// SPDX-FileCopyrightText: 2019-2024 Connor McLaughlin // SPDX-License-Identifier: CC-BY-NC-ND-4.0 #pragma once #include "util/imgui_manager.h" #include class SettingsInterface; class GPUBackend; namespace ImGuiManager { static constexpr const char* LOGO_IMAGE_NAME = "images/duck.png"; void RenderTextOverlays(const GPUBackend* gpu); bool AreAnyDebugWindowsEnabled(const SettingsInterface& si); void RenderDebugWindows(); bool UpdateDebugWindowConfig(); void DestroyAllDebugWindows(); void RenderOverlayWindows(); void DestroyOverlayTextures(); } // namespace ImGuiManager namespace SaveStateSelectorUI { static constexpr float DEFAULT_OPEN_TIME = 7.5f; bool IsOpen(); void Open(float open_time = DEFAULT_OPEN_TIME); void RefreshList(); void Clear(); void ClearList(); void Close(); void SelectNextSlot(bool open_selector); void SelectPreviousSlot(bool open_selector); s32 GetCurrentSlot(); bool IsCurrentSlotGlobal(); void LoadCurrentSlot(); void SaveCurrentSlot(); } // namespace SaveStateSelectorUI