1606 Commits

Author SHA1 Message Date
Connor McLaughlin
2156236f52 Frontends: Use common GL context wrapper 2020-05-25 15:02:44 +10:00
Connor McLaughlin
4f4c4f4146 Common: Add GL context wrapper implementation 2020-05-25 15:02:44 +10:00
Connor McLaughlin
1494f2bc75 CDROM: Set m_current_lba to the sector being read
Fixes double-read commands returning incorrect sectors.

Fixes Vigilante 8 - 2nd Offense.
2020-05-24 13:28:12 +10:00
Connor McLaughlin
9f22684cea Qt: Combine resume and power off toolbar buttons 2020-05-23 15:03:15 +10:00
Connor McLaughlin
e6d52ce6de Qt: Add Resume button 2020-05-23 15:03:00 +10:00
Connor McLaughlin
e24e4c20e1 Qt: Fix pause button getting locked on after restarting game 2020-05-23 15:01:36 +10:00
Connor McLaughlin
237f469baa GPU: Mask variable sprite/rectangle sizes
Fixes broken sprites in Gradius Deluxe Pack (Gradius II).
2020-05-21 12:04:57 +10:00
Connor McLaughlin
c583459c6f GPU: Replace coord/size masks with constants 2020-05-21 12:02:19 +10:00
Connor McLaughlin
35a8c5b47c Timers: Don't hang when counter+target = 0 for timer1
This needs proper research into how it behaves with IRQs.
2020-05-21 00:26:07 +10:00
Connor McLaughlin
3c7229dfe2 CDROM: Add 3 sectors read time to seek time
Simulates the drive's inprecise coarse seek then reading subq to get to
the exact sector.

Fixes Waku Waku Derby.
2020-05-20 23:52:35 +10:00
Connor McLaughlin
dfe0dcb56c Qt: Split memory card/controller config, make bindings scroll 2020-05-20 23:26:26 +10:00
Connor McLaughlin
e7778ea86e Qt: Move OpenURL to QtUtils namespace 2020-05-20 23:25:16 +10:00
Connor McLaughlin
d41bf86eaa CDROM: Don't apply logical seek rules to subq-based seeks
Fixes Panekit - Infinitive Crafting Toy Case.
2020-05-20 19:30:46 +10:00
Connor McLaughlin
11c2b5a1e8 Bus: Extend SPU address range to 0x400 bytes 2020-05-20 18:57:33 +10:00
Connor McLaughlin
a693437bc9 Bus: Handle unaligned byte writes to SPU 2020-05-20 18:56:41 +10:00
Connor McLaughlin
c8a00c58eb Qt: Add Remove Disc option to change disc menu 2020-05-20 02:32:19 +10:00
Connor McLaughlin
fa027d9c2a SDL: Add remove disc menu option 2020-05-20 02:26:23 +10:00
Connor McLaughlin
340640821e CDROM: Add delay when swapping discs
Fixes broken disc swap detection in Metal Gear Solid.
2020-05-20 02:26:07 +10:00
Connor McLaughlin
415880fc40 CDROM: Don't restart play/read when current == target
Fixes CDDA locking up Buster Bros. Collection.
2020-05-20 02:05:19 +10:00
Connor McLaughlin
5d46556b7d CDROM: Update position while seeking for GetlocP
Fixes track selection in WipEout.
2020-05-20 01:52:54 +10:00
Connor McLaughlin
7bb087fe73 gen_scmversion: Don't use latest GitHub release tag 2020-05-19 15:31:11 +10:00
Connor McLaughlin
1eecd50f3d SPU: Run SPU when changing regs on voice pending key-on
Fixes menu/cursor sounds with different frequencies in Final Fantasy 7.
2020-05-18 00:59:13 +10:00
Connor McLaughlin
03080351c8 SPU: Reset ADPCM decoder last samples on key on 2020-05-18 00:50:55 +10:00
Connor McLaughlin
096ed21767 GPU: Synchronize before filling/writing with interlaced rendering 2020-05-17 21:51:33 +10:00
Connor McLaughlin
88cc695d0b HostDisplay: Adjust offsets for linear filtering
Fixes line on right of screen in South Park.
2020-05-17 21:10:48 +10:00
Connor McLaughlin
19cebd97da GPU: Further refinements to crop overscan
Fixes flickering line in South Park.
2020-05-17 19:23:48 +10:00
Connor McLaughlin
0ef0c36704 GPU: Align display widths to 4 pixels
Documentation thanks to nocash.

Fixes line on edge in X2 - No Relief, Gunbird.
2020-05-17 18:46:59 +10:00
Connor McLaughlin
664bd06df6 GPU: Don't recursively execute commands
This can happen with interlaced rendering on when a line is pending
scanout and a primitive is drawn.

Fixes screen transitions in Slap Happy Rhythm Busters.
2020-05-17 17:58:48 +10:00
Connor McLaughlin
0bdac9e4be SDL: Add disable interlacing to quick settings menu 2020-05-17 17:58:32 +10:00
Connor McLaughlin
c475923bdd SDL: Add log level settings to debug menu 2020-05-17 14:12:36 +10:00
Connor McLaughlin
8fd3a83ea8 Settings: Save DMA timing hacks to ini 2020-05-17 14:12:35 +10:00
Connor McLaughlin
2185bbec73 GPU: Display state in debug window 2020-05-17 14:11:42 +10:00
Connor McLaughlin
597aa20d83 GPU: Don't panic when FIFO is non-empty with VRAM->CPU copy
This probably is not a good state to be in though, since the DMA request
gets turned off and will never resume until it's copied out.
2020-05-17 14:05:31 +10:00
Connor McLaughlin
7d887edf17 DMA: Write correct terminator at end of OTC
Fixes NBA Live 96.
2020-05-17 13:58:26 +10:00
Connor McLaughlin
2795dea124 HostInterface: Prioritize SCPH-3000 over SCPH-1000 for NTSC-J 2020-05-17 01:08:14 +10:00
Connor McLaughlin
b25ed6c151 GPU: Fix interlaced rendering in vblank breaking 2020-05-17 01:02:20 +10:00
Connor McLaughlin
93031fc27f SDL: Re-add frame step hotkey
Needs porting to Qt at some point.
2020-05-17 01:00:44 +10:00
Connor McLaughlin
1c50a09c2e HostInterface: Set user directory to Documents\DuckStation 2020-05-17 00:22:16 +10:00
Connor McLaughlin
f7a2448dfb HostInterface: Pull compatibility database from program directory
Fixes compatibility list not reading on Linux.
2020-05-16 22:18:05 +10:00
Connor McLaughlin
4c9cdbb147 Qt/GameProperties: Disable all fields when code is missing 2020-05-16 21:19:34 +10:00
Connor McLaughlin
525bfda672 Build: Copy data directory with VS solution too 2020-05-16 20:55:00 +10:00
Connor McLaughlin
9ff8cf009a Qt: Fix tab order in game properties dialog 2020-05-16 20:32:36 +10:00
Connor McLaughlin
4e66b12727 Qt: Hook up export compatibility info to game properties 2020-05-16 20:32:36 +10:00
Connor McLaughlin
669934eb1a GameList: Support exporting XML snippets for compatibility info 2020-05-16 20:32:36 +10:00
Connor McLaughlin
f671840a18 Qt: Add compatibility stars to game list 2020-05-16 20:32:36 +10:00
Connor McLaughlin
b2a2366287 Qt: Add game properties dialog 2020-05-16 20:32:36 +10:00
Connor McLaughlin
d781de2ce6 GameList: Add support for compatibility database 2020-05-16 20:32:36 +10:00
Connor McLaughlin
6ebd9236c5 CDImage: Add track info accessors 2020-05-16 20:32:36 +10:00
Connor McLaughlin
47c2b29395 Build: Use bin directory for cmake, fix Windows/cmake build 2020-05-16 13:10:31 +10:00
Connor McLaughlin
a937a09b5c CPU: Fix broken exception logging from YBaseLib removal 2020-05-16 01:02:18 +10:00
Connor McLaughlin
214e852a54 CDROM: Add time to read sector to seek time
Fixes Yuukyuu Gensoukyoku Ensemble 1.
2020-05-16 01:01:31 +10:00
Connor McLaughlin
110aa8bd93 CDROM: Reset read sector buffer on INT1
Fixes GetlocL -> DMA out returning incorrect data.

Fixes FoxKids.com - Micro Maniacs Racing.
2020-05-16 00:33:03 +10:00
Connor McLaughlin
e1157bff65 CDROM: Don't delay CDDA report, only skip index 0
Fixes music in Advanced V.G.
2020-05-16 00:27:09 +10:00
Connor McLaughlin
14b2506d7d HostInterface: Disable true color/enable scaled dithering by default
Too many games are broken with it enabled. The number which break with
scaled dithering is much smaller.
2020-05-15 01:41:58 +10:00
Connor McLaughlin
bf3c83658a GPU: More accurate texture blending in non-true-colour-mode
Fixes Silent Hill loading animation, Advanced V.G. intro fade-out, and
probably others.
2020-05-15 01:32:22 +10:00
Connor McLaughlin
c114873ed8 GPU: Fix height underflow in CRTC calculations 2020-05-14 01:25:43 +10:00
Connor McLaughlin
3472e37d21 GPU: Synchronize before clearing FIFO 2020-05-14 01:25:10 +10:00
Connor McLaughlin
c0ea35ccdc GPU: Fix parameters not applying on startup 2020-05-14 01:24:39 +10:00
Connor McLaughlin
d461d7c87a SPU: Fix reverb write regression from e07d3c9d 2020-05-13 13:47:33 +10:00
Connor McLaughlin
db9d637f92 HostInterface: Fix mute not applying on startup 2020-05-13 13:47:12 +10:00
Connor McLaughlin
e07d3c9db2 SPU: Fix array bounds overflow in register reads 2020-05-13 12:37:13 +10:00
Connor McLaughlin
777809b3b0 CDROM: Fix XA filter change not applying immediately
Fixes audio getting cut off in PaRappa the Rapper - The Hip Hop Hero,
underwater music in R-Type Delta.
2020-05-13 00:14:20 +10:00
Connor McLaughlin
d6f6154380 CDROM: Read last delivered sector when pausing and reading without seek
Fixes Adidas Pro Soccer, Bedlem, Rise 2.
2020-05-13 00:13:57 +10:00
Connor McLaughlin
d866bd9cb8 CDROM: Reset XA resampler state on read
Should get rid of pops when switching files.
2020-05-12 12:36:10 +10:00
Connor McLaughlin
634880b5e3 SPU: Clamp before applying main volume not after
Fixes popping in Monkey Magic.
2020-05-12 02:15:18 +10:00
Connor McLaughlin
81f297456c GPU: Fix mismatched scanout between hardware/software renderers 2020-05-12 01:35:06 +10:00
Connor McLaughlin
37d9f6344d CDROM: Ignore Read/Play command without setloc/param
Fixes title screen music in Monkey Magic.
2020-05-11 22:55:14 +10:00
Connor McLaughlin
65c42cd30e GPU: Don't use field offset for ODE in vblank 2020-05-11 22:26:10 +10:00
Connor McLaughlin
2bc1c67236 GPU/HW: Fix extra column being added with unaligned 24-bit scanout
Fixes pink lines in FMVs of NASCAR Thunder 2004.
2020-05-11 22:03:35 +10:00
Connor McLaughlin
6477e5fb54 CommonHostInterface: Add volume up/down/mute hotkeys 2020-05-10 00:54:23 +10:00
Connor McLaughlin
5aacfa7be3 Qt: Hook up audio settings (buffer size/count, volume, mute) 2020-05-10 00:44:56 +10:00
Connor McLaughlin
c329f58afe HostInterface: Add audio buffer/count/volume/mute settings 2020-05-10 00:44:37 +10:00
Connor McLaughlin
b6fbdf9aeb AudioStream: Support changing output volume 2020-05-10 00:44:23 +10:00
Connor McLaughlin
f17c2c44d0 GPU/HW: Fix red bleeding when writing VRAM with mask bit set
Fixes menu screen in Twisted Metal 4.
2020-05-09 14:38:06 +10:00
Connor McLaughlin
f679f8d063 GTE: Fix buggy MVMVA instruction 2020-05-09 13:48:45 +10:00
Connor McLaughlin
9959440a3a SPU: Align starting addresses to two words
Fixes interrupts firing early and occasional broken speech in Valkyrie
Profile.
2020-05-08 21:36:47 +10:00
Connor McLaughlin
712168cf45 CDImage: Better handle sequential reading into lead-out area 2020-05-08 17:35:55 +10:00
Connor McLaughlin
684e83168e CDROM: Prevent successful seeking to the lead-out area of the disc 2020-05-08 15:41:45 +10:00
Connor McLaughlin
c3c8df14ea CDImage: Set SubQ control for lead-out to last index SubQ 2020-05-08 15:41:16 +10:00
Connor McLaughlin
9539ce032b AnalogController: Show controller number in OSD messages 2020-05-08 15:32:39 +10:00
Connor McLaughlin
95468901f2 AnalogController: Add analog toggle button 2020-05-08 15:13:07 +10:00
Connor McLaughlin
5b389ae13d CDROM: Synthesize lead-out area and stop reading when reached 2020-05-08 10:51:49 +10:00
Connor McLaughlin
c67e877d82 CommonHostInterface: Fix -state command line parameter not working 2020-05-08 00:57:46 +10:00
Connor McLaughlin
85707f809c Pad: Fix OSD error message when save state memory cards mismatch 2020-05-08 00:49:04 +10:00
Connor McLaughlin
df66d86b27 CDImage: Log errno when fopen() fails 2020-05-06 23:42:08 +10:00
Connor McLaughlin
26e0177caa SDL: Fix browse button not showing on hidpi displays 2020-05-05 03:04:56 +10:00
Connor McLaughlin
0f5bc7267f HostInterface: Fix hang when switching audio backends 2020-05-05 03:04:28 +10:00
Connor McLaughlin
257c86930f GPU/OpenGL: Fix GLES again 2020-05-03 19:38:27 +10:00
Connor McLaughlin
8139230d05 GPU/OpenGL: Shader compile fix 2020-05-03 18:33:33 +10:00
Connor McLaughlin
e058beb4b0 GPU/HW: Fix oversized VRAM copies writing out of bounds
Fixes jittering in Duke Nukem - Land of the Babes water effect.
2020-05-03 18:09:34 +10:00
Connor McLaughlin
91d7212b36 GPU/OpenGL: Fix swapped log statement 2020-05-03 18:09:31 +10:00
Connor McLaughlin
9446587e8f GPU/HW: Mask bit handling in hardware renderers
Fixes:
 - Menu effect in Ghost in the Shell
 - Incorrect text colours in menu of Dragon Quest VII
 - Fade effect in TwinBee RPG
 - Fog in Silent Hill
 - Water in Duke Nukem - Land of the Babes
 - Shadows in Ultraman - Fighting Evolution

and probably others.
2020-05-03 17:11:31 +10:00
Connor McLaughlin
a5ecff0893 Qt: Set clear alpha to zero for OpenGL display
Fixes transparent windows in Wayland.
2020-05-03 02:59:00 +10:00
Connor McLaughlin
456ddc037a GPU/OpenGL: Remove testing code which broke ES 2020-05-03 02:52:36 +10:00
Connor McLaughlin
edb12234d9 Common/GL/Texture: Fix potential crash on older drivers 2020-05-02 16:52:04 +10:00
Connor McLaughlin
620210cfc9 GPU/OpenGL: Use explicit bindings where possible 2020-05-02 16:01:16 +10:00
Connor McLaughlin
9dc82a738f GPU/OpenGL: Fix incorrect fragcolor binding 2020-05-02 15:13:17 +10:00
Connor McLaughlin
2d6bdc1f82 Qt: Fix rumble not stopping on power off 2020-05-01 16:42:47 +10:00
Connor McLaughlin
1ed86f4897 Frontends: Add Discord Presence support 2020-05-01 01:01:53 +10:00
Connor McLaughlin
d8ab587153 HostInterface: Modify settings loading interface to support per-frontend settings 2020-05-01 01:01:50 +10:00
Connor McLaughlin
0ec44327d1 SDL: Add integer upscaling option 2020-05-01 01:00:35 +10:00
Connor McLaughlin
55fc3fffd9 Qt: Add integer upscaling option 2020-05-01 01:00:29 +10:00
Connor McLaughlin
b4c31e55e2 HostDisplay: Add integer upscaling option 2020-05-01 01:00:22 +10:00
Connor McLaughlin
98bb1de31f Qt: Add help to GPU options in settings 2020-05-01 01:00:05 +10:00
Connor McLaughlin
101e1bfd73 Qt: Add advanced settings 2020-05-01 00:59:31 +10:00
Connor McLaughlin
a3792a74ed Qt: Switch to Windows instead of Console subsystem 2020-05-01 00:58:46 +10:00
Connor McLaughlin
59d0e4aa21 SDL: Switch to Windows instead of Console subsystem 2020-05-01 00:58:38 +10:00
Connor McLaughlin
e37962009e HostInterface: Add log lettings to ini 2020-05-01 00:58:32 +10:00
Connor McLaughlin
c2ab611097 Common/Log: Properly release console when disabling 2020-05-01 00:58:24 +10:00
Connor McLaughlin
4702110474 Common/Log: Add file output 2020-05-01 00:58:02 +10:00
Connor McLaughlin
828513409f Qt: Remove unnecessary log spam 2020-04-30 17:46:33 +10:00
Connor McLaughlin
5cd78dcab5 DMA: Fix an unlikely case where LL DMA gets stuck on
Fixes Frogger.
2020-04-30 14:52:38 +10:00
Connor McLaughlin
dac114fa4e Qt: Use coarse timer for background controller polling
Fixes high idle CPU usage.
2020-04-30 12:34:14 +10:00
Connor McLaughlin
dc487655df CDROM: More timing refinements 2020-04-30 01:36:07 +10:00
Connor McLaughlin
5a6c029814 GPU: Disable dual-source blending on Mesa Gen7/Gen7.5
Apparently it's broken. Need to look into it more.
2020-04-30 01:27:50 +10:00
Connor McLaughlin
59f055f4b9 HostInterface: Make title-based memory cards the default 2020-04-30 01:21:18 +10:00
Connor McLaughlin
226459b60f SPU: Add missing register read for ENDX 2020-04-30 01:12:17 +10:00
Connor McLaughlin
2d92e0a819 CDROM: Reduce ACK timing 2020-04-30 00:12:39 +10:00
Connor McLaughlin
557a6c3696 GPU/HW: Work around rasterization differences in OpenGL
Strangely, AMD GPUs are fine, it's just NVIDIA and Intel. Time for a
Vulkan renderer?
2020-04-29 21:17:49 +10:00
Connor McLaughlin
940b725c1d Settings: Make DMA performance parameters tweakable 2020-04-29 20:00:22 +10:00
Connor McLaughlin
9d1eb321ec DMA: Properly handle infinite linked lists, add cycle stealing
Fixes Tekken 2, Hot Wheels Turbo Racing, probably others.
2020-04-29 16:52:15 +10:00
Connor McLaughlin
07e8ddcae2 DMA: Elide intermediate copy where possible
Easy 5% performance improvement.
2020-04-29 16:52:11 +10:00
Connor McLaughlin
d80aaf3880 Qt: Fix possible race/crash on shutdown 2020-04-29 16:52:06 +10:00
Connor McLaughlin
8f82987341 Controller: Add basic PlayStation Mouse support
Still needs capture/relative movement for a better experience.
2020-04-29 14:00:11 +10:00
Connor McLaughlin
b56546d8ad Qt: Always poll controllers even when not running
Fixes pause hotkey not unpausing when bound to controller.
2020-04-29 13:28:09 +10:00
Connor McLaughlin
5a1b00825d GPU: Fix timer 1 IRQs sometimes triggering late
Should hopefully fix missing voices in Akuji the Heartless.
2020-04-28 20:31:16 +10:00
Connor McLaughlin
a5ff904b33 SPU: Clear ENDX flag on key on 2020-04-28 20:30:16 +10:00
Connor McLaughlin
be9033b6c0 SPU: Add missing clamp in ADPCM decoder 2020-04-28 17:55:43 +10:00
Connor McLaughlin
b16ecd7a86 SPU: ENDX register should get set when looping as well as muting 2020-04-28 16:57:14 +10:00
Connor McLaughlin
ce46dbeeca GPU/HW: Fix another vertex culling error 2020-04-28 02:07:56 +10:00
Connor McLaughlin
e20fd61f0b System: Add option to use per-game memory cards with game title as filename 2020-04-28 01:04:10 +10:00
Connor McLaughlin
d04b252962 AnalogController: Reduce the number of commands which enable analog mode
Hopefully will fix those games where it's expecting digital outputs but
getting analog.
2020-04-28 00:34:34 +10:00
Connor McLaughlin
8605620c24 SPU: Force all voices off when SPUCNT.15=0 2020-04-27 23:33:24 +10:00
Connor McLaughlin
8c6cb877eb GPU: Disable display when CRTC configuration is invalid 2020-04-27 21:49:34 +10:00
Connor McLaughlin
79111e4e03 Qt: Add option for memory card type/mode 2020-04-27 16:22:25 +10:00
Connor McLaughlin
bae4945c7a SDL: Add option for memory card type 2020-04-27 16:22:25 +10:00
Connor McLaughlin
74e455a5f7 System: Support per-game memory cards 2020-04-27 16:22:25 +10:00
Connor McLaughlin
39498849bd Common/String: Support casting to std::string_View 2020-04-27 16:14:38 +10:00
Connor McLaughlin
36444b264f GPU/D3D11: Restore API state after updating settings
Should fix the debug layer warnings when adjusting resolution scale.
2020-04-27 13:52:59 +10:00
Connor McLaughlin
304391bd00 GPU: Truncate sprite/rectangle positions to 12 bits before rendering
Fixes disappearing objects in Skullmonkeys.
2020-04-27 12:51:18 +10:00
Connor McLaughlin
63692a012f Qt: Add "New..." to input profile save button
This will ensure the profile gets saved to the correct location.
2020-04-27 01:05:03 +10:00
Connor McLaughlin
a8c43b0c8c SDL: Only enable D3D11 break-on-error when debugger attached 2020-04-27 00:53:25 +10:00
Connor McLaughlin
84b8987105 Qt: Only enable D3D11 break-on-error when debugger attached 2020-04-27 00:53:17 +10:00
Connor McLaughlin
746a00743e GPU/HW: Don't emit dual-source colour writes on opaque pass
Fixes warnings triggering in D3D11 debug runtime.
2020-04-27 00:52:02 +10:00
Connor McLaughlin
341b163ca1 Common/BitField: Fix off-by-one error for signed types
Fixes Darkstalkers 3 character select screen.
2020-04-27 00:13:24 +10:00
Connor McLaughlin
dc1e1b5adf GPU/HW: Fix too-large polygon culling
Fixes graphical corruption in some levels of Point Blank 2.
2020-04-26 21:43:28 +10:00
Connor McLaughlin
98ff136f67 GPU: Round texture coordinates instead of flooring
Fixes misaligned textures in some games such as Crash Bandicoot.

Currently, because the vertex offset is not applied at >1x resolution
scale, this will not work so it is disabled at >1x.
2020-04-26 19:15:50 +10:00
Connor McLaughlin
d1e841f55d GTE: Use intrinsic CountLeadingZeros()
Super tiny micro-optimization.
2020-04-26 18:33:35 +10:00
Connor McLaughlin
28a022547f CommonTests: Add tests for BitUtils 2020-04-26 18:33:32 +10:00
Connor McLaughlin
5671fde1ae BitUtils: Make Count{Leading,Trailing}Zeros UB for value==0 2020-04-26 18:32:26 +10:00
Connor McLaughlin
38b075c014 NamcoGunCon: Use mouse position from host display 2020-04-26 17:37:12 +10:00
Connor McLaughlin
1000cb30a9 HostDisplay: Track mouse position 2020-04-26 17:36:49 +10:00
Connor McLaughlin
2502afc3f6 SDL: Hook up mouse button events to bindings 2020-04-26 17:24:00 +10:00
Connor McLaughlin
3723cd5867 Qt: Mouse button binding support 2020-04-26 17:23:42 +10:00
Connor McLaughlin
ce46475e41 Qt: Use click event rather than pressed to rebind 2020-04-26 17:22:29 +10:00
Connor McLaughlin
fce35d6dbe CommonHostInterface: Support mouse bindings 2020-04-26 17:21:49 +10:00
Connor McLaughlin
02db665d4a Common: Add bitutils.h 2020-04-26 17:21:33 +10:00
Connor McLaughlin
e6bd6587fd Controller: Add emulation of Namco GunCon 2020-04-26 01:23:58 +10:00
Connor McLaughlin
2026ef99e8 MemoryCard: Last byte should not set /ACK 2020-04-26 01:23:08 +10:00
Connor McLaughlin
fccc2dd295 DigitalController: Store button state/transfer state in save states 2020-04-26 01:23:01 +10:00
Connor McLaughlin
2ffcad3d37 GPU: Add method to convert from window coordinates to beam ticks/lines 2020-04-26 01:22:56 +10:00
Connor McLaughlin
a111e36ad7 CommonHostInterface: Add proper fast forward toggle 2020-04-26 01:22:44 +10:00
Connor McLaughlin
194fc63232 GameList: Flush game list after re-scanning
Should hopefully fix random gamelist corruption.
2020-04-25 15:23:41 +10:00
Connor McLaughlin
25af5ef9d9 MemoryCard: Save FLAG to state 2020-04-25 15:00:14 +10:00
Connor McLaughlin
92255c8ddd System: Don't drop audio buffers when time lost 2020-04-25 14:51:25 +10:00
Connor McLaughlin
f98c9b4084 GPU/HW: Fix display being cut off when cropping+upscaling 2020-04-25 14:37:56 +10:00
Connor McLaughlin
9e2331c52a Qt: Redraw window immediately when switching between fullscreen/windowed
Fixes content not showing when displaying a popup message.
2020-04-25 14:30:10 +10:00
Connor McLaughlin
1dd2e0f498 Qt: Fix assertion tripping when starting fullscreen 2nd time 2020-04-25 14:30:10 +10:00
Connor McLaughlin
7fae169bbb Timer: Don't let writes affect IRQ state 2020-04-25 14:17:44 +10:00
Connor McLaughlin
72f6503bec CDROM: Reduce speed change delay 2020-04-25 14:16:36 +10:00
Connor McLaughlin
a4416d8cf5 CDROM: Add seek time when starting reading/playing without setloc 2020-04-25 14:16:20 +10:00
Connor McLaughlin
f7e2d98055 Qt: Add .psf to all files filter for open file 2020-04-25 00:37:48 +10:00
Connor McLaughlin
191c3450cc SPU: Port reverb algorithm from Mednafen-PSX 2020-04-25 00:37:02 +10:00
Connor McLaughlin
6e6c11f8bf GPU: Fix dithering enable check for non-textured polygons
Fixes screen fade out effects in Final Fantasy VIII.
2020-04-24 19:53:49 +10:00
Connor McLaughlin
e34b78ab80 SPU: Fix pitch modulation 2020-04-24 15:50:35 +10:00
Connor McLaughlin
1891b45b0e GPU/OpenGL: Fix shader compile error on NVIDIA 2020-04-24 03:30:32 +10:00
Connor McLaughlin
715209e178 GPU/HW: Truncate colours to 16-bit before applying alpha
Fixes battle screen transitions blowing out in brightness in Final
Fantasy 7.
2020-04-24 03:26:54 +10:00
Connor McLaughlin
4a4c3d5e3b GL/Texture: Add internal format as parameter 2020-04-24 03:21:44 +10:00
Connor McLaughlin
990147b7e9 GPU/HW: Use uint in CPU-side vertex attributes 2020-04-23 15:55:49 +10:00
Connor McLaughlin
e2f5905cd6 GPU/HW: Use unsigned integers in shaders for texcoords
Probably needs testing on GLES.
2020-04-23 15:14:19 +10:00
Connor McLaughlin
30033ed4aa GPU/HW: Minor improvements to texture filtering 2020-04-23 15:08:28 +10:00
Connor McLaughlin
13e2b28f50 GPU/HW: Only apply vertex offset at 1x resolution scale 2020-04-23 14:45:11 +10:00
Connor McLaughlin
ea25b58dd3 Qt: Support disabling vsync via glXSwapInterval 2020-04-23 13:04:40 +10:00
Connor McLaughlin
fc6a165438 CMake: Fix compiling with Visual Studio 2020-04-23 13:04:33 +10:00
Connor McLaughlin
a02c818245 HostDisplay: Drop some unused methods 2020-04-22 21:15:59 +10:00
Connor McLaughlin
ea3c0b65cf Qt: Refactor render widget state transitions
Recreate widget each time. Fixes fullscreen mode switches on D3D11 and
hopefully Wayland.
2020-04-22 21:13:53 +10:00
Connor McLaughlin
d7aa514f14 GPU/HW/OpenGL: Work around vertex-Y-off-by-one issue 2020-04-22 17:39:46 +10:00
Connor McLaughlin
ec5b52b3fb GPU/HW: Tweak vertex shader offsets
Fixes Doom/Dark Forces/etc in hardware renderer, but only at 1x
resolution. Fixes missing lines in Castlevania SOTM, Ridge Racer Type 4,
etc.
2020-04-21 22:07:55 +10:00
Connor McLaughlin
834f3768a1 GPU/HW: Line coordinate typo fix 2020-04-21 16:01:04 +10:00
Connor McLaughlin
1ee418aebf GPU/HW: Fix additional polyline vertices drawing 2020-04-21 15:45:22 +10:00
Connor McLaughlin
b9954a943a CommonHostInterface: Default hotkeys for new save state UI
- F1: Load
- F2: Save
- F3: Select Previous
- F4: Select Next
2020-04-21 03:07:53 +10:00
Connor McLaughlin
2a710798cc CommonHostInterface: Add save state selector UI 2020-04-21 03:07:40 +10:00
Connor McLaughlin
7c2244f20f FrontendCommon: Add placeholder icon binary 2020-04-21 02:50:48 +10:00
Connor McLaughlin
08c8d1a521 System: Support saving screenshots in save states 2020-04-21 02:50:45 +10:00
Connor McLaughlin
aaf9dcaf02 GPU/HW: Fix possible crash when drawing polylines 2020-04-20 13:00:57 +10:00
Connor McLaughlin
4655aa02f8 CPU/CodeCache: Fix uninitialized pointers 2020-04-20 12:35:57 +10:00
Connor McLaughlin
badfe6117e GPU: Remove textured draw time penalty
Fixes missing elements in Bloody Roar 2.
2020-04-20 12:25:00 +10:00
Connor McLaughlin
759c7c52d5 GPU: Don't wedge when other commands are in FIFO with polyline
Fixes Ridge Racer Type 4.
2020-04-20 01:10:41 +10:00
Connor McLaughlin
b893c0abf5 GPU/Software: Fix copies when overlapping and oversized 2020-04-20 00:54:50 +10:00
Connor McLaughlin
f1d1129e05 CDROM: Don't assert if SetMode.bit4 is set 2020-04-19 22:31:22 +10:00
Connor McLaughlin
5ad133a278 GPU/HW: Implement oversized copies on GPU
Fixes slowdown caused by this.
2020-04-19 22:30:55 +10:00
Connor McLaughlin
045c4d1745 SPU: Fix adsr_volume read for pending key-on voice
Fixes cutscene audio in Spyro 2, probably others.
2020-04-19 18:19:55 +10:00
Connor McLaughlin
13903c2abd SDL: Add advanced options for tweaking GPU FIFO/runahead
These values are not saved.
2020-04-19 16:58:46 +10:00
Connor McLaughlin
3319adfa2f GPU: Tweak rectangle draw times 2020-04-19 16:57:51 +10:00
Connor McLaughlin
d5a5432a8b CPU/CodeCache: Fix crash when BIOS is missing 2020-04-19 16:03:35 +10:00
Connor McLaughlin
610cc74cb9 GPU: Add primitive setup timing 2020-04-19 15:26:27 +10:00
Connor McLaughlin
16500064f8 GPU: Tweak triangle draw times 2020-04-19 15:24:40 +10:00
Connor McLaughlin
6ef3626599 GPU/HW: Fix a possible crash in rectangle expansion 2020-04-19 14:34:17 +10:00
Connor McLaughlin
1757932b3a GPU: Implement FIFO and timings
This will cause a slight performance loss. I've left some knobs in which
can be tweaked to mitigate this, but the goal is to be compatible with
all games which require them.
2020-04-19 01:17:28 +10:00
Connor McLaughlin
65ca8b9fe0 GPU/HW: Move logic from backend to GPU_HW class 2020-04-18 15:30:46 +10:00
Connor McLaughlin
5923129eca Common/FIFOQueue: Make bounds checks debug only 2020-04-18 15:30:32 +10:00
Connor McLaughlin
277c03aca0 Add auto-generated Git version to window titles 2020-04-17 02:10:56 +10:00
Connor McLaughlin
610ebcf2fa Qt: Support loading .psf files 2020-04-17 00:31:03 +10:00
Connor McLaughlin
9c184c5733 SDL: Support loading .psf files 2020-04-17 00:30:19 +10:00
Connor McLaughlin
205297ac27 System: PSF (Portable Sound Format) loading support 2020-04-17 00:29:56 +10:00
Connor McLaughlin
38847de8ee GameList: PAPX and SCZS prefixes should be NTSC-J 2020-04-16 21:42:09 +10:00
Connor McLaughlin
197b193ca3 GPU/HW/OpenGL: Use geometry shaders for upscaled line rendering 2020-04-16 21:29:11 +10:00
Connor McLaughlin
02b1e084c1 GPU/HW/OpenGL: Re-enable some fast paths I accidentially disabled 2020-04-16 21:27:01 +10:00
Connor McLaughlin
b45b70970b GL/ShaderCache: Support geometry shaders 2020-04-16 21:25:56 +10:00
Connor McLaughlin
a43a0a14cc CPU/CodeCache: Don't leak blocks on shutdown 2020-04-16 20:23:54 +10:00
Connor McLaughlin
7a87b9b5bb CPU/CodeCache: Don't leak blocks on flush 2020-04-16 19:40:52 +10:00
Connor McLaughlin
86df077ffe GPU/HW: Slight refactor to vertex culling 2020-04-16 00:22:19 +10:00
Connor McLaughlin
8a5e955ba3 Qt: Add input profile support 2020-04-15 01:44:16 +10:00
Connor McLaughlin
f75ea052a6 FrontendCommon: Add input profile support 2020-04-15 01:44:04 +10:00
Connor McLaughlin
193763b4aa SDL: Fix possible crash when parsing key modifiers 2020-04-14 16:41:59 +10:00
Connor McLaughlin
1eeb1012aa Qt: Add buttons for binding controller rumble 2020-04-14 16:35:04 +10:00
Connor McLaughlin
d9ebb975b2 CommonHostInterface: Reimplement controller rumble support
Even better than before, supports separate motor control.
2020-04-14 16:34:42 +10:00
Connor McLaughlin
915989fa25 CommonHostInterface: Remove extra newlines in messages 2020-04-14 04:05:10 +10:00
Connor McLaughlin
67f2eb3fed Qt: Fix -fullscreen not working 2020-04-13 22:37:24 +10:00
Connor McLaughlin
81cf4b469f Frontends: Add shared command line interface
Also provides batch mode and automatic fullscreen switching.

  -help: Displays this information and exits.
  -version: Displays version information and exits.
  -batch: Enables batch mode (exits after powering off)
  -fastboot: Force fast boot for provided filename
  -slowboot: Force slow boot for provided filename
  -resume: Load resume save state. If a boot filename is provided,
    that game's resume state will be loaded, otherwise the most
    recent resume save state will be loaded.
  -state <index>: Loads specified save state by index. If a boot
    filename is provided, a per-game state will be loaded, otherwise
    a global state will be loaded.
  -statefile <filename>: Loads state from the specified filename.
    No boot filename is required with this option.
  -fullscreen: Enters fullscreen mode immediately after starting.
  -nofullscreen: Prevents fullscreen mode from triggering if enabled.
  -portable: Forces "portable mode", data in same directory.
  --: Signals that no more arguments will follow and the remaining
    parameters make up the filename. Use when the filename contains
    spaces or starts with a dash.
2020-04-13 22:17:09 +10:00
Connor McLaughlin
6a03bb2d15 HostInterface: Drop std::filesystem requirement 2020-04-12 21:06:33 +10:00
Connor McLaughlin
e843fcd9f0 SDLControllerInterface: Fix broken input when player IDs clash 2020-04-11 19:36:53 +10:00
Connor McLaughlin
4fd5d6ca4f SDL: Fix software renderer image uploads in OpenGL 2020-04-11 18:54:20 +10:00
Connor McLaughlin
a682b720e1 Qt: Fix software renderer image uploads in OpenGL 2020-04-11 18:54:09 +10:00
Connor McLaughlin
7779a54bc5 GPU: Rename 'Force Progressive Scan' to 'Disable Interlacing'
It affects rendering as well as display/scanout now, after all.
2020-04-11 16:37:53 +10:00
Connor McLaughlin
9e024b7a51 GPU: Handle VRAM wrap-around behavior on scanout 2020-04-11 16:09:03 +10:00
Connor McLaughlin
fc3efebb38 Revert "SPU: Use reverb formula from Mednafen-PSX"
This reverts commit 809b9f89ca0a24934ffa13c7901345ed0aa82eeb.
2020-04-11 15:04:04 +10:00
Connor McLaughlin
54adad948b Qt: Add .mcr extension to memory card file picker 2020-04-11 11:57:39 +10:00
Connor McLaughlin
a4a112f5d8 CDROM: Deliver invalid sub-q (libcrypted) sectors to CPU
Nocash documentation would suggest that it only needs the sector to be
skipped by GetLocP. Which would make sense as the non-subchannel data is
still completely valid.
2020-04-11 02:44:43 +10:00
Connor McLaughlin
6d55979dac HostDisplay: Fix 1x1 1:1 AR screenshots in OpenGL 2020-04-11 00:56:28 +10:00
Connor McLaughlin
05e4e7d262 CDROM: Add timing for speed changes/adjust seek timing
This makes the BIOS take longer to load the executable off the disc,
giving the sound effects longer to fade out and reducing the overlap
with the game.
2020-04-11 00:40:44 +10:00
Connor McLaughlin
809b9f89ca SPU: Use reverb formula from Mednafen-PSX 2020-04-11 00:40:28 +10:00
Connor McLaughlin
64a96ad718 Common/WAVWriter: Add accessors 2020-04-11 00:24:30 +10:00
Connor McLaughlin
156a360d86 SDL: Migrate to common host interface
It now supports controllers again. But you have to bind them in Qt.
2020-04-11 00:00:44 +10:00
Connor McLaughlin
6cfad33b8e HostInterface: Set NoNav on FPS window
Prevents it stealing focus in SDL frontend.
2020-04-11 00:00:37 +10:00
Connor McLaughlin
674bcdfeec INISettingsInterface: Add Save() method 2020-04-11 00:00:21 +10:00
Connor McLaughlin
ebc3aa118c SDL: Fix DXGI intercepting ALT+ENTER 2020-04-11 00:00:15 +10:00
Connor McLaughlin
6775100170 GPU: Drop OpenGL ES renderer
We can put this through the normal GL renderer instead.
2020-04-11 00:00:10 +10:00
Connor McLaughlin
fbfd838e22 GPU: Add pixel aspect ratio option
Can display in 4:3, 16:9, 1:1 ratios.
2020-04-10 15:12:35 +10:00
Connor McLaughlin
3325d2c42c GPU: Add Force NTSC timings option
This option forces NTSC timings for PAL games, causing them to either
run faster (more likely) or smoother (less likely).
2020-04-10 13:35:10 +10:00
Connor McLaughlin
a06240141e GPU/D3D11: Fix incorrect usage of CopySubresourceRegion() in CopyVRAM()
I believe this is what was causing the renderer to have issues on
Windows 7.
2020-04-10 01:07:44 +10:00
Connor McLaughlin
5a19abbbd3 GPU/D3D11: Fix broken 24-bit display/interlacing when upscaled 2020-04-10 00:43:18 +10:00
Connor McLaughlin
f0a3e66d08 GPU/Software: Fix broken display when VRAM is X-offset 2020-04-09 20:50:57 +10:00
Connor McLaughlin
2413c5a6a3 GPU/Software: Fix incorrect colours in 24-bit FMVs 2020-04-09 00:46:00 +10:00
Connor McLaughlin
3c45603cb4 MemoryCard: Batch sector writes together 5 seconds at a time
Reduces disk writes for SSDs (assuming the OS didn't just cache all the
writes), and limits OSD spam.

Fixes #146.
2020-04-09 00:14:26 +10:00
Connor McLaughlin
0a004361fc Qt: Work around flip model swap chains being limited to vsync when parented
Fixes fast forward not working on some systems.
2020-04-09 00:14:19 +10:00
Connor McLaughlin
1f40d5f77d Qt: Implement memory card remove button 2020-04-09 00:13:44 +10:00
Connor McLaughlin
3272b37853 Qt: Implement browse button for memory card paths 2020-04-09 00:09:16 +10:00
Connor McLaughlin
9915d977e4 Qt: Fix memory card path not applying
Fixes #245.
2020-04-09 00:03:52 +10:00
Connor McLaughlin
cbe9ef24b9 SettingWidgetBinder: Use QString instead of const char*
Fixes potential string lifetime issues.
2020-04-09 00:03:20 +10:00
Connor McLaughlin
bc66b2691d CDImage: Linux build fix 2020-04-08 21:26:51 +10:00
Connor McLaughlin
0006052728 SPU: Fix some registers not being saved to state 2020-04-08 20:33:39 +10:00
Connor McLaughlin
08567fedf4 CDROM: Fix crash when loading save state from different system 2020-04-08 13:08:27 +10:00
Connor McLaughlin
9851b75368 CDImage: Fix crash on invalid cuesheet 2020-04-08 11:58:05 +10:00
Connor McLaughlin
32dbd173c5 Qt: Add link to Discord server in Help menu 2020-04-07 13:54:25 +10:00
Connor McLaughlin
610abc1a75 BIOS: Make SCPH-3000 BIOS known 2020-04-07 11:54:24 +10:00
Connor McLaughlin
b4538b1d2e HostInterface: Add redump BIOS filenames to search list
ps-10x.bin, ps-30x.bin, etc.
2020-04-07 11:54:22 +10:00
Connor McLaughlin
e91d760175 HostInterface: Fix crash on startup with controller connected 2020-04-06 12:18:33 +10:00
Connor McLaughlin
0c1547d9e3 CDROM: Don't use valid bit for last subq, read on reset
Fixes GetlocP failing after resetting the system, causing some FMVs to
break/games to get wedged.
2020-04-06 00:25:56 +10:00
Connor McLaughlin
b7cdaaf36a CDROM: Defer setting reading/playing bit until sector is read
Fixes softlock in Chicken Run.
2020-04-06 00:25:49 +10:00
Connor McLaughlin
411fbe8416 Common/Event: Add unit tests 2020-04-05 23:25:45 +10:00
Connor McLaughlin
e7640d5367 HostInterface: Make SetUserDirectory() overridable by frontends 2020-04-05 22:59:06 +10:00
Connor McLaughlin
11e8a91e30 CommonHostInterface: Simplify fullscreen toggle 2020-04-05 22:58:54 +10:00
Connor McLaughlin
bf6c1c4866 Qt: Implement render-to-seperate-window and render-to-main toggle 2020-04-05 22:58:47 +10:00
Connor McLaughlin
abb87f497f Common: Port Event class from YBaseLib over 2020-04-05 22:57:35 +10:00
Connor McLaughlin
70ccdcfc30 INISettingsInterface: Make constructor parameter a std::string 2020-04-05 22:57:29 +10:00
Connor McLaughlin
45d7294c3c CDROM: Limit XA playback to first-identified file/channel
Fixes background music in initial menu of Tomb Raider III.
2020-04-05 01:39:43 +10:00
Connor McLaughlin
cae2e09957 SDLControllerInterface: Pass player ID to hooks not joystick ID
Should fix controllers which show up as non-zero players.
2020-04-05 01:28:08 +10:00
Connor McLaughlin
3cfead36c4 Revert "GPU: Clamp coordinates to 11 bits after applying drawing offset"
This reverts commit 5302f8381807c3736a9d439bd6727404ba8dbd59.

This is not the correct fix, and breaks other games.
2020-04-04 19:31:19 +10:00
Connor McLaughlin
4ea3c994f6 GL/ShaderCache: Linux build fix 2020-04-04 00:52:04 +10:00
Connor McLaughlin
ddf52cc8c7 GPU/SW: Implement interlaced display 2020-04-04 00:24:37 +10:00
Connor McLaughlin
c483a78889 GPU: Implement interlaced VRAM fills 2020-04-04 00:24:37 +10:00
Connor McLaughlin
2aecb570c1 GPU: Implement interlaced rendering in hardware backends 2020-04-04 00:24:37 +10:00
Connor McLaughlin
bb3c0a2ccc GPU/HW/OpenGLES: Use shader cache 2020-04-04 00:24:37 +10:00
Connor McLaughlin
d0be5618ec GPU/HW/OpenGL: Use shader cache 2020-04-04 00:24:37 +10:00
Connor McLaughlin
f566ca7a50 GL/ShaderCache: Recreate cache when creating program from binary fails
This is probably due to a driver or GPU change, so all programs will be
"bad" and if we don't start from scratch, we'll never cache any new
program versions.
2020-04-04 00:24:34 +10:00
Connor McLaughlin
ca2f691dbe Common: Add GL Shader Cache class 2020-04-04 00:11:09 +10:00
Connor McLaughlin
ef4808bbde GL/Program: Add program binary interface 2020-04-04 00:11:04 +10:00
Connor McLaughlin
256cb8a82c GL/Program: Make moveable 2020-04-04 00:11:00 +10:00
Connor McLaughlin
7f5c6f8b4f GPU/HW: Move some flush checks to command time 2020-04-04 00:10:55 +10:00
Connor McLaughlin
5302f83818 GPU: Clamp coordinates to 11 bits after applying drawing offset
Fixes flickering in some scenes (e.g. Galbadia Missile Base).
2020-04-04 00:10:45 +10:00
Connor McLaughlin
48fba47ee6 GPU: Implement skip-drawing-to-active-field for interlaced mode
Currently only in the software renderer.
2020-04-04 00:10:41 +10:00
Connor McLaughlin
5b6027e6bb Add common-tests and rectangle class tests 2020-04-03 01:32:27 +10:00
Connor McLaughlin
643e429ad2
Merge pull request #211 from ggdrt/patch-0
GPU: Fix "Draw To Display Area" debug reporting
2020-04-02 11:41:09 +10:00
Connor McLaughlin
2a6e04988f GPU/HW: Simplify 24-bit scanout and interlacing shader
Has the added bonus of being faster (no downscale copy) and fixes the
edge case where the image is cropped in VRAM.
2020-04-02 00:17:25 +10:00
Connor McLaughlin
1d948a53e0 SPU: Reinitialize transfer event on loading state 2020-04-02 00:17:15 +10:00
Albert Liu
b27e030059 GPU: Fix "Draw To Display Area" debug reporting 2020-04-01 06:10:31 -07:00
Connor McLaughlin
3daa6b469a Build: Explicitly disable spectre mitigations
Mitigations-off gave a roughly 20-25% boost in performance on my laptop
(i7-7700HQ), even with the recompiler.

It seems AppVeyor was building with them enabled. You shouldn't treat an
emulator like a sandbox and run untrusted code in it amyway.
2020-04-01 22:30:19 +10:00
Connor McLaughlin
31581763a3 GPU: Correct starting position for polyline terminator search
Fixes broken visuals in Wild Arms, probably others.
2020-04-01 20:24:57 +10:00
Connor McLaughlin
0eb740a0aa Qt: Add CDROM Enable Region Check option 2020-04-01 14:50:27 +10:00
Connor McLaughlin
9933910312 SDL: Add CDROM Enable Region Check option 2020-04-01 14:50:21 +10:00
Connor McLaughlin
15c33ebedb CDROM: Add "Enable Region Check" option 2020-04-01 01:48:37 +10:00
Connor McLaughlin
e36e70a266 CDROM: Drop sector buffer not read back to dev log level
This happens a lot in games and it's perfectly fine, but sometimes it
can mean the game is wedged and not receiving data.
2020-03-31 22:29:03 +10:00
Connor McLaughlin
f6711cbafa CDROM: Pausing while seeking should be an error response
Confirmed by hardware test.
2020-03-31 22:28:55 +10:00
Connor McLaughlin
00c24c2501 CDROM: Adjust ACK timings to be closer to hardware test results
Fixes Shrek Treasure Hunt.
2020-03-31 22:28:48 +10:00
Connor McLaughlin
8439e1c54e GPU: Adjust visible ticks/lines, fix underflow in height 2020-03-31 22:28:37 +10:00
Connor McLaughlin
6bc91f2157 GPU: Polyline must have at least two vertices
Fixes GPU stream corruption in Lifeforce Tenka.
2020-03-30 13:58:39 +10:00
Connor McLaughlin
eaf13a1461 GPU: Fix flipped MSB/LSB for single pixel reads 2020-03-30 00:41:31 +10:00
Connor McLaughlin
f13cfce34d GPU: Fix incorrect polyline terminator check
Fixes Gran Turismo 2, maybe others.
2020-03-30 00:35:39 +10:00
Connor McLaughlin
a9109c7552 System: Don't insert blank memory card if path unspecified 2020-03-30 00:14:15 +10:00
Connor McLaughlin
3f042cd477 CDROM: Fix play command with parameter forever seeking
Fixes audio playback when selecting track in BIOS CD player.
2020-03-30 00:13:46 +10:00
Connor McLaughlin
3a31282fe6 CDROM: GetTN should return first_track, last_track
Fixes CDDA playback in Street Sk8er, Jellyfish - The Healing Friend,
probably others.
2020-03-30 00:13:42 +10:00
Connor McLaughlin
7ecac6dbcf CDImage: Use track's control instead of last track's control for pregap 2020-03-30 00:13:26 +10:00
Connor McLaughlin
02f67a801e CDROM: Fix behavior of stat bit 5 according to hardware tests 2020-03-29 17:52:37 +10:00
Connor McLaughlin
deb2865606 CDROM: Preserve header valid bit on more commands
Fixes Goryuujin Electro hanging on boot.
2020-03-29 01:16:01 +10:00
Connor McLaughlin
0e0bd2852f CDROM: Trigger INT5 on shell open
This behaviour has been verified on console.

Fixes disc swap detection in "Arc the Lad III"
2020-03-29 01:15:04 +10:00
Connor McLaughlin
2292292956 CDROM: Set mode to read raw sectors after reset
Fixes "This is Football 2", possibly others.
2020-03-29 01:14:58 +10:00
Connor McLaughlin
148279e2f2 GPU: Rewrite CRTC display modeling and overscan handling 2020-03-29 01:14:37 +10:00
Connor McLaughlin
fe824d6c89 GPU: Display VRAM with 1:1 pixel ratio rather than scaling 2020-03-29 01:14:33 +10:00
Connor McLaughlin
21ddfacd40 Settings: Add missing crop mode save 2020-03-29 01:13:53 +10:00
Connor McLaughlin
e6d5a9d3e4 GPU: Add missing blitter ticks reset to SoftReset() 2020-03-29 01:13:40 +10:00
Connor McLaughlin
10197506c5 CDROM: Implement 8-sector buffering behavior 2020-03-29 01:13:25 +10:00
Connor McLaughlin
a988384423 Common/HeapArray: Fix move construction/assignment 2020-03-29 01:13:14 +10:00
Connor McLaughlin
46239e6758 GPU: Fix GP0(1Fh) locking up emulator 2020-03-29 01:12:54 +10:00
Connor McLaughlin
5dbdc0b60c DMA: Remove timing events
We'll probably need to revert/re-add a variant of this when we
eventually implement chopping. But for now it simplifies things.
2020-03-29 01:12:44 +10:00
Connor McLaughlin
423f04325f SPU: Implement timing for RAM reads/writes 2020-03-29 01:12:37 +10:00
Connor McLaughlin
20025b2ffd Qt: Hide mouse cursor in fullscreen mode
Fixes #135.
2020-03-29 01:12:27 +10:00
Connor McLaughlin
22a0d8f93c CDROM: Implement Sync/00h command 2020-03-28 02:24:36 +10:00
Connor McLaughlin
0b347e2151 GPU/HW: Implement flipped quad coordinate hack from beetle-psx
Fixes graphical glitches around the edges of flipped sprites.
2020-03-28 02:24:22 +10:00
Connor McLaughlin
f23bcc0faa SPU: Ignore loop start flag when repeat address is explicitly set
Fixes dialog/softlock in Thousand Arms.
2020-03-27 01:42:59 +10:00
Connor McLaughlin
08ad5aad53 SPU: Run muted voices when IRQ is enabled
Fixes SPU timeout in Casper. We can still optimize for most games where
interrupts are not used by completely ignoring muted voices in those.
2020-03-27 01:42:43 +10:00
Connor McLaughlin
54abd37daa GPU: Let the GPU drive DMA transfers for large time slices
Fixes FMV breakage... again.
2020-03-26 00:13:20 +10:00
Connor McLaughlin
d4ae0f13fe MDEC: Refactoring and fixes 2020-03-26 00:13:07 +10:00
Connor McLaughlin
c81efb1142 DMA: Enable block splitting for linked list mode 2020-03-26 00:13:03 +10:00
Connor McLaughlin
88f1edd48d System: Include console region in save state
Fixes #149.
2020-03-25 01:49:20 +10:00
Connor McLaughlin
7cd7dec668 HostInterface: Restore pause state after switching renderers
Fixes #148.
2020-03-25 01:48:51 +10:00
Connor McLaughlin
18cc3d5932 SPU: Stub out external volume registers
If nothing else, it'll avoid spamming the log.
2020-03-24 00:22:02 +10:00
Connor McLaughlin
7317c83a3c SPU: Implement internal volume sweep register reads
Fixes muted audio in Michelin Rally Masters.
2020-03-24 00:21:52 +10:00
Connor McLaughlin
452c6e16d1 GPU: Fix blitter ticks not being counted
Fixes Monkey Hero, again...
2020-03-24 00:21:42 +10:00
Connor McLaughlin
4c2597acf3 SPU: Process key on/off at next 44100hz cycle
Some games, particularly CART World Series and Monkey Hero, depend on
this behaviour.
2020-03-24 00:21:32 +10:00
Connor McLaughlin
c8af4abad8 CDROM: Don't queue up a second INT1 when one is still pending 2020-03-24 00:21:22 +10:00
Connor McLaughlin
40d6be7142 System: Frame pacing improvements 2020-03-24 00:21:11 +10:00
Connor McLaughlin
cbb9b96537 System: Include buffer swap time in frame time measurement 2020-03-24 00:20:56 +10:00
Connor McLaughlin
9ce63952fb TimingEvent: Fix events losing time when rescheduling outside handler 2020-03-24 00:20:45 +10:00
Connor McLaughlin
612b362ae9 Timers: Sync GPU on register write too 2020-03-24 00:20:27 +10:00
Connor McLaughlin
e2e2b573c0 GPU/HW: Move drawing offset to CPU-side
Saves updating the uniform buffer.
2020-03-24 00:20:15 +10:00
Connor McLaughlin
40481305c4 GPU/HW: Fudge texture coordinates by half a screen-space pixel
Fixes holes in triangles in some games, e.g. Disney's The Emperor's New
Groove.
2020-03-24 00:20:12 +10:00
Connor McLaughlin
7ac48cd8d6 SPU: Swap read/write ready bits
Nocash might be incorrect here.
2020-03-23 00:29:18 +10:00
Connor McLaughlin
7a89c787b8 SPU: Fix some reverb registers not being saved to state 2020-03-23 00:29:10 +10:00
Connor McLaughlin
d47a82d591 SPU: Implement noise functionality 2020-03-23 00:29:00 +10:00