// SPDX-FileCopyrightText: 2019-2024 Connor McLaughlin // SPDX-License-Identifier: CC-BY-NC-ND-4.0 #pragma once #include "ui_controllersettingswindow.h" #include "util/input_manager.h" #include "core/types.h" #include #include #include #include #include #include #include #include #include class Error; class ControllerGlobalSettingsWidget; class ControllerBindingWidget; class HotkeySettingsWidget; class SettingsInterface; class ControllerSettingsWindow final : public QWidget { Q_OBJECT public: enum class Category { GlobalSettings, FirstControllerSettings, HotkeySettings, Count }; ControllerSettingsWindow(SettingsInterface* game_sif = nullptr, QWidget* parent = nullptr); ~ControllerSettingsWindow(); static void editControllerSettingsForGame(QWidget* parent, SettingsInterface* sif); ALWAYS_INLINE HotkeySettingsWidget* getHotkeySettingsWidget() const { return m_hotkey_settings; } ALWAYS_INLINE const std::vector>& getDeviceList() const { return m_device_list; } ALWAYS_INLINE const QStringList& getVibrationMotors() const { return m_vibration_motors; } ALWAYS_INLINE bool isEditingGlobalSettings() const { return (m_profile_name.isEmpty() && !m_editing_settings_interface); } ALWAYS_INLINE bool isEditingGameSettings() const { return (m_profile_name.isEmpty() && m_editing_settings_interface); } ALWAYS_INLINE bool isEditingProfile() const { return !m_profile_name.isEmpty(); } ALWAYS_INLINE SettingsInterface* getEditingSettingsInterface() { return m_editing_settings_interface; } Category getCurrentCategory() const; void updateListDescription(u32 global_slot, ControllerBindingWidget* widget); void switchProfile(const std::string_view name); // Helper functions for updating setting values globally or in the profile. bool getBoolValue(const char* section, const char* key, bool default_value) const; s32 getIntValue(const char* section, const char* key, s32 default_value) const; std::string getStringValue(const char* section, const char* key, const char* default_value) const; void setBoolValue(const char* section, const char* key, bool value); void setIntValue(const char* section, const char* key, s32 value); void setStringValue(const char* section, const char* key, const char* value); void clearSettingValue(const char* section, const char* key); void saveAndReloadGameSettings(); Q_SIGNALS: void windowClosed(); void inputProfileSwitched(); public Q_SLOTS: void setCategory(Category category); private Q_SLOTS: void onCategoryCurrentRowChanged(int row); void onCurrentProfileChanged(int index); void onNewProfileClicked(); void onApplyProfileClicked(); void onDeleteProfileClicked(); void onRestoreDefaultsClicked(); void onCopyGlobalSettingsClicked(); void onRestoreDefaultsForGameClicked(); void onInputDevicesEnumerated(const std::vector>& devices); void onInputDeviceConnected(const std::string& identifier, const std::string& device_name); void onInputDeviceDisconnected(const std::string& identifier); void onVibrationMotorsEnumerated(const QList& motors); void createWidgets(); protected: void closeEvent(QCloseEvent* event) override; private: int getHotkeyCategoryIndex() const; void refreshProfileList(); std::array getEnabledMultitaps() const; Ui::ControllerSettingsWindow m_ui; SettingsInterface* m_editing_settings_interface = nullptr; ControllerGlobalSettingsWidget* m_global_settings = nullptr; std::array m_port_bindings{}; HotkeySettingsWidget* m_hotkey_settings = nullptr; std::vector> m_device_list; QStringList m_vibration_motors; QString m_profile_name; std::unique_ptr m_profile_settings_interface; };