#include "sdl_d3d11_host_display.h" #include "imgui_impl_sdl.h" #include "sdl_util.h" #include #include #include #include #include SDLD3D11HostDisplay::SDLD3D11HostDisplay(SDL_Window* window) : m_window(window) { SDL_GetWindowSize(window, &m_window_width, &m_window_height); } SDLD3D11HostDisplay::~SDLD3D11HostDisplay() { if (m_window) SDL_DestroyWindow(m_window); } std::unique_ptr SDLD3D11HostDisplay::Create(SDL_Window* window, std::string_view adapter_name, bool debug_device) { std::unique_ptr display = std::make_unique(window); if (!display->Initialize(adapter_name, debug_device)) return {}; return display; } HostDisplay::RenderAPI SDLD3D11HostDisplay::GetRenderAPI() const { return m_interface.GetRenderAPI(); } void* SDLD3D11HostDisplay::GetRenderDevice() const { return m_interface.GetRenderDevice(); } void* SDLD3D11HostDisplay::GetRenderContext() const { return m_interface.GetRenderContext(); } void SDLD3D11HostDisplay::WindowResized(s32 new_window_width, s32 new_window_height) { m_interface.ResizeSwapChain(static_cast(new_window_width), static_cast(new_window_height)); HostDisplay::WindowResized(static_cast(m_interface.GetSwapChainWidth()), static_cast(m_interface.GetSwapChainHeight())); ImGui::GetIO().DisplaySize.x = static_cast(m_interface.GetSwapChainWidth()); ImGui::GetIO().DisplaySize.y = static_cast(m_interface.GetSwapChainHeight()); } std::unique_ptr SDLD3D11HostDisplay::CreateTexture(u32 width, u32 height, const void* data, u32 data_stride, bool dynamic) { return m_interface.CreateTexture(width, height, data, data_stride, dynamic); } void SDLD3D11HostDisplay::UpdateTexture(HostDisplayTexture* texture, u32 x, u32 y, u32 width, u32 height, const void* data, u32 data_stride) { m_interface.UpdateTexture(texture, x, y, width, height, data, data_stride); } bool SDLD3D11HostDisplay::DownloadTexture(const void* texture_handle, u32 x, u32 y, u32 width, u32 height, void* out_data, u32 out_data_stride) { return m_interface.DownloadTexture(texture_handle, x, y, width, height, out_data, out_data_stride); } void SDLD3D11HostDisplay::SetVSync(bool enabled) { m_interface.SetVSync(enabled); } bool SDLD3D11HostDisplay::Initialize(std::string_view adapter_name, bool debug_device) { std::optional wi = SDLUtil::GetWindowInfoForSDLWindow(m_window); if (!wi.has_value()) return false; if (!m_interface.CreateContextAndSwapChain(wi.value(), adapter_name, true, debug_device)) return false; if (!m_interface.CreateResources()) return false; if (!m_interface.CreateImGuiContext() || !ImGui_ImplSDL2_InitForVulkan(m_window)) return false; ImGui_ImplSDL2_NewFrame(m_window); ImGui::NewFrame(); return true; } void SDLD3D11HostDisplay::Render() { if (!m_interface.BeginRender()) return; if (HasDisplayTexture()) { const auto [left, top, width, height] = CalculateDrawRect(m_window_width, m_window_height, m_display_top_margin); m_interface.RenderDisplay(left, top, width, height, m_display_texture_handle, m_display_texture_width, m_display_texture_height, m_display_texture_view_x, m_display_texture_view_y, m_display_texture_view_width, m_display_texture_view_height, m_display_linear_filtering); } m_interface.RenderImGui(); if (HasSoftwareCursor()) { const auto [left, top, width, height] = CalculateSoftwareCursorDrawRect(); m_interface.RenderSoftwareCursor(left, top, width, height, m_cursor_texture.get()); } m_interface.EndRenderAndPresent(); ImGui_ImplSDL2_NewFrame(m_window); }