ControllerBindingWidget_GunCon 0 0 1124 485 0 0 1000 400 0 0 0 0 Pointer Setup <html><head/><body><p>By default, lightguns will use the mouse pointer. To use the mouse, you <span style=" font-weight:700;">do not</span> need to configure any bindings apart from the trigger and buttons. Aiming only needs to be set when you want to use multiple mice.</p><p>If you want to use a controller, or lightgun which simulates a controller instead of a mouse, then you should bind it to Relative Aiming. Otherwise, Relative Aiming should be <span style=" font-weight:700;">left unbound</span>.</p></body></html> Qt::AlignmentFlag::AlignLeading|Qt::AlignmentFlag::AlignLeft|Qt::AlignmentFlag::AlignTop true Relative Aiming Down 6 6 6 6 100 0 100 16777215 PushButton Up 6 6 6 6 100 0 100 16777215 PushButton Left 6 6 6 6 100 0 100 16777215 PushButton Right 6 6 6 6 100 0 100 16777215 PushButton Qt::Orientation::Vertical 0 0 Qt::Orientation::Horizontal 35 263 0 0 400 266 :/controllers/guncon.svg true Qt::Orientation::Horizontal 36 263 Qt::Orientation::Vertical 20 40 Qt::Orientation::Vertical 20 40 Aiming 6 6 6 6 150 0 150 16777215 PushButton Trigger Fire Offscreen 6 6 6 6 150 0 150 16777215 PushButton Fire 6 6 6 6 150 0 150 16777215 PushButton Side Buttons B 6 6 6 6 150 0 150 16777215 PushButton A 6 6 6 6 150 0 150 16777215 PushButton Qt::Orientation::Vertical 0 0 Qt::Orientation::Vertical 20 40 InputBindingWidget QPushButton
inputbindingwidgets.h