// SPDX-FileCopyrightText: 2019-2024 Connor McLaughlin // SPDX-License-Identifier: CC-BY-NC-ND-4.0 #pragma once #include "qthost.h" #include "settingwidgetbinder.h" #include "core/host.h" #include #include #include #include #include #include #include #include #include #include /// This nastyness is required because input profiles aren't overlaid settings like the rest of them, it's /// input profile *or* global, not both. namespace ControllerSettingWidgetBinder { /// Interface specific method of BindWidgetToBoolSetting(). template static void BindWidgetToInputProfileBool(SettingsInterface* sif, WidgetType* widget, std::string section, std::string key, bool default_value) { using Accessor = SettingWidgetBinder::SettingAccessor; if (sif) { const bool value = sif->GetBoolValue(section.c_str(), key.c_str(), default_value); Accessor::setBoolValue(widget, value); Accessor::connectValueChanged(widget, [sif, widget, section = std::move(section), key = std::move(key)]() { const bool new_value = Accessor::getBoolValue(widget); sif->SetBoolValue(section.c_str(), key.c_str(), new_value); QtHost::SaveGameSettings(sif, false); g_emu_thread->reloadInputProfile(); }); } else { const bool value = Host::GetBaseBoolSettingValue(section.c_str(), key.c_str(), default_value); Accessor::setBoolValue(widget, value); Accessor::connectValueChanged(widget, [widget, section = std::move(section), key = std::move(key)]() { const bool new_value = Accessor::getBoolValue(widget); Host::SetBaseBoolSettingValue(section.c_str(), key.c_str(), new_value); Host::CommitBaseSettingChanges(); g_emu_thread->applySettings(); }); } } /// Interface specific method of BindWidgetToIntSetting(). template static void BindWidgetToInputProfileInt(SettingsInterface* sif, WidgetType* widget, std::string section, std::string key, int default_value, int option_offset = 0) { using Accessor = SettingWidgetBinder::SettingAccessor; if (sif) { const int value = sif->GetIntValue(section.c_str(), key.c_str(), default_value) - option_offset; Accessor::setIntValue(widget, value); Accessor::connectValueChanged(widget, [sif, widget, section = std::move(section), key = std::move(key), option_offset]() { const int new_value = Accessor::getIntValue(widget); sif->SetIntValue(section.c_str(), key.c_str(), new_value + option_offset); QtHost::SaveGameSettings(sif, false); g_emu_thread->reloadInputProfile(); }); } else { const int value = Host::GetBaseIntSettingValue(section.c_str(), key.c_str(), default_value) - option_offset; Accessor::setIntValue(widget, value); Accessor::connectValueChanged( widget, [widget, section = std::move(section), key = std::move(key), option_offset]() { const int new_value = Accessor::getIntValue(widget); Host::SetBaseIntSettingValue(section.c_str(), key.c_str(), new_value + option_offset); Host::CommitBaseSettingChanges(); g_emu_thread->applySettings(); }); } } /// Interface specific method of BindWidgetToFloatSetting(). template static void BindWidgetToInputProfileFloat(SettingsInterface* sif, WidgetType* widget, std::string section, std::string key, float default_value) { using Accessor = SettingWidgetBinder::SettingAccessor; if (sif) { const float value = sif->GetFloatValue(section.c_str(), key.c_str(), default_value); Accessor::setFloatValue(widget, value); Accessor::connectValueChanged(widget, [sif, widget, section = std::move(section), key = std::move(key)]() { const float new_value = Accessor::getFloatValue(widget); sif->SetFloatValue(section.c_str(), key.c_str(), new_value); QtHost::SaveGameSettings(sif, false); g_emu_thread->reloadInputProfile(); }); } else { const float value = Host::GetBaseFloatSettingValue(section.c_str(), key.c_str(), default_value); Accessor::setFloatValue(widget, value); Accessor::connectValueChanged(widget, [widget, section = std::move(section), key = std::move(key)]() { const float new_value = Accessor::getFloatValue(widget); Host::SetBaseFloatSettingValue(section.c_str(), key.c_str(), new_value); Host::CommitBaseSettingChanges(); g_emu_thread->applySettings(); }); } } /// Interface specific method of BindWidgetToNormalizedSetting(). template static void BindWidgetToInputProfileNormalized(SettingsInterface* sif, WidgetType* widget, std::string section, std::string key, float range, float default_value) { using Accessor = SettingWidgetBinder::SettingAccessor; if (sif) { const float value = sif->GetFloatValue(section.c_str(), key.c_str(), default_value); Accessor::setIntValue(widget, static_cast(value * range)); Accessor::connectValueChanged(widget, [sif, widget, section = std::move(section), key = std::move(key), range]() { const int new_value = Accessor::getIntValue(widget); sif->SetFloatValue(section.c_str(), key.c_str(), static_cast(new_value) / range); QtHost::SaveGameSettings(sif, false); g_emu_thread->reloadInputProfile(); }); } else { const float value = Host::GetBaseFloatSettingValue(section.c_str(), key.c_str(), default_value); Accessor::setIntValue(widget, static_cast(value * range)); Accessor::connectValueChanged(widget, [widget, section = std::move(section), key = std::move(key), range]() { const float new_value = (static_cast(Accessor::getIntValue(widget)) / range); Host::SetBaseFloatSettingValue(section.c_str(), key.c_str(), new_value); Host::CommitBaseSettingChanges(); g_emu_thread->applySettings(); }); } } /// Interface specific method of BindWidgetToStringSetting(). template static void BindWidgetToInputProfileString(SettingsInterface* sif, WidgetType* widget, std::string section, std::string key, std::string default_value = std::string()) { using Accessor = SettingWidgetBinder::SettingAccessor; if (sif) { const QString value( QString::fromStdString(sif->GetStringValue(section.c_str(), key.c_str(), default_value.c_str()))); Accessor::setStringValue(widget, value); Accessor::connectValueChanged(widget, [widget, sif, section = std::move(section), key = std::move(key)]() { sif->SetStringValue(section.c_str(), key.c_str(), Accessor::getStringValue(widget).toUtf8().constData()); QtHost::SaveGameSettings(sif, false); g_emu_thread->reloadInputProfile(); }); } else { const QString value( QString::fromStdString(Host::GetBaseStringSettingValue(section.c_str(), key.c_str(), default_value.c_str()))); Accessor::setStringValue(widget, value); Accessor::connectValueChanged(widget, [widget, section = std::move(section), key = std::move(key)]() { Host::SetBaseStringSettingValue(section.c_str(), key.c_str(), Accessor::getStringValue(widget).toUtf8().constData()); Host::CommitBaseSettingChanges(); g_emu_thread->applySettings(); }); } } /// Interface specific method of BindWidgetToEnumSetting(). template static void BindWidgetToInputProfileEnumSetting(SettingsInterface* sif, WidgetType* widget, std::string section, std::string key, std::optional (*from_string_function)(const char* str), const char* (*to_string_function)(DataType value), const char* (*to_display_name_function)(DataType value), DataType default_value, ValueCountType value_count) { using Accessor = SettingWidgetBinder::SettingAccessor; using UnderlyingType = std::underlying_type_t; for (UnderlyingType i = 0; i < static_cast(value_count); i++) Accessor::addOption(widget, to_display_name_function(static_cast(i))); const std::string value = sif ? sif->GetStringValue(section.c_str(), key.c_str(), to_string_function(default_value)) : Host::GetBaseStringSettingValue(section.c_str(), key.c_str(), to_string_function(default_value)); const std::optional typed_value = from_string_function(value.c_str()); if (typed_value.has_value()) Accessor::setIntValue(widget, static_cast(static_cast(typed_value.value()))); else Accessor::setIntValue(widget, static_cast(static_cast(default_value))); if (sif) { Accessor::connectValueChanged( widget, [sif, widget, section = std::move(section), key = std::move(key), to_string_function]() { const DataType value = static_cast(static_cast(Accessor::getIntValue(widget))); const char* string_value = to_string_function(value); sif->SetStringValue(section.c_str(), key.c_str(), string_value); QtHost::SaveGameSettings(sif, true); g_emu_thread->reloadInputProfile(); }); } else { Accessor::connectValueChanged( widget, [widget, section = std::move(section), key = std::move(key), to_string_function]() { const DataType value = static_cast(static_cast(Accessor::getIntValue(widget))); const char* string_value = to_string_function(value); Host::SetBaseStringSettingValue(section.c_str(), key.c_str(), string_value); Host::CommitBaseSettingChanges(); g_emu_thread->applySettings(); }); } } } // namespace ControllerSettingWidgetBinder