Stenzek
7d2898b94c
GPU/HW: Exclude 2D polygons from depth buffer
...
Fixes UI getting obscured in Kingsley's Adventure.
2025-01-09 21:21:12 +10:00
Stenzek
1c9b9ca37a
GPUThread: Restore context after backend creation
...
Might help with random VRAM loss? I can't seem to reproduce it now..
2025-01-09 21:21:12 +10:00
Stenzek
40589dcd93
Settings: Add advanced option to set delay for max CD speedup
...
Affects both seeks and reads.
2025-01-09 21:21:12 +10:00
Stenzek
4449ae7904
Settings: Rearrange fields to avoid padding
2025-01-09 21:21:12 +10:00
Stenzek
bed3dd6950
FullscreenUI: Use span for DrawIntListSetting()
2025-01-09 17:54:12 +10:00
Stenzek
561397a53c
CDROM: Add 'maximum' read speedup option
...
"Instant" seek is now renamed to Maximum as well, for consistency.
2025-01-09 15:23:47 +10:00
Stenzek
87743c776d
FullscreenUI: Fix crash reloading postfx shaders
2025-01-08 15:29:56 +10:00
Stenzek
1daa60c64d
GPU: Use tristrips for presentation as well
2025-01-08 00:14:15 +10:00
Stenzek
670dc461c1
GPU/HW: Slight re-shuffling of field offsets
...
Free up some bits in the middle.
2025-01-07 23:20:26 +10:00
Stenzek
4c801c3ff3
GPUDevice: Move size-matches check into ResizeTexture()
2025-01-07 23:20:25 +10:00
Stenzek
b9186139d0
GPU/HW: Use sized tristrips instead of fullscreen quads
2025-01-07 23:20:25 +10:00
Stenzek
cae1ddc971
GPU: Ensure batches are flushed before presenting frame
...
Fixes occasional assertion failing when using the debugger.
2025-01-07 12:28:15 +10:00
Stenzek
0960160589
System: Don't check for subchannel with GPU dump
2025-01-06 21:17:27 +10:00
Stenzek
5ee069fc63
FullscreenUI: Add option to display PS buttons instead of Xbox
2025-01-05 16:00:15 +10:00
Stenzek
920f25427e
Qt: Simplify Fullscreen UI state tracking
...
Fixes application closing if the system was shut down while fullscreen.
2025-01-04 16:09:35 +10:00
Stenzek
78ccbc710c
Cheats: Fix error while exporting
2025-01-04 12:52:26 +10:00
Stenzek
db14824d61
System: Use task queue for saving states/screenshots/gpudumps
...
System shutdown no longer needs to block. Gets rid of the slight
hitch when shutting down and saving state with the Big Picture UI.
2025-01-03 20:16:38 +10:00
Stenzek
b2c8d25638
GPUBackend: Only display CPU thread blocked messages if queueing
2025-01-03 14:49:53 +10:00
Stenzek
88cd086633
Cheats: Eliminate extra newlines during code editing
2025-01-03 13:36:58 +10:00
Stenzek
e08dda0a0a
CPU: Declare state with constinit
2025-01-02 21:42:41 +10:00
Stenzek
fc5553a8c7
GTE: Improve reverse transform freecam
...
Transform the move direction, that way it behaves more FPS-camera like.
2025-01-02 20:56:22 +10:00
Stenzek
cd873eb6c1
GTE: Add 'Reverse Transform Order' option to freecam
2025-01-02 02:09:02 +10:00
Stenzek
3a64c5e4b3
FullscreenUI: Improve field alignment in achievements login
2025-01-02 01:07:18 +10:00
Stenzek
b21312867b
FullscreenUI: Fix popup sizes for postfx settings
2025-01-02 01:07:11 +10:00
Stenzek
179e2f1999
FullscrenUI: Fix field spacing scaling in game list view
2025-01-02 00:52:40 +10:00
Stenzek
0fdf984b71
GTE: Disable freecam on Android
...
Freecam is disabled on Android because there's no windowed UI for it.
And because users can't be trusted to not crash games and complain.
2025-01-02 00:38:29 +10:00
Stenzek
37e5e64ddc
System: Move state display updates to call sites
...
Fixes black frames when changing settings with runahead/rewind enabled.
2025-01-01 23:05:08 +10:00
Stenzek
f3b7686457
System: Fix crash with memory save states + renderer switch
2025-01-01 22:55:31 +10:00
Stenzek
5ac5a1d246
Hotkeys: Fix resolution scale with memory save states
2025-01-01 22:02:55 +10:00
Stenzek
dcd439e7d8
GTE: Add 'Free Camera' feature
2025-01-01 22:02:55 +10:00
Stenzek
a08acdb93a
System: Improve texture recycling when changing rewind/runahead settings
...
Fix suprious failures when changing rewind settings when low on VRAM.
2025-01-01 19:33:01 +10:00
Stenzek
57be62ffd1
FullscreenUI: Remove a couple of untranslated titles
2025-01-01 14:28:05 +10:00
Stenzek
884459d1cf
FullscreenUI: Fade alpha change when switching to postfx settings
2025-01-01 14:25:56 +10:00
Stenzek
ffef0c2e38
CPU/CodeCache: Don't compile invalid jumps via block links
2025-01-01 14:10:55 +10:00
Stenzek
f25302c847
CPU/Recompiler: Actually use fetch ticks for uncached EXP1
2024-12-31 17:29:40 +10:00
Stenzek
34f2600f99
CPU/Recompiler: Fix ICache update codegen on RISCV64
2024-12-31 16:12:19 +10:00
Stenzek
4c08c716c4
CPU/Recompiler: Fix dispatcher crash on RISCV64
2024-12-31 15:33:34 +10:00
Stenzek
b76618fdf4
System: Should call PGXP Reset not Initialize() in InternalReset()
2024-12-31 15:24:36 +10:00
Stenzek
e0877c1922
System: Add IsUsingPS2BIOS()
2024-12-31 14:58:31 +10:00
Stenzek
69826f2101
FullscreenUI: Fix incorrect section for Deinterlacing Mode
2024-12-31 14:15:42 +10:00
Stenzek
7228f6f1cf
System: Don't fail startup if cpuinfo init fails
2024-12-30 18:11:56 +10:00
Stenzek
3c5db39ee4
GPU/SW: Remove polygon size checks from backend
...
It's already checked before the draw is handed off.
2024-12-30 18:11:52 +10:00
Stenzek
4d4523dc04
GPU: Use same early culling rules for lines as polygons
2024-12-30 18:11:52 +10:00
Stenzek
c5bd4101b3
GPU: Refactor and simplify deinterlacing
...
Both HW and SW deal with half-height buffers coming in now.
2024-12-30 14:36:17 +10:00
Stenzek
9cba1decad
GPU/HW: Compiler warning fix
2024-12-29 22:34:39 +10:00
Stenzek
468c907fd6
Cheats: Compiler warning fix
2024-12-29 22:34:31 +10:00
Stenzek
242561debf
CPU/Recompiler: Align dispatchers and JIT blocks
...
A couple of percent difference if we're lucky. Practically probably <1%.
2024-12-29 18:11:58 +10:00
Stenzek
82a843c121
RegTest: Log state and RAM hashes on exit
...
Useful for checking determinism.
2024-12-29 17:25:55 +10:00
Stenzek
1ed9e609a5
RegTest: Support replaying GPU dumps
2024-12-29 17:25:55 +10:00
Stenzek
b7832e609f
GPU/HW: Vectorize flipped sprite handling
2024-12-29 17:25:55 +10:00
Stenzek
1a211e0a21
GPU/HW: Fix mask bit regression from FF8 fix
...
Fixes overbright polygons appearing in Silent Hill.
2024-12-29 17:25:54 +10:00
Stenzek
799f5bdf97
GPU: Assume vertex commands are 8-byte aligned
2024-12-28 20:24:22 +10:00
Stenzek
c2589461e9
GPU/HW: Remove extra debug group pop
2024-12-28 20:24:21 +10:00
Stenzek
74fd217afb
GPU/HW: Always update/load/save CLUT
...
We have the headroom with multithreading now, and it prevents issues
saving/loading state in loading screens in some games.
2024-12-28 20:24:21 +10:00
Stenzek
25b0bb752a
GPU/HW: Try truncating culled vertices
...
What is this monstrosity? Final Fantasy VIII relies on X coordinates
being truncated during scanline drawing, with negative coordinates
becoming positive and vice versa. Fortunately the bits that we need
are consistent across the entire polygon, so we can get away with
truncating the vertices. However, we can't do this to all vertices,
because other game's vertices break in various ways. For example,
+1024 becomes -1024, which is a valid vertex position as the ending
coordinate is exclusive. Therefore, 1024 is never truncated, only
1023. Luckily, FF8's vertices get culled as they do not intersect
with the clip rectangle, so we can do this fixup only when culled,
and everything seems happy.
2024-12-28 20:24:21 +10:00
Stenzek
c99625e4c3
GPU: Move vertex culling to GPU thread
...
i.e. push all primitives through unless they are oversized, which the
GPU will definitely skip.
Needed because of coordinate truncation in Final Fantasy VIII, these
scenes will now render correctly with the software renderer again.
2024-12-28 20:24:09 +10:00
Stenzek
69ed6e5e58
Hotkeys: Screenshot should not be present on Android
...
Since it saves to app-private, users would complain that the app is
using too much data.
2024-12-27 19:39:23 +10:00
Stenzek
2da692b341
CPU/Recompiler: Swap bl{x,r} for b{x,r} on ARM
...
Not a subroutine call.
2024-12-27 15:02:40 +10:00
Stenzek
2a8cfc7922
CPU/CodeCache: Simplify code LUT addressing
...
One more instruction on x86/ARM32, no additional instructions on ARM64.
Worth it so that the application doesn't crash if the game jumps to an
invalid PC. Note that the lower 2 bits are truncated, so an unaligned
jump will round down to the closest instruction. Obviously not correct,
but if a game ends up doing this, it's a lost cause anyway.
2024-12-27 15:02:40 +10:00
Stenzek
4e5b4ba071
CPU: Fix AdEL/IBE on instruction fetch
...
CAUSE and EPC were swapped for the latter.
2024-12-27 15:02:40 +10:00
Stenzek
4b34825afd
CPU/CodeCache: Remove InstructionInfo pc field
...
No longer needed since oldrecs are gone.
2024-12-27 15:02:40 +10:00
Stenzek
ce71b168c3
CPU/CodeCache: Add static to a couple of missing functions
2024-12-27 15:02:40 +10:00
Stenzek
9921d2074c
Achievements: Fix serialization on Linux
2024-12-26 18:00:29 +10:00
Stenzek
5c83bbe5c5
FullscreenUI: Slight tidy-up to achievements login dialog
2024-12-26 18:00:29 +10:00
Stenzek
6903abba55
CDROM: Adjust missed INT1 sector behaviour
...
Max Power Racing and C3 Racing are slow with their DMAs out,
and get confused when an additional INT1 comes inbetween reading
the sector header and data.
Fixes these games crashing during loading. 5000 cycles is more in
line with what the real mech would do anyway, it's pretty slow.
2024-12-26 01:55:55 +10:00
Stenzek
0528ce567c
Achievement: Fix glitchy fade indicator animation
2024-12-25 23:01:58 +10:00
Stenzek
00eb54cd15
Achievements: Refactor state serialization
...
Fix load failures, and eliminate the buffer copy.
2024-12-25 22:23:09 +10:00
Stenzek
d360564cef
GameList: Fix lock not re-acquired on failure
2024-12-25 21:55:19 +10:00
Stenzek
8c2fe430d8
GPU/TextureCache: Apply 'Dump Replaced Textures' option to backgrounds too
2024-12-25 15:53:53 +10:00
Stenzek
b03127b206
GPU: Move background dumping to HW+GPU thread
...
And only dump when the mask bit check is not enabled.
The replacements are gated by the mask bit check anyway, so there's
no point dumping anything that can't be replaced.
2024-12-25 15:53:53 +10:00
Stenzek
6f3e9913f5
GPU/HW: Fix VRAM write dumping only first row
...
Still has race conditions.
2024-12-25 15:53:53 +10:00
Stenzek
dd180f2fd6
System: Fix dump VRAM writes not updating on GPU thread
2024-12-25 15:53:53 +10:00
Stenzek
b33aa31db8
FullscreenUI: Update translation strings
...
I always forget to do this...
2024-12-25 15:53:46 +10:00
Stenzek
ad7318f5f9
FullscreenUI: Fix spacing in game list
2024-12-25 14:37:26 +10:00
Stenzek
dc18ce2c2a
System: Warn if fastmem mode is not optimal
2024-12-24 13:16:37 +10:00
Stenzek
86d78e5eca
GPU/TextureCache: Only use shader bilinear for initial pagefill
...
Make bilinear replacements behave the same as nearest.
2024-12-24 13:05:38 +10:00
Stenzek
33083cfae1
Settings: Add missing bitfield width
2024-12-24 01:21:07 +10:00
Stenzek
00278fa905
PIO: Fix failure to load state with different cart type
2024-12-24 00:24:37 +10:00
Stenzek
b8fa97e1a7
GPU: Fix sprite texture filtering with TC enabled
2024-12-24 00:24:37 +10:00
Stenzek
89f11095bc
CPU: GTE completion cycle should be reset/serialized
...
Yay more determinism breakage...
2024-12-24 00:24:37 +10:00
Stenzek
9f73e690ad
CPU: Debug mode flag should be updated on state load
2024-12-24 00:24:36 +10:00
Stenzek
ac05c35292
CPU: Fix DCIC not being cleared on reset
...
Stops interpreter mode being unintentionally forced after
restarting some games.
2024-12-24 00:24:36 +10:00
Stenzek
18c509a679
CPU/Recompiler: Exit block early on DCIC/BPCM change
...
Fixes booting Xplorer cartridge with recompiler.
2024-12-24 00:24:36 +10:00
Stenzek
307bd86b72
SPU: Fix determinism loss when loading state where IRQs differ
2024-12-24 00:24:36 +10:00
Stenzek
9a22ac3c70
GPU/HW: Download VRAM when enabling sw-for-readbacks
2024-12-23 17:55:47 +10:00
Stenzek
8e254c4baf
GPUBackend: Fix VRAM loss with runahead/rewind
2024-12-23 17:55:33 +10:00
Stenzek
f3f99f7eac
FullscreenUI: Support renderer swapping without restart
2024-12-23 14:37:38 +10:00
Stenzek
406cd1b6a1
Qt: Shuffle a couple of graphics options
...
Save a tiny bit of vertical space.
2024-12-23 14:24:17 +10:00
Stenzek
9e04b0bf55
GPU/TextureCache: Add 'Always Track Uploads' option
2024-12-23 13:52:23 +10:00
Stenzek
a8361f985e
GPU: CLUT should not be saved on CPU thread memory state
2024-12-22 16:48:45 +10:00
Stenzek
448009f4ef
CPU/CodeCache: Fastmem RAM faults are always writes
2024-12-22 16:48:45 +10:00
Stenzek
515a4d07fb
System: Fix pre-frame sleep getting stuck
2024-12-22 16:48:45 +10:00
Stenzek
0b4e302c22
GPU: Implement PGXP for lines
2024-12-22 16:48:45 +10:00
Stenzek
b81287efd2
GPUBackend: Remove duplicate num_vertices
2024-12-22 16:48:45 +10:00
Stenzek
9b62632951
Achievements: Re-add NeedsIdleUpdate()
...
Forgot I needed this on Android..
2024-12-22 16:48:24 +10:00
Stenzek
080d30bf0c
GPU: Slightly adjust PAL active range
...
Gets the PAR closer to the expected value of 59/94 with a divider of 4.
2024-12-21 23:05:30 +10:00
Stenzek
ad980a7004
GPU: Fix 480i resolution display in OSD
2024-12-21 22:20:41 +10:00
Stenzek
0aa89ec7b0
System: Fix some GPU settings not updating
2024-12-21 18:29:56 +10:00
Stenzek
e1bd5690ac
Misc: Slightly reduce include pollution from settings.h
2024-12-21 15:28:27 +10:00
Stenzek
62285dcf33
Settings: Split into GPU and main settings
...
That way the GPU thread copy doesn't need fields it never touches.
2024-12-21 14:53:15 +10:00