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245 lines
7.3 KiB
C++
245 lines
7.3 KiB
C++
// SPDX-FileCopyrightText: 2019-2024 Connor McLaughlin <stenzek@gmail.com>
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// SPDX-License-Identifier: CC-BY-NC-ND-4.0
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#include "performance_counters.h"
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#include "gpu.h"
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#include "system.h"
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#include "system_private.h"
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#include "util/media_capture.h"
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#include "common/log.h"
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#include "common/threading.h"
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#include "common/timer.h"
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#include <utility>
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LOG_CHANNEL(PerfMon);
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namespace PerformanceCounters {
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namespace {
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struct State
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{
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Timer::Value last_update_time;
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Timer::Value last_frame_time;
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u32 last_frame_number;
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u32 last_internal_frame_number;
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u32 presents_since_last_update;
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float average_frame_time_accumulator;
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float minimum_frame_time_accumulator;
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float maximum_frame_time_accumulator;
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float vps;
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float fps;
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float speed;
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float minimum_frame_time;
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float maximum_frame_time;
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float average_frame_time;
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u64 last_cpu_time;
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float cpu_thread_usage;
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float cpu_thread_time;
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u64 last_sw_time;
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float sw_thread_usage;
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float sw_thread_time;
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float average_gpu_time;
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float accumulated_gpu_time;
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float gpu_usage;
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FrameTimeHistory frame_time_history;
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u32 frame_time_history_pos;
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};
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} // namespace
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static constexpr const float PERFORMANCE_COUNTER_UPDATE_INTERVAL = 1.0f;
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ALIGN_TO_CACHE_LINE State s_state = {};
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} // namespace PerformanceCounters
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float PerformanceCounters::GetFPS()
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{
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return s_state.fps;
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}
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float PerformanceCounters::GetVPS()
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{
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return s_state.vps;
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}
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float PerformanceCounters::GetEmulationSpeed()
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{
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return s_state.speed;
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}
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float PerformanceCounters::GetAverageFrameTime()
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{
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return s_state.average_frame_time;
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}
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float PerformanceCounters::GetMinimumFrameTime()
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{
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return s_state.minimum_frame_time;
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}
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float PerformanceCounters::GetMaximumFrameTime()
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{
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return s_state.maximum_frame_time;
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}
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float PerformanceCounters::GetCPUThreadUsage()
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{
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return s_state.cpu_thread_usage;
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}
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float PerformanceCounters::GetCPUThreadAverageTime()
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{
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return s_state.cpu_thread_time;
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}
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float PerformanceCounters::GetSWThreadUsage()
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{
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return s_state.sw_thread_usage;
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}
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float PerformanceCounters::GetSWThreadAverageTime()
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{
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return s_state.sw_thread_time;
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}
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float PerformanceCounters::GetGPUUsage()
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{
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return s_state.gpu_usage;
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}
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float PerformanceCounters::GetGPUAverageTime()
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{
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return s_state.average_gpu_time;
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}
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const PerformanceCounters::FrameTimeHistory& PerformanceCounters::GetFrameTimeHistory()
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{
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return s_state.frame_time_history;
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}
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u32 PerformanceCounters::GetFrameTimeHistoryPos()
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{
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return s_state.frame_time_history_pos;
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}
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void PerformanceCounters::Clear()
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{
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s_state = {};
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}
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void PerformanceCounters::Reset()
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{
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const Timer::Value now_ticks = Timer::GetCurrentValue();
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s_state.last_frame_time = now_ticks;
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s_state.last_update_time = now_ticks;
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s_state.last_frame_number = System::GetFrameNumber();
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s_state.last_internal_frame_number = System::GetInternalFrameNumber();
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s_state.last_cpu_time = System::GetCPUThreadHandle().GetCPUTime();
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if (const Threading::Thread* sw_thread = g_gpu->GetSWThread(); sw_thread)
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s_state.last_sw_time = sw_thread->GetCPUTime();
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else
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s_state.last_sw_time = 0;
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s_state.average_frame_time_accumulator = 0.0f;
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s_state.minimum_frame_time_accumulator = 0.0f;
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s_state.maximum_frame_time_accumulator = 0.0f;
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}
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void PerformanceCounters::Update(u32 frame_number, u32 internal_frame_number)
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{
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const Timer::Value now_ticks = Timer::GetCurrentValue();
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const float frame_time = static_cast<float>(
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Timer::ConvertValueToMilliseconds(now_ticks - std::exchange(s_state.last_frame_time, now_ticks)));
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s_state.minimum_frame_time_accumulator = (s_state.minimum_frame_time_accumulator == 0.0f) ?
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frame_time :
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std::min(s_state.minimum_frame_time_accumulator, frame_time);
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s_state.average_frame_time_accumulator += frame_time;
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s_state.maximum_frame_time_accumulator = std::max(s_state.maximum_frame_time_accumulator, frame_time);
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s_state.frame_time_history[s_state.frame_time_history_pos] = frame_time;
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s_state.frame_time_history_pos = (s_state.frame_time_history_pos + 1) % NUM_FRAME_TIME_SAMPLES;
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// update fps counter
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const Timer::Value ticks_diff = now_ticks - s_state.last_update_time;
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const float time = static_cast<float>(Timer::ConvertValueToSeconds(ticks_diff));
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if (time < PERFORMANCE_COUNTER_UPDATE_INTERVAL)
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return;
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s_state.last_update_time = now_ticks;
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const u32 frames_run = frame_number - std::exchange(s_state.last_frame_number, frame_number);
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const u32 internal_frames_run =
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internal_frame_number - std::exchange(s_state.last_internal_frame_number, internal_frame_number);
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const float frames_runf = static_cast<float>(frames_run);
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// TODO: Make the math here less rubbish
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const double pct_divider =
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100.0 * (1.0 / ((static_cast<double>(ticks_diff) * static_cast<double>(Threading::GetThreadTicksPerSecond())) /
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Timer::GetFrequency() / 1000000000.0));
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const double time_divider = 1000.0 * (1.0 / static_cast<double>(Threading::GetThreadTicksPerSecond())) *
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(1.0 / static_cast<double>(frames_runf));
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s_state.minimum_frame_time = std::exchange(s_state.minimum_frame_time_accumulator, 0.0f);
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s_state.average_frame_time = std::exchange(s_state.average_frame_time_accumulator, 0.0f) / frames_runf;
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s_state.maximum_frame_time = std::exchange(s_state.maximum_frame_time_accumulator, 0.0f);
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s_state.vps = static_cast<float>(frames_runf / time);
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s_state.fps = static_cast<float>(internal_frames_run) / time;
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s_state.speed = (s_state.vps / System::GetVideoFrameRate()) * 100.0f;
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const Threading::Thread* sw_thread = g_gpu->GetSWThread();
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const u64 cpu_time = System::GetCPUThreadHandle().GetCPUTime();
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const u64 sw_time = sw_thread ? sw_thread->GetCPUTime() : 0;
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const u64 cpu_delta = cpu_time - s_state.last_cpu_time;
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const u64 sw_delta = sw_time - s_state.last_sw_time;
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s_state.last_cpu_time = cpu_time;
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s_state.last_sw_time = sw_time;
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s_state.cpu_thread_usage = static_cast<float>(static_cast<double>(cpu_delta) * pct_divider);
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s_state.cpu_thread_time = static_cast<float>(static_cast<double>(cpu_delta) * time_divider);
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s_state.sw_thread_usage = static_cast<float>(static_cast<double>(sw_delta) * pct_divider);
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s_state.sw_thread_time = static_cast<float>(static_cast<double>(sw_delta) * time_divider);
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if (MediaCapture* cap = System::GetMediaCapture())
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cap->UpdateCaptureThreadUsage(pct_divider, time_divider);
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if (g_gpu_device->IsGPUTimingEnabled())
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{
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s_state.average_gpu_time =
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s_state.accumulated_gpu_time / static_cast<float>(std::max(s_state.presents_since_last_update, 1u));
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s_state.gpu_usage = s_state.accumulated_gpu_time / (time * 10.0f);
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}
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s_state.accumulated_gpu_time = 0.0f;
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s_state.presents_since_last_update = 0;
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if (g_settings.display_show_gpu_stats)
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g_gpu->UpdateStatistics(frames_run);
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VERBOSE_LOG("FPS: {:.2f} VPS: {:.2f} CPU: {:.2f} GPU: {:.2f} Avg: {:.2f}ms Min: {:.2f}ms Max: {:.2f}ms", s_state.fps,
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s_state.vps, s_state.cpu_thread_usage, s_state.gpu_usage, s_state.average_frame_time,
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s_state.minimum_frame_time, s_state.maximum_frame_time);
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Host::OnPerformanceCountersUpdated();
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}
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void PerformanceCounters::AccumulateGPUTime()
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{
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s_state.accumulated_gpu_time += g_gpu_device->GetAndResetAccumulatedGPUTime();
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s_state.presents_since_last_update++;
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}
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