ControllerBindingWidget_GunCon
0
0
1124
485
0
0
1000
400
0
0
0
0
-
-
Pointer Setup
-
<html><head/><body><p>By default, lightguns will use the mouse pointer. To use the mouse, you <span style=" font-weight:700;">do not</span> need to configure any bindings apart from the trigger and buttons. Aiming only needs to be set when you want to use multiple mice.</p><p>If you want to use a controller, or lightgun which simulates a controller instead of a mouse, then you should bind it to Relative Aiming. Otherwise, Relative Aiming should be <span style=" font-weight:700;">left unbound</span>.</p></body></html>
Qt::AlignmentFlag::AlignLeading|Qt::AlignmentFlag::AlignLeft|Qt::AlignmentFlag::AlignTop
true
-
Relative Aiming
-
Down
6
6
6
6
-
100
0
100
16777215
PushButton
-
Up
6
6
6
6
-
100
0
100
16777215
PushButton
-
Left
6
6
6
6
-
100
0
100
16777215
PushButton
-
Right
6
6
6
6
-
100
0
100
16777215
PushButton
-
Qt::Orientation::Vertical
0
0
-
-
Qt::Orientation::Horizontal
35
263
-
0
0
400
266
:/controllers/guncon.svg
true
-
Qt::Orientation::Horizontal
36
263
-
Qt::Orientation::Vertical
20
40
-
Qt::Orientation::Vertical
20
40
-
-
Aiming
6
6
6
6
-
150
0
150
16777215
PushButton
-
Trigger
-
Fire Offscreen
6
6
6
6
-
150
0
150
16777215
PushButton
-
Fire
6
6
6
6
-
150
0
150
16777215
PushButton
-
Side Buttons
-
B
6
6
6
6
-
150
0
150
16777215
PushButton
-
A
6
6
6
6
-
150
0
150
16777215
PushButton
-
Qt::Orientation::Vertical
0
0
-
Qt::Orientation::Vertical
20
40
InputBindingWidget
QPushButton