Stenzek
f55961593a
PostProcessing: Display compile errors in OSD
2025-04-06 23:16:03 +10:00
Stenzek
dc6d6b91d4
PostProcessing: Fix abort on slow compile in big picture
2025-02-14 19:01:40 +10:00
Stenzek
c03b6f3d84
Misc: Replace isspace() usage with StringUtil::IsWhitespace()
...
Avoids the UB if the character is negative (e.g. reading from a binary
file), as well as locale-specific rubbish.
2025-01-19 21:29:14 +10:00
Stenzek
e0a9bbe600
PostProcessing: Move into GPU presenter
...
Means that the renderer can be changed without reloading shaders,
and speeds up config change detection.
2025-01-18 22:59:48 +10:00
Stenzek
d589696eff
PostProcessing: Get rid of GPU-dependent globals
2025-01-18 22:59:48 +10:00
Stenzek
dd9788262e
GPU: Refactor display presentation workflow
...
Adds the ability to set overlays, and fixes postfx with prerotation.
2025-01-18 22:59:48 +10:00
Stenzek
9b339d4bff
PostProcessing: Remove StageCount key for game settings
...
Potentially removes the ini file if it's otherwise empty.
2025-01-09 21:21:12 +10:00
Stenzek
52e6e8ff1e
PostProcessing: Compile warning fix
2025-01-03 18:19:12 +10:00
Stenzek
87e367076d
PostProcessing: Get rid of Timer global
2025-01-02 21:40:01 +10:00
Stenzek
2d659fc3eb
GPU: Move backend work off CPU thread
2024-12-19 23:32:15 +10:00
Stenzek
f0c456893c
GPUDevice: Support pre-rotating swap chains
2024-12-06 15:38:51 +10:00
Stenzek
52feb1a37d
PostProcessing: Improve compile error reporting
2024-12-06 15:10:15 +10:00
Stenzek
aafc029682
Misc: Un-namespace Timer
2024-11-29 20:13:37 +10:00
Stenzek
3ff1b04576
GPUDevice: Support generating mipmaps
2024-11-24 23:29:28 +10:00
Stenzek
f889136227
PostProcessing: Don't try other types after first failure
2024-11-05 13:26:32 +10:00
Stenzek
4963dc1759
Host: Make resource routines fill error object
2024-10-22 20:41:33 +10:00
Stenzek
eb46142ee7
GPUDevice: Extract swap chain to separate class
2024-10-18 20:48:29 +10:00
Stenzek
3dca598063
Log: Switch to enum class
...
Need to change the channel to a bitset too.. the string lookups are
horribly slow, and conflict when one is a prefix of another.
2024-09-21 22:26:06 +10:00
Stenzek
4b0c1fdbf2
GPUDevice: Add recovery from lost device
2024-09-07 12:48:44 +10:00
Stenzek
7f4e5d55db
Misc: Update copyright headers
2024-09-01 22:08:31 +10:00
Stenzek
6176a21ff1
ProgressCallback: Eliminate redundancy and drop C format strings
2024-07-19 15:51:25 +10:00
Stenzek
7927ec647f
Qt: Fix a couple of instances of inconsistent sorting
2024-07-04 13:25:26 +10:00
Stenzek
9ef7e8c5d0
GPU/HW: Use GSVector instead of Rectangle
2024-07-03 15:44:12 +10:00
Stenzek
34d5cdec96
GPU/HW: Expose depth buffer to internal postprocessing
2024-06-29 14:25:36 +10:00
Stenzek
0c3cf1f5f8
PostProcessing: Split into internal and display chains
2024-06-28 20:17:15 +10:00
Stenzek
966cce1581
Postprocessing: Sort shader list lexiographically
2024-06-23 13:20:47 +10:00
Stenzek
ea3fa7fe3d
Postprocessing/FX: Fix locating shaders in subdirectories
2024-06-23 13:20:47 +10:00
Stenzek
354b250642
PostProcessing: Add native width/height inputs
...
Available in GLSL as GetNativeSize(), GetUpscaleMultiplier(), and in
reshade as native_width/native_height/upscale_multiplier.
GetPaddedOriginalSize() is now deprecated, as it does not make since
since the postfx shader runs with a window-sized off-screen target as an
input, not the internal render texture.
2024-06-11 14:04:45 +10:00
Stenzek
4e922a34a7
Log: Simplify macros
2024-05-24 02:08:14 +10:00
Stenzek
b6d019db66
Misc: Replace log printf calls with fmt
2024-05-24 00:29:49 +10:00
Stenzek
ca3cfbaa99
Misc: Pass string_view by value
2024-05-05 22:28:29 +10:00
Stenzek
73cee9f705
Settings: Add UserResources to EmuFolders
...
Allowing some resources, such as fonts/sounds to be overridden by the
user.
2024-01-10 22:46:57 +10:00
Stenzek
12b9cf1898
GPU: Fix crash when trying to postprocess surfaceless
2023-12-31 19:40:45 +10:00
Stenzek
57aa138808
PostProcessing: Add compile progress indicator
2023-12-14 20:23:48 +10:00
Stenzek
79c226efff
SmallString: fmt -> format, format -> sprintf
2023-12-13 21:06:15 +10:00
Stenzek
27162e34a0
PostProcessing: Add Config::GetShaderOptions()
2023-12-10 22:22:02 +10:00
Stenzek
a907e1f550
GPUDevice: Pool textures
2023-12-09 22:08:13 +10:00
Stenzek
3b2c70cda5
GPUDevice: Get rid of framebuffer abstraction
2023-12-09 22:08:13 +10:00
Stenzek
5e45d365c2
PostProcessing: Sort shader lists before showing
2023-12-07 14:17:33 +10:00
Stenzek
7bbf04ab99
PostProcessing/FX: Support reading shaders from resources
2023-11-25 00:50:12 +10:00
Stenzek
ca5b07acff
PostProcessing: Fix for Metal renderer
2023-11-04 20:28:45 +10:00
Stenzek
baa5472cc2
Qt: Fix postfx option pane not loading
2023-10-16 01:00:43 +10:00
Stenzek
92440bdfcf
Log: Add fmt overloads
2023-09-23 14:14:52 +10:00
Stenzek
ac0601f408
Common: Drop String, add SmallString
2023-09-23 14:14:52 +10:00
Stenzek
8a40c7bf94
PostProcessing: Add ReShade .fx shader support
2023-08-30 00:44:01 +10:00
Stenzek
b217f64bcf
PostProcessing: Refactor config to use separate sections
2023-08-30 00:44:01 +10:00