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43 lines
1.1 KiB
C++
43 lines
1.1 KiB
C++
// SPDX-FileCopyrightText: 2019-2022 Connor McLaughlin <stenzek@gmail.com>
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// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
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#pragma once
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#include "../types.h"
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#include <optional>
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#include <string_view>
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#include <vector>
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namespace Vulkan::ShaderCompiler {
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// Shader types
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enum class Type
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{
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Vertex,
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Geometry,
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Fragment,
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Compute
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};
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void DeinitializeGlslang();
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// SPIR-V compiled code type
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using SPIRVCodeType = u32;
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using SPIRVCodeVector = std::vector<SPIRVCodeType>;
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// Compile a vertex shader to SPIR-V.
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std::optional<SPIRVCodeVector> CompileVertexShader(std::string_view source_code);
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// Compile a geometry shader to SPIR-V.
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std::optional<SPIRVCodeVector> CompileGeometryShader(std::string_view source_code);
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// Compile a fragment shader to SPIR-V.
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std::optional<SPIRVCodeVector> CompileFragmentShader(std::string_view source_code);
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// Compile a compute shader to SPIR-V.
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std::optional<SPIRVCodeVector> CompileComputeShader(std::string_view source_code);
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std::optional<SPIRVCodeVector> CompileShader(Type type, std::string_view source_code, bool debug);
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} // namespace Vulkan::ShaderCompiler
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