mirror of
https://github.com/stenzek/duckstation.git
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126 lines
3.9 KiB
C++
126 lines
3.9 KiB
C++
// SPDX-FileCopyrightText: 2019-2024 Connor McLaughlin <stenzek@gmail.com>
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// SPDX-License-Identifier: CC-BY-NC-ND-4.0
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#include "gamepatchsettingswidget.h"
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#include "mainwindow.h"
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#include "qthost.h"
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#include "qtutils.h"
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#include "settingswindow.h"
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#include "settingwidgetbinder.h"
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#include "core/cheats.h"
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#include "common/assert.h"
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#include <algorithm>
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GamePatchDetailsWidget::GamePatchDetailsWidget(std::string name, const std::string& author,
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const std::string& description, bool enabled, SettingsWindow* dialog,
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QWidget* parent)
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: QWidget(parent), m_dialog(dialog), m_name(name)
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{
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m_ui.setupUi(this);
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m_ui.name->setText(QString::fromStdString(name));
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m_ui.description->setText(
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tr("<strong>Author: </strong>%1<br>%2")
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.arg(author.empty() ? tr("Unknown") : QString::fromStdString(author))
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.arg(description.empty() ? tr("No description provided.") : QString::fromStdString(description)));
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DebugAssert(dialog->getSettingsInterface());
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m_ui.enabled->setChecked(enabled);
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connect(m_ui.enabled, &QCheckBox::checkStateChanged, this, &GamePatchDetailsWidget::onEnabledStateChanged);
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}
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GamePatchDetailsWidget::~GamePatchDetailsWidget() = default;
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void GamePatchDetailsWidget::onEnabledStateChanged(int state)
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{
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SettingsInterface* si = m_dialog->getSettingsInterface();
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if (state == Qt::Checked)
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si->AddToStringList("Patches", "Enable", m_name.c_str());
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else
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si->RemoveFromStringList("Patches", "Enable", m_name.c_str());
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si->Save();
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g_emu_thread->reloadGameSettings();
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}
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GamePatchSettingsWidget::GamePatchSettingsWidget(SettingsWindow* dialog, QWidget* parent) : m_dialog(dialog)
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{
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m_ui.setupUi(this);
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m_ui.scrollArea->setFrameShape(QFrame::WinPanel);
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m_ui.scrollArea->setFrameShadow(QFrame::Sunken);
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connect(m_ui.reload, &QPushButton::clicked, this, &GamePatchSettingsWidget::onReloadClicked);
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connect(m_ui.disableAllPatches, &QPushButton::clicked, this, &GamePatchSettingsWidget::disableAllPatches);
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reloadList();
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}
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GamePatchSettingsWidget::~GamePatchSettingsWidget() = default;
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void GamePatchSettingsWidget::onReloadClicked()
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{
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reloadList();
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// reload it on the emu thread too, so it picks up any changes
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g_emu_thread->reloadCheats(true, false, true, true);
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}
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void GamePatchSettingsWidget::disableAllPatches()
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{
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SettingsInterface* sif = m_dialog->getSettingsInterface();
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sif->RemoveSection(Cheats::PATCHES_CONFIG_SECTION);
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m_dialog->saveAndReloadGameSettings();
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reloadList();
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}
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void GamePatchSettingsWidget::reloadList()
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{
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const std::vector<Cheats::CodeInfo> patches =
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Cheats::GetCodeInfoList(m_dialog->getGameSerial(), std::nullopt, false, true, true);
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const std::vector<std::string> enabled_list =
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m_dialog->getSettingsInterface()->GetStringList(Cheats::PATCHES_CONFIG_SECTION, Cheats::PATCH_ENABLE_CONFIG_KEY);
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delete m_ui.scrollArea->takeWidget();
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QWidget* container = new QWidget(m_ui.scrollArea);
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QVBoxLayout* layout = new QVBoxLayout(container);
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layout->setContentsMargins(0, 0, 0, 0);
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if (!patches.empty())
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{
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bool first = true;
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for (const Cheats::CodeInfo& pi : patches)
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{
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if (!first)
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{
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QFrame* frame = new QFrame(container);
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frame->setFrameShape(QFrame::HLine);
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frame->setFrameShadow(QFrame::Sunken);
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layout->addWidget(frame);
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}
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else
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{
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first = false;
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}
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const bool enabled = (std::find(enabled_list.begin(), enabled_list.end(), pi.name) != enabled_list.end());
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GamePatchDetailsWidget* it =
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new GamePatchDetailsWidget(std::move(pi.name), pi.author, pi.description, enabled, m_dialog, container);
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layout->addWidget(it);
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}
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}
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else
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{
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QLabel* label = new QLabel(tr("There are no patches available for this game."), container);
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layout->addWidget(label);
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}
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layout->addStretch(1);
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m_ui.scrollArea->setWidget(container);
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}
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