duckstation/src/core/performance_counters.cpp
2024-12-19 23:32:15 +10:00

245 lines
7.4 KiB
C++

// SPDX-FileCopyrightText: 2019-2024 Connor McLaughlin <stenzek@gmail.com>
// SPDX-License-Identifier: CC-BY-NC-ND-4.0
#include "performance_counters.h"
#include "gpu.h"
#include "gpu_backend.h"
#include "gpu_thread.h"
#include "system.h"
#include "system_private.h"
#include "util/media_capture.h"
#include "common/log.h"
#include "common/threading.h"
#include "common/timer.h"
#include <utility>
LOG_CHANNEL(PerfMon);
namespace PerformanceCounters {
namespace {
struct State
{
Timer::Value last_update_time;
Timer::Value last_frame_time;
u32 last_frame_number;
u32 last_internal_frame_number;
u32 presents_since_last_update;
float average_frame_time_accumulator;
float minimum_frame_time_accumulator;
float maximum_frame_time_accumulator;
float vps;
float fps;
float speed;
float minimum_frame_time;
float maximum_frame_time;
float average_frame_time;
u64 last_cpu_time;
float cpu_thread_usage;
float cpu_thread_time;
u64 last_gpu_thread_time;
float gpu_thread_usage;
float gpu_thread_time;
float average_gpu_time;
float accumulated_gpu_time;
float gpu_usage;
FrameTimeHistory frame_time_history;
u32 frame_time_history_pos;
};
} // namespace
static constexpr const float PERFORMANCE_COUNTER_UPDATE_INTERVAL = 1.0f;
ALIGN_TO_CACHE_LINE State s_state = {};
} // namespace PerformanceCounters
float PerformanceCounters::GetFPS()
{
return s_state.fps;
}
float PerformanceCounters::GetVPS()
{
return s_state.vps;
}
float PerformanceCounters::GetEmulationSpeed()
{
return s_state.speed;
}
float PerformanceCounters::GetAverageFrameTime()
{
return s_state.average_frame_time;
}
float PerformanceCounters::GetMinimumFrameTime()
{
return s_state.minimum_frame_time;
}
float PerformanceCounters::GetMaximumFrameTime()
{
return s_state.maximum_frame_time;
}
float PerformanceCounters::GetCPUThreadUsage()
{
return s_state.cpu_thread_usage;
}
float PerformanceCounters::GetCPUThreadAverageTime()
{
return s_state.cpu_thread_time;
}
float PerformanceCounters::GetGPUThreadUsage()
{
return s_state.gpu_thread_usage;
}
float PerformanceCounters::GetGPUThreadAverageTime()
{
return s_state.gpu_thread_time;
}
float PerformanceCounters::GetGPUUsage()
{
return s_state.gpu_usage;
}
float PerformanceCounters::GetGPUAverageTime()
{
return s_state.average_gpu_time;
}
const PerformanceCounters::FrameTimeHistory& PerformanceCounters::GetFrameTimeHistory()
{
return s_state.frame_time_history;
}
u32 PerformanceCounters::GetFrameTimeHistoryPos()
{
return s_state.frame_time_history_pos;
}
void PerformanceCounters::Clear()
{
s_state = {};
}
void PerformanceCounters::Reset()
{
const Timer::Value now_ticks = Timer::GetCurrentValue();
s_state.last_frame_time = now_ticks;
s_state.last_update_time = now_ticks;
s_state.last_frame_number = System::GetFrameNumber();
s_state.last_internal_frame_number = System::GetInternalFrameNumber();
s_state.last_cpu_time = System::GetCPUThreadHandle().GetCPUTime();
s_state.last_gpu_thread_time = GPUThread::Internal::GetThreadHandle().GetCPUTime();
s_state.average_frame_time_accumulator = 0.0f;
s_state.minimum_frame_time_accumulator = 0.0f;
s_state.maximum_frame_time_accumulator = 0.0f;
std::atomic_thread_fence(std::memory_order_release);
}
void PerformanceCounters::Update(GPUBackend* gpu, u32 frame_number, u32 internal_frame_number)
{
const Timer::Value now_ticks = Timer::GetCurrentValue();
const float frame_time = static_cast<float>(
Timer::ConvertValueToMilliseconds(now_ticks - std::exchange(s_state.last_frame_time, now_ticks)));
s_state.minimum_frame_time_accumulator = (s_state.minimum_frame_time_accumulator == 0.0f) ?
frame_time :
std::min(s_state.minimum_frame_time_accumulator, frame_time);
s_state.average_frame_time_accumulator += frame_time;
s_state.maximum_frame_time_accumulator = std::max(s_state.maximum_frame_time_accumulator, frame_time);
s_state.frame_time_history[s_state.frame_time_history_pos] = frame_time;
s_state.frame_time_history_pos = (s_state.frame_time_history_pos + 1) % NUM_FRAME_TIME_SAMPLES;
// update fps counter
const Timer::Value ticks_diff = now_ticks - s_state.last_update_time;
const float time = static_cast<float>(Timer::ConvertValueToSeconds(ticks_diff));
if (time < PERFORMANCE_COUNTER_UPDATE_INTERVAL || s_state.last_frame_number == frame_number)
return;
s_state.last_update_time = now_ticks;
const u32 frames_run = frame_number - std::exchange(s_state.last_frame_number, frame_number);
const u32 internal_frames_run =
internal_frame_number - std::exchange(s_state.last_internal_frame_number, internal_frame_number);
const float frames_runf = static_cast<float>(frames_run);
// TODO: Make the math here less rubbish
const double pct_divider =
100.0 * (1.0 / ((static_cast<double>(ticks_diff) * static_cast<double>(Threading::GetThreadTicksPerSecond())) /
Timer::GetFrequency() / 1000000000.0));
const double time_divider = 1000.0 * (1.0 / static_cast<double>(Threading::GetThreadTicksPerSecond())) *
(1.0 / static_cast<double>(frames_runf));
s_state.minimum_frame_time = std::exchange(s_state.minimum_frame_time_accumulator, 0.0f);
s_state.average_frame_time = std::exchange(s_state.average_frame_time_accumulator, 0.0f) / frames_runf;
s_state.maximum_frame_time = std::exchange(s_state.maximum_frame_time_accumulator, 0.0f);
s_state.vps = static_cast<float>(frames_runf / time);
s_state.fps = static_cast<float>(internal_frames_run) / time;
s_state.speed = (s_state.vps / System::GetVideoFrameRate()) * 100.0f;
const u64 cpu_time = System::GetCPUThreadHandle().GetCPUTime();
const u64 gpu_thread_time = GPUThread::Internal::GetThreadHandle().GetCPUTime();
const u64 cpu_delta = cpu_time - s_state.last_cpu_time;
const u64 gpu_thread_delta = gpu_thread_time - s_state.last_gpu_thread_time;
s_state.last_cpu_time = cpu_time;
s_state.last_gpu_thread_time = gpu_thread_time;
s_state.cpu_thread_usage = static_cast<float>(static_cast<double>(cpu_delta) * pct_divider);
s_state.cpu_thread_time = static_cast<float>(static_cast<double>(cpu_delta) * time_divider);
s_state.gpu_thread_usage = static_cast<float>(static_cast<double>(gpu_thread_delta) * pct_divider);
s_state.gpu_thread_time = static_cast<float>(static_cast<double>(gpu_thread_delta) * time_divider);
if (MediaCapture* cap = System::GetMediaCapture())
cap->UpdateCaptureThreadUsage(pct_divider, time_divider);
if (g_gpu_device->IsGPUTimingEnabled())
{
s_state.average_gpu_time =
s_state.accumulated_gpu_time / static_cast<float>(std::max(s_state.presents_since_last_update, 1u));
s_state.gpu_usage = s_state.accumulated_gpu_time / (time * 10.0f);
}
s_state.accumulated_gpu_time = 0.0f;
s_state.presents_since_last_update = 0;
if (g_settings.display_show_gpu_stats)
gpu->UpdateStatistics(frames_run);
VERBOSE_LOG("FPS: {:.2f} VPS: {:.2f} CPU: {:.2f} RNDR: {:.2f} GPU: {:.2f} Avg: {:.2f}ms Min: {:.2f}ms Max: {:.2f}ms",
s_state.fps, s_state.vps, s_state.cpu_thread_usage, s_state.gpu_thread_usage, s_state.gpu_usage,
s_state.average_frame_time, s_state.minimum_frame_time, s_state.maximum_frame_time);
Host::OnPerformanceCountersUpdated(gpu);
}
void PerformanceCounters::AccumulateGPUTime()
{
s_state.accumulated_gpu_time += g_gpu_device->GetAndResetAccumulatedGPUTime();
s_state.presents_since_last_update++;
}