1606 Commits

Author SHA1 Message Date
Connor McLaughlin
86c6be41b3 SDL: Wayland support 2020-07-11 03:28:57 +10:00
Connor McLaughlin
4ce5f7e802 GLContext: Wayland support 2020-07-11 03:28:25 +10:00
Connor McLaughlin
eab70546c8 CDROMAsyncReader: Only log warning when waiting time exceeds 1ms 2020-07-11 03:21:05 +10:00
Connor McLaughlin
c5e8327e7a CDROM: Seek to LBA 0 when resetting
Fixes Love & Destroy.
2020-07-10 20:55:15 +10:00
Connor McLaughlin
71157b171e CDROM: Use partial seek position when re-seeking 2020-07-10 20:55:00 +10:00
Connor McLaughlin
4d1880091e GPU: Ignore display start bit 0 instead of reducing width 2020-07-10 20:31:58 +10:00
Connor McLaughlin
93abf8e53d GPU: Drop least significant bit of display start address
Fixes extra column in some games, e.g. Nascar Thunder 2004,
U.S. Navy Fighters.
2020-07-10 20:23:27 +10:00
Connor McLaughlin
604ff20b0d AnalogController: Treat rumble as binary on/off
Fixes vibration in Final Fantasy 8.
2020-07-10 20:15:46 +10:00
Connor McLaughlin
d6ec1fd84e Build fix 2020-07-10 14:46:44 +10:00
Connor McLaughlin
c01854e9d1 Define LIBRETRO macro when building core, skip swap chain 2020-07-10 14:02:45 +10:00
Connor McLaughlin
a5fe740e30 Fix a bunch of compiler warnings 2020-07-09 13:30:16 +10:00
Connor McLaughlin
60a739e305 D3D11HostDisplay: Add __has_include check for dxgi1_5.h 2020-07-09 13:24:56 +10:00
Connor McLaughlin
9685be9064 D3D11/ShaderCache: Remove feature level 12 enum usage
It's not used anyway.
2020-07-09 13:00:44 +10:00
Connor McLaughlin
5984f977ca D3D11HostDisplay: Ensure we only get feature level 10-11 2020-07-09 13:00:31 +10:00
Connor McLaughlin
46dfccef81 Common/DimensionalArray: Don't break clang 2020-07-08 15:40:08 +10:00
Connor McLaughlin
532c2a0c15 cmake: Drop msbuild-based libretro dll in top-level dir too 2020-07-08 15:18:49 +10:00
Connor McLaughlin
a68bbb3e85 Common/DimensionalArray: Work around VC2017 issue 2020-07-08 15:04:47 +10:00
Connor McLaughlin
068b244303 libretro: Do SET_CORE_OPTIONS unconditionally 2020-07-08 12:48:57 +10:00
Connor McLaughlin
57cf40d1ae Bus: Work around VS2017 bug with std::array 2020-07-08 12:45:53 +10:00
Connor McLaughlin
6ae5caa23b Common/StringUtil: Add missing include 2020-07-08 12:45:49 +10:00
Connor McLaughlin
209d7c67e9 GPU/OpenGL: Prefer SSBOs over small texel buffers+subimage 2020-07-08 02:05:36 +10:00
Connor McLaughlin
922003ba50 libretro: Ignore renderer changes
RetroArch does not support hot swapping renderers.
2020-07-08 02:05:36 +10:00
Connor McLaughlin
97a946bd62 CommonHostInterface: Implement frame step hotkey 2020-07-08 02:05:36 +10:00
Connor McLaughlin
01287cb7da build: Support building libretro core for Android 2020-07-07 20:27:14 +10:00
Connor McLaughlin
c242d4707f build: Drop Linux libretro core in current directory too 2020-07-07 20:27:14 +10:00
Connor McLaughlin
089b1d465f build: Drop libretro DLL in build directory 2020-07-07 19:09:14 +10:00
Connor McLaughlin
9a631ff52c build: Don't build unit tests for libretro core 2020-07-07 18:54:02 +10:00
Connor McLaughlin
729e1b3392 GLContext: Fix Android context creation 2020-07-07 00:59:49 +10:00
Connor McLaughlin
da180a1c4f Vulkan: Fix crash when device creation fails 2020-07-07 00:59:42 +10:00
Connor McLaughlin
1d4b5e22cb Vulkan: Fall back to geometryShader when fillModeNonSolid unsupported 2020-07-07 00:59:35 +10:00
Connor McLaughlin
d1eae288bf GameList: Add EntryCompatibilityRatingToString 2020-07-07 00:59:28 +10:00
Connor McLaughlin
5274fa32ac Qt: Pump events on main thread when waiting for init 2020-07-06 02:47:33 +10:00
Connor McLaughlin
76cb52407b SDLControllerInterface: Init joystick API as well 2020-07-06 02:47:33 +10:00
Connor McLaughlin
547e8b239b libretro: Reduce base width/height
Stops the window opening so large.
2020-07-06 02:47:33 +10:00
Connor McLaughlin
11c0601a67 libretro: Work around hw render interface pointer being freed 2020-07-06 02:47:33 +10:00
Albert Liu
e42d5fed75 GPU: Adjust 4-pixel boundary alignment formula
Fixes missing edge in Tenchi wo Kurau II: Sekiheki no Tatakai.
2020-07-05 06:00:36 -07:00
Albert Liu
000a51298a GPU: Don't round screen size to 4-pixel multiple 2020-07-05 06:00:36 -07:00
Albert Liu
e2b1158514 GPU: Report CRTC padding as signed in debug window 2020-07-05 06:00:36 -07:00
Connor McLaughlin
67bc14dac9 CI: Use libretro core naming convention 2020-07-05 13:15:12 +10:00
Connor McLaughlin
511c3133f1 GPU: Let GPU catch up before handling GP1 reset commands
Fixes trashed VRAM writes in some homebrew.
2020-07-05 02:25:56 +10:00
Connor McLaughlin
b0b3901722 libretro: Fix DualShock analog mode auto-enable 2020-07-05 00:05:14 +10:00
Connor McLaughlin
c76bb5eb6a libretro: Fix display aspect ratio 2020-07-04 22:33:07 +10:00
Connor McLaughlin
343e3ba3b7 libretro: Better handle resolution changes 2020-07-04 22:14:07 +10:00
Connor McLaughlin
e15fafe428 libretro: Reduce OSD message durations 2020-07-04 22:14:07 +10:00
Connor McLaughlin
8408d3b6bf libretro: Disable shader cache
Can't seem to see somewhere we can save shader blobs. It wasn't working
anyway because it would generate invalid paths.
2020-07-04 22:14:07 +10:00
Connor McLaughlin
f9622b2450 libretro: Fix memory card save locations 2020-07-04 22:14:07 +10:00
Connor McLaughlin
9b3e344ad8 Renderers: Support empty shader cache 2020-07-04 22:14:07 +10:00
Connor McLaughlin
f396a2c373 Renderers: Make shader cache path a prefix instead of directory 2020-07-04 22:14:07 +10:00
Connor McLaughlin
b9ffca1ddf libretro: Vulkan renderer support 2020-07-04 22:14:07 +10:00
Connor McLaughlin
218f6721d3 libretro: Fix display rendering in D3D11/OpenGL 2020-07-04 20:05:49 +10:00
Connor McLaughlin
2c4fce3f0d D3D11HostDisplay: Don't create swap chain for headless 2020-07-04 17:37:50 +10:00
Connor McLaughlin
b3359dadc9 Qt: Save original style name for restoring after theme switch 2020-07-04 15:54:26 +10:00
Connor McLaughlin
1231f6dafe GPU: Handle GP1 command mirrors 2020-07-04 01:28:18 +10:00
Albert Liu
0a0a2024fd SDLControllerInterface: Prefer cbutton.which for button events
Functionally the same as caxis.which due to SDL_Event union, but prefer
using SDL_ControllerButtonEvent members for button events.
2020-07-02 17:45:44 -07:00
Connor McLaughlin
2d74062abb CPU: Delay interrupts by one instruction/block
Fixes Gameshark Sampler Disc.
2020-07-03 01:51:08 +10:00
Connor McLaughlin
8a8ce8d41c NamcoGunCon: Use correct GPU clock as reference 2020-07-03 01:51:05 +10:00
Connor McLaughlin
0710e3b6d3 CDROM: Ignore sectors with channel number=255
Some games (Taxi 2 and Blues Blues) have junk audio sectors with a channel number of 255.
We need to skip them otherwise it ends up playing the incorrect file.

TODO: Verify with a hardware test.
2020-07-02 00:50:53 +10:00
Connor McLaughlin
bff5432879 Pad: Improve ACK timing
Fixes random pauses in Moto Racer.
2020-07-02 00:50:53 +10:00
Connor McLaughlin
b471d1043a Settings: Load Memory Cards From State -> Load Devices From State
Makes it apply to controllers too.
2020-07-02 00:50:53 +10:00
Connor McLaughlin
655dff84e2 VulkanHostDisplay: Fix software cursor rendering 2020-07-01 01:57:25 +10:00
Connor McLaughlin
400ee3d9b3 OpenGLHostDisplay: Fix software cursor rendering 2020-07-01 01:57:25 +10:00
Connor McLaughlin
8cd9e0887e libretro: Use framebuffer view dimensions not texture dimensions 2020-07-01 01:57:25 +10:00
Connor McLaughlin
70f4ce7cde libretro: Add auto analog mode option for controllers 2020-07-01 01:57:25 +10:00
Connor McLaughlin
f65a50d84b HostDisplay: Use surface scale for drawing software cursor 2020-07-01 01:57:25 +10:00
Connor McLaughlin
bf08385051 WindowInfo: Add surface_scale field 2020-07-01 01:57:25 +10:00
Connor McLaughlin
e374853cf5 HostInterface: Better configuration of custom crosshair/software cursor 2020-07-01 01:57:25 +10:00
Connor McLaughlin
f0c1dfefe7 Core: Add resources file
Currently includes a crosshair icon.
2020-07-01 00:56:46 +10:00
Connor McLaughlin
ed6065d7f5 D3D11HostDisplay: Fix software cursor rendering 2020-07-01 00:56:46 +10:00
Connor McLaughlin
7d88bba764 Common: Add an image helper class 2020-07-01 00:56:46 +10:00
Connor McLaughlin
78cf890c6c Qt: Hook up per-controller-type-settings to UI 2020-07-01 00:56:46 +10:00
Connor McLaughlin
bcc6d5d53d Qt: Support float settings in setting widget binder 2020-07-01 00:56:46 +10:00
Connor McLaughlin
0b11a14e24 Qt: Better handling of default settings not in ini 2020-07-01 00:56:46 +10:00
Connor McLaughlin
4dc9e10777 HostInterface: Support per-controller-type settings 2020-07-01 00:56:46 +10:00
Connor McLaughlin
f3b2953e40 Common/StringUtil: Add FromChars overload for bool 2020-07-01 00:56:46 +10:00
Connor McLaughlin
38aa485f8f libretro: Analog controller/DualShock support 2020-06-30 03:03:56 +10:00
Connor McLaughlin
51b4776b8f libretro: Work around video driver switching crash in RetroArch 2020-06-30 03:03:56 +10:00
Connor McLaughlin
861b98ed3b libretro: Additional work
- Reliable resolution switching.
 - Hook up logging.
 - Memory cards and controller type settings.
 - Save state support.
 - Direct3D support.
2020-06-30 03:03:56 +10:00
Connor McLaughlin
2a38090e7a HostDisplay: Move most backend logic to FrontendCommon 2020-06-30 03:03:56 +10:00
Connor McLaughlin
936d92dfb8 System: Add option to force start in software mode 2020-06-30 02:44:19 +10:00
Connor McLaughlin
919494079b System: Make saving screenshots to state optional 2020-06-30 02:44:09 +10:00
Connor McLaughlin
dc7cc3b67f Common/ByteStream: Fix buffer corruption in MemoryByteStream 2020-06-30 02:44:01 +10:00
Connor McLaughlin
e5f56fcd33 MDEC: Slightly reduce block timing
Fixes FMVs in Disney's Treasure Planet.

Probably needs sub-block timing emulated at some point.
2020-06-29 14:45:14 +10:00
Connor McLaughlin
614ea632a5 SPU: Log warning when data is lost due to reg clear 2020-06-29 14:45:03 +10:00
Connor McLaughlin
ea1066f76e GL/StreamBuffer: Use glBufferData() on all drivers 2020-06-29 14:44:16 +10:00
Connor McLaughlin
745b53e4cb GL/Context: Fix crash in some GLX drivers 2020-06-27 17:35:08 +10:00
Connor McLaughlin
15afe4f436 GPU/Vulkan: Fix incorrect vkCmdPushConstants() call 2020-06-27 16:26:20 +10:00
Albert Liu
1a45ee3018 CommonHostInterface: Use largeImage fields in Discord presence payload
Fixes application icon not showing up in Discord Rich Presence.
2020-06-26 22:28:48 -07:00
Connor McLaughlin
0b261e836b GPU/Vulkan: Fix shader VRAM copies
Fixes battle transitions in Final Fantasy IX.
2020-06-27 03:00:03 +10:00
Connor McLaughlin
58b0e6859a Frontend: Reset/restore GPU state before saving screenshot
Fixes driver crashes in Vulkan.
2020-06-27 02:59:58 +10:00
Connor McLaughlin
b94de1924d GPU/ShaderGen: Round normalized colours before converting to integer
Fixes broken rendering/precision issues on Intel Ivy Bridge GPUs.

Many thanks to linkmauve from Dolphin for the idea - seems Dolphin also
had a similar problem a few years ago.
2020-06-26 21:40:53 +10:00
Connor McLaughlin
16ca214d09 GPU/OpenGL: Fix VRAM writes breaking on <GL4.3 2020-06-26 21:39:37 +10:00
Connor McLaughlin
34d7b752d8 GPU/ShaderGen: Enable GL_ARB_shader_storage_buffer_object on <GL4.3 2020-06-26 21:39:12 +10:00
Connor McLaughlin
998ec85b16 CDROM: Log slow sector reads in Release builds too 2020-06-26 17:17:25 +10:00
Connor McLaughlin
737337a526 CDROM: Fix incorrect sector read after incomplete seek->read
Fixes crash in Disney's The Lion King - Simba's Mighty Adventure.
2020-06-26 17:15:41 +10:00
Connor McLaughlin
b8a2487abf GPU/HW: Fix incorrect offset application in line upscaler
Fixes green line in pause screen of Spyro.
2020-06-26 03:26:06 +10:00
Albert Liu
788a9a6768 Qt: Reset palette and style when selecting default theme
Fixes palette and style getting stuck when switching to default theme
after having used dark fusion theme earlier in the same session.
2020-06-24 16:08:36 -07:00
Connor McLaughlin
ad727c7991 CPU/Recompiler: Check interrupts after mtc0 sr/cause
Fixes Jackie Chan Stuntmaster in Recompiler mode.
2020-06-25 01:33:00 +10:00
Connor McLaughlin
b00f50c927 CPU/Recompiler: Emit test/jz instead of bt/jnc for bits < 8
Likely very slightly faster.
2020-06-25 01:33:00 +10:00
Connor McLaughlin
55a2c73097 Qt: Add Dark Fusion theme 2020-06-25 01:33:00 +10:00
Connor McLaughlin
a6d976240a Qt: Add theme selection and dark theme 2020-06-25 01:33:00 +10:00