// SPDX-FileCopyrightText: 2019-2025 Connor McLaughlin // SPDX-License-Identifier: CC-BY-NC-ND-4.0 #pragma once #include "ui_emptygamelistwidget.h" #include "ui_gamelistwidget.h" #include "core/game_database.h" #include "core/game_list.h" #include "core/types.h" #include "common/heterogeneous_containers.h" #include "common/lru_cache.h" #include #include #include #include #include #include #include #include Q_DECLARE_METATYPE(const GameList::Entry*); class GameListModel; class GameListSortModel; class GameListRefreshThread; class GameListModel final : public QAbstractTableModel { Q_OBJECT public: enum Column : int { Column_Icon, Column_Serial, Column_Title, Column_FileTitle, Column_Developer, Column_Publisher, Column_Genre, Column_Year, Column_Players, Column_TimePlayed, Column_LastPlayed, Column_FileSize, Column_UncompressedSize, Column_Region, Column_Achievements, Column_Compatibility, Column_Cover, Column_Count }; static std::optional getColumnIdForName(std::string_view name); static const char* getColumnName(Column col); GameListModel(float cover_scale, bool show_cover_titles, bool show_game_icons, QObject* parent = nullptr); ~GameListModel(); int rowCount(const QModelIndex& parent = QModelIndex()) const override; int columnCount(const QModelIndex& parent = QModelIndex()) const override; QVariant data(const QModelIndex& index, int role = Qt::DisplayRole) const override; QVariant headerData(int section, Qt::Orientation orientation, int role = Qt::DisplayRole) const override; ALWAYS_INLINE const QString& getColumnDisplayName(int column) const { return m_column_display_names[column]; } ALWAYS_INLINE const QPixmap& getNoAchievementsPixmap() const { return m_no_achievements_pixmap; } ALWAYS_INLINE const QPixmap& getHasAchievementsPixmap() const { return m_has_achievements_pixmap; } ALWAYS_INLINE const QPixmap& getMasteredAchievementsPixmap() const { return m_mastered_achievements_pixmap; } const GameList::Entry* getTakenGameListEntry(u32 index) const; bool hasTakenGameList() const; void takeGameList(); void refresh(); void reloadThemeSpecificImages(); bool titlesLessThan(const GameList::Entry* left, const GameList::Entry* right) const; bool lessThan(const GameList::Entry* left, const GameList::Entry* right, int column) const; bool lessThan(const QModelIndex& left_index, const QModelIndex& right_index, int column) const; bool getShowCoverTitles() const { return m_show_titles_for_covers; } void setShowCoverTitles(bool enabled) { m_show_titles_for_covers = enabled; } bool getShowGameIcons() const { return m_show_game_icons; } void setShowGameIcons(bool enabled); QIcon getIconForGame(const QString& path); float getCoverScale() const { return m_cover_scale; } void setCoverScale(float scale); int getCoverArtWidth() const; int getCoverArtHeight() const; int getCoverArtSpacing() const; void refreshCovers(); void updateCacheSize(int width, int height); Q_SIGNALS: void coverScaleChanged(); private Q_SLOTS: void rowsChanged(const QList& rows); private: QVariant data(const QModelIndex& index, int role, const GameList::Entry* ge) const; void loadCommonImages(); void loadThemeSpecificImages(); void setColumnDisplayNames(); void loadOrGenerateCover(const GameList::Entry* ge); void invalidateCoverForPath(const std::string& path); void coverLoaded(const std::string& path, const QImage& image, float scale); static void loadOrGenerateCover(QImage& image, const QImage& placeholder_image, int width, int height, float scale, float dpr, const std::string& path, const std::string& serial, const std::string& title); static void createPlaceholderImage(QImage& image, const QImage& placeholder_image, int width, int height, float scale, const std::string& title); const QPixmap& getIconPixmapForEntry(const GameList::Entry* ge) const; const QPixmap& getFlagPixmapForEntry(const GameList::Entry* ge) const; static void fixIconPixmapSize(QPixmap& pm); static QString formatTimespan(time_t timespan); std::optional m_taken_entries; float m_cover_scale = 0.0f; bool m_show_titles_for_covers = false; bool m_show_game_icons = false; std::array m_column_display_names; std::array(GameList::EntryType::MaxCount)> m_type_pixmaps; std::array(GameDatabase::CompatibilityRating::Count)> m_compatibility_pixmaps; QImage m_placeholder_image; QPixmap m_loading_pixmap; QPixmap m_no_achievements_pixmap; QPixmap m_has_achievements_pixmap; QPixmap m_mastered_achievements_pixmap; mutable PreferUnorderedStringMap m_flag_pixmap_cache; mutable LRUCache m_cover_pixmap_cache; mutable LRUCache m_memcard_pixmap_cache; }; class GameListGridListView : public QListView { Q_OBJECT public: GameListGridListView(QWidget* parent = nullptr); Q_SIGNALS: void zoomOut(); void zoomIn(); protected: void wheelEvent(QWheelEvent* e); }; class GameListWidget : public QWidget { Q_OBJECT public: GameListWidget(QWidget* parent = nullptr); ~GameListWidget(); ALWAYS_INLINE GameListModel* getModel() const { return m_model; } void initialize(); void resizeTableViewColumnsToFit(); void setTableViewColumnHidden(int column, bool hidden); void refresh(bool invalidate_cache); void refreshModel(); void cancelRefresh(); void reloadThemeSpecificImages(); void updateBackground(bool reload_image); bool isShowingGameList() const; bool isShowingGameGrid() const; bool isShowingGridCoverTitles() const; bool isMergingDiscSets() const; bool isShowingGameIcons() const; const GameList::Entry* getSelectedEntry() const; Q_SIGNALS: void refreshProgress(const QString& status, int current, int total); void refreshComplete(); void selectionChanged(); void entryActivated(); void entryContextMenuRequested(const QPoint& point); void addGameDirectoryRequested(); void layoutChanged(); private Q_SLOTS: void onRefreshProgress(const QString& status, int current, int total, float time); void onRefreshComplete(); void onSelectionModelCurrentChanged(const QModelIndex& current, const QModelIndex& previous); void onTableViewItemActivated(const QModelIndex& index); void onTableViewContextMenuRequested(const QPoint& point); void onTableViewHeaderContextMenuRequested(const QPoint& point); void onTableViewHeaderSortIndicatorChanged(int, Qt::SortOrder); void onListViewItemActivated(const QModelIndex& index); void onListViewContextMenuRequested(const QPoint& point); void onCoverScaleChanged(); void onSearchReturnPressed(); public Q_SLOTS: void showGameList(); void showGameGrid(); void setShowCoverTitles(bool enabled); void setMergeDiscSets(bool enabled); void setShowGameIcons(bool enabled); void gridZoomIn(); void gridZoomOut(); void gridIntScale(int int_scale); void refreshGridCovers(); void focusSearchWidget(); protected: void resizeEvent(QResizeEvent* event); private: void loadTableViewColumnVisibilitySettings(); void saveTableViewColumnVisibilitySettings(); void saveTableViewColumnVisibilitySettings(int column); void loadTableViewColumnSortSettings(); void saveTableViewColumnSortSettings(); void listZoom(float delta); void updateToolbar(); Ui::GameListWidget m_ui; GameListModel* m_model = nullptr; GameListSortModel* m_sort_model = nullptr; QTableView* m_table_view = nullptr; GameListGridListView* m_list_view = nullptr; QWidget* m_empty_widget = nullptr; Ui::EmptyGameListWidget m_empty_ui; GameListRefreshThread* m_refresh_thread = nullptr; QImage m_background_image; };