// SPDX-FileCopyrightText: 2019-2025 Connor McLaughlin // SPDX-License-Identifier: CC-BY-NC-ND-4.0 #include "sdl_input_source.h" #include "input_manager.h" #include "core/host.h" #include "core/settings.h" #include "common/assert.h" #include "common/bitutils.h" #include "common/error.h" #include "common/file_system.h" #include "common/log.h" #include "common/path.h" #include "common/string_util.h" #include "IconsPromptFont.h" #include "fmt/format.h" #include #ifdef __APPLE__ #include #endif LOG_CHANNEL(SDL); static constexpr const char* CONTROLLER_DB_FILENAME = "gamecontrollerdb.txt"; static constexpr std::array s_sdl_axis_names = {{ "LeftX", // SDL_GAMEPAD_AXIS_LEFTX "LeftY", // SDL_GAMEPAD_AXIS_LEFTY "RightX", // SDL_GAMEPAD_AXIS_RIGHTX "RightY", // SDL_GAMEPAD_AXIS_RIGHTY "LeftTrigger", // SDL_GAMEPAD_AXIS_LEFT_TRIGGER "RightTrigger", // SDL_GAMEPAD_AXIS_RIGHT_TRIGGER }}; static constexpr std::array, SDL_GAMEPAD_AXIS_COUNT> s_sdl_axis_icons = {{ {{ICON_PF_LEFT_ANALOG_LEFT, ICON_PF_LEFT_ANALOG_RIGHT}}, // SDL_GAMEPAD_AXIS_LEFTX {{ICON_PF_LEFT_ANALOG_UP, ICON_PF_LEFT_ANALOG_DOWN}}, // SDL_GAMEPAD_AXIS_LEFTY {{ICON_PF_RIGHT_ANALOG_LEFT, ICON_PF_RIGHT_ANALOG_RIGHT}}, // SDL_GAMEPAD_AXIS_RIGHTX {{ICON_PF_RIGHT_ANALOG_UP, ICON_PF_RIGHT_ANALOG_DOWN}}, // SDL_GAMEPAD_AXIS_RIGHTY {{nullptr, ICON_PF_LEFT_TRIGGER_LT}}, // SDL_GAMEPAD_AXIS_LEFT_TRIGGER {{nullptr, ICON_PF_RIGHT_TRIGGER_RT}}, // SDL_GAMEPAD_AXIS_RIGHT_TRIGGER }}; static constexpr std::array, SDL_GAMEPAD_AXIS_COUNT> s_sdl_generic_binding_axis_mapping = {{ {{GenericInputBinding::LeftStickLeft, GenericInputBinding::LeftStickRight}}, // SDL_GAMEPAD_AXIS_LEFTX {{GenericInputBinding::LeftStickUp, GenericInputBinding::LeftStickDown}}, // SDL_GAMEPAD_AXIS_LEFTY {{GenericInputBinding::RightStickLeft, GenericInputBinding::RightStickRight}}, // SDL_GAMEPAD_AXIS_RIGHTX {{GenericInputBinding::RightStickUp, GenericInputBinding::RightStickDown}}, // SDL_GAMEPAD_AXIS_RIGHTY {{GenericInputBinding::Unknown, GenericInputBinding::L2}}, // SDL_GAMEPAD_AXIS_LEFT_TRIGGER {{GenericInputBinding::Unknown, GenericInputBinding::R2}}, // SDL_GAMEPAD_AXIS_RIGHT_TRIGGER }}; static constexpr std::array s_sdl_button_names = {{ "A", // SDL_GAMEPAD_BUTTON_SOUTH "B", // SDL_GAMEPAD_BUTTON_EAST "X", // SDL_GAMEPAD_BUTTON_WEST "Y", // SDL_GAMEPAD_BUTTON_NORTH "Back", // SDL_GAMEPAD_BUTTON_BACK "Guide", // SDL_GAMEPAD_BUTTON_GUIDE "Start", // SDL_GAMEPAD_BUTTON_START "LeftStick", // SDL_GAMEPAD_BUTTON_LEFT_STICK "RightStick", // SDL_GAMEPAD_BUTTON_RIGHT_STICK "LeftShoulder", // SDL_GAMEPAD_BUTTON_LEFT_SHOULDER "RightShoulder", // SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER "DPadUp", // SDL_GAMEPAD_BUTTON_DPAD_UP "DPadDown", // SDL_GAMEPAD_BUTTON_DPAD_DOWN "DPadLeft", // SDL_GAMEPAD_BUTTON_DPAD_LEFT "DPadRight", // SDL_GAMEPAD_BUTTON_DPAD_RIGHT "Misc1", // SDL_GAMEPAD_BUTTON_MISC1 "RightPaddle1", // SDL_GAMEPAD_BUTTON_RIGHT_PADDLE1 "LeftPaddle1", // SDL_GAMEPAD_BUTTON_LEFT_PADDLE1 "RightPaddle2", // SDL_GAMEPAD_BUTTON_RIGHT_PADDLE2 "LeftPaddle2", // SDL_GAMEPAD_BUTTON_LEFT_PADDLE2 "Touchpad", // SDL_GAMEPAD_BUTTON_TOUCHPAD "Misc2", // SDL_GAMEPAD_BUTTON_MISC2 "Misc3", // SDL_GAMEPAD_BUTTON_MISC3 "Misc4", // SDL_GAMEPAD_BUTTON_MISC4 "Misc5", // SDL_GAMEPAD_BUTTON_MISC5 "Misc6", // SDL_GAMEPAD_BUTTON_MISC6 }}; static constexpr std::array s_sdl_button_icons = {{ ICON_PF_BUTTON_A, // SDL_GAMEPAD_BUTTON_SOUTH ICON_PF_BUTTON_B, // SDL_GAMEPAD_BUTTON_EAST ICON_PF_BUTTON_X, // SDL_GAMEPAD_BUTTON_WEST ICON_PF_BUTTON_Y, // SDL_GAMEPAD_BUTTON_NORTH ICON_PF_SHARE_CAPTURE, // SDL_GAMEPAD_BUTTON_BACK ICON_PF_XBOX, // SDL_GAMEPAD_BUTTON_GUIDE ICON_PF_BURGER_MENU, // SDL_GAMEPAD_BUTTON_START ICON_PF_LEFT_ANALOG_CLICK, // SDL_GAMEPAD_BUTTON_LEFT_STICK ICON_PF_RIGHT_ANALOG_CLICK, // SDL_GAMEPAD_BUTTON_RIGHT_STICK ICON_PF_LEFT_SHOULDER_LB, // SDL_GAMEPAD_BUTTON_LEFT_SHOULDER ICON_PF_RIGHT_SHOULDER_RB, // SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER ICON_PF_XBOX_DPAD_UP, // SDL_GAMEPAD_BUTTON_DPAD_UP ICON_PF_XBOX_DPAD_DOWN, // SDL_GAMEPAD_BUTTON_DPAD_DOWN ICON_PF_XBOX_DPAD_LEFT, // SDL_GAMEPAD_BUTTON_DPAD_LEFT ICON_PF_XBOX_DPAD_RIGHT, // SDL_GAMEPAD_BUTTON_DPAD_RIGHT nullptr, // SDL_GAMEPAD_BUTTON_MISC1 nullptr, // SDL_GAMEPAD_BUTTON_RIGHT_PADDLE1 nullptr, // SDL_GAMEPAD_BUTTON_LEFT_PADDLE1 nullptr, // SDL_GAMEPAD_BUTTON_RIGHT_PADDLE2 nullptr, // SDL_GAMEPAD_BUTTON_LEFT_PADDLE2 ICON_PF_DUALSHOCK_TOUCHPAD, // SDL_GAMEPAD_BUTTON_TOUCHPAD nullptr, // SDL_GAMEPAD_BUTTON_MISC2 nullptr, // SDL_GAMEPAD_BUTTON_MISC3 nullptr, // SDL_GAMEPAD_BUTTON_MISC4 nullptr, // SDL_GAMEPAD_BUTTON_MISC5 nullptr, // SDL_GAMEPAD_BUTTON_MISC6 }}; static constexpr std::array s_sdl_generic_binding_button_mapping = {{ GenericInputBinding::Cross, // SDL_GAMEPAD_BUTTON_SOUTH GenericInputBinding::Circle, // SDL_GAMEPAD_BUTTON_EAST GenericInputBinding::Square, // SDL_GAMEPAD_BUTTON_WEST GenericInputBinding::Triangle, // SDL_GAMEPAD_BUTTON_NORTH GenericInputBinding::Select, // SDL_GAMEPAD_BUTTON_BACK GenericInputBinding::System, // SDL_GAMEPAD_BUTTON_GUIDE GenericInputBinding::Start, // SDL_GAMEPAD_BUTTON_START GenericInputBinding::L3, // SDL_GAMEPAD_BUTTON_LEFT_STICK GenericInputBinding::R3, // SDL_GAMEPAD_BUTTON_RIGHT_STICK GenericInputBinding::L1, // SDL_GAMEPAD_BUTTON_LEFT_SHOULDER GenericInputBinding::R1, // SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER GenericInputBinding::DPadUp, // SDL_GAMEPAD_BUTTON_DPAD_UP GenericInputBinding::DPadDown, // SDL_GAMEPAD_BUTTON_DPAD_DOWN GenericInputBinding::DPadLeft, // SDL_GAMEPAD_BUTTON_DPAD_LEFT GenericInputBinding::DPadRight, // SDL_GAMEPAD_BUTTON_DPAD_RIGHT GenericInputBinding::Unknown, // SDL_GAMEPAD_BUTTON_MISC1 GenericInputBinding::Unknown, // SDL_GAMEPAD_BUTTON_RIGHT_PADDLE1 GenericInputBinding::Unknown, // SDL_GAMEPAD_BUTTON_LEFT_PADDLE1 GenericInputBinding::Unknown, // SDL_GAMEPAD_BUTTON_RIGHT_PADDLE2 GenericInputBinding::Unknown, // SDL_GAMEPAD_BUTTON_LEFT_PADDLE2 GenericInputBinding::Unknown, // SDL_GAMEPAD_BUTTON_TOUCHPAD GenericInputBinding::Unknown, // SDL_GAMEPAD_BUTTON_MISC2 GenericInputBinding::Unknown, // SDL_GAMEPAD_BUTTON_MISC3 GenericInputBinding::Unknown, // SDL_GAMEPAD_BUTTON_MISC4 GenericInputBinding::Unknown, // SDL_GAMEPAD_BUTTON_MISC5 GenericInputBinding::Unknown, // SDL_GAMEPAD_BUTTON_MISC6 }}; static constexpr std::array s_sdl_hat_direction_names = {{ // clang-format off "North", "East", "South", "West", // clang-format on }}; static constexpr std::array s_sdl_default_led_colors = {{ "0000ff", // SDL-0 "ff0000", // SDL-1 "00ff00", // SDL-2 "ffff00", // SDL-3 }}; static void SetControllerRGBLED(SDL_Gamepad* gp, u32 color) { SDL_SetGamepadLED(gp, (color >> 16) & 0xff, (color >> 8) & 0xff, color & 0xff); } static void SDLLogCallback(void* userdata, int category, SDL_LogPriority priority, const char* message) { static constexpr Log::Level priority_map[SDL_LOG_PRIORITY_COUNT] = { Log::Level::Debug, // SDL_LOG_PRIORITY_INVALID Log::Level::Trace, // SDL_LOG_PRIORITY_TRACE Log::Level::Verbose, // SDL_LOG_PRIORITY_VERBOSE Log::Level::Debug, // SDL_LOG_PRIORITY_DEBUG Log::Level::Info, // SDL_LOG_PRIORITY_INFO Log::Level::Warning, // SDL_LOG_PRIORITY_WARN Log::Level::Error, // SDL_LOG_PRIORITY_ERROR Log::Level::Error, // SDL_LOG_PRIORITY_CRITICAL }; Log::FastWrite(Log::Channel::SDL, priority_map[priority], message); } bool SDLInputSource::ALLOW_EVENT_POLLING = true; SDLInputSource::SDLInputSource() = default; SDLInputSource::~SDLInputSource() { Assert(m_controllers.empty()); } bool SDLInputSource::Initialize(const SettingsInterface& si, std::unique_lock& settings_lock) { LoadSettings(si); settings_lock.unlock(); SetHints(); bool result = InitializeSubsystem(); settings_lock.lock(); return result; } void SDLInputSource::UpdateSettings(const SettingsInterface& si, std::unique_lock& settings_lock) { const bool old_controller_enhanced_mode = m_controller_enhanced_mode; const bool old_controller_ps5_player_led = m_controller_ps5_player_led; #ifdef __APPLE__ const bool old_enable_iokit_driver = m_enable_iokit_driver; const bool old_enable_mfi_driver = m_enable_mfi_driver; #endif LoadSettings(si); #ifdef __APPLE__ const bool drivers_changed = (m_enable_iokit_driver != old_enable_iokit_driver || m_enable_mfi_driver != old_enable_mfi_driver); #else constexpr bool drivers_changed = false; #endif if (m_controller_enhanced_mode != old_controller_enhanced_mode || m_controller_ps5_player_led != old_controller_ps5_player_led || drivers_changed) { settings_lock.unlock(); ShutdownSubsystem(); SetHints(); InitializeSubsystem(); settings_lock.lock(); } } bool SDLInputSource::ReloadDevices() { // We'll get a GC added/removed event here. PollEvents(); return false; } void SDLInputSource::Shutdown() { ShutdownSubsystem(); } void SDLInputSource::LoadSettings(const SettingsInterface& si) { for (u32 i = 0; i < MAX_LED_COLORS; i++) { const u32 color = GetRGBForPlayerId(si, i); if (m_led_colors[i] == color) continue; m_led_colors[i] = color; const auto it = GetControllerDataForPlayerId(i); if (it == m_controllers.end() || !it->gamepad || !it->has_led) continue; SetControllerRGBLED(it->gamepad, color); } m_controller_enhanced_mode = si.GetBoolValue("InputSources", "SDLControllerEnhancedMode", false); m_controller_ps5_player_led = si.GetBoolValue("InputSources", "SDLPS5PlayerLED", false); m_controller_touchpad_as_pointer = si.GetBoolValue("InputSources", "SDLTouchpadAsPointer", false); m_sdl_hints = si.GetKeyValueList("SDLHints"); #ifdef __APPLE__ m_enable_iokit_driver = si.GetBoolValue("InputSources", "SDLIOKitDriver", true); m_enable_mfi_driver = si.GetBoolValue("InputSources", "SDLMFIDriver", true); #endif } void InputSource::CopySDLSourceSettings(SettingsInterface* dest_si, const SettingsInterface& src_si) { for (u32 i = 0; i < SDLInputSource::MAX_LED_COLORS; i++) dest_si->CopyStringValue(src_si, "SDLExtra", TinyString::from_format("Player{}LED", i).c_str()); dest_si->CopyBoolValue(src_si, "InputSources", "SDLControllerEnhancedMode"); dest_si->CopyBoolValue(src_si, "InputSources", "SDLPS5PlayerLED"); dest_si->CopyBoolValue(src_si, "InputSources", "SDLTouchpadAsPointer"); dest_si->CopySection(src_si, "SDLHints"); } u32 SDLInputSource::GetRGBForPlayerId(const SettingsInterface& si, u32 player_id) { return ParseRGBForPlayerId(si.GetStringValue("SDLExtra", TinyString::from_format("Player{}LED", player_id).c_str(), s_sdl_default_led_colors[player_id]), player_id); } u32 SDLInputSource::ParseRGBForPlayerId(std::string_view str, u32 player_id) { if (player_id >= MAX_LED_COLORS) return 0; const u32 default_color = StringUtil::FromChars(s_sdl_default_led_colors[player_id], 16).value_or(0); const u32 color = StringUtil::FromChars(str, 16).value_or(default_color); return color; } void SDLInputSource::SetHints() { if (const std::string upath = Path::Combine(EmuFolders::DataRoot, CONTROLLER_DB_FILENAME); FileSystem::FileExists(upath.c_str())) { INFO_LOG("Using Controller DB from user directory: '{}'", upath); SDL_SetHint(SDL_HINT_GAMECONTROLLERCONFIG_FILE, upath.c_str()); } else if (const std::string rpath = EmuFolders::GetOverridableResourcePath(CONTROLLER_DB_FILENAME); FileSystem::FileExists(rpath.c_str())) { INFO_LOG("Using Controller DB from resources."); SDL_SetHint(SDL_HINT_GAMECONTROLLERCONFIG_FILE, rpath.c_str()); } else { ERROR_LOG("Controller DB not found, it should be named '{}'", CONTROLLER_DB_FILENAME); } SDL_SetHint(SDL_HINT_JOYSTICK_ENHANCED_REPORTS, m_controller_enhanced_mode ? "1" : "0"); SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS5_PLAYER_LED, m_controller_ps5_player_led ? "1" : "0"); SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_WII, "1"); SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS3, "1"); #ifdef __APPLE__ INFO_LOG("IOKit is {}, MFI is {}.", m_enable_iokit_driver ? "enabled" : "disabled", m_enable_mfi_driver ? "enabled" : "disabled"); SDL_SetHint(SDL_HINT_JOYSTICK_IOKIT, m_enable_iokit_driver ? "1" : "0"); SDL_SetHint(SDL_HINT_JOYSTICK_MFI, m_enable_mfi_driver ? "1" : "0"); #endif for (const std::pair& hint : m_sdl_hints) SDL_SetHint(hint.first.c_str(), hint.second.c_str()); } bool SDLInputSource::InitializeSubsystem() { if (!SDL_InitSubSystem(SDL_INIT_JOYSTICK | SDL_INIT_GAMEPAD | SDL_INIT_HAPTIC)) { ERROR_LOG("SDL_InitSubSystem(SDL_INIT_JOYSTICK | SDL_INIT_GAMEPAD | SDL_INIT_HAPTIC) failed"); return false; } SDL_SetLogOutputFunction(SDLLogCallback, nullptr); #if defined(_DEBUG) || defined(_DEVEL) SDL_SetLogPriorities(SDL_LOG_PRIORITY_DEBUG); #else SDL_SetLogPriorities(SDL_LOG_PRIORITY_INFO); #endif // we should open the controllers as the connected events come in, so no need to do any more here m_sdl_subsystem_initialized = true; int mapping_count = 0; SDL_free(SDL_GetGamepadMappings(&mapping_count)); INFO_LOG("{} controller mappings are loaded.", mapping_count); return true; } void SDLInputSource::ShutdownSubsystem() { while (!m_controllers.empty()) CloseDevice(m_controllers.begin()->joystick_id); if (m_sdl_subsystem_initialized) { SDL_QuitSubSystem(SDL_INIT_JOYSTICK | SDL_INIT_GAMEPAD | SDL_INIT_HAPTIC); m_sdl_subsystem_initialized = false; } } void SDLInputSource::PollEvents() { if (!ALLOW_EVENT_POLLING) return; for (;;) { SDL_Event ev; if (SDL_PollEvent(&ev)) ProcessSDLEvent(&ev); else break; } } InputManager::DeviceList SDLInputSource::EnumerateDevices() { InputManager::DeviceList ret; for (const ControllerData& cd : m_controllers) { std::string id = fmt::format("SDL-{}", cd.player_id); const InputBindingKey key = MakeGenericControllerDeviceKey(InputSourceType::SDL, cd.player_id); const char* name = cd.gamepad ? SDL_GetGamepadName(cd.gamepad) : SDL_GetJoystickName(cd.joystick); if (name) ret.emplace_back(key, std::move(id), name); else ret.emplace_back(key, std::move(id), "Unknown Device"); } return ret; } bool SDLInputSource::ContainsDevice(std::string_view device) const { return device.starts_with("SDL-"); } std::optional SDLInputSource::ParseKeyString(std::string_view device, std::string_view binding) { if (!device.starts_with("SDL-") || binding.empty()) return std::nullopt; const std::optional player_id = StringUtil::FromChars(device.substr(4)); if (!player_id.has_value() || player_id.value() < 0) return std::nullopt; InputBindingKey key = {}; key.source_type = InputSourceType::SDL; key.source_index = static_cast(player_id.value()); if (binding.ends_with("Motor")) { key.source_subtype = InputSubclass::ControllerMotor; if (binding == "LargeMotor") { key.data = 0; return key; } else if (binding == "SmallMotor") { key.data = 1; return key; } else { return std::nullopt; } } else if (binding.ends_with("Haptic")) { key.source_subtype = InputSubclass::ControllerHaptic; key.data = 0; return key; } else if (binding[0] == '+' || binding[0] == '-') { // likely an axis std::string_view axis_name(binding.substr(1)); if (axis_name.starts_with("Axis")) { std::string_view end; if (auto value = StringUtil::FromChars(axis_name.substr(4), 10, &end)) { key.source_subtype = InputSubclass::ControllerAxis; key.data = *value + static_cast(std::size(s_sdl_axis_names)); key.modifier = (binding[0] == '-') ? InputModifier::Negate : InputModifier::None; key.invert = (end == "~"); return key; } } if (!axis_name.empty() && axis_name.back() == '~') { axis_name = axis_name.substr(0, axis_name.size() - 1); key.invert = true; } for (u32 i = 0; i < std::size(s_sdl_axis_names); i++) { if (axis_name == s_sdl_axis_names[i]) { // found an axis! key.source_subtype = InputSubclass::ControllerAxis; key.data = i; key.modifier = (binding[0] == '-') ? InputModifier::Negate : InputModifier::None; return key; } } } else if (binding.starts_with("FullAxis")) { std::string_view end; if (auto value = StringUtil::FromChars(binding.substr(8), 10, &end)) { key.source_subtype = InputSubclass::ControllerAxis; key.data = *value + static_cast(std::size(s_sdl_axis_names)); key.modifier = InputModifier::FullAxis; key.invert = (end == "~"); return key; } } else if (binding.starts_with("Hat")) { std::string_view hat_dir; if (auto value = StringUtil::FromChars(binding.substr(3), 10, &hat_dir); value.has_value() && !hat_dir.empty()) { for (u8 dir = 0; dir < static_cast(std::size(s_sdl_hat_direction_names)); dir++) { if (hat_dir == s_sdl_hat_direction_names[dir]) { key.source_subtype = InputSubclass::ControllerHat; key.data = value.value() * static_cast(std::size(s_sdl_hat_direction_names)) + dir; return key; } } } } else { // must be a button if (binding.starts_with("Button")) { if (auto value = StringUtil::FromChars(binding.substr(6))) { key.source_subtype = InputSubclass::ControllerButton; key.data = *value + static_cast(std::size(s_sdl_button_names)); return key; } } for (u32 i = 0; i < std::size(s_sdl_button_names); i++) { if (binding == s_sdl_button_names[i]) { key.source_subtype = InputSubclass::ControllerButton; key.data = i; return key; } } } // unknown axis/button return std::nullopt; } TinyString SDLInputSource::ConvertKeyToString(InputBindingKey key) { TinyString ret; if (key.source_type == InputSourceType::SDL) { if (key.source_subtype == InputSubclass::ControllerAxis) { const char* modifier = (key.modifier == InputModifier::FullAxis ? "Full" : (key.modifier == InputModifier::Negate ? "-" : "+")); if (key.data < std::size(s_sdl_axis_names)) { ret.format("SDL-{}/{}{}{}", static_cast(key.source_index), modifier, s_sdl_axis_names[key.data], key.invert ? "~" : ""); } else { ret.format("SDL-{}/{}Axis{}{}", static_cast(key.source_index), modifier, key.data - static_cast(std::size(s_sdl_axis_names)), key.invert ? "~" : ""); } } else if (key.source_subtype == InputSubclass::ControllerButton) { if (key.data < std::size(s_sdl_button_names)) { ret.format("SDL-{}/{}", static_cast(key.source_index), s_sdl_button_names[key.data]); } else { ret.format("SDL-{}/Button{}", static_cast(key.source_index), key.data - static_cast(std::size(s_sdl_button_names))); } } else if (key.source_subtype == InputSubclass::ControllerHat) { const u32 hat_index = key.data / static_cast(std::size(s_sdl_hat_direction_names)); const u32 hat_direction = key.data % static_cast(std::size(s_sdl_hat_direction_names)); ret.format("SDL-{}/Hat{}{}", static_cast(key.source_index), hat_index, s_sdl_hat_direction_names[hat_direction]); } else if (key.source_subtype == InputSubclass::ControllerMotor) { ret.format("SDL-{}/{}Motor", static_cast(key.source_index), key.data ? "Large" : "Small"); } else if (key.source_subtype == InputSubclass::ControllerHaptic) { ret.format("SDL-{}/Haptic", static_cast(key.source_index)); } } return ret; } TinyString SDLInputSource::ConvertKeyToIcon(InputBindingKey key, InputManager::BindingIconMappingFunction mapper) { TinyString ret; if (key.source_type == InputSourceType::SDL) { if (key.source_subtype == InputSubclass::ControllerAxis) { if (key.data < std::size(s_sdl_axis_icons) && key.modifier != InputModifier::FullAxis) { ret.format("SDL-{} {}", static_cast(key.source_index), mapper(s_sdl_axis_icons[key.data][key.modifier == InputModifier::None])); } } else if (key.source_subtype == InputSubclass::ControllerButton) { if (key.data < std::size(s_sdl_button_icons) && s_sdl_button_icons[key.data]) ret.format("SDL-{} {}", static_cast(key.source_index), mapper(s_sdl_button_icons[key.data])); } } return ret; } bool SDLInputSource::IsHandledInputEvent(const SDL_Event* ev) { switch (ev->type) { case SDL_EVENT_GAMEPAD_ADDED: case SDL_EVENT_GAMEPAD_REMOVED: case SDL_EVENT_GAMEPAD_AXIS_MOTION: case SDL_EVENT_GAMEPAD_BUTTON_DOWN: case SDL_EVENT_GAMEPAD_BUTTON_UP: case SDL_EVENT_GAMEPAD_TOUCHPAD_DOWN: case SDL_EVENT_GAMEPAD_TOUCHPAD_UP: case SDL_EVENT_GAMEPAD_TOUCHPAD_MOTION: case SDL_EVENT_JOYSTICK_ADDED: case SDL_EVENT_JOYSTICK_REMOVED: case SDL_EVENT_JOYSTICK_AXIS_MOTION: case SDL_EVENT_JOYSTICK_BUTTON_DOWN: case SDL_EVENT_JOYSTICK_BUTTON_UP: case SDL_EVENT_JOYSTICK_HAT_MOTION: return true; default: return false; } } bool SDLInputSource::ProcessSDLEvent(const SDL_Event* event) { switch (event->type) { case SDL_EVENT_GAMEPAD_ADDED: { INFO_LOG("Controller {} inserted", event->gdevice.which); OpenDevice(event->gdevice.which, true); return true; } case SDL_EVENT_GAMEPAD_REMOVED: { INFO_LOG("Controller {} removed", event->gdevice.which); CloseDevice(event->gdevice.which); return true; } case SDL_EVENT_JOYSTICK_ADDED: { // Let gamepad handle.. well.. gamepads. if (SDL_IsGamepad(event->jdevice.which)) return false; INFO_LOG("Joystick {} inserted", event->jdevice.which); OpenDevice(event->jdevice.which, false); return true; } break; case SDL_EVENT_JOYSTICK_REMOVED: { if (auto it = GetControllerDataForJoystickId(event->jdevice.which); it != m_controllers.end() && it->gamepad) return false; INFO_LOG("Joystick {} removed", event->jdevice.which); CloseDevice(event->jdevice.which); return true; } case SDL_EVENT_GAMEPAD_AXIS_MOTION: return HandleGamepadAxisMotionEvent(&event->gaxis); case SDL_EVENT_GAMEPAD_BUTTON_DOWN: case SDL_EVENT_GAMEPAD_BUTTON_UP: return HandleGamepadButtonEvent(&event->gbutton); case SDL_EVENT_GAMEPAD_TOUCHPAD_DOWN: case SDL_EVENT_GAMEPAD_TOUCHPAD_UP: case SDL_EVENT_GAMEPAD_TOUCHPAD_MOTION: return HandleGamepadTouchpadEvent(&event->gtouchpad); case SDL_EVENT_JOYSTICK_AXIS_MOTION: return HandleJoystickAxisEvent(&event->jaxis); case SDL_EVENT_JOYSTICK_BUTTON_DOWN: case SDL_EVENT_JOYSTICK_BUTTON_UP: return HandleJoystickButtonEvent(&event->jbutton); case SDL_EVENT_JOYSTICK_HAT_MOTION: return HandleJoystickHatEvent(&event->jhat); default: return false; } } SDL_Joystick* SDLInputSource::GetJoystickForDevice(std::string_view device) { if (!device.starts_with("SDL-")) return nullptr; const std::optional player_id = StringUtil::FromChars(device.substr(4)); if (!player_id.has_value() || player_id.value() < 0) return nullptr; auto it = GetControllerDataForPlayerId(player_id.value()); if (it == m_controllers.end()) return nullptr; return it->joystick; } SDLInputSource::ControllerDataVector::iterator SDLInputSource::GetControllerDataForJoystickId(int id) { return std::find_if(m_controllers.begin(), m_controllers.end(), [id](const ControllerData& cd) { return cd.joystick_id == id; }); } SDLInputSource::ControllerDataVector::iterator SDLInputSource::GetControllerDataForPlayerId(int id) { return std::find_if(m_controllers.begin(), m_controllers.end(), [id](const ControllerData& cd) { return cd.player_id == id; }); } int SDLInputSource::GetFreePlayerId() const { for (int player_id = 0;; player_id++) { size_t i; for (i = 0; i < m_controllers.size(); i++) { if (m_controllers[i].player_id == player_id) break; } if (i == m_controllers.size()) return player_id; } return 0; } bool SDLInputSource::OpenDevice(int index, bool is_gamecontroller) { SDL_Gamepad* gamepad; SDL_Joystick* joystick; if (is_gamecontroller) { gamepad = SDL_OpenGamepad(index); joystick = gamepad ? SDL_GetGamepadJoystick(gamepad) : nullptr; } else { gamepad = nullptr; joystick = SDL_OpenJoystick(index); } if (!gamepad && !joystick) { ERROR_LOG("Failed to open controller {}", index); if (gamepad) SDL_CloseGamepad(gamepad); return false; } const int joystick_id = SDL_GetJoystickID(joystick); int player_id = gamepad ? SDL_GetGamepadPlayerIndex(gamepad) : SDL_GetJoystickPlayerIndex(joystick); if (player_id < 0 || GetControllerDataForPlayerId(player_id) != m_controllers.end()) { const int free_player_id = GetFreePlayerId(); WARNING_LOG("Controller {} (joystick {}) returned player ID {}, which is invalid or in use. Using ID {} instead.", index, joystick_id, player_id, free_player_id); player_id = free_player_id; } const char* name = gamepad ? SDL_GetGamepadName(gamepad) : SDL_GetJoystickName(joystick); if (!name) name = "Unknown Device"; const SDL_PropertiesID properties = gamepad ? SDL_GetGamepadProperties(gamepad) : SDL_GetJoystickProperties(joystick); VERBOSE_LOG("Opened {} {} (instance id {}, player id {}): {}", is_gamecontroller ? "game controller" : "joystick", index, joystick_id, player_id, name); ControllerData cd = {}; cd.player_id = player_id; cd.joystick_id = joystick_id; cd.haptic_left_right_effect = -1; cd.gamepad = gamepad; cd.joystick = joystick; cd.last_touch_x = 0.0f; cd.last_touch_y = 0.0f; const u32 num_axes = static_cast(std::max(SDL_GetNumJoystickAxes(joystick), 0)); const u32 num_buttons = static_cast(std::max(SDL_GetNumJoystickButtons(joystick), 0)); const u32 num_hats = static_cast(std::max(SDL_GetNumJoystickHats(joystick), 0)); VERBOSE_LOG("Controller {} has {} axes, {} buttons and {} hats", player_id, num_axes, num_buttons, num_hats); cd.last_hat_state.resize(static_cast(num_hats), u8(0)); if (gamepad) { static constexpr auto map_desc = [](const SDL_GamepadBinding* binding) -> const char* { if (binding->output_type == SDL_GAMEPAD_BINDTYPE_BUTTON && static_cast(binding->output.button) < SDL_GAMEPAD_BUTTON_COUNT) { return s_sdl_button_names[static_cast(binding->output.button)]; } else if (binding->output_type == SDL_GAMEPAD_BINDTYPE_AXIS && static_cast(binding->output.axis.axis) < SDL_GAMEPAD_AXIS_COUNT) { return s_sdl_axis_names[static_cast(binding->output.axis.axis)]; } else { return "Unknown"; } }; // reserve the already-mapped gamepad inputs/outputs so that we don't duplicate events cd.joy_axis_used_in_gc.resize(num_axes, false); cd.joy_button_used_in_gc.resize(num_buttons, false); cd.joy_hat_used_in_gc.resize(num_hats, false); int binding_count = 0; SDL_GamepadBinding** const bindings = SDL_GetGamepadBindings(gamepad, &binding_count); for (int i = 0; i < binding_count; i++) { const SDL_GamepadBinding* binding = bindings[i]; if (binding->input_type == SDL_GAMEPAD_BINDTYPE_BUTTON) { const u32 joy_button_index = static_cast(binding->input.button); if (joy_button_index < num_buttons && !cd.joy_button_used_in_gc[joy_button_index]) { DEV_LOG("Controller {} button {} is mapped to gamepad {}", player_id, joy_button_index, map_desc(binding)); cd.joy_button_used_in_gc[joy_button_index] = true; } } else if (binding->input_type == SDL_GAMEPAD_BINDTYPE_AXIS) { const u32 joy_axis_index = static_cast(binding->output.axis.axis); if (joy_axis_index < num_axes && !cd.joy_axis_used_in_gc[joy_axis_index]) { DEV_LOG("Controller {} axis {} is mapped to gamepad {}", player_id, joy_axis_index, map_desc(binding)); cd.joy_axis_used_in_gc[joy_axis_index] = true; } } else if (binding->input_type == SDL_GAMEPAD_BINDTYPE_HAT) { const u32 joy_hat_index = static_cast(binding->input.hat.hat); if (joy_hat_index < num_hats && !cd.joy_hat_used_in_gc[joy_hat_index]) { DEV_LOG("Controller {} hat {} is mapped to gamepad {}", player_id, joy_hat_index, map_desc(binding)); cd.joy_hat_used_in_gc[joy_hat_index] = true; } } } SDL_free(bindings); } cd.use_gamepad_rumble = (gamepad && SDL_GetBooleanProperty(properties, SDL_PROP_GAMEPAD_CAP_RUMBLE_BOOLEAN, false)); if (cd.use_gamepad_rumble) { VERBOSE_LOG("Rumble is supported on '{}' via gamepad", name); } else { SDL_Haptic* haptic = SDL_OpenHapticFromJoystick(joystick); if (haptic) { SDL_HapticEffect ef = {}; ef.leftright.type = SDL_HAPTIC_LEFTRIGHT; ef.leftright.length = 1000; int ef_id = SDL_CreateHapticEffect(haptic, &ef); if (ef_id >= 0) { cd.haptic = haptic; cd.haptic_left_right_effect = ef_id; } else { ERROR_LOG("Failed to create haptic left/right effect: {}", SDL_GetError()); if (SDL_HapticRumbleSupported(haptic) && SDL_InitHapticRumble(haptic) != 0) { cd.haptic = haptic; } else { ERROR_LOG("No haptic rumble supported: {}", SDL_GetError()); SDL_CloseHaptic(haptic); } } } if (cd.haptic) VERBOSE_LOG("Rumble is supported on '{}' via haptic", name); } if (!cd.haptic && !cd.use_gamepad_rumble) VERBOSE_LOG("Rumble is not supported on '{}'", name); cd.has_led = (gamepad && SDL_GetBooleanProperty(properties, SDL_PROP_GAMEPAD_CAP_RGB_LED_BOOLEAN, false)); if (cd.has_led && player_id >= 0 && static_cast(player_id) < MAX_LED_COLORS) SetControllerRGBLED(gamepad, m_led_colors[player_id]); m_controllers.push_back(std::move(cd)); InputManager::OnInputDeviceConnected(MakeGenericControllerDeviceKey(InputSourceType::SDL, player_id), fmt::format("SDL-{}", player_id), name); return true; } bool SDLInputSource::CloseDevice(int joystick_index) { auto it = GetControllerDataForJoystickId(joystick_index); if (it == m_controllers.end()) return false; InputManager::OnInputDeviceDisconnected(MakeGenericControllerDeviceKey(InputSourceType::SDL, it->player_id), fmt::format("SDL-{}", it->player_id)); if (it->haptic) SDL_CloseHaptic(it->haptic); if (it->gamepad) SDL_CloseGamepad(it->gamepad); else SDL_CloseJoystick(it->joystick); m_controllers.erase(it); return true; } static float NormalizeS16(s16 value) { return static_cast(value) / (value < 0 ? 32768.0f : 32767.0f); } bool SDLInputSource::HandleGamepadAxisMotionEvent(const SDL_GamepadAxisEvent* ev) { auto it = GetControllerDataForJoystickId(ev->which); if (it == m_controllers.end()) return false; const InputBindingKey key(MakeGenericControllerAxisKey(InputSourceType::SDL, it->player_id, ev->axis)); const GenericInputBinding generic_key = (ev->axis < s_sdl_generic_binding_axis_mapping.size()) ? s_sdl_generic_binding_axis_mapping[ev->axis][ev->value >= 0] : GenericInputBinding::Unknown; InputManager::InvokeEvents(key, NormalizeS16(ev->value), generic_key); return true; } bool SDLInputSource::HandleGamepadButtonEvent(const SDL_GamepadButtonEvent* ev) { auto it = GetControllerDataForJoystickId(ev->which); if (it == m_controllers.end()) return false; const InputBindingKey key(MakeGenericControllerButtonKey(InputSourceType::SDL, it->player_id, ev->button)); const GenericInputBinding generic_key = (ev->button < s_sdl_generic_binding_button_mapping.size()) ? s_sdl_generic_binding_button_mapping[ev->button] : GenericInputBinding::Unknown; InputManager::InvokeEvents(key, static_cast(BoolToUInt32(ev->down)), generic_key); return true; } bool SDLInputSource::HandleGamepadTouchpadEvent(const SDL_GamepadTouchpadEvent* ev) { // More than one touchpad? if (ev->touchpad != 0 || !m_controller_touchpad_as_pointer) return false; auto it = GetControllerDataForJoystickId(ev->which); if (it == m_controllers.end()) return false; // Limited by InputManager pointers. const u32 pointer_index = static_cast(it->player_id); if (pointer_index >= InputManager::MAX_POINTER_DEVICES) return false; // Only looking at the first finger for motion for now. if (ev->finger == 0) { // If down event, reset the position. if (ev->type == SDL_EVENT_GAMEPAD_TOUCHPAD_DOWN) { it->last_touch_x = ev->x; it->last_touch_y = ev->y; } const auto& [win_width, win_height] = InputManager::GetDisplayWindowSize(); const float rel_x = (ev->x - std::exchange(it->last_touch_x, ev->x)) * win_width; const float rel_y = (ev->y - std::exchange(it->last_touch_y, ev->y)) * win_height; if (!InputManager::IsRelativeMouseModeActive()) { const auto& [current_x, current_y] = InputManager::GetPointerAbsolutePosition(pointer_index); InputManager::UpdatePointerAbsolutePosition(pointer_index, current_x + rel_x, current_y + rel_y); } else { if (rel_x != 0.0f) InputManager::UpdatePointerRelativeDelta(pointer_index, InputPointerAxis::X, rel_x); if (rel_y != 0.0f) InputManager::UpdatePointerRelativeDelta(pointer_index, InputPointerAxis::Y, rel_y); } } // If down/up event, fire the clicked handler. if (ev->type == SDL_EVENT_GAMEPAD_TOUCHPAD_DOWN || ev->type == SDL_EVENT_GAMEPAD_TOUCHPAD_UP) { const InputBindingKey key(InputManager::MakePointerButtonKey(pointer_index, static_cast(ev->finger))); InputManager::InvokeEvents(key, (ev->type == SDL_EVENT_GAMEPAD_TOUCHPAD_UP) ? 0.0f : ev->pressure); } return true; } bool SDLInputSource::HandleJoystickAxisEvent(const SDL_JoyAxisEvent* ev) { auto it = GetControllerDataForJoystickId(ev->which); if (it == m_controllers.end()) return false; if (ev->axis < it->joy_axis_used_in_gc.size() && it->joy_axis_used_in_gc[ev->axis]) return false; // Will get handled by GC event const u32 axis = ev->axis + static_cast(std::size(s_sdl_axis_names)); // Ensure we don't conflict with GC axes const InputBindingKey key(MakeGenericControllerAxisKey(InputSourceType::SDL, it->player_id, axis)); InputManager::InvokeEvents(key, NormalizeS16(ev->value)); return true; } bool SDLInputSource::HandleJoystickButtonEvent(const SDL_JoyButtonEvent* ev) { auto it = GetControllerDataForJoystickId(ev->which); if (it == m_controllers.end()) return false; if (ev->button < it->joy_button_used_in_gc.size() && it->joy_button_used_in_gc[ev->button]) return false; // Will get handled by GC event const u32 button = ev->button + static_cast(std::size(s_sdl_button_names)); // Ensure we don't conflict with GC buttons const InputBindingKey key(MakeGenericControllerButtonKey(InputSourceType::SDL, it->player_id, button)); InputManager::InvokeEvents(key, static_cast(BoolToUInt32(ev->down))); return true; } bool SDLInputSource::HandleJoystickHatEvent(const SDL_JoyHatEvent* ev) { auto it = GetControllerDataForJoystickId(ev->which); if (it == m_controllers.end() || ev->hat >= it->last_hat_state.size()) return false; if (ev->hat < it->joy_hat_used_in_gc.size() && it->joy_hat_used_in_gc[ev->hat]) return false; // Will get handled by GC event const unsigned long last_direction = it->last_hat_state[ev->hat]; it->last_hat_state[ev->hat] = ev->value; unsigned long changed_direction = last_direction ^ ev->value; while (changed_direction != 0) { const u32 pos = CountTrailingZeros(changed_direction); const unsigned long mask = (1u << pos); changed_direction &= ~mask; const InputBindingKey key(MakeGenericControllerHatKey(InputSourceType::SDL, it->player_id, ev->hat, static_cast(pos), static_cast(std::size(s_sdl_hat_direction_names)))); InputManager::InvokeEvents(key, (last_direction & mask) ? 0.0f : 1.0f); } return true; } InputManager::VibrationMotorList SDLInputSource::EnumerateVibrationMotors(std::optional for_device) { InputManager::VibrationMotorList ret; if (for_device.has_value() && for_device->source_type != InputSourceType::SDL) return ret; InputBindingKey key = {}; key.source_type = InputSourceType::SDL; for (ControllerData& cd : m_controllers) { if (for_device.has_value() && for_device->source_index != static_cast(cd.player_id)) continue; key.source_index = cd.player_id; if (cd.use_gamepad_rumble || cd.haptic_left_right_effect) { // two motors key.source_subtype = InputSubclass::ControllerMotor; key.data = 0; ret.push_back(key); key.data = 1; ret.push_back(key); } else if (cd.haptic) { // haptic effect key.source_subtype = InputSubclass::ControllerHaptic; key.data = 0; ret.push_back(key); } } return ret; } bool SDLInputSource::GetGenericBindingMapping(std::string_view device, GenericInputBindingMapping* mapping) { if (!device.starts_with("SDL-")) return false; const std::optional player_id = StringUtil::FromChars(device.substr(4)); if (!player_id.has_value() || player_id.value() < 0) return false; ControllerDataVector::iterator it = GetControllerDataForPlayerId(player_id.value()); if (it == m_controllers.end()) return false; if (it->gamepad) { // assume all buttons are present. const s32 pid = player_id.value(); for (u32 i = 0; i < std::size(s_sdl_generic_binding_axis_mapping); i++) { const GenericInputBinding negative = s_sdl_generic_binding_axis_mapping[i][0]; const GenericInputBinding positive = s_sdl_generic_binding_axis_mapping[i][1]; if (negative != GenericInputBinding::Unknown) mapping->emplace_back(negative, fmt::format("SDL-{}/-{}", pid, s_sdl_axis_names[i])); if (positive != GenericInputBinding::Unknown) mapping->emplace_back(positive, fmt::format("SDL-{}/+{}", pid, s_sdl_axis_names[i])); } for (u32 i = 0; i < std::size(s_sdl_generic_binding_button_mapping); i++) { const GenericInputBinding binding = s_sdl_generic_binding_button_mapping[i]; if (binding != GenericInputBinding::Unknown) mapping->emplace_back(binding, fmt::format("SDL-{}/{}", pid, s_sdl_button_names[i])); } if (it->use_gamepad_rumble || it->haptic_left_right_effect) { mapping->emplace_back(GenericInputBinding::SmallMotor, fmt::format("SDL-{}/SmallMotor", pid)); mapping->emplace_back(GenericInputBinding::LargeMotor, fmt::format("SDL-{}/LargeMotor", pid)); } else { mapping->emplace_back(GenericInputBinding::SmallMotor, fmt::format("SDL-{}/Haptic", pid)); mapping->emplace_back(GenericInputBinding::LargeMotor, fmt::format("SDL-{}/Haptic", pid)); } return true; } else { // joysticks have arbitrary axis numbers, so automapping isn't going to work here. return false; } } void SDLInputSource::UpdateMotorState(InputBindingKey key, float intensity) { if (key.source_subtype != InputSubclass::ControllerMotor && key.source_subtype != InputSubclass::ControllerHaptic) return; auto it = GetControllerDataForPlayerId(key.source_index); if (it == m_controllers.end()) return; it->rumble_intensity[key.data] = static_cast(intensity * 65535.0f); SendRumbleUpdate(&(*it)); } void SDLInputSource::UpdateMotorState(InputBindingKey large_key, InputBindingKey small_key, float large_intensity, float small_intensity) { if (large_key.source_index != small_key.source_index || large_key.source_subtype != InputSubclass::ControllerMotor || small_key.source_subtype != InputSubclass::ControllerMotor) { // bonkers config where they're mapped to different controllers... who would do such a thing? UpdateMotorState(large_key, large_intensity); UpdateMotorState(small_key, small_intensity); return; } auto it = GetControllerDataForPlayerId(large_key.source_index); if (it == m_controllers.end()) return; it->rumble_intensity[large_key.data] = static_cast(large_intensity * 65535.0f); it->rumble_intensity[small_key.data] = static_cast(small_intensity * 65535.0f); SendRumbleUpdate(&(*it)); } void SDLInputSource::SendRumbleUpdate(ControllerData* cd) { // we'll update before this duration is elapsed static constexpr u32 DURATION = 65535; // SDL_MAX_RUMBLE_DURATION_MS if (cd->use_gamepad_rumble) { SDL_RumbleGamepad(cd->gamepad, cd->rumble_intensity[0], cd->rumble_intensity[1], DURATION); return; } if (cd->haptic_left_right_effect >= 0) { if ((static_cast(cd->rumble_intensity[0]) + static_cast(cd->rumble_intensity[1])) > 0) { SDL_HapticEffect ef; ef.type = SDL_HAPTIC_LEFTRIGHT; ef.leftright.large_magnitude = cd->rumble_intensity[0]; ef.leftright.small_magnitude = cd->rumble_intensity[1]; ef.leftright.length = DURATION; SDL_UpdateHapticEffect(cd->haptic, cd->haptic_left_right_effect, &ef); SDL_RunHapticEffect(cd->haptic, cd->haptic_left_right_effect, SDL_HAPTIC_INFINITY); } else { SDL_StopHapticEffect(cd->haptic, cd->haptic_left_right_effect); } } else { const float strength = static_cast(std::max(cd->rumble_intensity[0], cd->rumble_intensity[1])) * (1.0f / 65535.0f); if (strength > 0.0f) SDL_PlayHapticRumble(cd->haptic, strength, DURATION); else SDL_StopHapticRumble(cd->haptic); } } std::unique_ptr InputSource::CreateSDLSource() { return std::make_unique(); } std::unique_ptr SDLInputSource::CreateForceFeedbackDevice(std::string_view device, Error* error) { SDL_Joystick* joystick = GetJoystickForDevice(device); if (!joystick) { Error::SetStringFmt(error, "No SDL_Joystick for {}", device); return nullptr; } SDL_Haptic* haptic = SDL_OpenHapticFromJoystick(joystick); if (!haptic) { Error::SetStringFmt(error, "Haptic is not supported on {} ({})", device, SDL_GetJoystickName(joystick)); return nullptr; } return std::unique_ptr(new SDLForceFeedbackDevice(joystick, haptic)); } SDLForceFeedbackDevice::SDLForceFeedbackDevice(SDL_Joystick* joystick, SDL_Haptic* haptic) : m_haptic(haptic) { std::memset(&m_constant_effect, 0, sizeof(m_constant_effect)); } SDLForceFeedbackDevice::~SDLForceFeedbackDevice() { if (m_haptic) { DestroyEffects(); SDL_CloseHaptic(m_haptic); m_haptic = nullptr; } } void SDLForceFeedbackDevice::CreateEffects(SDL_Joystick* joystick) { constexpr u32 length = 10000; // 10 seconds since NFS games seem to not issue new commands while rotating. const u32 features = SDL_GetHapticFeatures(m_haptic); if (features & SDL_HAPTIC_CONSTANT) { m_constant_effect.type = SDL_HAPTIC_CONSTANT; m_constant_effect.constant.direction.type = SDL_HAPTIC_STEERING_AXIS; m_constant_effect.constant.length = length; m_constant_effect_id = SDL_CreateHapticEffect(m_haptic, &m_constant_effect); if (m_constant_effect_id < 0) ERROR_LOG("SDL_HapticNewEffect() for constant failed: {}", SDL_GetError()); } else { WARNING_LOG("Constant effect is not supported on '{}'", SDL_GetJoystickName(joystick)); } } void SDLForceFeedbackDevice::DestroyEffects() { if (m_constant_effect_id >= 0) { if (m_constant_effect_running) { SDL_StopHapticEffect(m_haptic, m_constant_effect_id); m_constant_effect_running = false; } SDL_DestroyHapticEffect(m_haptic, m_constant_effect_id); m_constant_effect_id = -1; } } template [[maybe_unused]] static u16 ClampU16(T val) { return static_cast(std::clamp(val, 0, 65535)); } template [[maybe_unused]] static u16 ClampS16(T val) { return static_cast(std::clamp(val, -32768, 32767)); } void SDLForceFeedbackDevice::SetConstantForce(s32 level) { if (m_constant_effect_id < 0) return; const s16 new_level = ClampS16(level); if (m_constant_effect.constant.level != new_level) { m_constant_effect.constant.level = new_level; if (SDL_UpdateHapticEffect(m_haptic, m_constant_effect_id, &m_constant_effect) != 0) ERROR_LOG("SDL_HapticUpdateEffect() for constant failed: {}", SDL_GetError()); } if (!m_constant_effect_running) { if (SDL_RunHapticEffect(m_haptic, m_constant_effect_id, SDL_HAPTIC_INFINITY) == 0) m_constant_effect_running = true; else ERROR_LOG("SDL_HapticRunEffect() for constant failed: {}", SDL_GetError()); } } void SDLForceFeedbackDevice::DisableForce(Effect force) { switch (force) { case Effect::Constant: { if (m_constant_effect_running) { SDL_StopHapticEffect(m_haptic, m_constant_effect_id); m_constant_effect_running = false; } } break; default: break; } }