duckstation/src/util/opengl_context_egl.h

64 lines
2.7 KiB
C++

// SPDX-FileCopyrightText: 2019-2024 Connor McLaughlin <stenzek@gmail.com>
// SPDX-License-Identifier: CC-BY-NC-ND-4.0
#pragma once
#include "opengl_context.h"
#include "glad/egl.h"
class OpenGLContextEGL : public OpenGLContext
{
public:
OpenGLContextEGL();
~OpenGLContextEGL() override;
static std::unique_ptr<OpenGLContext> Create(WindowInfo& wi, SurfaceHandle* surface,
std::span<const Version> versions_to_try, Error* error);
void* GetProcAddress(const char* name) override;
SurfaceHandle CreateSurface(WindowInfo& wi, Error* error = nullptr) override;
void DestroySurface(SurfaceHandle handle) override;
void ResizeSurface(WindowInfo& wi, SurfaceHandle handle) override;
bool SwapBuffers() override;
bool IsCurrent() const override;
bool MakeCurrent(SurfaceHandle surface, Error* error = nullptr) override;
bool DoneCurrent() override;
bool SupportsNegativeSwapInterval() const override;
bool SetSwapInterval(s32 interval, Error* error = nullptr) override;
std::unique_ptr<OpenGLContext> CreateSharedContext(WindowInfo& wi, SurfaceHandle* surface, Error* error) override;
protected:
virtual EGLDisplay GetPlatformDisplay(const WindowInfo& wi, Error* error);
virtual EGLSurface CreatePlatformSurface(EGLConfig config, const WindowInfo& wi, Error* error);
virtual void DestroyPlatformSurface(EGLSurface surface);
bool SupportsSurfaceless() const;
EGLDisplay TryGetPlatformDisplay(void* display, EGLenum platform, const char* platform_ext);
EGLSurface TryCreatePlatformSurface(EGLConfig config, void* window, Error* error);
EGLDisplay GetFallbackDisplay(void* display, Error* error);
EGLSurface CreateFallbackSurface(EGLConfig config, void* window, Error* error);
bool Initialize(WindowInfo& wi, SurfaceHandle* surface, std::span<const Version> versions_to_try, Error* error);
bool CreateContext(bool surfaceless, GPUTexture::Format surface_format, const Version& version,
EGLContext share_context, Error* error);
bool CreateContextAndSurface(WindowInfo& wi, SurfaceHandle* surface, const Version& version, EGLContext share_context,
bool make_current, Error* error);
EGLSurface GetPBufferSurface(Error* error);
EGLSurface GetSurfacelessSurface();
bool CheckConfigSurfaceFormat(EGLConfig config, GPUTexture::Format format);
void UpdateWindowInfoSize(WindowInfo& wi, EGLSurface surface) const;
EGLDisplay m_display = EGL_NO_DISPLAY;
EGLContext m_context = EGL_NO_CONTEXT;
EGLSurface m_current_surface = EGL_NO_SURFACE;
EGLConfig m_config = {};
EGLSurface m_pbuffer_surface = EGL_NO_SURFACE;
bool m_use_ext_platform_base = false;
bool m_supports_negative_swap_interval = false;
};