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68 lines
1.8 KiB
C++
68 lines
1.8 KiB
C++
// SPDX-FileCopyrightText: 2019-2024 Connor McLaughlin <stenzek@gmail.com>
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// SPDX-License-Identifier: CC-BY-NC-ND-4.0
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#pragma once
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#include "common/types.h"
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#include "gpu_texture.h"
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#include <optional>
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class Error;
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// Contains the information required to create a graphics context in a window.
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struct WindowInfo
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{
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enum class Type : u8
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{
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Surfaceless,
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Win32,
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Xlib,
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XCB,
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Wayland,
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MacOS,
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Android,
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};
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enum class PreRotation : u8
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{
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Identity,
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Rotate90Clockwise,
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Rotate180Clockwise,
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Rotate270Clockwise,
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};
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Type type = Type::Surfaceless;
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GPUTexture::Format surface_format = GPUTexture::Format::Unknown;
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PreRotation surface_prerotation = PreRotation::Identity;
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u16 surface_width = 0;
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u16 surface_height = 0;
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float surface_refresh_rate = 0.0f;
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float surface_scale = 1.0f;
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void* display_connection = nullptr;
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void* window_handle = nullptr;
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ALWAYS_INLINE bool IsSurfaceless() const { return type == Type::Surfaceless; }
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ALWAYS_INLINE u32 GetPostRotatedWidth() const
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{
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return ShouldSwapDimensionsForPreRotation(surface_prerotation) ? surface_height : surface_width;
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}
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ALWAYS_INLINE u32 GetPostRotatedHeight() const
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{
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return ShouldSwapDimensionsForPreRotation(surface_prerotation) ? surface_width : surface_height;
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}
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ALWAYS_INLINE static bool ShouldSwapDimensionsForPreRotation(PreRotation prerotation)
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{
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return (prerotation == PreRotation::Rotate90Clockwise || prerotation == PreRotation::Rotate270Clockwise);
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}
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/// Sets a new pre-rotation, adjusting the virtual width/height to suit.
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void SetPreRotated(PreRotation prerotation);
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static float GetZRotationForPreRotation(PreRotation prerotation);
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static std::optional<float> QueryRefreshRateForWindow(const WindowInfo& wi, Error* error = nullptr);
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};
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