0660744a Qt: Implement "File Title" column and toggling in game list 2020-03-02 11:08:25 +10:00
Connor McLaughlin
c8954a3089 Qt: Fix game list sorting by column 2020-03-02 11:08:20 +10:00
Connor McLaughlin
69f03959aa Qt: Implement context menu in game list 2020-03-02 11:08:16 +10:00
Connor McLaughlin
0c40903f74 Qt: Fix double mutex lock on controller type change
Fixes #39.
2020-03-02 11:05:13 +10:00
Connor McLaughlin
34f1c644f5 GPU: Update GPUSTAT if raster has passed to the next line
Fixes games which poll GPUSTAT, including The Next Tetris (Europe).
2020-03-01 17:14:42 +10:00
Connor McLaughlin
b0b1fd8f1a GPU: Timing for CPU->VRAM transfers
Fixes Monkey Hero, probably others.
2020-03-01 17:14:38 +10:00
Connor McLaughlin
6b9c6d3750 GPU: Add a helper function to determine how many GPU ticks are pending 2020-03-01 17:14:32 +10:00
Connor McLaughlin
635ab72b37 GPU: Implement "Scaled Dithering" option
Fixes #29.
2020-03-01 00:05:31 +10:00
Connor McLaughlin
d41e6dd28f CommonHostInterface: Add some more default key bindings
Also remove some unused code.
2020-02-29 00:41:17 +10:00
Connor McLaughlin
fdcb891ed3 GPU: Fix incorrect detection of 480i mode 2020-02-29 00:19:23 +10:00
Connor McLaughlin
ed493c846d GPU: Don't panic on oversized VRAM copies
Fixes #31.
2020-02-29 00:19:09 +10:00
Connor McLaughlin
7412e78aa1 GPU: Move software copy/fill functions to base class so it can be used as fallback 2020-02-29 00:18:33 +10:00
Connor McLaughlin
e1d4c0b9d4 HostDisplay: Fudge texture coordinates for better linear filtering 2020-02-29 00:18:24 +10:00
Connor McLaughlin
6bacbf3438 GPU: Fix 480i displays getting cut off in OpenGL and Software 2020-02-28 23:01:38 +10:00
Connor McLaughlin
aa56a59f58 GPU: Make resolution info less spammy 2020-02-28 23:00:37 +10:00
Connor McLaughlin
0690491883 GPU/HW: Fix potential crash in rectangle expansion 2020-02-28 22:58:34 +10:00
Connor McLaughlin
a298e93004 CMake: Fix Linux build
Fixes #36.
2020-02-28 22:43:34 +10:00
Connor McLaughlin
e8e44991db GPU: Fix display in OpenGL renderer 2020-02-28 22:42:56 +10:00
Connor McLaughlin
63064f80c2 HostInterface: Fix default value for Display/CropMode 2020-02-28 18:15:37 +10:00
Connor McLaughlin
f2adb71a70 CommonHostInterface: Bind face buttons to keypad by default 2020-02-28 18:15:21 +10:00
Connor McLaughlin
19c1e8b838 StringUtil: Fix for older gcc versions again 2020-02-28 17:19:51 +10:00
Connor McLaughlin
fcc0ae9571 GPU: Implement "Crop Mode" (none, overscan, all borders) 2020-02-28 17:01:01 +10:00
Connor McLaughlin
5df7fbd68c Common/Rectangle: Fix typo in assignment operator 2020-02-28 17:00:19 +10:00
Connor McLaughlin
122726fe65 Common/StringUtil: Support compiling on gcc7 2020-02-28 17:00:16 +10:00
Connor McLaughlin
bbdee22ea8 SDL: Move SDLSettingsInterface (ini) to frontend-common 2020-02-28 17:00:14 +10:00
Connor McLaughlin
9ab5212833 FrontendCommon: Make SDL2 dependency optional 2020-02-28 17:00:12 +10:00
Connor McLaughlin
f35970fcac FrontendCommon: Move input binding and some other logic from Qt to common 2020-02-28 17:00:09 +10:00
Connor McLaughlin
ccbe6f0c42 Qt: Don't store floats in settings as QVariant data 2020-02-28 17:00:07 +10:00
Connor McLaughlin
da0059fb21 Common/StringUtil: Add a FromChars std::optional wrapper 2020-02-28 17:00:05 +10:00
Connor McLaughlin
86094b8080 Common/String: Don't copy StaticStrings when not writing 2020-02-28 17:00:02 +10:00
Connor McLaughlin
4fe57e64d7 SDL: Add -gstate parameter to load global state 2020-02-28 17:00:00 +10:00
Connor McLaughlin
992bf7c338 SDL: Add GPU debug device option to settings 2020-02-28 16:59:58 +10:00
Connor McLaughlin
07ba2ecd3d Settings: Simplify resolution scale enumeration 2020-02-28 16:59:55 +10:00
Connor McLaughlin
f21cb25426 HostInterface: Recreate system on GPU debug device toggle too 2020-02-28 16:59:53 +10:00
Connor McLaughlin
82eb14efb1 Core: Apply DPI scaling to debug windows 2020-02-28 16:59:51 +10:00
Connor McLaughlin
ce31c85983 SDL: Support high-dpi displays 2020-02-28 16:59:48 +10:00
Connor McLaughlin
a0a0cd48fa SDL: Reimplement improved fullscreen toggling 2020-02-28 16:59:46 +10:00
Connor McLaughlin
f03de090c4 SDL: Fix setting changes not applying 2020-02-28 16:59:44 +10:00
Connor McLaughlin
4b94224955 SDL: Use RunLater() for menu actions too 2020-02-28 16:59:41 +10:00
Connor McLaughlin
50a155e775 Settings: Default to relative paths for bios/memcards
Prevents from locking to the directory the first time we run.
2020-02-28 16:58:30 +10:00
Connor McLaughlin
509f26ad7e Qt: Add some more default hotkeys (fullscreen/pause/poweroff)
Along with the previous commit, fixes #32
2020-02-26 19:31:12 +10:00
Connor McLaughlin
e4ff8b0936 Qt: Add power off hotkey and confirmation message 2020-02-26 19:26:20 +10:00
Connor McLaughlin
27c9f2d834 Qt: Add a method for the emulation thread to focus the display widget 2020-02-26 19:26:14 +10:00
Connor McLaughlin
e9dea6e0f7 HostInterface: Add a ConfirmMessage() method 2020-02-26 19:25:57 +10:00
Connor McLaughlin
8ffdcf1b7e Qt: Add a way for the emulation thread to request fullscreen state 2020-02-26 19:25:51 +10:00
Connor McLaughlin
460ff24248 Qt: Support SDL audio backend 2020-02-25 23:40:46 +10:00
Connor McLaughlin
223b52736f Qt: Populate audio backend drop-down 2020-02-25 23:40:42 +10:00
Connor McLaughlin
c68d188029 Disable DXGI handling of ALT+ENTER
We manage fullscreen ourselves.
2020-02-24 18:19:20 +09:00
Connor McLaughlin
bfdf343dfe SDL: Move imgui render to display
Fixes crash on renderer switch.
2020-02-23 00:04:30 +09:00
Connor McLaughlin
49c7767ed4 System: Check save state version when loading
Fixes #34.
2020-02-22 17:16:47 +09:00
Connor McLaughlin
959a555274 CDROM: Implement asynchronous disc reading 2020-02-22 00:24:35 +09:00
Connor McLaughlin
7ece901d57 CDImage/CHD: Fix crash when opening invalid/nonexistant file 2020-02-22 00:18:58 +09:00
Connor McLaughlin
1ed8243776 HostInterface: Reset counters when starting from state 2020-02-22 00:18:27 +09:00
Connor McLaughlin
3a0f8bffc5 SDL: Use precompiled D3D11 display shaders 2020-02-20 23:22:37 +09:00
Connor McLaughlin
784a5c789f Qt: Use precompiled D3D11 display shaders 2020-02-20 23:22:28 +09:00
Connor McLaughlin
4f794b1c37 Add precompiled versions of D3D11 display shaders 2020-02-20 23:21:54 +09:00
Connor McLaughlin
46846a10f6 Common: Simplify D3D shader object creation with helpers 2020-02-19 22:04:21 +09:00
Connor McLaughlin
11b90b2beb Qt: Fix mac build again 2020-02-18 00:31:05 +09:00
Connor McLaughlin
262331504f Qt: Support binding controller axes 2020-02-18 00:06:28 +09:00
Connor McLaughlin
b7dfe06f74 Qt: Support axes in input binding widgets 2020-02-18 00:06:11 +09:00
Connor McLaughlin
149cbf6457 GPU/HW: Properly implement too-large polygon culling
Replaces triangle strips with triangle lists, which has the added bonus
of not requiring flushing as many batches.

Fixes missing geometry in Vagrant Story.
2020-02-17 00:09:45 +09:00
Connor McLaughlin
bbe54df3a8 GPU/HW: Split rectangles on texture page boundaries
Fixes the sky in Ape Escape's menu screen, FF7 menu borders, probably
others.
2020-02-17 00:09:31 +09:00
Connor McLaughlin
bd542831a8 GPU: Fix incorrect bit check in DrawMode::IsUsingPalette()
Fixes Sony Computer Entertainment fade in the NTSC-J BIOS.
2020-02-17 00:09:27 +09:00
Connor McLaughlin
0f7365117b SDLControllerInterface: Add missing include 2020-02-16 00:39:06 +09:00
Connor McLaughlin
961bc09979 SDL: Fix crashes on starting emulation 2020-02-16 00:33:43 +09:00
Connor McLaughlin
208928b6dc Qt: Fix load state menu not refreshing after save 2020-02-16 00:15:18 +09:00
Connor McLaughlin
1e0e802fa4 HostInterface: Add a helper to display a 'Loading Screen' during long startup 2020-02-16 00:15:16 +09:00
Connor McLaughlin
9ddb3a8c7a SDL: Use controller interface from frontend-common 2020-02-16 00:15:14 +09:00
Connor McLaughlin
6456c5d63d Qt: Don't resume when booting without game code 2020-02-16 00:15:11 +09:00
Connor McLaughlin
dcc9da3f5e HostInterface: Don't try to resume system without game code 2020-02-16 00:15:09 +09:00
Connor McLaughlin
06f4d72631 FrontendCommon: Use SDL_InitSubSystem() for lazy initialization 2020-02-16 00:15:05 +09:00
Connor McLaughlin
78a6666439 SDLAudioStream: Don't allow format to change 2020-02-16 00:15:02 +09:00
Connor McLaughlin
e48e6141c8 Qt: Set display window size on context create not constructor
The size isn't known at construction time.
2020-02-16 00:15:00 +09:00
Connor McLaughlin
cd2f6d1f68 HostInterface: Only display error when loading resume state if boot anyway flag isn't set 2020-02-16 00:14:58 +09:00
Connor McLaughlin
6d945439eb Qt: Fix possible crash/race when startup fails 2020-02-16 00:14:56 +09:00
Connor McLaughlin
59cf799491 Qt: Implement controller interface/binding 2020-02-16 00:14:53 +09:00
Connor McLaughlin
6a1206dde7 Frontends: Add option for "Increase Timer Resolution" 2020-02-16 00:14:51 +09:00
Connor McLaughlin
e01cf0dccb Frontends: Implement auto save on exit/resume 2020-02-16 00:14:49 +09:00
Connor McLaughlin
e738b87a25 HostInterface: Add helpers for resume save state 2020-02-16 00:14:47 +09:00
Connor McLaughlin
5f3be68028 HostInterface: Notify host when controller types change 2020-02-16 00:14:44 +09:00
Connor McLaughlin
b0c846388e SDL: Only save settings when changes have been made 2020-02-16 00:14:42 +09:00
Connor McLaughlin
37d765e8d7 HostInterface: Support switching audio backends 2020-02-16 00:14:40 +09:00
Connor McLaughlin
6a0c15b649 HostInterface: Move timer resolution increase to base class 2020-02-16 00:14:37 +09:00
Connor McLaughlin
1e009133ae Rename 'Default' audio backend to 'SDL' 2020-02-16 00:14:35 +09:00
Connor McLaughlin
d17f0a3923 Qt: Implement disc change in QtHostInterface 2020-02-16 00:14:33 +09:00
Connor McLaughlin
e5740a5632 Qt: Pass QStrings by reference in HostInterface 2020-02-16 00:14:30 +09:00
Connor McLaughlin
fd8ed08307 Move more logic from frontend to base HostInterface 2020-02-16 00:14:28 +09:00
Connor McLaughlin
f0578bb932 HostInterface: Make helper methods const 2020-02-16 00:14:25 +09:00
Connor McLaughlin
153eded978 Qt: Use a single column in hotkey binding list 2020-02-16 00:14:23 +09:00
Connor McLaughlin
5c303705ac Qt: Use scroll area for hotkey binding list 2020-02-16 00:14:08 +09:00
Connor McLaughlin
1ce1e016ae Qt: Implement save state menus 2020-02-16 00:14:04 +09:00
Connor McLaughlin
97ea851097 Qt: Narrowing warning fix 2020-02-16 00:14:02 +09:00
Connor McLaughlin
7290e5cad0 HostInterface: Add per-slot save state helper functions 2020-02-16 00:14:00 +09:00
Connor McLaughlin
9148581213 GPU: Narrowing warning fix 2020-02-16 00:13:57 +09:00
Connor McLaughlin
3bafdf88d4 SDL: Fix uninitialized mapping variables 2020-02-16 00:13:55 +09:00
Connor McLaughlin
745c2785b2 Move shared frontend code from SDL to a seperate project 2020-02-16 00:13:53 +09:00
Connor McLaughlin
24bebf7f59 SDL: Add emulation speed slider 2020-02-16 00:13:48 +09:00
Connor McLaughlin
fd2ca2927e Common/FileSystem: Fix recursive directory creation 2020-02-15 23:19:27 +09:00
Connor McLaughlin
befa2a27d8 HostInterface: Fix crash in SetUserDirectory 2020-02-15 23:12:15 +09:00
Connor McLaughlin
b605a84f7d HostInterface: Set user directory for Linux/macOS, portable.txt support 2020-02-15 22:36:16 +09:00
Connor McLaughlin
f5482cb3b6 Don't require OpenGL compatibility profile 2020-02-15 21:11:51 +09:00
Connor McLaughlin
1c17d5495e CMake: Attempting to around SDL2 issues on macOS 2020-02-15 17:40:21 +09:00
Connor McLaughlin
65b5013da0 Qt: Work around indirect include of glext.h by QOpenGLContext on macOS
Hacky, but aside from not using glad I'm not sure what else to do.
2020-02-15 17:23:35 +09:00
Connor McLaughlin
15e49b9f61 Core/TimingEvent: Add missing <string> include 2020-02-15 11:34:57 +09:00
Connor McLaughlin
f0910dc948 Common/FileSystem: Include fix 2020-02-15 11:00:54 +09:00
Connor McLaughlin
f805764fea Common/FileSystem: More OSX fixes.. 2020-02-15 10:50:33 +09:00
Connor McLaughlin
2ac8f7a6ac Common/FileSystem: uint32 -> u32 2020-02-15 10:34:48 +09:00
Connor McLaughlin
244302557f SDL: Add missing <cmath> include to sdl_host_interface.cpp 2020-02-15 10:29:46 +09:00
Connor McLaughlin
8eba4b379c Settings: Default to D3D11 renderer on Windows
This point it's less buggy and slightly more performant.
2020-02-15 10:21:59 +09:00
Connor McLaughlin
4681f9d744 Common/FileSystem: Don't include malloc.h on macOS 2020-02-15 10:12:55 +09:00
Connor McLaughlin
33f3ab4d86 Common/FIFOQueue: Use posix_memalign instead of memalign 2020-02-15 00:08:56 +09:00
Connor McLaughlin
23c8a5588d Add macOS to some Linux/Android-only-isms 2020-02-14 22:58:18 +09:00
Connor McLaughlin
5aba89091e HostInterface: Fix possible crash in BIOS loading 2020-02-14 22:45:54 +09:00
Connor McLaughlin
d7f8884291 Qt: Fix compilation under clang-9
Fixes #23.
2020-02-13 16:54:09 +09:00
Connor McLaughlin
c008a5d523 Display: Fix bleeding from adjacent VRAM columns with linear filtering 2020-02-13 00:19:46 +09:00
Connor McLaughlin
5c7ef65a34 HostInterface: Non-standard speeds are <100% too 2020-02-12 21:27:43 +09:00
Connor McLaughlin
b8210ecbe3 GPU: Use correct texture page size in overlap tracking 2020-02-12 20:58:34 +09:00
Connor McLaughlin
278aa86d14 SPU: Refactor ADSR/implement exponential mode 2020-02-11 23:10:00 +09:00
Connor McLaughlin
e098c83342 HostInterface: Disable vsync/audio sync when running at not-100% speed 2020-02-11 12:03:25 +09:00
Connor McLaughlin
70fe43a3ec System: Implement variable emulation speed 2020-02-11 12:02:42 +09:00
Connor McLaughlin
a81a0c0f21 Qt: Add normalized float values to SettingWidgetBinder 2020-02-10 22:44:00 +09:00
Connor McLaughlin
9ac7b002e2 GPU/HW: Improve dirty rectangle tracking
Fixes title screen of Activision Classics and performance regression
from Vagrant Story motion blur fix.
2020-02-09 22:49:53 +09:00
Connor McLaughlin
2bf6912f39 Qt: Simplify emulation thread loop 2020-02-09 22:16:37 +09:00
Connor McLaughlin
c820ddba79 HostInterface: Move throttle and perf stats to System class 2020-02-09 22:16:25 +09:00
Connor McLaughlin
895cefec60 Qt: Fix core trying to use core OpenGL shaders on OpenGL ES 2020-02-08 21:18:41 +09:00
Connor McLaughlin
1e45c9c4e1 GPU: Fix incorrect overwrite of set mask bit from draw mode
Fixes motion blur in Vagrant Story.
2020-02-08 00:01:37 +09:00
Connor McLaughlin
287ab93cdc GPU: Fix texture bit15 not propogating when blending enabled 2020-02-08 00:01:12 +09:00
Connor McLaughlin
ac5af4658d GPU: Mask bit check should use existing colour not new colour 2020-02-07 00:11:12 +09:00
Connor McLaughlin
a36fe8bfe6 GPU: Keep drawing area invalidated after invalidating shadow VRAM copy
Partially fixes the motion blur in Vagrant Story.
2020-02-07 00:10:58 +09:00
Connor McLaughlin
d1c8775996 Common/Rectangle: Compile fix when using operator= 2020-02-07 00:10:46 +09:00
Connor McLaughlin
7e862cd63e GPU: Texture bit should be ignored when drawing lines
Fixes line flickering in Vagrant Story.
2020-02-07 00:10:36 +09:00
Stenzek
8d9ce82281 Qt: Slightly rework desktop/GLES context creation 2020-02-06 21:02:47 +09:00
Stenzek
8654778298 Qt: OpenGL display window crash fix 2020-02-05 22:47:49 +09:00
Stenzek
e4e15f234b Qt: Fix up debug CPU mode switch menu 2020-02-05 17:43:25 +09:00
Stenzek
057263bda3 HostInterface: Track changes to CPU mode in ApplySettings() 2020-02-05 17:43:15 +09:00
Stenzek
c26b9bc54c System: UpdateCPUExecutionMode -> SetCPUExecutionMode 2020-02-05 17:43:00 +09:00
Stenzek
93f85535eb Qt: Handle creation of ES contexts even when it wasn't specified 2020-02-05 17:42:50 +09:00
Stenzek
edb6d7c97e Qt: Add debug settings to menu 2020-02-04 15:22:56 +09:00
Stenzek
733ab1bca0 Settings: Store debug settings to ini 2020-02-04 15:22:48 +09:00
Stenzek
6718f0442c Qt: Support QActions in SettingsWidgetBinder 2020-02-04 15:22:39 +09:00
Connor McLaughlin
52fd070d3b Build: Compile tinyxml2 as static library instead of dll 2020-02-03 14:22:17 +10:00
Connor McLaughlin
ec55ab7f5e Build: Rename duckstation to duckstation-sdl 2020-02-03 14:16:59 +10:00
Connor McLaughlin
5957df5b5c Update SDL2 to 2.0.10 2020-02-03 13:53:31 +10:00
Connor McLaughlin
4eadc07629 Common/StringUtil: Fix more incorrect usage of va_list 2020-02-03 13:53:17 +10:00
Connor McLaughlin
899a8e0f03 Qt: Add "Use Debug Device" to GPU settings 2020-02-02 00:22:14 +10:00
Connor McLaughlin
96be414e3e Qt: Populate console region drop-down dynamically 2020-02-02 00:22:07 +10:00
Connor McLaughlin
b11a7a106f Common/Log: Fix corrupted output/UB with va_copy
Fixes crashes on GCC9+ (#9), maybe others.
2020-02-01 11:04:46 +10:00
Connor McLaughlin
c72d86cf1b Qt: Hook up CPU execution mode setting 2020-02-01 00:05:20 +10:00
Connor McLaughlin
e11c7190b5 Linux build fix 2020-01-30 20:20:21 +10:00
Connor McLaughlin
070e6c32d6 Frontends: Add .chd files to open filter 2020-01-30 20:06:15 +10:00
Connor McLaughlin
c1c82eb3f3 Common/CDImage: Support CHD format 2020-01-30 20:06:15 +10:00
Connor McLaughlin
18d5086e4c Common/CDImage: Changes to support CHD interfaces 2020-01-30 20:06:15 +10:00
Connor McLaughlin
0b7abf244e Timers: Fix sync mode 3 inverted condition 2020-01-30 16:22:05 +10:00
Connor McLaughlin
88936463d7 GPU: Toggle vblank timer gate for full frame
Regression from event system. Fixes Ridge Racer.
2020-01-30 16:22:05 +10:00
Connor McLaughlin
288b680e07 FileSystem: Add ReplaceExtension() helper 2020-01-30 16:22:05 +10:00
Connor McLaughlin
6624df1e8c Qt: Add CPU settings/emulation speed to console settings 2020-01-29 00:01:44 +10:00
Connor McLaughlin
5272ecd572 Qt: Support binding settings to QSliders 2020-01-29 00:01:35 +10:00
Connor McLaughlin
4c59d8a9ea Linux build fix 2020-01-24 16:44:13 +10:00
Connor McLaughlin
1b9609ef61 Implement event-based scheduler instead of lock-step components 2020-01-24 16:23:39 +10:00
Connor McLaughlin
624888e131 HostInterface: Default BIOS path to bios subdirectory 2020-01-24 14:52:12 +10:00
Connor McLaughlin
faf2308695 Settings: Move set defaults to HostInterface so it can use user paths 2020-01-24 14:52:04 +10:00
Connor McLaughlin
b5e73a0be4 HostInterface: Add helper methods for getting paths to save states/memcards 2020-01-24 14:52:03 +10:00
Connor McLaughlin
a83cad5872 GPU/D3D11: Use shader bytecode cache 2020-01-24 14:52:01 +10:00
Connor McLaughlin
82da9a4505 D3D11: Add a shader bytecode cache class 2020-01-24 14:52:00 +10:00
Connor McLaughlin
2276975d62 Qt: Implement GitHub Repository/Issue Tracker links 2020-01-24 14:51:59 +10:00
Connor McLaughlin
1ed187fd57 Qt: Add hotkey for increasing/decreasing resolution scale 2020-01-24 14:51:57 +10:00
Connor McLaughlin
40799d0f77 HostInterface: Move ModifyResolutionScale() to base class 2020-01-24 14:51:56 +10:00
Connor McLaughlin
8148486a9f Qt: Add hotkey to toggle software rendering 2020-01-24 14:51:55 +10:00
Connor McLaughlin
4a3478b360 HostInterface: Add function to switch between sw/hw rendering 2020-01-24 14:51:53 +10:00
Connor McLaughlin
f2231d6669 HostInterface: Move setting update logic to base class 2020-01-24 14:51:52 +10:00
Connor McLaughlin
82563d94f4 HostInterface: Fix offset OSD messages in Qt frontend 2020-01-24 14:51:38 +10:00
Connor McLaughlin
687772c4da HostDisplay: Move some derived class fields to base class 2020-01-24 14:51:36 +10:00
Connor McLaughlin
736d85b0f3 Qt: Implement display linear filtering 2020-01-24 14:51:34 +10:00
Connor McLaughlin
abf48b6cc2 Qt: Update GPU settings when enhancements are changed 2020-01-24 14:51:33 +10:00
Connor McLaughlin
f05f5aeb2b Qt: Implement browse button for BIOS path 2020-01-24 14:51:31 +10:00
Connor McLaughlin
2694181811 Qt: Hook up HostInterface::Report{Error,Message} 2020-01-24 14:51:30 +10:00
Connor McLaughlin
19cd91a684 Qt: Fix crash on exit when boot fails 2020-01-24 14:51:28 +10:00
Connor McLaughlin
78f984c412 Qt: Add automatic download of redump disc database for game list 2020-01-24 14:51:25 +10:00
Connor McLaughlin
b937275073 Qt: Link with and copy Qt5Network library 2020-01-24 14:51:24 +10:00
Connor McLaughlin
65ae85eb7b Qt: Skeleton for audio settings 2020-01-24 14:51:13 +10:00
Connor McLaughlin
c5faa36f43 GameList: Add function to query whether database exists 2020-01-24 14:51:12 +10:00
Connor McLaughlin
f6fee86f1c HostInterface: Create user directories on startup 2020-01-24 14:51:10 +10:00
Connor McLaughlin
b4c06fdcc6 GameList: Auto set cache/database path from user directory 2020-01-24 14:51:09 +10:00
Connor McLaughlin
feb48899c3 Qt: Don't double-create game list 2020-01-24 14:51:07 +10:00
Connor McLaughlin
77b282862f HostInterface: Move running title info to System 2020-01-24 14:51:05 +10:00
Connor McLaughlin
b3db3a1cc0 HostInterface: Share settings between SDL and Qt frontends 2020-01-24 14:51:03 +10:00
Connor McLaughlin
2c3a0a6af9 HostInterface: Change working directory to user directory at startup 2020-01-24 14:51:02 +10:00
Connor McLaughlin
53428cb55b HostInterface: Add user directory helpers 2020-01-24 14:51:00 +10:00
Connor McLaughlin
7afb79aee6 Common: Add FileSystem::{Get,Set}WorkingDirectory functions 2020-01-24 14:50:58 +10:00
Connor McLaughlin
de4e45a433 Common: Add a function to get the path to the running program 2020-01-24 14:50:57 +10:00
Connor McLaughlin
9456dc5d9b Qt: Power off system correctly when exiting 2020-01-24 14:50:56 +10:00
Connor McLaughlin
069bdd471c Qt: Stub saving resume state when powering off 2020-01-24 14:50:54 +10:00
Connor McLaughlin
0200b9ffc1 Qt: Hook up 'Add Game List Directory' function 2020-01-24 14:50:53 +10:00
Connor McLaughlin
98eb71aa3f Qt: Fix extra margins in pad settings panel 2020-01-24 14:50:52 +10:00
Connor McLaughlin
1cdd4e01fb Qt: Reorder settings categories 2020-01-24 14:50:51 +10:00
Connor McLaughlin
8d4d8e44e4 HostInterface: Saving state message should be OSD not error 2020-01-24 14:50:50 +10:00
Connor McLaughlin
0a5f7fcd75 System: Update running game when media changes from save state 2020-01-24 14:50:48 +10:00
Connor McLaughlin
f2d5ce74df Qt: Fix bug where render window is not focused leaving fullscreen 2020-01-24 14:50:47 +10:00
Connor McLaughlin
20b60e0f01 Qt: Update window title/save states from running title 2020-01-24 14:50:46 +10:00
Connor McLaughlin
82b4229f1b GameList: Move entry to global scope so it can be forward declared 2020-01-24 14:50:44 +10:00
Connor McLaughlin
183928b0f6 Qt: Skeleton of load/save state menus 2020-01-24 14:50:42 +10:00
Connor McLaughlin
1998aa96a4 Qt: Simplify Change Disc menu logic 2020-01-24 14:50:40 +10:00
Connor McLaughlin
69841d0a09 Qt: Move quick CPU/GPU switch to Debug menu 2020-01-24 14:49:54 +10:00
Connor McLaughlin
6737b3ec44 Qt: Drop Settings accessor from HostInterface
This should only be accessed on the emulation thread.
2020-01-24 14:49:53 +10:00
Connor McLaughlin
d343743768 Qt: Safer GPU renderer switching 2020-01-24 14:49:51 +10:00
Connor McLaughlin
c5282b99e1 Qt: Thread-safe QSettings access and updating 2020-01-24 14:49:49 +10:00
Connor McLaughlin
9562cbea56 Frontends: Add frame time performance counters 2020-01-24 14:49:47 +10:00
Connor McLaughlin
67710ca184 Qt: Add a signal when the game list selection is changed 2020-01-24 14:49:46 +10:00