// SPDX-FileCopyrightText: 2019-2024 Connor McLaughlin // SPDX-License-Identifier: CC-BY-NC-ND-4.0 #pragma once #include "opengl_context.h" #include "opengl_loader.h" #include typedef struct SDL_GLContextState* SDL_GLContext; struct SDL_Window; class OpenGLContextSDL final : public OpenGLContext { public: OpenGLContextSDL(); ~OpenGLContextSDL() override; static std::unique_ptr Create(WindowInfo& wi, SurfaceHandle* surface, std::span versions_to_try, Error* error); void* GetProcAddress(const char* name) override; SurfaceHandle CreateSurface(WindowInfo& wi, Error* error = nullptr) override; void DestroySurface(SurfaceHandle handle) override; void ResizeSurface(WindowInfo& wi, SurfaceHandle handle) override; bool SwapBuffers() override; bool IsCurrent() const override; bool MakeCurrent(SurfaceHandle surface, Error* error = nullptr) override; bool DoneCurrent() override; bool SupportsNegativeSwapInterval() const override; bool SetSwapInterval(s32 interval, Error* error = nullptr) override; std::unique_ptr CreateSharedContext(WindowInfo& wi, SurfaceHandle* surface, Error* error) override; private: bool Initialize(WindowInfo& wi, SurfaceHandle* surface, std::span versions_to_try, bool share_context, Error* error); bool CreateVersionContext(const Version& version, SDL_Window* window, GPUTexture::Format surface_format, bool share_context, bool make_current); void UpdateWindowInfoSize(WindowInfo& wi, SDL_Window* window) const; SDL_GLContext m_context = nullptr; SDL_Window* m_current_window = nullptr; };