duckstation/src/util/window_info.h

68 lines
1.8 KiB
C++

// SPDX-FileCopyrightText: 2019-2024 Connor McLaughlin <stenzek@gmail.com>
// SPDX-License-Identifier: CC-BY-NC-ND-4.0
#pragma once
#include "common/types.h"
#include "gpu_texture.h"
#include <optional>
class Error;
// Contains the information required to create a graphics context in a window.
struct WindowInfo
{
enum class Type : u8
{
Surfaceless,
Win32,
Xlib,
XCB,
Wayland,
MacOS,
Android,
};
enum class PreRotation : u8
{
Identity,
Rotate90Clockwise,
Rotate180Clockwise,
Rotate270Clockwise,
};
Type type = Type::Surfaceless;
GPUTexture::Format surface_format = GPUTexture::Format::Unknown;
PreRotation surface_prerotation = PreRotation::Identity;
u16 surface_width = 0;
u16 surface_height = 0;
float surface_refresh_rate = 0.0f;
float surface_scale = 1.0f;
void* display_connection = nullptr;
void* window_handle = nullptr;
ALWAYS_INLINE bool IsSurfaceless() const { return type == Type::Surfaceless; }
ALWAYS_INLINE u32 GetPostRotatedWidth() const
{
return ShouldSwapDimensionsForPreRotation(surface_prerotation) ? surface_height : surface_width;
}
ALWAYS_INLINE u32 GetPostRotatedHeight() const
{
return ShouldSwapDimensionsForPreRotation(surface_prerotation) ? surface_width : surface_height;
}
ALWAYS_INLINE static bool ShouldSwapDimensionsForPreRotation(PreRotation prerotation)
{
return (prerotation == PreRotation::Rotate90Clockwise || prerotation == PreRotation::Rotate270Clockwise);
}
/// Sets a new pre-rotation, adjusting the virtual width/height to suit.
void SetPreRotated(PreRotation prerotation);
static float GetZRotationForPreRotation(PreRotation prerotation);
static std::optional<float> QueryRefreshRateForWindow(const WindowInfo& wi, Error* error = nullptr);
};