duckstation/src/core/imgui_overlays.h
2024-12-19 23:32:15 +10:00

49 lines
1.0 KiB
C++

// SPDX-FileCopyrightText: 2019-2024 Connor McLaughlin <stenzek@gmail.com>
// SPDX-License-Identifier: CC-BY-NC-ND-4.0
#pragma once
#include "util/imgui_manager.h"
#include <string>
class SettingsInterface;
class GPUBackend;
namespace ImGuiManager {
static constexpr const char* LOGO_IMAGE_NAME = "images/duck.png";
void RenderTextOverlays(const GPUBackend* gpu);
bool AreAnyDebugWindowsEnabled(const SettingsInterface& si);
void RenderDebugWindows();
bool UpdateDebugWindowConfig();
void DestroyAllDebugWindows();
void RenderOverlayWindows();
void DestroyOverlayTextures();
} // namespace ImGuiManager
namespace SaveStateSelectorUI {
static constexpr float DEFAULT_OPEN_TIME = 7.5f;
bool IsOpen();
void Open(float open_time = DEFAULT_OPEN_TIME);
void RefreshList();
void Clear();
void ClearList();
void Close();
void SelectNextSlot(bool open_selector);
void SelectPreviousSlot(bool open_selector);
s32 GetCurrentSlot();
bool IsCurrentSlotGlobal();
void LoadCurrentSlot();
void SaveCurrentSlot();
} // namespace SaveStateSelectorUI